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different error (sm5a1)

Jan 17th, 2012
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  1. StepMania v5.0 alpha 1
  2. Compiled 20120113 @ 21:38:36 EET (UTC+02:00) (build 0)
  3. Log starting 2012-01-17 17:27:58
  4. Loading window: gtk
  5. OS: Linux ver 030000
  6. Crash backtrace component: x86 custom backtrace
  7. Crash lookup component: dladdr
  8. Crash demangle component: cxa_demangle
  9. Runtime library: glibc 2.13
  10. Threads library: NPTL 2.13
  11. TLS is available
  12. Couldn't load driver OSS: RageSoundDriver_OSS: Couldn't open /dev/dsp: No such file or directory
  13. Sound driver: Null
  14. Lights driver: SystemMessage
  15. Lights driver: Export
  16. WARNING: Error opening "/sys/block/sr0/device/../idVendor": No such file or directory
  17. WARNING: Error opening "/sys/block/sr0/device/../idProduct": No such file or directory
  18. WARNING: Error opening "/sys/block/sr0/device/../serial": No such file or directory
  19. WARNING: Error opening "/sys/block/sr0/device/../product": No such file or directory
  20. WARNING: Error opening "/sys/block/sr0/device/../manufacturer": No such file or directory
  21. Video renderers: 'opengl'
  22. Display: :0.0 (screen 0)
  23. X server vendor: The X.Org Foundation [1.10.4.0]
  24. Server GLX vendor: SGI [1.4]
  25. Client GLX vendor: Mesa Project and SGI [1.4]
  26. Paletted textures disabled: GL_EXT_paletted_texture missing.
  27. Direct rendering: yes
  28. OGL Vendor: Tungsten Graphics, Inc
  29. OGL Renderer: Mesa DRI Intel(R) Sandybridge Desktop
  30. OGL Version: 2.1 Mesa 7.11
  31. OGL Max texture size: 8192
  32. OGL Texture units: 8
  33. GLU Version: 1.3
  34. OGL Extensions:
  35. GL_3DFX_texture_compression_FXT1
  36. GL_APPLE: client_storage, object_purgeable, packed_pixels, vertex_array_object
  37. GL_ARB: ES2_compatibility, color_buffer_float, copy_buffer, depth_clamp, depth_texture, draw_buffers,
  38. draw_elements_base_vertex, explicit_attrib_location, fragment_coord_conventions, fragment_program,
  39. fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, half_float_pixel,
  40. half_float_vertex, map_buffer_range, multisample, multitexture, occlusion_query, pixel_buffer_object,
  41. point_parameters, point_sprite, provoking_vertex, robustness, sampler_objects, seamless_cube_map,
  42. shader_objects, shader_texture_lod, shading_language_100, shadow, sync, texture_border_clamp,
  43. texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine,
  44. texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, texture_non_power_of_two, texture_rectangle,
  45. texture_rg, texture_swizzle, transpose_matrix, vertex_array_bgra, vertex_array_object, vertex_buffer_object,
  46. vertex_program, vertex_shader, window_pos
  47. GL_ATI: blend_equation_separate, draw_buffers, envmap_bumpmap, separate_stencil, texture_env_combine3
  48. GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_logic_op, blend_minmax,
  49. blend_subtract, compiled_vertex_array, copy_texture, draw_buffers2, draw_range_elements, fog_coord,
  50. framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, gpu_program_parameters,
  51. multi_draw_arrays, packed_depth_stencil, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset,
  52. provoking_vertex, rescale_normal, secondary_color, separate_shader_objects, separate_specular_color,
  53. shadow_funcs, stencil_two_side, stencil_wrap, subtexture, texture, texture3D, texture_compression_rgtc,
  54. texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3,
  55. texture_filter_anisotropic, texture_lod_bias, texture_object, texture_rectangle, texture_sRGB,
  56. texture_sRGB_decode, texture_snorm, texture_swizzle, timer_query, vertex_array, vertex_array_bgra
  57. GL_IBM: multimode_draw_arrays, rasterpos_clip, texture_mirrored_repeat
  58. GL_INGR_blend_func_separate
  59. GL_MESA: pack_invert, texture_signed_rgba, window_pos, ycbcr_texture
  60. GL_NV: blend_square, conditional_render, depth_clamp, light_max_exponent, packed_depth_stencil,
  61. texgen_reflection, texture_env_combine4, texture_rectangle, vertex_program, vertex_program1_1
  62. GL_OES: EGL_image, read_format
  63. GL_SGIS: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
  64. GL_SUN_multi_draw_arrays
  65. OpenGL Windowed 1067x600 16 color 16 texture 75Hz Vsync SmoothLines
  66. Mixing 3874.653564 ahead in 4181 Mix() calls
  67. Mixing underruns: 1
  68. Players joined: P1
  69. Language: en
  70. Current renderer: OpenGL
  71. Theme: ultralight
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