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- -- Services:
- Player = game:GetService("Players").LocalPlayer
- UIS = game:GetService("UserInputService")
- -- Instances:
- local EndGUI = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- local UICorner = Instance.new("UICorner")
- local UIStroke = Instance.new("UIStroke")
- local BlueTeam = Instance.new("UIGradient")
- local RedTeam = Instance.new("UIGradient")
- local Neutral = Instance.new("UIGradient")
- local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")
- -- Color3 Values:
- Red = Color3.new(0.768627, 0.156863, 0.109804)
- Blue = Color3.new(0.0509804, 0.411765, 0.67451)
- Yellow = Color3.new(0.960784, 0.803922, 0.188235)
- White = Color3.new(0.94902, 0.952941, 0.952941)
- -- Win Block and Position:
- Button = workspace.Map.Classic:FindFirstChild("Button")
- ButtonPos = Button.CFrame
- -- Changes:
- Player:GetPropertyChangedSignal("TeamColor"):Connect(function()
- if Player.TeamColor == BrickColor.new("Bright red") then
- RedTeam.Enabled = true
- BlueTeam.Enabled = false
- Neutral.Enabled = false
- elseif Player.TeamColor == BrickColor.new("Bright blue") then
- RedTeam.Enabled = false
- BlueTeam.Enabled = true
- Neutral.Enabled = false
- elseif Player.TeamColor == BrickColor.new("White") then
- RedTeam.Enabled = false
- BlueTeam.Enabled = false
- Neutral.Enabled = true
- else print("bruh wth")
- end
- end)
- --Properties:
- EndGUI.Name = "EndGUI"
- EndGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- EndGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- EndGUI.ResetOnSpawn = false
- TextButton.Parent = EndGUI
- TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.BackgroundTransparency = 0.550
- TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0.0174650699, 0, 0.929723442, 0)
- TextButton.Size = UDim2.new(0.0998004004, 0, 0.0432027653, 0)
- TextButton.Font = Enum.Font.Cartoon
- TextButton.Text = "Automatic Skip"
- TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- function Teleport()
- HRP = workspace[Player.Name]:FindFirstChild("HumanoidRootPart")
- HRP.Anchored = true
- HRP.CFrame = Button.CFrame
- task.wait(.5)
- HRP.Anchored = false
- end
- function SystemMessage(Message, ColorValue)
- game.StarterGui:SetCore("ChatMakeSystemMessage",
- {
- Text = Message,
- Color = ColorValue,
- Font = Enum.Font.Highway,
- TextSize = 18,
- })
- end
- Debounce = false
- TextButton.MouseButton1Click:Connect(function()
- if Debounce == false then
- Debounce = true
- TextButton.Text = "Processing"
- SystemMessage("Starting Automatic Skip", Blue)
- local Sound = Instance.new("Sound", workspace)
- Sound.SoundId = "rbxassetid://2390695935"
- Sound.Volume = .75
- Sound:Play()
- Sound.Ended:Connect(function()
- Sound:Destroy()
- end)
- while Player.TeamColor ~= BrickColor.new("Bright red") do
- if Player.TeamColor == BrickColor.new("Bright blue") then
- Teleport()
- SystemMessage("Ended Game Automatically", Yellow)
- end
- wait(1)
- end
- TextButton.Text = "Done!"
- SystemMessage("You are now Destroyer, Have fun knocking down noobs! 💀", Red)
- task.wait(.5)
- TextButton.Text = "Automatic Skip"
- Debounce = false
- else
- local Sound = Instance.new("Sound", workspace)
- Sound.SoundId = "rbxassetid://2390698929"
- Sound.Volume = .85
- Sound:Play()
- Sound.Ended:Connect(function()
- Sound:Destroy()
- end)
- end
- end)
- UICorner.CornerRadius = UDim.new(0.100000001, 8)
- UICorner.Parent = TextButton
- UIStroke.Parent = TextButton
- UIStroke.Color = Color3.fromRGB(255, 255, 255)
- UIStroke.Thickness = 5.000
- UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
- BlueTeam.Enabled = false
- BlueTeam.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(0, 50, 255)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 115, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(0, 50, 255))}
- BlueTeam.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0.00, 1.00), NumberSequenceKeypoint.new(0.50, 0.00), NumberSequenceKeypoint.new(1.00, 1.00)}
- BlueTeam.Name = "BlueTeam"
- BlueTeam.Parent = UIStroke
- RedTeam.Enabled = false
- RedTeam.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(100, 0, 0)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(200, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(100, 0, 0))}
- RedTeam.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0.00, 1.00), NumberSequenceKeypoint.new(0.50, 0.00), NumberSequenceKeypoint.new(1.00, 1.00)}
- RedTeam.Name = "RedTeam"
- RedTeam.Parent = UIStroke
- Neutral.Enabled = false
- Neutral.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(100, 100, 100)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(200, 200, 200)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(100, 100, 100))}
- Neutral.Transparency = NumberSequence.new{NumberSequenceKeypoint.new(0.00, 1.00), NumberSequenceKeypoint.new(0.50, 0.00), NumberSequenceKeypoint.new(1.00, 1.00)}
- Neutral.Name = "Neutral"
- Neutral.Parent = UIStroke
- -- Startup:
- BlueTeam.Enabled = false
- RedTeam.Enabled = false
- Neutral.Enabled = false
- if Player.TeamColor == BrickColor.new("Bright red") then
- RedTeam.Enabled = true
- elseif Player.TeamColor == BrickColor.new("Bright blue") then
- BlueTeam.Enabled = true
- elseif Player.TeamColor == BrickColor.new("White") then
- Neutral.Enabled = true
- else print("bruh wth")
- end
- UIAspectRatioConstraint.Parent = TextButton
- UIAspectRatioConstraint.AspectRatio = 4.000
- -- Scripts:
- local function TGGTG_script() -- Stroke
- local script = Instance.new('LocalScript', UIStroke)
- while true do
- local G1 = script.Parent:WaitForChild("RedTeam")
- local G2 = script.Parent:WaitForChild("BlueTeam")
- local G3 = script.Parent:WaitForChild("Neutral")
- G1.Rotation += 1
- G2.Rotation += 1
- G3.Rotation += 1
- task.wait()
- end
- end
- coroutine.wrap(TGGTG_script)()
- local function TGGTC_script() -- TextButton.TextColor
- local script = Instance.new('LocalScript', TextButton)
- Box = script.Parent
- while true do
- for o = 255, 100, -10 do
- Box.TextColor3 = Color3.fromRGB(255,o,o)
- wait(.05)
- end
- for o = 100, 255, 10 do
- Box.TextColor3 = Color3.fromRGB(255,o,o)
- wait(.05)
- end
- end
- end
- UIS.InputBegan:Connect(function(Input)
- if Input.KeyCode == Enum.KeyCode.E then
- if Player.TeamColor == BrickColor.new("Bright blue") then
- local Sound = Instance.new("Sound", workspace)
- Sound.SoundId = "rbxassetid://2390686285"
- Sound.Volume = .75
- Sound:Play()
- Sound.Ended:Connect(function()
- Sound:Destroy()
- end)
- Teleport()
- SystemMessage('Teleported with "E" key', White)
- end
- end
- end)
- coroutine.wrap(TGGTC_script)()
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