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Jun 19th, 2017
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  1. Main
  2. {
  3. questname "Teleporter2 Quest"
  4. version 1.0
  5. }
  6.  
  7. State Begin
  8. {
  9. desc "Talk to Teleporter"
  10. action AddNpcChat( 30 , "Hello person" );
  11. action AddNpcText( 30 , "Would you like to go somewhere?" );
  12. action AddNpcInput( 30 , 1 , "Teleport menu");
  13.  
  14. rule InputNpc( 1 ) goto Tele2
  15. }
  16.  
  17. State Tele2
  18. {
  19. action AddNpcText( 30 , "This is a menu to teleport you somewhere." );
  20. action AddNpcInput( 30 , 1 , "Hallow Dale");
  21. action AddNpcInput( 30 , 2 , "Haunted House");
  22. action AddNpcInput( 30 , 3 , "Hell");
  23. action AddNpcInput( 30 , 4 , "Ice Cave");
  24. action AddNpcInput( 30 , 5 , "Lottery");
  25. action AddNpcInput( 30 , 6 , "New Apozen");
  26. action AddNpcInput( 30 , 7 , "Newb Island");
  27. action AddNpcInput( 30 , 8 , "Octopus");
  28. action AddNpcInput( 30 , 9 , "PK");
  29. action AddNpcInput( 30 , 10 , "Reaper");
  30.  
  31.  
  32. rule InputNpc( 1 ) goto Hallowdale
  33. rule InputNpc( 2 ) goto Hauntedhouse
  34. rule InputNpc( 3 ) goto Hell
  35. rule InputNpc( 4 ) goto Icecave
  36. rule InputNpc( 5 ) goto Lottery
  37. rule InputNpc( 6 ) goto Newapozen
  38. rule InputNpc( 7 ) goto Newbisland
  39. rule InputNpc( 8 ) goto Octopus
  40. rule InputNpc( 9 ) goto Playerkilling
  41. rule InputNpc( 10 ) goto Reaper
  42. }
  43.  
  44.  
  45. State Hallowdale
  46. {
  47. action SetCoord(151, 24, 46);
  48. action Reset();
  49. }
  50.  
  51. State Hauntedhouse
  52. {
  53. action SetCoord(152, 11, 28);
  54. action Reset();
  55. }
  56.  
  57. State Hell
  58. {
  59. action SetCoord(222, 115, 9);
  60. action Reset();
  61. }
  62.  
  63. State Icecave
  64. {
  65. action SetCoord(77, 6, 6);
  66. action Reset();
  67. }
  68.  
  69. State Lottery
  70. {
  71. action SetCoord(278, 25, 22);
  72. action Reset();
  73. }
  74.  
  75. State Newapozen
  76. {
  77. action SetCoord(136, 48, 15);
  78. action Reset();
  79. }
  80.  
  81. State Newbisland
  82. {
  83. action SetCoord(192, 6, 5);
  84. action Reset();
  85. }
  86.  
  87. State Octopus
  88. {
  89. action SetCoord(155, 8, 8);
  90. action Reset();
  91. }
  92.  
  93. State Playerkilling
  94. {
  95. action SetCoord(188, 7, 18);
  96. action Reset();
  97. }
  98.  
  99. State Reaper
  100. {
  101. action SetCoord(109, 6, 9);
  102. action Reset();
  103. }
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