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Pandora lord

May 12th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149. Player = owner
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. Character.Archivable = true
  170.  
  171. IT = Instance.new
  172. CF = CFrame.new
  173. VT = Vector3.new
  174. RAD = math.rad
  175. C3 = Color3.new
  176. UD2 = UDim2.new
  177. BRICKC = BrickColor.new
  178. ANGLES = CFrame.Angles
  179. EULER = CFrame.fromEulerAnglesXYZ
  180. COS = math.cos
  181. ACOS = math.acos
  182. SIN = math.sin
  183. ASIN = math.asin
  184. ABS = math.abs
  185. MRANDOM = math.random
  186. FLOOR = math.floor
  187.  
  188. --//=================================\\
  189. --|| USEFUL VALUES
  190. --\\=================================//
  191.  
  192. Animation_Speed = 3
  193. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  194. local Speed = 20
  195. local SIZE = 1
  196. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  199. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  200. local DAMAGEMULTIPLIER = 1
  201. local ANIM = "Idle"
  202. local ATTACK = false
  203. local EQUIPPED = false
  204. local HOLD = false
  205. local COMBO = 1
  206. local Rooted = false
  207. local SINE = 0
  208. local KEYHOLD = false
  209. local CHANGE = 2 / Animation_Speed
  210. local WALKINGANIM = false
  211. local VALUE1 = false
  212. local VALUE2 = false
  213. local ROBLOXIDLEANIMATION = IT("Animation")
  214. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  215. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  216. local ATANIM = IT("Animation")
  217. ATANIM.Name = "Attack Animation"
  218. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  219. --ROBLOXIDLEANIMATION.Parent = Humanoid
  220. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  221. WEAPONGUI.Name = "Weapon GUI"
  222. local Weapon = IT("Model")
  223. Weapon.Name = "Adds"
  224. local Effects = IT("Folder", Weapon)
  225. Effects.Name = "Effects"
  226. local ANIMATOR = Humanoid.Animator
  227. local ANIMATE = Character.Animate
  228. local UNANCHOR = true
  229. local CLOCKLOOP = 0
  230. local SONG = 303535614
  231. local CLOCKTARGET = nil
  232. local CLOCKSPEED = 0
  233. script.Parent = WEAPONGUI
  234. local CLONE = Character:Clone()
  235. CLONE.Parent = nil
  236. Character.Archivable = false
  237. local sick = Instance.new("Sound",Torso)
  238. local HeadC = C3(0,0,0)
  239. local BodyC = C3(0,0,0)
  240. local TAUNTS = {"368794227","368794903","368794985"}
  241. local BODY = {}
  242. local LEFTWINGS = {}
  243. local RIGHTWINGS = {}
  244.  
  245. IT = Instance.new
  246. CF = CFrame.new
  247. VT = Vector3.new
  248. RAD = math.rad
  249. C3 = Color3.new
  250. UD2 = UDim2.new
  251. BRICKC = BrickColor.new
  252. ANGLES = CFrame.Angles
  253. EULER = CFrame.fromEulerAnglesXYZ
  254. COS = math.cos
  255. ACOS = math.acos
  256. SIN = math.sin
  257. ASIN = math.asin
  258. ABS = math.abs
  259. MRANDOM = math.random
  260. FLOOR = math.floor
  261. local RCHOICE = MRANDOM(1,7)
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266. --//=================================\\
  267. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  268. --\\=================================//
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "ArtificialHB"
  272.  
  273. script:WaitForChild("ArtificialHB")
  274.  
  275. frame = Frame_Speed
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279. lastframe = tick()
  280. script.ArtificialHB:Fire()
  281.  
  282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  283. tf = tf + s
  284. if tf >= frame then
  285. if allowframeloss then
  286. script.ArtificialHB:Fire()
  287. lastframe = tick()
  288. else
  289. for i = 1, math.floor(tf / frame) do
  290. script.ArtificialHB:Fire()
  291. end
  292. lastframe = tick()
  293. end
  294. if tossremainder then
  295. tf = 0
  296. else
  297. tf = tf - frame * math.floor(tf / frame)
  298. end
  299. end
  300. end)
  301.  
  302. --//=================================\\
  303. --\\=================================//
  304.  
  305. --//=================================\\
  306. --|| SOME FUNCTIONS
  307. --\\=================================//
  308.  
  309. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  310. coroutine.resume(coroutine.create(function()
  311. local FADE = IT("Model",Effects)
  312. if PARENT ~= nil then
  313. FADE.Parent = PARENT
  314. end
  315. FADE.Name = "FadingEffect"
  316. for _, c in pairs(Character:GetChildren()) do
  317. if c.ClassName == "Part" then
  318. c.CanCollide = false
  319. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  320. FADER.CFrame = c.CFrame
  321. FADER.Color = COLOR
  322. if FADER.Name == "Head" then
  323. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  324. elseif FADER.Name == "HumanoidRootPart" then
  325. FADE.PrimaryPart = FADER
  326. FADER.Transparency = 1
  327. end
  328. end
  329. end
  330. local TRANS = 0.25/TIMER
  331. local DIST = nil
  332. if MOVEDIRECTION ~= nil then
  333. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  334. end
  335. for i = 1, TIMER do
  336. Swait()
  337. for _, c in pairs(FADE:GetChildren()) do
  338. if c.ClassName == "Part" then
  339. c.Transparency = c.Transparency + TRANS
  340. end
  341. end
  342. if MOVEDIRECTION ~= nil then
  343. local ORI = FADE.PrimaryPart.Orientation
  344. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  345. end
  346. end
  347. FADE:remove()
  348. end))
  349. end
  350.  
  351. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  352. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  353. end
  354.  
  355. function PositiveAngle(NUMBER)
  356. if NUMBER >= 0 then
  357. NUMBER = 0
  358. end
  359. return NUMBER
  360. end
  361.  
  362. function NegativeAngle(NUMBER)
  363. if NUMBER <= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368.  
  369. function Swait(NUMBER)
  370. if NUMBER == 0 or NUMBER == nil then
  371. ArtificialHB.Event:wait()
  372. else
  373. for i = 1, NUMBER do
  374. ArtificialHB.Event:wait()
  375. end
  376. end
  377. end
  378.  
  379. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  380. if FLOOR ~= nil then
  381. for i = 1, AMOUNT do
  382. do
  383. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  384. DEBREE.Material = FLOOR.Material
  385. DEBREE.Color = FLOOR.Color
  386. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  387. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  388. coroutine.resume(coroutine.create(function()
  389. Swait(15)
  390. DEBREE.Parent = workspace
  391. DEBREE.CanCollide = true
  392. Debris:AddItem(DEBREE, SWAIT)
  393. end))
  394. end
  395. end
  396. end
  397. end
  398.  
  399. function Shatter(Part)
  400. if Part.Transparency == 0 then
  401. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  402. Debris:AddItem(SOUNDPART,5)
  403. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  404. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  405. local SIZESET = SIZE/4
  406. local XOffset = Part.Size.X*1.5/SIZESET
  407. local YOffset = Part.Size.Y*1.5/SIZESET
  408. local ZOffset = Part.Size.Z*1.5/SIZESET
  409. for x = 1, math.ceil(XOffset) do
  410. for y = 1, math.ceil(YOffset) do
  411. for z = 1, math.ceil(ZOffset) do
  412. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  413. SHARD.CanCollide = true
  414. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  415. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  416. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  417. end
  418. end
  419. end
  420. end
  421. Part:remove()
  422. end
  423.  
  424. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  425. local NEWMESH = IT(MESH)
  426. if MESH == "SpecialMesh" then
  427. NEWMESH.MeshType = MESHTYPE
  428. if MESHID ~= "nil" and MESHID ~= "" then
  429. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  430. end
  431. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  432. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  433. end
  434. end
  435. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  436. NEWMESH.Scale = SCALE
  437. NEWMESH.Parent = PARENT
  438. return NEWMESH
  439. end
  440. function swait(num)
  441. if num == 0 or num == nil then
  442. ArtificialHB.Event:wait()
  443. else
  444. for i = 0, num do
  445. ArtificialHB.Event:wait()
  446. end
  447. end
  448. end
  449.  
  450. function chatfunc(text)
  451. local chat = coroutine.wrap(function()
  452. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  453. Character:FindFirstChild("TalkingBillBoard"):destroy()
  454. end
  455. local Bill = Instance.new("BillboardGui",Character)
  456. Bill.Size = UDim2.new(0,100,0,40)
  457. Bill.StudsOffset = Vector3.new(0,3,0)
  458. Bill.Adornee = Character.Head
  459. Bill.Name = "TalkingBillBoard"
  460. local Hehe = Instance.new("TextLabel",Bill)
  461. Hehe.BackgroundTransparency = 1
  462. Hehe.BorderSizePixel = 0
  463. Hehe.Text = ""
  464. Hehe.Font = "SciFi"
  465. Hehe.TextSize = 40
  466. Hehe.TextStrokeTransparency = 0
  467. Hehe.Size = UDim2.new(1,0,0.5,0)
  468. coroutine.resume(coroutine.create(function()
  469. while Hehe ~= nil do
  470. swait()
  471. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  472. Hehe.Rotation = math.random(-5,5)
  473. Hehe.TextColor3 = Color3.new(255,0,255)
  474. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  475. end
  476. end))
  477. for i = 1,string.len(text),1 do
  478. swait()
  479. Hehe.Text = string.sub(text,1,i)
  480. end
  481. swait(90)--Re[math.random(1, 93)]
  482. for i = 0, 1, .025 do
  483. swait()
  484. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  485. Hehe.TextStrokeTransparency = i
  486. Hehe.TextTransparency = i
  487. end
  488. Bill:Destroy()
  489. end)
  490. chat()
  491. end
  492.  
  493. function onChatted(msg)
  494. chatfunc(msg)
  495. end
  496.  
  497. Player.Chatted:connect(onChatted)
  498. wait(0.2)
  499.  
  500.  
  501. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  502. local NEWPART = IT("Part")
  503. NEWPART.formFactor = FORMFACTOR
  504. NEWPART.Reflectance = REFLECTANCE
  505. NEWPART.Transparency = TRANSPARENCY
  506. NEWPART.CanCollide = false
  507. NEWPART.Locked = true
  508. NEWPART.Anchored = true
  509. if ANCHOR == false then
  510. NEWPART.Anchored = false
  511. end
  512. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  513. NEWPART.Name = NAME
  514. NEWPART.Size = SIZE
  515. NEWPART.Position = Torso.Position
  516. NEWPART.Material = MATERIAL
  517. NEWPART:BreakJoints()
  518. NEWPART.Parent = PARENT
  519. return NEWPART
  520. end
  521.  
  522. local function weldBetween(a, b)
  523. local weldd = Instance.new("ManualWeld")
  524. weldd.Part0 = a
  525. weldd.Part1 = b
  526. weldd.C0 = CFrame.new()
  527. weldd.C1 = b.CFrame:inverse() * a.CFrame
  528. weldd.Parent = a
  529. return weldd
  530. end
  531.  
  532.  
  533. function QuaternionFromCFrame(cf)
  534. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  535. local trace = m00 + m11 + m22
  536. if trace > 0 then
  537. local s = math.sqrt(1 + trace)
  538. local recip = 0.5 / s
  539. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  540. else
  541. local i = 0
  542. if m11 > m00 then
  543. i = 1
  544. end
  545. if m22 > (i == 0 and m00 or m11) then
  546. i = 2
  547. end
  548. if i == 0 then
  549. local s = math.sqrt(m00 - m11 - m22 + 1)
  550. local recip = 0.5 / s
  551. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  552. elseif i == 1 then
  553. local s = math.sqrt(m11 - m22 - m00 + 1)
  554. local recip = 0.5 / s
  555. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  556. elseif i == 2 then
  557. local s = math.sqrt(m22 - m00 - m11 + 1)
  558. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  559. end
  560. end
  561. end
  562.  
  563. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  564. local xs, ys, zs = x + x, y + y, z + z
  565. local wx, wy, wz = w * xs, w * ys, w * zs
  566. local xx = x * xs
  567. local xy = x * ys
  568. local xz = x * zs
  569. local yy = y * ys
  570. local yz = y * zs
  571. local zz = z * zs
  572. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  573. end
  574.  
  575. function QuaternionSlerp(a, b, t)
  576. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  577. local startInterp, finishInterp;
  578. if cosTheta >= 0.0001 then
  579. if (1 - cosTheta) > 0.0001 then
  580. local theta = ACOS(cosTheta)
  581. local invSinTheta = 1 / SIN(theta)
  582. startInterp = SIN((1 - t) * theta) * invSinTheta
  583. finishInterp = SIN(t * theta) * invSinTheta
  584. else
  585. startInterp = 1 - t
  586. finishInterp = t
  587. end
  588. else
  589. if (1 + cosTheta) > 0.0001 then
  590. local theta = ACOS(-cosTheta)
  591. local invSinTheta = 1 / SIN(theta)
  592. startInterp = SIN((t - 1) * theta) * invSinTheta
  593. finishInterp = SIN(t * theta) * invSinTheta
  594. else
  595. startInterp = t - 1
  596. finishInterp = t
  597. end
  598. end
  599. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  600. end
  601.  
  602. function Clerp(a, b, t)
  603. local qa = {QuaternionFromCFrame(a)}
  604. local qb = {QuaternionFromCFrame(b)}
  605. local ax, ay, az = a.x, a.y, a.z
  606. local bx, by, bz = b.x, b.y, b.z
  607. local _t = 1 - t
  608. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  609. end
  610.  
  611. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  612. local frame = IT("Frame")
  613. frame.BackgroundTransparency = TRANSPARENCY
  614. frame.BorderSizePixel = BORDERSIZEPIXEL
  615. frame.Position = POSITION
  616. frame.Size = SIZE
  617. frame.BackgroundColor3 = COLOR
  618. frame.BorderColor3 = BORDERCOLOR
  619. frame.Name = NAME
  620. frame.Parent = PARENT
  621. return frame
  622. end
  623.  
  624. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  625. local label = IT("TextLabel")
  626. label.BackgroundTransparency = 1
  627. label.Size = UD2(1, 0, 1, 0)
  628. label.Position = UD2(0, 0, 0, 0)
  629. label.TextColor3 = TEXTCOLOR
  630. label.TextStrokeTransparency = STROKETRANSPARENCY
  631. label.TextTransparency = TRANSPARENCY
  632. label.FontSize = TEXTFONTSIZE
  633. label.Font = TEXTFONT
  634. label.BorderSizePixel = BORDERSIZEPIXEL
  635. label.TextStrokeColor3 = C3(1,1,1)
  636. label.TextScaled = false
  637. label.Text = TEXT
  638. label.Name = NAME
  639. label.Parent = PARENT
  640. return label
  641. end
  642.  
  643. function NoOutlines(PART)
  644. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  645. end
  646.  
  647. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  648. local NEWWELD = IT(TYPE)
  649. NEWWELD.Part0 = PART0
  650. NEWWELD.Part1 = PART1
  651. NEWWELD.C0 = C0
  652. NEWWELD.C1 = C1
  653. NEWWELD.Parent = PARENT
  654. return NEWWELD
  655. end
  656.  
  657. local S = IT("Sound")
  658. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  659. local NEWSOUND = nil
  660. coroutine.resume(coroutine.create(function()
  661. NEWSOUND = S:Clone()
  662. NEWSOUND.Parent = PARENT
  663. NEWSOUND.Volume = VOLUME
  664. NEWSOUND.Pitch = PITCH
  665. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  666. NEWSOUND:play()
  667. if DOESLOOP == true then
  668. NEWSOUND.Looped = true
  669. else
  670. repeat wait(1) until NEWSOUND.Playing == false
  671. NEWSOUND:remove()
  672. end
  673. end))
  674. return NEWSOUND
  675. end
  676.  
  677. function CFrameFromTopBack(at, top, back)
  678. local right = top:Cross(back)
  679. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  680. end
  681.  
  682. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  683. function WACKYEFFECT(Table)
  684. local TYPE = (Table.EffectType or "Sphere")
  685. local SIZE = (Table.Size or VT(1,1,1))
  686. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  687. local TRANSPARENCY = (Table.Transparency or 0)
  688. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  689. local CFRAME = (Table.CFrame or Torso.CFrame)
  690. local MOVEDIRECTION = (Table.MoveToPos or nil)
  691. local ROTATION1 = (Table.RotationX or 0)
  692. local ROTATION2 = (Table.RotationY or 0)
  693. local ROTATION3 = (Table.RotationZ or 0)
  694. local MATERIAL = (Table.Material or "Neon")
  695. local COLOR = (Table.Color or C3(1,1,1))
  696. local TIME = (Table.Time or 45)
  697. local SOUNDID = (Table.SoundID or nil)
  698. local SOUNDPITCH = (Table.SoundPitch or nil)
  699. local SOUNDVOLUME = (Table.SoundVolume or nil)
  700. coroutine.resume(coroutine.create(function()
  701. local PLAYSSOUND = false
  702. local SOUND = nil
  703. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  704. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  705. PLAYSSOUND = true
  706. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  707. end
  708. EFFECT.Color = COLOR
  709. local MSH = nil
  710. if TYPE == "Sphere" then
  711. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  712. elseif TYPE == "Block" then
  713. MSH = IT("BlockMesh",EFFECT)
  714. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  715. elseif TYPE == "Wave" then
  716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  717. elseif TYPE == "Ring" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  719. elseif TYPE == "Slash" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  721. elseif TYPE == "Round Slash" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  723. elseif TYPE == "Swirl" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  725. elseif TYPE == "Skull" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  727. elseif TYPE == "Crystal" then
  728. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  729. end
  730. if MSH ~= nil then
  731. local MOVESPEED = nil
  732. if MOVEDIRECTION ~= nil then
  733. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  734. end
  735. local GROWTH = SIZE - ENDSIZE
  736. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  737. if TYPE == "Block" then
  738. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  739. else
  740. EFFECT.CFrame = CFRAME
  741. end
  742. for LOOP = 1, TIME+1 do
  743. Swait()
  744. MSH.Scale = MSH.Scale - GROWTH/TIME
  745. if TYPE == "Wave" then
  746. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  747. end
  748. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  749. if TYPE == "Block" then
  750. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  751. else
  752. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  753. end
  754. if MOVEDIRECTION ~= nil then
  755. local ORI = EFFECT.Orientation
  756. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  757. EFFECT.Orientation = ORI
  758. end
  759. end
  760. if PLAYSSOUND == false then
  761. EFFECT:remove()
  762. else
  763. repeat Swait() until SOUND.Playing == false
  764. EFFECT:remove()
  765. end
  766. else
  767. if PLAYSSOUND == false then
  768. EFFECT:remove()
  769. else
  770. repeat Swait() until SOUND.Playing == false
  771. EFFECT:remove()
  772. end
  773. end
  774. end))
  775. end
  776.  
  777. function MakeForm(PART,TYPE)
  778. if TYPE == "Cyl" then
  779. local MSH = IT("CylinderMesh",PART)
  780. elseif TYPE == "Ball" then
  781. local MSH = IT("SpecialMesh",PART)
  782. MSH.MeshType = "Sphere"
  783. elseif TYPE == "Wedge" then
  784. local MSH = IT("SpecialMesh",PART)
  785. MSH.MeshType = "Wedge"
  786. end
  787. end
  788.  
  789. Debris = game:GetService("Debris")
  790.  
  791. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  792. local DIRECTION = CF(StartPos,EndPos).lookVector
  793. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  794. end
  795.  
  796. function turnto(position)
  797. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  798. end
  799.  
  800. --//=================================\\
  801. --|| WEAPON CREATION
  802. --\\=================================//
  803.  
  804. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  805. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  806.  
  807. local ANGLE = 35
  808. for i = 1, 5 do
  809. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  810. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  811. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  812. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  813. ANGLE = ANGLE - 15
  814. table.insert(LEFTWINGS,WingWeld)
  815. end
  816. ANGLE = 35
  817. for i = 1, 5 do
  818. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  819. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  820. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  821. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  822. ANGLE = ANGLE - 15
  823. table.insert(RIGHTWINGS,WingWeld)
  824. end
  825.  
  826. for i = 1, 15 do
  827. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  828. FACE.Color = C3(0,0,0)
  829. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  830. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  831. end
  832.  
  833. Humanoid.Parent = nil
  834. RootPart.Size = RootPart.Size*SIZE
  835. Torso.Size = Torso.Size*SIZE
  836. RightArm.Size = RightArm.Size*SIZE
  837. RightLeg.Size = RightLeg.Size*SIZE
  838. LeftArm.Size = LeftArm.Size*SIZE
  839. LeftLeg.Size = LeftLeg.Size*SIZE
  840. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  841. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  842. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  843. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  844. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  845. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  846. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  847. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  848. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  849. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  850. Head.Size = Head.Size*SIZE
  851. RootJoint.Parent = RootPart
  852. Neck.Parent = Torso
  853. RightShoulder.Parent = Torso
  854. LeftShoulder.Parent = Torso
  855. RightHip.Parent = Torso
  856. LeftHip.Parent = Torso
  857.  
  858. Humanoid.DisplayDistanceType = "None"
  859. local naeeym2 = IT("BillboardGui",Character)
  860. naeeym2.AlwaysOnTop = true
  861. naeeym2.Size = UDim2.new(5,35,2,15)
  862. naeeym2.StudsOffset = Vector3.new(0,2,0)
  863. naeeym2.MaxDistance = 75
  864. naeeym2.Adornee = Character.Head
  865. naeeym2.Name = "Name"
  866. local tecks2 = IT("TextLabel",naeeym2)
  867. tecks2.BackgroundTransparency = 1
  868. tecks2.TextScaled = true
  869. tecks2.BorderSizePixel = 0
  870. tecks2.Text = "The Lord Of Pandora's"
  871. tecks2.Font = "Fantasy"
  872. tecks2.TextSize = 30
  873. tecks2.TextStrokeTransparency = 0
  874. tecks2.TextColor3 = C3(0,0,0)
  875. tecks2.TextStrokeColor3 = C3(0,0,0)
  876. tecks2.Size = UDim2.new(1,0,0.5,0)
  877. tecks2.Parent = naeeym2
  878. local top = Instance.new("Shirt")
  879. top.ShirtTemplate = "rbxassetid://45695443"
  880. top.Parent = Character
  881. top.Name = "Cloth"
  882. local bottom = Instance.new("Pants")
  883. bottom.PantsTemplate = "rbxassetid://45696190"
  884. bottom.Parent = Character
  885. bottom.Name = "Cloth"
  886. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  887. PRT.Color = C3(0,0,0)
  888. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  889. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  890. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  891. PRT.Color = C3(0,0,0)
  892. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  893. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  894. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  895. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  896. MakeForm(PRT,"Cyl")
  897. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  898. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  899. MakeForm(PRT,"Cyl")
  900. PRT.Color = C3(0/0, 0/0, 0/0)
  901. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  902. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  903. MakeForm(RING,"Cyl")
  904. RING.Color = C3(0,0,0)
  905. for i = 1, 12 do
  906. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  907. PRT.Color = C3(0,0,0)
  908. local MSH = IT("BlockMesh",PRT)
  909. MSH.Scale = VT(0.6,1,1)
  910. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  911. end
  912.  
  913. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  914. PRT.Color = C3(0,0,0)
  915. local MSH = IT("BlockMesh",PRT)
  916. MSH.Scale = VT(0.4,1,1)
  917. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  918. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  919. PRT.Color = C3(0,0,0)
  920. local MSH = IT("BlockMesh",PRT)
  921. MSH.Scale = VT(0.4,1,1)
  922. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  923. coroutine.resume(coroutine.create(function()
  924. while true do
  925. Swait()
  926. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  927. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  928. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  929. if CLOCKLOOP <= -150 then
  930. if VALUE1 == false then
  931. CLOCKLOOP = 0
  932. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.4})
  933. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  934. ApplyAoE(HITPOS,10,15,45,75,false)
  935. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  936. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  937. if CLOCKTARGET ~= nil then
  938. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  939. if CLOCKTARGET.Torso ~= nil then
  940. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  941. end
  942. if CLOCKTARGET.Health == 0 then
  943. CLOCKTARGET = nil
  944. end
  945. end
  946. end
  947. end
  948. end
  949. end))
  950.  
  951. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  952. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  954. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  955. MakeForm(PRT,"Cyl")
  956. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  957. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  958. MakeForm(PRT,"Cyl")
  959. PRT.Color = C3(0/255,0/255,255/255)
  960. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  961. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  962. MakeForm(RING,"Cyl")
  963. RING.Color = C3(0,0,0)
  964. for i = 1, 12 do
  965. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  966. PRT.Color = C3(0,0,0)
  967. local MSH = IT("BlockMesh",PRT)
  968. MSH.Scale = VT(0.6,1,1)
  969. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  970. end
  971. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  972. PRT.Color = C3(0,0,0)
  973. local MSH = IT("BlockMesh",PRT)
  974. MSH.Scale = VT(0.4,1,1)
  975. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  976. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  977. PRT.Color = C3(0,0,0)
  978. local MSH = IT("BlockMesh",PRT)
  979. MSH.Scale = VT(0.4,1,1)
  980. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  981. coroutine.resume(coroutine.create(function()
  982. while true do
  983. Swait()
  984. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  985. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  986. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  987. if CLOCKLOOP <= -150 then
  988. if VALUE1 == false then
  989. CLOCKLOOP = 0
  990. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.1})
  991. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  992. ApplyAoE(HITPOS,10,15,45,75,false)
  993. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  994. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  995. if CLOCKTARGET ~= nil then
  996. CLOCKTARGET.Health = CLOCKTARGET.Health - 9999
  997. if CLOCKTARGET.Torso ~= nil then
  998. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  999. end
  1000. if CLOCKTARGET.Health == 0 then
  1001. CLOCKTARGET = nil
  1002. end
  1003. end
  1004. end
  1005. end
  1006. end
  1007. end))
  1008.  
  1009.  
  1010. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
  1011. PRT.Color = C3(1,1,1)
  1012. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1014. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  1015. MakeForm(Eye,"Ball")
  1016. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1017. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  1018. MakeForm(Eye,"Ball")
  1019. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1020. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1021. MakeForm(Eye,"Ball")
  1022. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1023.  
  1024. local LASTPART = Head
  1025. for i = 1, 20 do
  1026. local MATH = (1-(i/25))
  1027. if LASTPART == Head then
  1028. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1029. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1030. LASTPART = Horn
  1031. Horn.Color = C3((i*3-3)/255,0,0)
  1032. else
  1033. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1034. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1035. LASTPART = Horn
  1036. Horn.Color = C3((i*3-3)/255,0,0)
  1037. end
  1038. end
  1039.  
  1040. Neck.Name = "Weld"
  1041. RootJoint.Name = "Weld"
  1042. RightShoulder.Name = "Weld"
  1043. LeftShoulder.Name = "Weld"
  1044. RightHip.Name = "Weld"
  1045. LeftHip.Name = "Weld"
  1046.  
  1047. local SKILLTEXTCOLOR = C3(255/255, 0/255, 255/255)
  1048. local SKILLFONT = "Code"
  1049. local SKILLTEXTSIZE = 7
  1050.  
  1051. function refit()
  1052. Character.Parent = workspace
  1053. for e = 1, #BODY do
  1054. if BODY[e] ~= nil then
  1055. local STUFF = BODY[e]
  1056. local PART = STUFF[1]
  1057. local PARENT = STUFF[2]
  1058. PART.Parent = PARENT
  1059. end
  1060. end
  1061. end
  1062.  
  1063. Weapon.Parent = Character
  1064. Humanoid.Parent = Character
  1065.  
  1066. Humanoid.Died:connect(function()
  1067. refit()
  1068. end)
  1069.  
  1070. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1071. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1072. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1073. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1074. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1075. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1076. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1077. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1078.  
  1079. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1080. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1081. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Potion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1082. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[H] Cube Smash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1083. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1084. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Y] NightFall roar [Z] Missile", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1085. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Key", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1086. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[R] Spikes!", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1087.  
  1088. function onChatted(msg)
  1089. chatfunc(msg)
  1090. end
  1091.  
  1092. Player.Chatted:connect(onChatted)
  1093.  
  1094.  
  1095. Circle = nil
  1096. CircleParts = {}
  1097. Equipped = false
  1098.  
  1099. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1100. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1101. end
  1102. Equipped = true
  1103. Circle = Instance.new("Model")
  1104. Circle.Name = "Circle"
  1105. Angle = 0
  1106. for i = 1, 1 do
  1107. local CirclePart = Instance.new("Part")
  1108. CirclePart.Name = "CirclePart"
  1109. CirclePart.Transparency = 1
  1110. CirclePart.BrickColor = BrickColor.new("Really black")
  1111. CirclePart.Material = Enum.Material.Plastic
  1112. CirclePart.Shape = Enum.PartType.Block
  1113. CirclePart.FormFactor = Enum.FormFactor.Custom
  1114. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1115. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1116. CirclePart.Anchored = true
  1117. CirclePart.CanCollide = false
  1118. CirclePart.Locked = true
  1119. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1120. local Aura = Instance.new('ParticleEmitter')
  1121. Aura.Name = "Aura"
  1122. Aura.Texture = "rbxassetid://341277531"
  1123. Aura.Parent = CirclePart
  1124. Aura.LightEmission = 0
  1125. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1126. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1127. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1128. Aura.LockedToPart = false
  1129. Aura.Lifetime = NumberRange.new(1)
  1130. Aura.Rate = 50
  1131. Aura.Speed = NumberRange.new(2.5)
  1132. Aura.SpreadAngle = Vector2.new(80,80)
  1133. local BlockMesh = Instance.new("BlockMesh")
  1134. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1135. BlockMesh.Parent = CirclePart
  1136. CirclePart.Parent = Circle
  1137. local Star = Instance.new("Decal", CirclePart)
  1138. Star.Texture = "http://www.roblox.com/asset/?id=332014171"
  1139. Star.Face = "Top"
  1140. local Light = Instance.new("PointLight", CirclePart)
  1141. Light.Color = Color3.new(.20,0,0)
  1142. Light.Brightness = 100
  1143. Light.Range = 15
  1144. table.insert(CircleParts, CirclePart)
  1145. end
  1146. Spawn(function()
  1147. while Equipped and Humanoid.Parent and Torso.Parent do
  1148. if Angle == 360 then
  1149. Angle = 0
  1150. end
  1151. Angle = Angle + 0.05
  1152. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1153. if Hit then
  1154. if not Circle.Parent then
  1155. Circle.Parent = Character
  1156. end
  1157. for i, v in pairs(CircleParts) do
  1158. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1159. end
  1160. else
  1161. Circle.Parent = nil
  1162. end
  1163. wait()
  1164. end
  1165. end)
  1166.  
  1167. --//=================================\\
  1168. --|| DAMAGING
  1169. --\\=================================//
  1170. function killnearest(position,range,EFFECT)
  1171. for i,v in ipairs(workspace:GetChildren()) do
  1172. local body = v:GetChildren()
  1173. for part = 1, #body do
  1174. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1175. local SIZE = body[part].Size.Magnitude
  1176. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  1177. if v.ClassName == "Model" then
  1178. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  1179. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1180. v:BreakJoints()
  1181. if EFFECT == "Glitch" then
  1182. coroutine.resume(coroutine.create(function()
  1183. local ORIGINPOS = body[part].CFrame
  1184. local SIZE = body[part].Size
  1185. for i = 1, 100 do
  1186. Swait()
  1187. local PART = body[part]
  1188. PART.Anchored = true
  1189. PART.Size = SIZE*MRANDOM(5,15)/10
  1190. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  1191. end
  1192. body[part]:remove()
  1193. end))
  1194. elseif EFFECT == "Shatter" then
  1195. for _, c in pairs(v:GetChildren()) do
  1196. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1197. Shatter(c)
  1198. end
  1199. end
  1200. end
  1201. end
  1202. end
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end
  1208. end
  1209. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1210. PLAYMAINANIM = false
  1211. if WhichPose == "Cast1" then
  1212. for i=0, Time, 0.1 / Animation_Speed do
  1213. Swait()
  1214. if Magic == true then
  1215. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1216. end
  1217. if Gyro ~= nil and Gyro ~= false then
  1218. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1219. end
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1226. end
  1227. elseif WhichPose == "Cast2" then
  1228. for i=0, Time, 0.1 / Animation_Speed do
  1229. Swait()
  1230. if Magic == true then
  1231. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1232. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1233. end
  1234. if Gyro ~= nil and Gyro ~= false then
  1235. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1236. end
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1243. end
  1244. elseif WhichPose == "RightArmUp" then
  1245. for i=0, Time, 0.1 / Animation_Speed do
  1246. Swait()
  1247. if Magic == true then
  1248. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1249. end
  1250. if Gyro ~= nil and Gyro ~= false then
  1251. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1252. end
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1259. end
  1260. elseif WhichPose == "Taunt" then
  1261. for i=0, Time, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1269. end
  1270. HATWELD.Part0 = RightArm
  1271. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1272. CreateSound(221057812,Torso,10,1,false)
  1273. for i=0, Time*2, 0.1 / Animation_Speed do
  1274. Swait()
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1281. end
  1282. for i=0, Time, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1290. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1291. end
  1292. HATWELD.Part0 = Head
  1293. HATWELD.C0 = CF(0,0.35,0)
  1294. elseif WhichPose == "Prepare key" then
  1295. for i=0, Time, 0.1 / Animation_Speed do
  1296. Swait()
  1297. if Gyro ~= nil and Gyro ~= false then
  1298. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1299. end
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. end
  1307. elseif WhichPose == "Turn key" then
  1308. for i=0, Time, 0.1 / Animation_Speed do
  1309. Swait()
  1310. if Gyro ~= nil and Gyro ~= false then
  1311. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1312. end
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. end
  1321. PLAYMAINANIM = true
  1322. end
  1323.  
  1324. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1325. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1326. defence.Name = ("HitBy"..Player.Name)
  1327. game:GetService("Debris"):AddItem(defence, 0.001)
  1328. Damage = Damage * DAMAGEMULTIPLIER
  1329. if Humanoid.Health ~= 0 then
  1330. local CritChance = MRANDOM(1,100)
  1331. if Damage > Humanoid.Health then
  1332. Damage = math.ceil(Humanoid.Health)
  1333. if Damage == 0 then
  1334. Damage = 0.1
  1335. end
  1336. end
  1337. Humanoid.Health = Humanoid.Health - Damage
  1338. end
  1339. end
  1340.  
  1341. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1342. local CHILDREN = workspace:GetDescendants()
  1343. for index, CHILD in pairs(CHILDREN) do
  1344. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1345. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1346. if HUM then
  1347. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1348. if TORSO then
  1349. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1350. if INSTAKILL == true then
  1351. CHILD:BreakJoints()
  1352. else
  1353. local DMG = MRANDOM(MINDMG,MAXDMG)
  1354. ApplyDamage(HUM,DMG,TORSO)
  1355. end
  1356. if FLING > 0 then
  1357. for _, c in pairs(CHILD:GetChildren()) do
  1358. if c:IsA("BasePart") then
  1359. local bv = Instance.new("BodyVelocity")
  1360. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1361. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1362. bv.Parent = c
  1363. Debris:AddItem(bv,0.05)
  1364. end
  1365. end
  1366. end
  1367. end
  1368. end
  1369. end
  1370. end
  1371. end
  1372. end
  1373.  
  1374. --//=================================\\
  1375. --|| ATTACK FUNCTIONS AND STUFF
  1376. --\\=================================//
  1377.  
  1378. function Prison_Key()
  1379. if Mouse.Target ~= nil then
  1380. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1381. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1382. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1383. local GYRO = IT("BodyGyro",RootPart)
  1384. GYRO.D = 750
  1385. GYRO.P = 20000
  1386. GYRO.MaxTorque = VT(0,40000000,0)
  1387. local grav = Instance.new("BodyPosition",TORSO)
  1388. grav.D = 15
  1389. grav.P = 20000
  1390. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1391. grav.position = TORSO.Position
  1392. local GYRO2 = IT("BodyGyro",TORSO)
  1393. GYRO2.D = 750
  1394. GYRO2.P = 20000
  1395. GYRO2.MaxTorque = VT(0,40000000,0)
  1396. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1397. grav.Name = "Jail"
  1398. local LOCKPARTS = {}
  1399. ATTACK = true
  1400. Rooted = false
  1401. local LOCK = IT("Model",Effects)
  1402. LOCK.Name = "Lock"
  1403. local LOCK2 = IT("Model",LOCK)
  1404. LOCK2.Name = "Metal"
  1405. chatfunc("Hee hee hee...")
  1406. --CREATE LOCK--
  1407. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  1408. LOCK.PrimaryPart = BASE
  1409. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1410. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Keylock", VT(3, 1, 3))
  1411. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1412. MakeForm(PRT,"Cyl")
  1413. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Hole", VT(1, 1, 1))
  1414. PRT.Color = C3(0,0,0)
  1415. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1416. MakeForm(PRT,"Cyl")
  1417. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Grey stone", "Hole", VT(0.5, 1, 1))
  1418. PRT.Color = C3(0,0,0)
  1419. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1420. for i = 1, 45 do
  1421. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1422. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1423. end
  1424. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Really black", "Keylock", VT(0.5, 0.5, 0.5))
  1425. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1426. LOCK2.PrimaryPart = PRT
  1427. ---------------
  1428. local CHILDREN = LOCK:GetDescendants()
  1429. for index, CHILD in pairs(CHILDREN) do
  1430. if CHILD:IsA("BasePart") then
  1431. CHILD.Transparency = 1
  1432. end
  1433. end
  1434. for i = 1, 75 do
  1435. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1436. Swait()
  1437. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1438. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1439. local CHILDREN = LOCK:GetDescendants()
  1440. for index, CHILD in pairs(CHILDREN) do
  1441. if CHILD:IsA("BasePart") then
  1442. CHILD.Transparency = CHILD.Transparency - 1/75
  1443. end
  1444. end
  1445. end
  1446. HUM.DisplayDistanceType = "None"
  1447. local KEY = IT("Model",Effects)
  1448. KEY.Name = "Key"
  1449. --CREATE KEY--
  1450. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false)
  1451. KEY.PrimaryPart = KBASE
  1452. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1453. local WLD = weldBetween(RightArm,KBASE)
  1454. for i = 1, 45 do
  1455. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false)
  1456. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1457. weldBetween(KBASE,PRT)
  1458. end
  1459. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1460. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1461. weldBetween(KBASE,PRT)
  1462. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  1463. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1464. weldBetween(KBASE,PRT)
  1465. --------------
  1466. Rooted = true
  1467. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1468. coroutine.resume(coroutine.create(function()
  1469. for i = 1, 10 do
  1470. Swait()
  1471. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1472. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1473. end
  1474. CreateSound(1149318312,BASE,5,1,false)
  1475. CreateSound(160772554,BASE,3,1,false)
  1476. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1477. for i = 1, 4 do
  1478. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1479. end
  1480. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1481. wait(1)
  1482. TORSO.Parent.Parent = LOCK
  1483. for i = 1, 75 do
  1484. Swait()
  1485. local CHILDREN = KEY:GetDescendants()
  1486. for index, CHILD in pairs(CHILDREN) do
  1487. if CHILD:IsA("BasePart") then
  1488. CHILD.Transparency = i/25
  1489. end
  1490. end
  1491. local CHILDREN = LOCK:GetDescendants()
  1492. for index, CHILD in pairs(CHILDREN) do
  1493. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1494. CHILD.Transparency = CHILD.Transparency + 1/75
  1495. elseif CHILD.ClassName == "Decal" then
  1496. CHILD.Transparency = CHILD.Transparency + 1/75
  1497. end
  1498. end
  1499. end
  1500. TORSO.Parent:ClearAllChildren()
  1501. KEY:remove()
  1502. LOCK:remove()
  1503. end))
  1504. chatfunc("CLOSE YOU'RE MOUTH!")
  1505. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1506. GYRO:remove()
  1507. ATTACK = false
  1508. Rooted = false
  1509. end
  1510. end
  1511. end
  1512.  
  1513. function Fury()
  1514. ATTACK = true
  1515. Rooted = false
  1516. if EQUIPPED == false then
  1517. Rooted = true
  1518. chatfunc("How do you like earthquake?")
  1519. for i = 0, 0.3, 0.1 / Animation_Speed do
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. local TOUCH = RightLeg.Touched:Connect(function(HIT)
  1529. if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
  1530. HIT:BreakJoints()
  1531. end
  1532. end)
  1533. for i = 0, 0.1, 0.1 / Animation_Speed do
  1534. Swait()
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character)
  1543. if HITFLOOR then
  1544. for i = 1, 5 do
  1545. WACKYEFFECT({
  1546. Time = 25,
  1547. EffectType = "Wave",
  1548. Size = VT(0, 0, 5),
  1549. Size2 = VT(15 + i * 3, 0, 15 + i * 3),
  1550. Transparency = 0.7,
  1551. Transparency2 = 1,
  1552. CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1553. MoveToPos = nil,
  1554. RotationX = 0,
  1555. RotationY = 0,
  1556. RotationZ = 0,
  1557. Material = "Neon",
  1558. Color = C3(1, 1, 1),
  1559. SoundID = nil,
  1560. SoundPitch = nil,
  1561. SoundVolume = nil
  1562. })
  1563. end
  1564. ApplyAoE(HITPOS, 25, 35, 45, 45, false)
  1565. CreateSound(765590102, RightLeg, 6, 1, false)
  1566. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false)
  1567. end
  1568. TOUCH:Disconnect()
  1569. for i = 0, 0.2, 0.1 / Animation_Speed do
  1570. Swait()
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. end
  1578. else
  1579. do
  1580. local GYRO = IT("BodyGyro", RootPart)
  1581. GYRO.D = 2
  1582. GYRO.P = 20000
  1583. GYRO.MaxTorque = VT(0, 4000000, 0)
  1584. coroutine.resume(coroutine.create(function()
  1585. repeat
  1586. Swait()
  1587. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1588. until ATTACK == false
  1589. GYRO:Remove()
  1590. end))
  1591. local FIRING = true
  1592. local SHOOTING = false
  1593. local TIMER = 70
  1594. CreateSound(1498950813, HELDGUN, 6, 1, false)
  1595. for i = 0, 0.2, 0.1 / Animation_Speed do
  1596. Swait()
  1597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. end
  1604. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1605. if SHOOTING == false then
  1606. HOLD = true
  1607. repeat
  1608. SHOOTING = true
  1609. local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p
  1610. local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character)
  1611. local DISTANCE = (POS - GUNPOS).Magnitude
  1612. if HIT then
  1613. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1614. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1615. HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1616. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false)
  1617. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
  1618. CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true)
  1619. end
  1620. elseif HIT.Anchored == true then
  1621. CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true)
  1622. end
  1623. end
  1624. SHAKECAM(GUNPOS, 8, 5, 3)
  1625. SHAKECAM(POS, 10, 6, 6)
  1626. WACKYEFFECT({
  1627. Time = 6,
  1628. EffectType = "Block",
  1629. Size = VT(2, 2, 2),
  1630. Size2 = VT(4, 4, 4),
  1631. Transparency = 0,
  1632. Transparency2 = 1,
  1633. CFrame = CF(GUNPOS),
  1634. MoveToPos = nil,
  1635. RotationX = 0,
  1636. RotationY = 0,
  1637. RotationZ = 0,
  1638. Material = "Neon",
  1639. Color = C3(1, 1, 0),
  1640. SoundID = 213603013,
  1641. SoundPitch = 0.9,
  1642. SoundVolume = 10
  1643. })
  1644. for i = 0, 0.3, 0.1 / Animation_Speed do
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. end
  1653. for i = 0, 0.5, 0.1 / Animation_Speed do
  1654. Swait()
  1655. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. until HOLD == false
  1663. SHOOTING = false
  1664. end
  1665. end)
  1666. repeat
  1667. Swait()
  1668. if SHOOTING == false then
  1669. TIMER = TIMER - 1
  1670. if TIMER <= 0 then
  1671. FIRING = false
  1672. end
  1673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. end
  1680. until FIRING == false and SHOOTING == false
  1681. MOUSE:Disconnect()
  1682. end
  1683. end
  1684. ATTACK = false
  1685. Rooted = false
  1686. end
  1687. function Maniac_Wave()
  1688. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1689. chatfunc("Spikes is good for you!")
  1690. if HITFLOOR ~= nil then
  1691. ATTACK = true
  1692. Rooted = false
  1693. local GYRO = IT("BodyGyro",RootPart)
  1694. GYRO.D = 100
  1695. GYRO.P = 2000
  1696. GYRO.MaxTorque = VT(0,4000000,0)
  1697. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1698. for i=0, 1, 0.1 / Animation_Speed do
  1699. Swait()
  1700. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1707. end
  1708. GYRO:remove()
  1709. coroutine.resume(coroutine.create(function()
  1710. local PITS = {}
  1711. local FRAME = RootPart.CFrame
  1712. for i = 1, 120 do
  1713. Swait()
  1714. local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
  1715. local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
  1716. if HITFLOOR ~= nil then
  1717. if MRANDOM(1, 2) == 1 then
  1718. local ICICLE = IT("CornerWedgePart",Effects)
  1719. ICICLE.Locked = true
  1720. ICICLE.CanCollide = false
  1721. ICICLE.Anchored = true
  1722. ICICLE.BrickColor = BRICKC"Really black"
  1723. ICICLE.Material = "Marble"
  1724. ICICLE.Size = VT(i/10,i/2,i/10)
  1725. ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
  1726. table.insert(PITS,ICICLE)
  1727. CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
  1728. ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false)
  1729. end
  1730. else
  1731. break
  1732. end
  1733. end
  1734. wait(2)
  1735. coroutine.resume(coroutine.create(function()
  1736. for i = 1, 10 do
  1737. Swait()
  1738. for e=1,#PITS do
  1739. if PITS[e]~=nil then
  1740. local E = PITS[e]
  1741. E.Transparency = E.Transparency + 0.1
  1742. end
  1743. end
  1744. end
  1745. for e=1,#PITS do
  1746. if PITS[e]~=nil then
  1747. local E = PITS[e]
  1748. E:remove()
  1749. end
  1750. end
  1751. end))
  1752. end))
  1753. ATTACK = false
  1754. Rooted = false
  1755. end
  1756. end
  1757. function MagicMissiles()
  1758. ATTACK = true
  1759. Rooted = true
  1760. local SELECTING = true
  1761. local SPOTS = {}
  1762. coroutine.resume(coroutine.create(function()
  1763. local LOOP = 0
  1764. repeat
  1765. LOOP = LOOP + 1
  1766. Swait()
  1767. if LOOP >= 10 then
  1768. LOOP = 0
  1769. for i = 1, #SPOTS do
  1770. if SPOTS[i] ~= nil then
  1771. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1772. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1773. end
  1774. end
  1775. end
  1776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1782. until SELECTING == false
  1783. Rooted = false
  1784. repeat
  1785. LOOP = LOOP + 1
  1786. Swait()
  1787. if LOOP >= 10 then
  1788. LOOP = 0
  1789. for i = 1, #SPOTS do
  1790. if SPOTS[i] ~= nil then
  1791. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1792. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1793. end
  1794. end
  1795. end
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. until ATTACK == false
  1803. end))
  1804. repeat
  1805. repeat Swait() until HOLD == true
  1806. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1807. if DIST > 99999 then
  1808. DIST = 99999
  1809. end
  1810. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1811. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1812. if HITFLOOR ~= nil then
  1813. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1814. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1815. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1816. end
  1817. repeat Swait() until HOLD == false
  1818. until #SPOTS == 1
  1819. SELECTING = false
  1820. for i = 1, #SPOTS do
  1821. if SPOTS[i] ~= nil then
  1822. local POS = SPOTS[i]
  1823. coroutine.resume(coroutine.create(function()
  1824. local MISSILE = IT("Model",Effects)
  1825. MISSILE.Name = "Missile"
  1826. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2,2,2))
  1827. MakeForm(BASEPART,"Cyl")
  1828. MISSILE.PrimaryPart = BASEPART
  1829. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1830. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2,4,2))
  1831. MakeForm(HEAD,"Ball")
  1832. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1833. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Maroon", "Part", VT(2.5,0.1,2.5))
  1834. MakeForm(TAIL,"Cyl")
  1835. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1836. for i = 1, 10 do
  1837. Swait()
  1838. for _, c in pairs(MISSILE:GetChildren()) do
  1839. if c.ClassName == "Part" then
  1840. c.Transparency = c.Transparency - 1/10
  1841. end
  1842. end
  1843. end
  1844. for i = 1, 15*1.5 do
  1845. Swait()
  1846. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1847. end
  1848. chatfunc("Do you likes missile?")
  1849. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1850. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1851. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1852. MISSILE:remove()
  1853. end))
  1854. end
  1855. end
  1856. wait(0.6)
  1857. ATTACK = false
  1858. Rooted = false
  1859. end
  1860.  
  1861. function CyberSmash()
  1862. ATTACK = true
  1863. Rooted = false
  1864. local GYRO = IT("BodyGyro",RootPart)
  1865. GYRO.D = 100
  1866. GYRO.P = 2000
  1867. GYRO.MaxTorque = VT(0,4000000,0)
  1868. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1869. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Block", VT(25,25,25))
  1870. SMASH.CanCollide = true
  1871. SMASH.Color = C3(0,0,0)
  1872. local EF = Instance.new("SelectionBox",SMASH)
  1873. EF.Adornee = SMASH
  1874. EF.Color = BrickColor.new("Really black")
  1875. EF.LineThickness = 0.2
  1876. EF.Transparency = 1
  1877. coroutine.resume(coroutine.create(function()
  1878. for i = 1, 20 do
  1879. Swait()
  1880. SMASH.Transparency = SMASH.Transparency - 0.05
  1881. EF.Transparency = SMASH.Transparency
  1882. end
  1883. end))
  1884. repeat
  1885. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  1886. Swait()
  1887. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  1888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1894. until HOLD == true and SMASH.Transparency < 0.99
  1895. for i = 1, 25 do
  1896. Swait()
  1897. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. end
  1905. local TOCH = SMASH.Touched:Connect(function(hit)
  1906. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1907. Shatter(hit)
  1908. end
  1909. end)
  1910. local n0 = nil
  1911. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  1912. if HITFLOOR ~= nil then
  1913. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  1914. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1915. if HITFLOOR.Parent.ClassName == "Model" then
  1916. HITFLOOR.Parent:BreakJoints()
  1917. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  1918. HITFLOOR.Parent.Parent:BreakJoints()
  1919. end
  1920. end
  1921. local POS = HITPOS
  1922. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  1923. end
  1924. end
  1925. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  1926. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  1927. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  1928. for i = 1, 25 do
  1929. Swait()
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936. end
  1937. coroutine.resume(coroutine.create(function()
  1938. wait(0.2)
  1939. TOCH:disconnect()
  1940. wait(1.8)
  1941. for i = 1, 100 do
  1942. Swait()
  1943. SMASH.Transparency = i/100
  1944. end
  1945. for i = 1, 10 do
  1946. Swait()
  1947. EF.Transparency = EF.Transparency + 0.1
  1948. end
  1949. SMASH:remove()
  1950. end))
  1951. GYRO:remove()
  1952. ATTACK = false
  1953. Rooted = false
  1954. end
  1955.  
  1956. function Warp()
  1957. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1958. if HITFLOOR then
  1959. CharacterFade(C3(0.5,0,0),50)
  1960. HITPOS = HITPOS + VT(0,3.5,0)
  1961. local POS = RootPart.Position
  1962. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1963. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1964. end
  1965. end
  1966.  
  1967. function ChainPunch()
  1968. ATTACK = true
  1969. Rooted = false
  1970. local GYRO = IT("BodyGyro",RootPart)
  1971. GYRO.D = 25
  1972. GYRO.P = 2000
  1973. GYRO.MaxTorque = VT(0,40000,0)
  1974. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1975. repeat
  1976. Swait()
  1977. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. until HOLD == true
  1985. local POS = Mouse.Hit.p
  1986. local CHAINS = false
  1987. local CHAINLINKS = {}
  1988. local A = IT("Attachment",RightArm)
  1989. A.Position = VT(1,-1,0)*SIZE
  1990. A.Orientation = VT(-90, -89.982, 0)
  1991. local B = IT("Attachment",RightArm)
  1992. B.Position = VT(-1,-1,0)*SIZE
  1993. B.Orientation = VT(-90, 89.988, 0)
  1994. local C = IT("Attachment",RightArm)
  1995. C.Position = VT(0.5,-1.3,0)*SIZE
  1996. C.Orientation = VT(-90, -89.982, 0)
  1997. local D = IT("Attachment",RightArm)
  1998. D.Position = VT(-0.5,-1.3,0)*SIZE
  1999. D.Orientation = VT(-90, 89.988, 0)
  2000. local LIGHT = IT("Attachment",RightArm)
  2001. LIGHT.Position = VT(0,-1,0)*SIZE
  2002. local LIGHT2 = IT("PointLight",LIGHT)
  2003. LIGHT2.Range = 7
  2004. LIGHT2.Brightness = 5
  2005. LIGHT2.Color = SKILLTEXTCOLOR
  2006. for i = 1, 2 do
  2007. local TWIST = -2
  2008. local START = A
  2009. local END = B
  2010. if i == 1 then
  2011. START = B
  2012. END = A
  2013. end
  2014. local ChainLink = IT("Beam",Torso)
  2015. ChainLink.Texture = "rbxassetid://73042633"
  2016. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2017. ChainLink.TextureSpeed = 1
  2018. ChainLink.Width0 = 1
  2019. ChainLink.Width1 = 1
  2020. ChainLink.TextureLength = 2.5
  2021. ChainLink.Attachment0 = START
  2022. ChainLink.Attachment1 = END
  2023. ChainLink.CurveSize0 = TWIST
  2024. ChainLink.CurveSize1 = TWIST
  2025. --ChainLink.FaceCamera = true
  2026. ChainLink.Segments = 45
  2027. ChainLink.Transparency = NumberSequence.new(1)
  2028. table.insert(CHAINLINKS,ChainLink)
  2029. end
  2030. for i = 1, 2 do
  2031. local TWIST = -1
  2032. local START = C
  2033. local END = D
  2034. if i == 1 then
  2035. START = D
  2036. END = C
  2037. end
  2038. local ChainLink = IT("Beam",Torso)
  2039. ChainLink.Texture = "rbxassetid://73042633"
  2040. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2041. ChainLink.TextureSpeed = 1
  2042. ChainLink.Width0 = 1
  2043. ChainLink.Width1 = 1
  2044. ChainLink.TextureLength = 5
  2045. ChainLink.Attachment0 = START
  2046. ChainLink.Attachment1 = END
  2047. ChainLink.CurveSize0 = TWIST
  2048. ChainLink.CurveSize1 = TWIST
  2049. --ChainLink.FaceCamera = true
  2050. ChainLink.Segments = 25
  2051. ChainLink.LightEmission = 0.5
  2052. ChainLink.Transparency = NumberSequence.new(1)
  2053. table.insert(CHAINLINKS,ChainLink)
  2054. end
  2055. coroutine.resume(coroutine.create(function()
  2056. repeat
  2057. Swait()
  2058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. until CHAINS == true
  2065. repeat
  2066. Swait()
  2067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2071. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. until ATTACK == false
  2074. for e = 1, 15 do
  2075. Swait()
  2076. for i = 1, #CHAINLINKS do
  2077. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  2078. end
  2079. end
  2080. A:remove()
  2081. B:remove()
  2082. C:remove()
  2083. D:remove()
  2084. end))
  2085. CreateSound(233856115, RightArm, 5, 1.2, false)
  2086. for e = 1, 15 do
  2087. Swait()
  2088. for i = 1, #CHAINLINKS do
  2089. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  2090. end
  2091. end
  2092. CHAINS = true
  2093. Rooted = true
  2094. wait(0.25)
  2095. chatfunc("Falcon PUNCH!")
  2096. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  2097. FIST.Color = C3(1, 215/255, 1)
  2098. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2099. local LIGHT3 = IT("PointLight",FIST)
  2100. LIGHT3.Range = 7
  2101. LIGHT3.Brightness = 5
  2102. LIGHT3.Color = SKILLTEXTCOLOR
  2103. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2104. local FISTA = IT("Attachment",FIST)
  2105. FISTA.Position = VT(0.062, 0.977, 0)
  2106. local ChainLink = IT("Beam",Torso)
  2107. ChainLink.Texture = "rbxassetid://73042633"
  2108. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2109. ChainLink.TextureSpeed = 0
  2110. ChainLink.Width0 = 3
  2111. ChainLink.Width1 = 3
  2112. ChainLink.TextureLength = 12
  2113. ChainLink.Attachment0 = LIGHT
  2114. ChainLink.Attachment1 = FISTA
  2115. ChainLink.FaceCamera = true
  2116. ChainLink.Segments = 45
  2117. ChainLink.LightEmission = 0.5
  2118. ChainLink.Transparency = NumberSequence.new(0.25)
  2119. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2120. for i = 1, 85 do
  2121. Swait()
  2122. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2123. ChainLink.TextureLength = 12+(i*2)
  2124. ApplyAoE(FIST.Position,10,15,25,100,false)
  2125. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2126. if HITFLOOR ~= nil then
  2127. HITFLOOR:BreakJoints()
  2128. coroutine.resume(coroutine.create(function()
  2129. for i = 1, 15 do
  2130. Swait()
  2131. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2132. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2133. end
  2134. end))
  2135. break
  2136. end
  2137. end
  2138. coroutine.resume(coroutine.create(function()
  2139. for i = 1, 50 do
  2140. Swait()
  2141. FIST.Transparency = FIST.Transparency + 0.5/50
  2142. LIGHT3.Range = LIGHT3.Range - 7/50
  2143. end
  2144. FIST:remove()
  2145. end))
  2146. LIGHT:remove()
  2147. GYRO:remove()
  2148. ATTACK = false
  2149. Rooted = false
  2150. end
  2151.  
  2152. function WarpMeteor()
  2153. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2154. if DIST > 180 then
  2155. DIST = 180
  2156. end
  2157. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2158. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2159. if HITFLOOR then
  2160. local POS = HITPOS
  2161. ATTACK = true
  2162. Rooted = true
  2163. local WARPED = false
  2164. local SMASHED = false
  2165. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2166. coroutine.resume(coroutine.create(function()
  2167. repeat
  2168. Swait()
  2169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2175. until WARPED == true
  2176. repeat
  2177. Swait()
  2178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. until SMASHED == true
  2185. repeat
  2186. Swait()
  2187. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2191. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. until ATTACK == false
  2194. end))
  2195. VALUE1 = true
  2196. CreateSound(233856115, Torso, 5, 1.6, false)
  2197. for i = 1, 25 do
  2198. Swait()
  2199. for _, c in pairs(Character:GetChildren()) do
  2200. if c.ClassName == "Part" then
  2201. c.Transparency = c.Transparency + 1/25
  2202. end
  2203. end
  2204. for _, c in pairs(Weapon:GetChildren()) do
  2205. if c.ClassName == "Part" then
  2206. c.Transparency = c.Transparency + 1/25
  2207. end
  2208. end
  2209. end
  2210. UNANCHOR = false
  2211. RootPart.Anchored = true
  2212. RootPart.Velocity = VT(0,0,0)
  2213. local ROOTPOS = RootPart.Position
  2214. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2215. WARPED = true
  2216. for i = 1, 25 do
  2217. Swait()
  2218. for _, c in pairs(Character:GetChildren()) do
  2219. if c.ClassName == "Part" then
  2220. c.Transparency = c.Transparency - 1/25
  2221. end
  2222. end
  2223. for _, c in pairs(Weapon:GetChildren()) do
  2224. if c.ClassName == "Part" then
  2225. c.Transparency = c.Transparency - 1/25
  2226. end
  2227. end
  2228. end
  2229. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  2230. SHELL.CFrame = RootPart.CFrame
  2231. MakeForm(SHELL,"Ball")
  2232. CreateSound(402981977, SHELL, 5, 1.6, false)
  2233. for i = 1, 10 do
  2234. Swait()
  2235. SHELL.Transparency = SHELL.Transparency - 1/10
  2236. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2237. end
  2238. for i = 1, math.ceil(75/2) do
  2239. Swait()
  2240. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2241. SHELL.CFrame = CF(RootPart.Position)
  2242. end
  2243. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2244. SHELL.CFrame = CF(RootPart.Position)
  2245. for i = 1, 5 do
  2246. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2247. end
  2248. SHELL:remove()
  2249. ApplyAoE(RootPart.Position,75,35,75,175,false)
  2250. SMASHED = true
  2251. wait(1)
  2252. VALUE1 = false
  2253. UNANCHOR = true
  2254. ATTACK = false
  2255. Rooted = false
  2256. end
  2257. end
  2258.  
  2259. function PandorasBox()
  2260. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2261. if HITFLOOR ~= nil then
  2262. ATTACK = true
  2263. Rooted = true
  2264. local RINGSPIN = true
  2265. local CONSTRUCTING = true
  2266. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2267. RING.Color = C3(0,0,0)
  2268. MakeForm(RING,"Cyl")
  2269. RING.CFrame = CF(HITPOS)
  2270. CreateSound(402981977, RING, 5, 1.2, false)
  2271. coroutine.resume(coroutine.create(function()
  2272. repeat
  2273. Swait()
  2274. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2279. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. until CONSTRUCTING == false
  2282. repeat
  2283. Swait()
  2284. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2285. until RINGSPIN == false
  2286. for i = 1, 25 do
  2287. Swait()
  2288. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2289. RING.Size = RING.Size - VT(0.15,0,0.15)
  2290. --DECAL.Transparency = DECAL.Transparency + 1/25
  2291. RING.Transparency = RING.Transparency + 1/25
  2292. end
  2293. RING:remove()
  2294. end))
  2295. for i = 1, 15 do
  2296. Swait()
  2297. RING.Size = RING.Size + VT(0.75,0,0.75)
  2298. RING.Transparency = RING.Transparency - 1/15
  2299. end
  2300. local BOXSPIN = true
  2301. local PANDORASBOX = IT("Model",Effects)
  2302. PANDORASBOX.Name = "Pandora's Box"
  2303. local BOX = IT("Model",PANDORASBOX)
  2304. BOX.Name = "Body"
  2305. local LID = IT("Model",PANDORASBOX)
  2306. LID.Name = "Lid"
  2307. --BUILDING THE BOX--
  2308. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  2309. BASE.Color = C3(0,0,0)
  2310. PANDORASBOX.PrimaryPart = BASE
  2311. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2312. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2313. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2314. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2315. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2316. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2317. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2318. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2319. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2320. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2321. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2322. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2323. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2324. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2325. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2326. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2327. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2328. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2329. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2330. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2331. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2332. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2333. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2334. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2335. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2336. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2337. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2338. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  2339. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2340. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2341. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2342. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  2343. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2344. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2345. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2346. -------------
  2347. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  2348. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2349. LID.PrimaryPart = LIDPART
  2350. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2351. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2352. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2353. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2354. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2355. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2356. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2357. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2358. local DECAL = IT("Decal",LIDPART)
  2359. DECAL.Face = "Top"
  2360. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2361. DECAL.Color3 = C3(0,0,0)
  2362. --BUILDING THE BOX--
  2363. coroutine.resume(coroutine.create(function()
  2364. repeat
  2365. Swait()
  2366. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2367. until BOXSPIN == false
  2368. end))
  2369. for i = 1, 25 do
  2370. Swait()
  2371. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2372. end
  2373. wait(0.5)
  2374. BOXSPIN = false
  2375. CONSTRUCTING = false
  2376. coroutine.resume(coroutine.create(function()
  2377. --[[for i = 1, 45 do
  2378. Swait()
  2379. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2380. end-
  2381. LID:remove()]]--
  2382. for _, c in pairs(LID:GetChildren()) do
  2383. if c.ClassName == "Part" then
  2384. c.Anchored = false
  2385. c.CanCollide = true
  2386. if c ~= LIDPART then
  2387. weldBetween(LIDPART,c)
  2388. end
  2389. end
  2390. end
  2391. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2392. Debris:AddItem(LID,15)
  2393. wait(0.5)
  2394. local RANDOMEFFECT = MRANDOM(1,4)
  2395. if RANDOMEFFECT == 1 then
  2396. for i = 1, 45 do
  2397. wait((2-(i/15))/15)
  2398. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2399. end
  2400. wait(1)
  2401. for i = 1, 5 do
  2402. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2403. end
  2404. ApplyAoE(BASE.Position,50,1,200,375,false)
  2405. ApplyAoE(BASE.Position,250,35,75,175,false)
  2406. elseif RANDOMEFFECT == 2 then
  2407. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2408. FIELD.CFrame = BASE.CFrame
  2409. MakeForm(FIELD,"Ball")
  2410. for i = 1, 50 do
  2411. Swait()
  2412. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2413. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2414. end
  2415. wait(0.2)
  2416. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2417. coroutine.resume(coroutine.create(function()
  2418. for i = 1, 75 do
  2419. Swait()
  2420. LOOP.Volume = LOOP.Volume + 10/75
  2421. LOOP.Parent = FIELD
  2422. local CHILDREN = workspace:GetDescendants()
  2423. for index, CHILD in pairs(CHILDREN) do
  2424. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2425. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2426. if HUM then
  2427. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2428. if TORSO then
  2429. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2430. HUM.Health = HUM.Health - 0.1
  2431. TORSO.Velocity = VT(0,5,0)
  2432. HUM.PlatformStand = true
  2433. if TORSO.RotVelocity.Magnitude < 15 then
  2434. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2435. end
  2436. end
  2437. end
  2438. end
  2439. end
  2440. end
  2441. FIELD.Size = FIELD.Size + VT(3,3,3)
  2442. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2443. end
  2444. for i = 1, 500 do
  2445. Swait()
  2446. LOOP.Parent = FIELD
  2447. local CHILDREN = workspace:GetDescendants()
  2448. for index, CHILD in pairs(CHILDREN) do
  2449. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2450. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2451. if HUM then
  2452. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2453. if TORSO then
  2454. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2455. TORSO.Velocity = VT(0,5,0)
  2456. HUM.Health = HUM.Health - 0.1
  2457. HUM.PlatformStand = true
  2458. if TORSO.RotVelocity.Magnitude < 15 then
  2459. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2460. end
  2461. end
  2462. end
  2463. end
  2464. end
  2465. end
  2466. end
  2467. for i = 1, 25 do
  2468. Swait()
  2469. LOOP.Volume = LOOP.Volume + 10/25
  2470. LOOP.Parent = FIELD
  2471. local CHILDREN = workspace:GetDescendants()
  2472. for index, CHILD in pairs(CHILDREN) do
  2473. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2474. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2475. if HUM then
  2476. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2477. if TORSO then
  2478. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2479. TORSO.Velocity = VT(0,5,0)
  2480. HUM.Health = HUM.Health - 0.1
  2481. HUM.PlatformStand = false
  2482. if TORSO.RotVelocity.Magnitude < 15 then
  2483. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2484. end
  2485. end
  2486. end
  2487. end
  2488. end
  2489. end
  2490. FIELD.Size = FIELD.Size - VT(3,3,3)
  2491. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2492. end
  2493. FIELD:remove()
  2494. end))
  2495. elseif RANDOMEFFECT == 3 then
  2496. for i = 1, 10 do
  2497. wait(0.15)
  2498. coroutine.resume(coroutine.create(function()
  2499. chatfunc("Exploding clones!")
  2500. local MINION = CLONE:Clone()
  2501. MINION.Parent = Effects
  2502. MINION.Name = "Shadow"
  2503. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2504. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2505. for _, c in pairs(MINION:GetChildren()) do
  2506. if c.ClassName == "Part" then
  2507. c.Material = "Neon"
  2508. c.Color = C3(0,0,0)
  2509. c.Transparency = 0.25
  2510. if c.Name == "Head" then
  2511. c:ClearAllChildren()
  2512. local MSH = IT("BlockMesh",c)
  2513. MSH.Scale = VT(0.5,1,1)
  2514. end
  2515. end
  2516. end
  2517. local TORSO = MINION.Torso
  2518. local HUMAN = MINION.Humanoid
  2519. HUMAN.WalkSpeed = 20
  2520. HUMAN.MaxHealth = math.huge
  2521. HUMAN.Health = math.huge
  2522. HUMAN.DisplayDistanceType = "None"
  2523. HUMAN.Died:connect(function()
  2524. MINION:remove()
  2525. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2526. end)
  2527. wait(1)
  2528. local findNearestTorso = function(POS)
  2529. local list = game.Workspace:GetDescendants()
  2530. local torso = nil
  2531. local dist = 500
  2532. local temp = nil
  2533. local human = nil
  2534. local temp2 = nil
  2535. for x = 1, #list do
  2536. temp2 = list[x]
  2537. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2538. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2539. human = temp2:findFirstChildOfClass("Humanoid")
  2540. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2541. if (temp.Position - POS).magnitude < dist then
  2542. torso = temp
  2543. dist = (temp.Position - POS).magnitude
  2544. end
  2545. end
  2546. end
  2547. end
  2548. return torso, dist
  2549. end
  2550. for i = 1, 40 do
  2551. if HUMAN.Health == 0 then
  2552. break
  2553. end
  2554. wait(0.3)
  2555. local target,dist= findNearestTorso(TORSO.Position)
  2556. if target then
  2557. HUMAN:MoveTo(target.Position)
  2558. if dist < 25 then
  2559. CreateSound(348663022, TORSO, 10, 1, true)
  2560. wait(2)
  2561. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2562. --ANIM:Play()
  2563. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2564. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2565. for i = 1, 5 do
  2566. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2567. end
  2568. break
  2569. end
  2570. end
  2571. end
  2572. MINION:remove()
  2573. end))
  2574. end
  2575. elseif RANDOMEFFECT == 4 then
  2576. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2577. FIELD.Color = C3(0,0,0)
  2578. FIELD.CFrame = BASE.CFrame
  2579. MakeForm(FIELD,"Ball")
  2580. FIELD.CanCollide = true
  2581. for i = 1, 50 do
  2582. Swait()
  2583. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2584. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2585. end
  2586. wait(0.2)
  2587. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2588. coroutine.resume(coroutine.create(function()
  2589. local E = 0
  2590. for i = 1, 75 do
  2591. E = E + 1
  2592. Swait()
  2593. if E >= 35 then
  2594. E = 0
  2595. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2596. end
  2597. LOOP.Volume = LOOP.Volume + 10/75
  2598. LOOP.Parent = FIELD
  2599. local CHILDREN = workspace:GetDescendants()
  2600. for index, CHILD in pairs(CHILDREN) do
  2601. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2602. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2603. if HUM then
  2604. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2605. if TORSO then
  2606. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2607. for _, c in pairs(CHILD:GetChildren()) do
  2608. if c:IsA("BasePart") then
  2609. local bv = Instance.new("BodyVelocity")
  2610. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2611. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2612. bv.Parent = c
  2613. Debris:AddItem(bv,0.05)
  2614. end
  2615. end
  2616. HUM.Health = HUM.Health - 0.3
  2617. end
  2618. end
  2619. end
  2620. end
  2621. end
  2622. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2623. end
  2624. for i = 1, 180 do
  2625. E = E + 1
  2626. Swait()
  2627. if E >= 35 then
  2628. E = 0
  2629. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2630. end
  2631. LOOP.Parent = FIELD
  2632. local CHILDREN = workspace:GetDescendants()
  2633. for index, CHILD in pairs(CHILDREN) do
  2634. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2635. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2636. if HUM then
  2637. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2638. if TORSO then
  2639. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2640. for _, c in pairs(CHILD:GetChildren()) do
  2641. if c:IsA("BasePart") then
  2642. local bv = Instance.new("BodyVelocity")
  2643. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2644. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2645. bv.Parent = c
  2646. Debris:AddItem(bv,0.05)
  2647. end
  2648. end
  2649. HUM.Health = HUM.Health - 0.3
  2650. end
  2651. end
  2652. end
  2653. end
  2654. end
  2655. end
  2656. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2657. for i = 1, 5 do
  2658. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2659. end
  2660. FIELD:remove()
  2661. end))
  2662. elseif RANDOMEFFECT == 5 then
  2663. end
  2664. wait(0.5)
  2665. for i = 1, 25 do
  2666. Swait()
  2667. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2668. end
  2669. PANDORASBOX:remove()
  2670. RINGSPIN = false
  2671. end))
  2672. ATTACK = false
  2673. Rooted = false
  2674. end
  2675. end
  2676.  
  2677. function Taunt()
  2678. ATTACK = true
  2679. local LAUGH = nil
  2680. coroutine.resume(coroutine.create(function()
  2681. repeat
  2682. Swait()
  2683. Head.face.Texture = "rbxassetid://1117396305"
  2684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2688. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2690. until LAUGH ~= nil
  2691. repeat
  2692. Swait()
  2693. LAUGH.Parent = Head
  2694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2698. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. until LAUGH.Playing == false
  2701. ATTACK = false
  2702. end))
  2703. wait(0.1)
  2704. Head.face.Texture = "rbxassetid://300139178"
  2705. chatfunc("I HATE YOU...")
  2706. LAUGH = CreateSound(212000587, Head, 10, 1, false)
  2707. end
  2708.  
  2709. function Taunt3()
  2710. ATTACK = true
  2711. Rooted = true
  2712. local SOUND = CreateSound("246480487", Head, 100, 1)
  2713. Swait()
  2714. repeat
  2715. Swait()
  2716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2722. until SOUND.Playing == false
  2723. ATTACK = false
  2724. Rooted = false
  2725. end
  2726.  
  2727. function Taunt2()
  2728. ATTACK = true
  2729. Rooted = true
  2730. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2731. coroutine.resume(coroutine.create(function()
  2732. repeat
  2733. Swait()
  2734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2740. until ATTACK == false
  2741. end))
  2742. repeat wait() until TAUNT.Playing == false
  2743. ATTACK = false
  2744. Rooted = false
  2745. end
  2746.  
  2747. --//=================================\\
  2748. --|| ASSIGN THINGS TO KEYS
  2749. --\\=================================//
  2750.  
  2751. function MouseDown(Mouse)
  2752. HOLD = true
  2753. if ATTACK == false then
  2754. end
  2755. end
  2756.  
  2757. function MouseUp(Mouse)
  2758. HOLD = false
  2759. end
  2760.  
  2761. function KeyDown(Key)
  2762. KEYHOLD = true
  2763.  
  2764.  
  2765. if Key == "r" and ATTACK == false then
  2766. Maniac_Wave()
  2767. end
  2768.  
  2769.  
  2770. if Key == "e" and ATTACK == false then
  2771. Fury()
  2772. end
  2773.  
  2774.  
  2775. if Key == "q" and ATTACK == false then
  2776. Prison_Key()
  2777. end
  2778.  
  2779. if Key == "z" and ATTACK == false then
  2780. MagicMissiles()
  2781. end
  2782.  
  2783. if Key == "b" and ATTACK == false then
  2784. Warp()
  2785. end
  2786.  
  2787. if Key == "c" and ATTACK == false then
  2788. ChainPunch()
  2789. end
  2790.  
  2791. if Key == "h" and ATTACK == false then
  2792. CyberSmash()
  2793. end
  2794.  
  2795. if Key == "v" and ATTACK == false then
  2796. WarpMeteor()
  2797. end
  2798.  
  2799. if Key == "x" and ATTACK == false then
  2800. PandorasBox()
  2801. end
  2802.  
  2803. if Key == "u" and ATTACK == false then
  2804. Taunt2()
  2805. end
  2806.  
  2807. if Key == "y" and ATTACK == false then
  2808. Taunt3()
  2809. end
  2810.  
  2811. if Key == "t" and ATTACK == false then
  2812. Taunt()
  2813. end
  2814. end
  2815.  
  2816. function KeyUp(Key)
  2817. KEYHOLD = false
  2818. end
  2819.  
  2820. Mouse.Button1Down:connect(function(NEWKEY)
  2821. MouseDown(NEWKEY)
  2822. end)
  2823. Mouse.Button1Up:connect(function(NEWKEY)
  2824. MouseUp(NEWKEY)
  2825. end)
  2826. Mouse.KeyDown:connect(function(NEWKEY)
  2827. KeyDown(NEWKEY)
  2828. end)
  2829. Mouse.KeyUp:connect(function(NEWKEY)
  2830. KeyUp(NEWKEY)
  2831. end)
  2832.  
  2833. --//=================================\\
  2834. --\\=================================//
  2835.  
  2836.  
  2837. function unanchor()
  2838. if UNANCHOR == true then
  2839. RootPart.Anchored = false
  2840. end
  2841. g = Character:GetChildren()
  2842. for i = 1, #g do
  2843. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2844. g[i].Anchored = false
  2845. end
  2846. end
  2847. g = Weapon:GetChildren()
  2848. for i = 1, #g do
  2849. if g[i].ClassName == "Part" then
  2850. g[i].Anchored = false
  2851. end
  2852. end
  2853. end
  2854.  
  2855.  
  2856. --//=================================\\
  2857. --|| WRAP THE WHOLE SCRIPT UP
  2858. --\\=================================//
  2859.  
  2860. Humanoid.Changed:connect(function(Jump)
  2861. if Jump == "Jump" and (Disable_Jump == true) then
  2862. Humanoid.Jump = false
  2863. end
  2864. end)
  2865.  
  2866. while true do
  2867. Swait()
  2868. script.Parent = WEAPONGUI
  2869. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2870. v:Stop();
  2871. end
  2872. ANIMATE.Parent = nil
  2873. SINE = SINE + CHANGE*1.5
  2874. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2875. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2876. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2877. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2878. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2879. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2880. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2881. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2882. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2883. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2884. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2885. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2886. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2887. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2888. end
  2889. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2890. ANIM = "Jump"
  2891. if ATTACK == false then
  2892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2896. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2898. end
  2899. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2900. ANIM = "Fall"
  2901. if ATTACK == false then
  2902. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2906. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2908. end
  2909. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2910. ANIM = "Idle"
  2911. if ATTACK == false then
  2912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2916. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2918. end
  2919. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2920. ANIM = "Walk"
  2921. if ATTACK == false then
  2922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2926. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2928. end
  2929. end
  2930. unanchor()
  2931. Humanoid.MaxHealth = "inf"
  2932. Humanoid.Health = "inf"
  2933. if Rooted == false then
  2934. Disable_Jump = false
  2935. Humanoid.WalkSpeed = Speed
  2936. elseif Rooted == true then
  2937. Disable_Jump = true
  2938. Humanoid.WalkSpeed = 0
  2939. end
  2940. for _, c in pairs(Character:GetChildren()) do
  2941. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2942. c.Material = "Fabric"
  2943. if c:FindFirstChildOfClass("ParticleEmitter") then
  2944. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2945. end
  2946. if Head:FindFirstChild("face") then
  2947. Head.face.Texture = "rbxassetid://300139178"
  2948. end
  2949. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2950. c:remove()
  2951. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2952. c:remove()
  2953. end
  2954. end
  2955. sick.SoundId = "rbxassetid://"..SONG
  2956. sick.Looped = true
  2957. sick.Pitch = 1
  2958. sick.Volume = 5
  2959. sick.Parent = Torso
  2960. sick:Resume()
  2961. --sick.Playing = false
  2962. Humanoid.Name = "Pandora = "..Player.Name
  2963. end
  2964.  
  2965. --//=================================\\
  2966. --\\=================================//
  2967.  
  2968.  
  2969.  
  2970.  
  2971.  
  2972. --//====================================================\\--
  2973. --|| END OF SCRIPT
  2974. --\\====================================================//--
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