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lg onboarding guide

Jun 2nd, 2026 (edited)
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  1. version history:
  2. 15-05-2026 - initial draft of discord dm for kovaaks player
  3. 03-06-2026 - added duel / CA section
  4. 14-07-2026 - movement clarification, mindset, progression concepts
  5. 30-08-2026 - added some insights + minor edits
  6. 18-09-2026 - added more edits based on field research + conversations + insights
  7. 19-09-2026 - gave a bit of thought about how top players i know/knew usually answer questions related to "how do I do X?" or "what should i do with my aim?" => new additions
  8. 23-09-2026 - mind archaeology basically, also re-editted some more info
  9. ---------------------------------------------------------------------------------------------------------------------------------------
  10.  
  11. july 7th, 2026
  12. before reading, this isn't meant to be read once. don't treat this "guide" as a checklist either. skim it, play, come back later. some parts won't make sense until you've experienced them yourself. good luck have fun
  13.  
  14. may 15th, 2026
  15. don't overreact when you meet a strong opp, it's because:
  16.  
  17. + most misses happen after panic corrections
  18. + shaking due to tension ig
  19. + focusing on smoother smaller corrections would be better long term
  20. + tension + emotional control helps with smooth execution
  21.  
  22. what actually matters a bit more than aim:
  23.  
  24. + reading
  25. + movement
  26. + control
  27. + attention
  28. + consistency
  29. + positioning
  30.  
  31. your movement affects your aim more than most people realize. this is why:
  32.  
  33. + aim and dodge are linked (duh)
  34. + unstable movement = unstable mouse movement
  35. + intentional movement makes ur aim easier overall
  36. + moving left/right maximizes lateral movement; diagonal movement makes it appear slower, which is useful to create angles, next section pls.
  37.  
  38. (re-editted 23th sep 2026)
  39.  
  40. angles (complicated af because it's intuition):
  41.  
  42. + you don't need a perfect 90 degree angle, something around that range that both helps you aim better and disrupts the opp works perfectly fine most of the time
  43. + slight off-centering already helps 99% of the time
  44. + also changes apparent speed (i.e how fast the opp looks on your screen)
  45.  
  46. reading (yes, also complicated):
  47.  
  48. + means to "capture" or "parse" movement, use the enemy/opp's movement as info
  49. + most people have specific habits / patterns without realizing it
  50. + might also mean they'll panic into predictable movement under pressure
  51. + prediction lowers the required speed to move your mouse
  52. + reacting to LITERALLY EVERYTHING is impossible, reading fills the gaps
  53. + attention matters a lot more than people think, helps you with your own movement and reading opp's movement
  54. + tired / high cortisol = worse reading
  55. + if you understand what the opponent WANTS to do (the word for this is "intent"), fights become easier
  56. + good reading + decent dodging can throw off high rank benchmark grinders with not much experience (<100 hours in lg), and make average mechanics look insane on clips
  57.  
  58. control & pacing:
  59.  
  60. + not every fight should be max aggression
  61. + slowing tempo can increase accuracy
  62. + forcing awkward angles matters
  63. + "winning" a fight is not just higher LG%, it's sometimes forcing your opponent into getting lower LG% than usual
  64. + focus on the difference between LG%, the bigger the gap the better ig
  65.  
  66. styles: (added 19th september, refined 21th september 2026)
  67.  
  68. + there isn't one correct way to play LG
  69. + some players are more aim heavy, others are more dodge heavy
  70. + aim-heavy players tend to rely more on mouse control, while dodge-heavy players use movement more actively to manipulate relative movement
  71. + most good players are somewhere in between
  72. + don't force yourself into a style; experiment and see what naturally works for you
  73. + your style is flexible and can change as your movement, aim, reading, and understanding improve; don't bind yourself into "i'm a dodge/aim heavy guy", its like those high/low sens discourse which i find meaningless
  74. + may also have unique/generic strengths and weaknesses so keep that in mind
  75.  
  76. prac:
  77.  
  78. + play actual humans
  79. + review habits, not only accuracy
  80. + isolate weaknesses (yes, jade palace ground benchmarks on kovaaks might help you on this one 👀, except dodging, do that in game)
  81. bonus (23th sep 2026): scenarios that might help with lg: close fs dodge (iirc), revolving/devolving tracking (thin, v2, og, wtv), frog house tracking, aimbeast wise maybe most of the scenarios that are ground reactive related might help because everything feels a bit more random compared to vaaks where you can only do so much when it comes to randomness.
  82. + don't train exhausted constantly
  83. + improvement is delayed feedback
  84. + don't romanticize struggling alone. ask better players questions if they're willing to help
  85. + play any time that you can; every day would be ideal but it is hard to get games unless you have a partner/you know enough people that are willing to farm you for an hour or two straight, with breaks ofc
  86.  
  87. speaking of better players, when receiving advice from top players:
  88. + top players often compress things they've internalized into very short advice
  89. + advice can be correct while still being difficult to understand or apply
  90. + ask what problem they're actually seeing and why their suggestion helps; the ideal thing would to both get a vod from them + their analysis
  91. + don't blindly copy a playstyle; experiment and see what works for you
  92. + sometimes you need to experience the problem before the advice makes sense
  93.  
  94. mindset (14th july 2026):
  95. + define your goals clearly
  96. + winning =/= improving
  97. + improving -> winning
  98. + don't let ego decide what you practice
  99. + it's okay to lose if you understand why
  100. + if you play casually, accept casual results
  101. + quality first, results later
  102. + "refinement never stops"
  103.  
  104. progress check (early game):
  105.  
  106. - against players around your level or better, are your fights lasting longer than before?
  107. => if yes, you're probably improving your movement, reading, and composure. (this was written 14th july 2026)
  108. the longer the fight and the closer the lg acc is, the more you are probably equal to the guy you are dueling. you get the chance to either stomp them or move on to the next opp if you are bored, honestly your call! (18th sep 2026)
  109.  
  110. progression "guide" (not really, more like concepts that tend to build on each other):
  111. + note: treat this as a map with destinations. go to the places that you want to go, then hop back to the older places if there is something you needed from that place.
  112.  
  113. stop panicking
  114.  
  115. + smoother smaller corrections
  116. + stop shaking
  117. + stay calm against strong opps
  118.  
  119. movement awareness
  120.  
  121. + stop random ad spam
  122. + understand that movement affects aim
  123. + intentional movement > random movement
  124.  
  125. mirror / anti-mirror
  126.  
  127. + get comfortable aiming while moving
  128. + understand relative movement
  129. + make it 2nd nature
  130. + don't think in "left/right", think in relative directions
  131. - mirroring generally lowers the required mouse speed
  132. - anti-mirroring increases relative speed and can throw off the opp's aim
  133. + neither is always correct; switch depending on the fight
  134. + don't force either one, adapt
  135. + pay attention to what your opponent is trying to achieve
  136. + eventually you'll stop consciously thinking "mirror" or "anti-mirror" and it'll become intuition
  137.  
  138. slight angles
  139.  
  140. + stop fighting completely head-on
  141. + tiny off-centering already helps
  142. + changes apparent speed (how fast opp looks on your screen)
  143.  
  144. reading
  145.  
  146. + notice habits/patterns
  147. + prediction lowers required mouse speed, though if its purely prediction, then its a 50% chance that you are right. informed prediction can form from reading, which actually gives you a slight edge (updated sep 18th 2026)
  148. + understand what the opp wants to do
  149.  
  150. control / adaptation
  151.  
  152. + slow down sometimes
  153. + force awkward fights
  154. + adapt instead of autopiloting
  155.  
  156. don't try learning everything at once or ur brain will explode 💔
  157.  
  158. and as a final note:
  159.  
  160. + for most people, becoming "decent" usually takes around 100 hours of lg
  161. + to actually get good, you'll need a few hundred hours (300-500)
  162. + could be decreased if your background is kovaaks but probably only by ~20% at most
  163. (creds to admins on SKITZO LG, now it's "public" x76) - 30th aug 2026 small update
  164.  
  165. wrote this when i got around 20-40 hours in lg (i dont really count my hours in lg tbh) and 110 hours on quake live. haven't put many hours in compared to other players put in compared to other players but with some observation, attention and experience from other titles, patterns start showing up pretty quickly
  166.  
  167. power got cut off so kept writing this on my phone
  168.  
  169. this is the best i could do atm lol
  170.  
  171. update (june 3rd, 2026)
  172. or just play quake duels
  173.  
  174. even clan arena teaches you a lot more things that might transfer better for 10-15 mins per match
  175. + tracking (which lg already does but this put you in more chaotic situations with more weapons (hitscan and projectiles), which adds variety)
  176. + movement
  177. + positioning (as a whole or for rail shots)
  178. + reading movement (ground and float/flying for rocket/grenade juggles)
  179. + pressure management
  180. + adaptation
  181.  
  182. if you are good at lg and dont mind helping newbies (instead of yk, dogging on them since we are building a newbie friendly community...), then dm or just chat in the forum post thing on discord to maybe fix/add more to this thing i wrote (welp as of 21th sep 2026, no one gave a shit. oh well, at least i got a friend who does field research work for me)
  183.  
  184. 30th aug 2026 another small update: yes this sometimes still exists, or i havent been around for long, or its js that everything is all sarcasm with no authenticity, we are all trying to put an act online at the end of the day...
  185.  
  186. big update:
  187. things you should prioritize after playing the game:
  188. + don't turn improvement into a rat race. you're here to build a skill, not prove that you're better than somebody else
  189. + you don't have to hate the process just because you're not where you want to be yet
  190. + sometimes you're going to have a shit session. that's part of the process. don't turn one bad day into a verdict about your ability
  191. + don't confuse suffering with progress. struggling harder doesn't automatically mean you're learning faster.
  192. + take breaks when you need to. sometimes the best thing you can do for your aim is stop playing for a bit and come back with a functioning brain
  193. + don't let the internet convince you that you need to perform a certain identity to be “good.” experiment, steal ideas, discard what doesn't work, and eventually develop your own style
  194. + make a garden, not a rat race
  195. + update 6th sep 2026: stop circlejerking unless you are homosexual
  196. + you're allowed to actually enjoy the fucking game.
  197.  
  198. these are the things that i have realized after hopping off lg and competitive games for a bit. i have since then improve my life little by little. mental not too great and i still hate going on discord, but at least i see effort in my own life, even though my sleeping time is now 2am sleep/7:30am wake up...
  199.  
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