cj89898_2

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Jul 18th, 2016
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  1. ---------------------------
  2. The UE4-ShooterGame Server has crashed and will close
  3. ---------------------------
  4. Fatal error!
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  12. VERSION: 244.7
  13.  
  14. ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x00007ff60e455300) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]
  15.  
  16. ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x00007ff60e69c30b) + 46 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3660]
  17.  
  18. ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00007ff60e6af2d5) + 212 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamesession.cpp:522]
  19.  
  20. ShooterGameServer.exe!AGameMode::PreLogin() (0x00007ff60f15b218) + 22 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:1274]
  21.  
  22. ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff60f35e6c2) + 162 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3915]
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  24. ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff60f114a13) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1054]
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  26. ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff60f113793) + 21 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
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  28. ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff60f11336d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
  29.  
  30. ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff60f20cc2d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1103]
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  32. ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff60f20ba23) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:570]
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  34. ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff60f05e4fe) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
  35.  
  36. ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff60e4c9287) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
  37.  
  38. ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff60f1fc8c9) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
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  40. ShooterGameServer.exe!UWorld::Tick() (0x00007ff60f1e73cf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1073]
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  42. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff60f14bdcf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:953]
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  44. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff60e441bab) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2351]
  45.  
  46. ShooterGameServer.exe!GuardedMain() (0x00007ff60e43d61c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
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  48. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff60e442b7a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
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  50. ShooterGameServer.exe!WinMain() (0x00007ff60e442ca8) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
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  52. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff61001e7e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
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  54. KERNEL32.DLL!UnknownFunction (0x00007ffb5d4013d2) + 0 bytes [UnknownFile:0]
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  56. ntdll.dll!UnknownFunction (0x00007ffb5e8354e4) + 0 bytes [UnknownFile:0]
  57.  
  58. ntdll.dll!UnknownFunction (0x00007ffb5e8354e4) + 0 bytes [UnknownFile:0]
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  60.  
  61. ---------------------------
  62. OK
  63. ---------------------------
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