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- * Hard difficulty but...
- * Ironman mode (ie if you die, you delete the world)
- * Food & Water Rules
- o Must eat twice per day (at sunrise and sunset). Once the sun/moon is gone, you cannot eat anymore. If you missed a meal, you are "weak" and must stay in sneak mode.
- o Can eat raw meat from a “fresh” kill (unspoiled)
- o Raw meat must be cooked by day’s end or it will spoil and cannot be eaten - all raw food must be discarded at sunrise.
- o Must visit a water source once per day (presumably to refill canteen)
- o Raw meat can be preserved by build a refrigerator. 1 Iron Block with a Chest on top is a refrigerator.
- o Milk must be in a refrigerator when not in use or it will be spoiled by day's end. All Milk not in a refrigerator must be discarded by sunrise.
- o When drinking water, you must delete the water by placing a block onto it, then removing the block.
- * Healing Rules
- o Can only heal by eating food, which means max twice per day - can’t use food to heal up anytime like "health kits"
- o Cake is an exception, you may eat it as many times as you want and at any time of the day. It also fulfills your hunger.
- * Sheltering Rules:
- o Can only break leaves without a tool.
- o Must shelter each night (for crafting, repair and, ostensibly, for sleep)
- o Can use all of inventory slots in shelter - must discard to meet carry rules when ready to travel
- * Tools Rules
- o Must use the proper tool for the job, ie shovel for digging, axe for chopping wood, pick for mining
- * Mining/Digging/Chopping Rules:
- o Wood Tools = 1 layer a day.
- o Stone Tools = 2 layers a day.
- o Iron Tools and above = Infinite layers a day.
- * Carry/Travel Rules (for travel between shelters; no max when stopped and building a shelter)
- o Can only utilize the “hot bar” and one row above it.
- o Cannot carry furniture (chest, work bench, furnace).
- o Cannot carry “terrain” blocks (dirt, cobble, sand, trunk, etc) except within close proximity to shelter
- o Max carry capacity
- + 1 of any tool and/or weapon
- + 12 of any other single item
- o Should you break any of these rules (Carry furniture, carry more than 12, use one more inventory space) you are "overburdened" and must sneak. You are also unable to jump for any reason other than getting over blocks.
- *Biome Travel Rules(For traveling through deserts and tundras):
- o When traveling through cold biomes (Dignified by snow and/or blue grass.), you must have a full set of leather armor or else you are 'cold' and 'weak' and must sneak. At night, you must be in a closed shelter such as a cave or house. You also need something hot (Furnace, Torch, or Fire).
- o When traveling through hot biomes (Dignified by brown grass), you must have a bucket of water to ostensibly drink from and cool off. Without one, you are 'weak' and must sneak.
- o When traveling through a desert (Dignifed by sand, obviously.), you must have a bucket of water during the day and night. You must also have a full set of leather armor during the night. Deserts tend to freeze at night. You must also find a cave at night to ostensibly avoid sandstorms. Without any, you are 'hot' and 'weak' and must sneak.
- *Sickly/weak/overburdened rules:
- o When any of these states are true, you must sneak. You are also unable to jump for any reason other than climbing over blocks.
- o To remove these states in some way other than complying to the rules, you just drink milk. Which is done by right clicking, effectively getting rid of it. After 1 day, the milk wears off and you are 'sickly' 'weak' and 'overburdened'
- *Crafting Rules
- o To craft tools above Wooden, you need an anvil. To make an anvil you place a block made of the material (Smoothstone, Iron, Gold, Diamond) and place two signs on opposite ends.
- o Smoothstone can only make Iron and Stone tools
- o Iron can make all tools
- o Gold can only make gold tools
- o Diamond can also make all tools
- *Sick Rules
- o You can become Sick when...
- -Traversing in a desert at day without a bucket of water (Heat Stroke)
- -Traversing a tundra without leather armor at day (Hypothermia)
- -Sheltering in cold places without a fire (Hypothermia)
- -Sheltering in hot places without a way to cool down (Heat Stroke)
- o You can only get better by drinking a bucket of milk or resting in a bed you've built
- *Adrenaline Rules
- o Adrenaline basically gets rid of all ailments(Hunger, Overencumbered, Sick, Etc etc.) for a short moment.
- o Adrenaline can only be activated ONCE. You can get Adrenaline back by resting in a bed. Adrenaline can only be activated when in the presence of danger, such as an enemy noticing you. Upon reaching safety, the Adrenaline is gone and you are back to your old self.
- *Appliance Rules
- o All Appliances must be hooked up to an energy source through redstone.
- o List of appliances:
- - Refrigerator (Crafted by 1 Iron Block with a Chest on top)
- - Water Filter (Crafted by 1 Iron Block with reeds under it)
- *Sleep Rules
- o You must sleep once every 10 days.
- - 1 Day = 2 Minutes of sleep
- - 2 Days = 4 Minutes of sleep
- - 3 Days = 6 Minutes of sleep
- - 4 Days = 8 Minutes of sleep
- - 5 Days = 10 Minutes of sleep
- - 6 Days = 12 Minutes of sleep
- - 7 Days = 14 Minutes of sleep
- - 8 Days = 16 Minutes of sleep
- - 9 Days = 18 Minutes of sleep
- - 10 Days = 20 Minutes of sleep
- o Not sleeping for 10 days kills you. You must delete the save upon missing it.
- o A bed cuts the sleep length in half. 1 day becomes 1 minute, 2 days become 2 minutes, 3 days become 3 minutes, etc etc etc.
- o You can sleep at any time during the day, you just have to sleep.
- * Exploit Rules
- o Plain and simple, you are unallowed to use exploits such as infinite water and booster minecarts or unbreakable fishing rods and looking through blocks.
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