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YuushAnthy

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Jun 6th, 2014
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  1. Name: Jackie Strand
  2.  
  3. Age:17
  4.  
  5. =Look=
  6. Hair: Dyed Red, lengthy, often in a ponytail or a braid that reaches down to the small of her back.
  7. Eyes: Green, sharp.
  8. Height:5'10"
  9. Build: Toned and firm, built arms and legs and abs . < .
  10. Wardrobe/Clothing: Gi+Boys Uniform pants/Jeans, Track Jacket and a cool hat of some sort. (Jotaro/Raidou hat)
  11.  
  12. =Likes=
  13. -Coach! He's who I train with every day after classes and even on weekends.
  14. -The school! It's one of the best places around, and I just can't stand seeing it being anything less than what I think of it!
  15. -Training and Exercise! I always have to be my best, I might not have time for a proper sport but I'm at least better than decent in a lot!
  16.  
  17. =Dislikes=
  18. -Bullies! They ruin the good atmosphere of the school, whether they be from it or from another school, I just can't pull my punches when I see them.
  19.  
  20. -Gangs! They always group up and cause trouble, they usually end up causing trouble and I just can't stand by while they go on with such misbehavior!
  21.  
  22. -Laziness! Everyone may not be strong or as inspired as I am, but you shouldn't ever slack when you're doing something!
  23.  
  24. =Element=
  25. Demon = Take-Minakata-no-kami
  26.  
  27. =Magical Power=
  28. Super Jump!
  29.  
  30. =Archetype - Guardian=
  31. +Tenacity: Gain +2 bonus to Base Resolve.
  32. +Resistance: +1 Bonus to all Resist challenges
  33. +Indomitable: Your passive defense is Defense+6 instead of Defense+4
  34.  
  35. =Magical Effects=
  36. +[Normal] Strength from Adversity: While at or under 1/3rd Max Resolve [rounded up(7)] you gain +1 to Attack challenges and +1 to any damage delt.
  37. At 0 Resolve ability may be activated as a Reaction to immediatley make a Normal Attack on any target of choice.
  38.  
  39. +[Guardian] Hero's Will: Once per Battle, and are at least 1 below the TN or enemy's roll, may choose to lose up to your Fortitude in Resolve, and add that much to your result.
  40. May only bring roll to +1 over TN/opponent's roll. If used to enhance a finisher, Resolve cost is doubled. If ability drives user to 0 Resolve, you revert to normal form once challenge is resolved.
  41. While under 1/3rd max Resolve[rounded up(7)], +1 bonus to all defensive challenges.
  42.  
  43. =Normal Attributes=
  44.  
  45. Physical:6
  46. Finesse:4
  47. Social:4
  48. Fortitude:7
  49.  
  50. Luck - ?
  51.  
  52. =Magical Attributes=
  53.  
  54. Magic:3
  55. Heart:7
  56. Fury:8
  57.  
  58. Overcharge - 0
  59. Resolve - 20/20 (18+2[Tenacity])
  60.  
  61. =Finishing Attack=
  62.  
  63. [Sundering Blow] ~*~Thunderous Sky-Born Diving Strike~*~
  64. -If the Attack hits, roll +1d6. If the attack misses or is successfully clashed against, it still deals half the damage of a normal attack (rounded down.)
  65.  
  66. =Relationships= (temporary?)
  67.  
  68. [Coach!] Rank 3; I need to be the strongest!(Fury)
  69. [Crew] Rank 2; We're the best around and I can't let anyone hurt them.(Fury)
  70. [Admirer?] Rank 1; This other girl keeps on following me...she's kinda cute.(Heart)
  71. [Family] Rank 1; I kinda like my family...(Heart)
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