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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Throw2 : MonoBehaviour {
- public float ThrowSpeed = 50F;
- public Rigidbody RB;
- void Start ()
- {
- RB = GetComponent<Rigidbody> ();
- }
- void Update ()
- {
- if (Input.GetButtonDown ("Fire1")) {
- RB.AddForce (transform.forward * ThrowSpeed);
- }
- }
- }
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