Advertisement
Writefag_Roulette

WASTELAND! With Horses - Chapter 7

Sep 16th, 2016
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.47 KB | None | 0 0
  1. >you're awoken by a loud groan
  2. _"Ohhhhhh."
  3. ~"Sketch, you're awake!"'
  4. _"I'm never taking your advice on fun ever again."
  5. ~"Oh, come on. It wasn't all that bad."
  6. /"Vat do you even remember about it, Red?"
  7. ~"Uh, well, I think there were hookers."
  8. "No, that was just you, Red."
  9. ~"Ruby's awake."
  10. /"Ruby, vat did I do last night? Did I dishonor myself?!"
  11. "No. You weren't nearly lucid enough to do that. Unless you count collapsing into your own vomit multiple times to be a permanent dishonor."
  12. >Aryanne sighs and leans against the wall by the bed she and Sketchy are sharing
  13. /"Thank scheisse."
  14. ~"All right, all right. Well something obviously happened last night, because I don't know where we are."
  15. "Oh, we're at-"
  16. >you look around for Nelly, Hot Wheels, and Polished Slate
  17. >they're gone
  18. "Nelly's… house?"
  19. ~"Nelly? She's great. She brought loads of booze into the pub brothel, she was super friendly and helpful, even reccommended me her favorite-"
  20. >you spy a bump under the covers of the other bed
  21. "Wait!"
  22. >you rush over to the bed and pull back the blankets
  23. >revealed to you is the peacefully sleeping form of Polished Slate
  24. >satisfied that Red hasn't destroyed the innocence of the filly before you, - anymore than you already have with your excessive violence, anyway - you stroke her mane
  25. "There you are, sweet heart."
  26. ~"Whoah, I thought you said this was Nelly's house. That's way too young to be Nelly. Look, Rube, it's one thing if you swing one way, but if you're swinging another other way, too-"
  27. "Red, would you kindly stop speaking?!"
  28. >"Miss Ruby?"
  29. >ah, now Red made you wake her up
  30. >figures
  31. "Hi there, Slate. Where did Nelly and Wheels go?"
  32. >Slate yawns and stretches
  33. >"They said they were going out to do some shopping. Is something wrong?"
  34. >shopping?
  35. >okay
  36. "No, nothing's wrong, darling, you can go back to sleep if you want."
  37. >fortunately, it seems like she's in the mood to do just that
  38. >Polished Slate pulls the covers back over herself rather rapidly and snuggles back into the mattress
  39. ~"All right, so we're at Nelly's house. Why, though?"
  40. "Well, I was involved in that. You see, while you three were all drunk out of your minds last night, I discovered a problem that just might be of exactly the sort we were sent out to solve."
  41. /"Ze call of duty. Tell us, kamerad."
  42. >and you lay out the situation before them
  43. >the attack by Bard's thug
  44. >your conversation with the three-eyed stallion
  45. >the fact that this Bard has the Mayor of Canterlot and her oldest daughter, Polished Slate's mother and sister respectively, locked away in his hideout
  46. >the other attack by Bard's thugs
  47. >the way they were trying to kidnap Slate too
  48. >Nelly and Hot Wheels, Silver Locket's best friend, and how they explained that they had information which could help you rescue the Mayor
  49. >and also, how they'd given you a place to sleep in their home on the grounds that you'd discuss this with the squad in the morning
  50. >Sketchy is crying
  51. _"I think it's just awful!"
  52. >Aryanne is rubbing her neck
  53. /"Zey tried to choke me vith a chain?"
  54. >Red is frowning
  55. ~"How do we know we can trust these two? I mean, you said they took Sketchy from the pub to here while she was unconscious. How do we know they didn't violate her in her sleep or something?"
  56. _"I-I don't feel violated…"
  57. ~"Look! See? She's rationalizing it already!"
  58. "Oh, do be quiet, Red. I'm sure they did no such thing. And even if they did, you're a pirate, so I'm sure you're throwing stones from a glass house."
  59. ~"I have no idea what you're taking about!"
  60. _"Wait, did they?"
  61. "The Bard situation was confirmed to me by the three-eyed stallion who let us into the pub and by the thugs who attacked us last night, not to mention Polished Slate herself. I'm sure it isn't a lie."
  62. ~"All right, all right, you're right. It's just hard to trust ponies in life-or-death environments like this. I'll go with whatever you decide."
  63. /"Ja, you spoke vith zem ze most, so you should be able to judge vheather or not zey can be trusted."
  64. _"So long as they didn't violate me in my sleep. I've heard you can get… creative with wheelchairs."
  65. >what the fuck
  66. >okay, looks like it's your call
  67.  
  68. "Then we'll do it."
  69. >a hush falls over your teammates
  70. >you get the feeling they're thinking about two days ago
  71. >a lot went wrong on that farm
  72. >and even more can go wrong in a gangster hideout in mutant-infested Canterlot
  73. >but there's no such thing as playing it safe in a radioactive desert anyway
  74. >besides, you're smarter now
  75. >probably
  76. "So, we're just going to wait here until Nelly and Hot Wheels come back, and then we' head out as soon as we can. I don't went to get caught in mutant territory after dark."
  77. _"Like we did the other night."
  78. ~"I'm pretty sure only the bunny was a mutant."
  79. /"Might it not be to our advantage to strike at our foes under cover of darkness?"
  80. "Maybe. We can figure out how exacty we're doing this after we get a pointer in the right direction."
  81. >the door slams open
  82. >Nelly calls out in a sing-songy tone
  83. >"We're hooooooome!"
  84. >Hot Wheels comes in after her
  85. >"And we brought presents~!"
  86. >Polished Slate pokes her head out from under her blanket
  87. >"Presents?"
  88. >"Not for you, sweetheart. Get back under the covers."
  89. >Hot Wheels pulls herself all the way in, revealing a wagon hitched to her wheel getup
  90. >oh, yes
  91. >these are very nice presents
  92. >the wagon is loaded up like it's destined for a Hearth's Warming tree at the home of a family of wandering killers
  93. >Nelly laughs
  94. >"I see you girls staring at your presents! Now, did you come to a decision?"
  95. ~"W-w-we decided yes, right?"
  96. "We most certainly did."
  97. >"We thought you'd say that. So we went out and picked up a few supplies to help you on the way."
  98. >Hot Wheels unlatches the wagon from her wheels and points out all the items for you
  99. >"We sure did! Scrounging together a few thousand bits we were saving for a rainy day, we managed to pick up two 9mm pistols, a dozen 9mm clips. sixteen .45 clips, four grenades, a Mare-17 carbine, one bullet-proof shirt, two leather jackets, and for some really fun toys, we grabbed an MX19 assault rifle, and one little rocket launcher."
  100. ~"Uhh…"
  101. >you magically wipe the drool from Red's face
  102. "Thank you so much. I can't begin to imagine how much this must have cost you."
  103. >Nelly chuckles
  104. >"It's nothing much, a drunkard and his tips are easily parted."
  105. ~"Evil!"
  106. /"Vait, vhere did you purchase all of zis?"
  107. >"Canterlot Emporium. Just down the road."
  108. /"Zey simply… sell all of zese weapons?"
  109. >"Welcome to Equestria, post-cataclysm. If you feel like there's anything you need that we didn't grab, I really do recommend the place."
  110. "Thank you, again. If you wouldn't mind pointing us in the general direction of where we need to go, we'd like set off as soon as possible."
  111. >Hot Wheels likes the sound of that
  112. >"I can do better than point you; I can take you!"
  113. >Nelly doesn't
  114. >"No, you cannot."
  115. >"I've been out there before! I can make it all the way there; I just can't make it up to the window with these stupid wheels!"
  116. "Window?"
  117. >"Well it's either climb up there or give the guards the password, and I don't know the password."
  118. >"And what happens when they get in without you? I don't want you all alone in mutant territory! I don't care if you've done it before; you will not do it again."
  119. >Hot Wheels stamps her hoof
  120. >"How am I supposed to get them to the hideout then?"
  121. >"You can draw a map."
  122. >Hot Wheels sighs
  123. >"Fine, Mom. I'll draw a map."
  124. >you wish your mother was still around to discourage you from doing dangerous stuff like this
  125. >Hot Wheels goes off to find some paper and a pen
  126.  
  127. >you and Sketchy take the 9mm pistols and split the clips between yourselves
  128. >you all end up splitting the 45 clips
  129. >Aryanne grabs up all the grenades, takes the carbine, and gives her assault rifle to Red
  130. >Sketchy points out that she's a trained medic ans takes the bulletproof shirt, leaving you and Aryanne to take the leather jackets as armor
  131. >she takes the assault rifle while she's at it
  132. >and Aryanne manages to strap the rocket launcher to her back
  133. ~"What now?"
  134. "Now, I suppose we get out there. Remember, we don't want to get caught in mutant territory after dark."
  135. >you turn to Nelly
  136. "Thank you. For everything."
  137. >an idea strikes you
  138. >you grab your extra copy of Twilight's contact spell and give it to Nelly
  139. "In case you never see us again, all you have to do to call on the Friendship Rangers is get a unicorn friend to set a scroll on fire."
  140. >Hot Wheels comes back from the corner of the one-room home, her simple map completed
  141. >"Good luck out there. Wish I could join you."
  142. >thanks are exchanged, hugs are exchanged, and you step outside with your team
  143. >you make it to the boundary without issue
  144. >your geiger counter softly clicks, informing you that you're near some low-powered solar radiation, you reckon it's probably from those golden window panes, which shimmer gently like the secret ring in your bag does
  145. >you pull out the map Hot Wheels gave you and start plotting out your course
  146. >Red reads over your shoulder
  147. ~"So, uh, is the only way there through the castle? That seems kind of long."
  148. >Aryanne squeezes her head in next to Red's
  149. /"Nein. I see two other possible ways there."
  150. ~"They're blocked off by rubble."
  151. /"Fraulein Hot Wheels was limited to traveling on ze roads. For zose of us vith all four legs, it should be simple to simply step off of ze road und go around."
  152. ~"Oh, okay, I see now. You're pretty smart for a kraut."
  153. >Sketchy objects
  154. _"B-but, we don't know what's past the rubble! What if it's something dangerous?"
  155. /"Vell, zat's vhy ve have a fuhrer."
  156. >Aryanne directs all eyes to yours
  157. /"Vat are your orders, Kamerad Ruby?"
  158.  
  159. "I say we go through the castle."
  160. ~"Oh, come on! That's so long! Why don't we just take the fastest route?"
  161. "Too risky. We can't know what's past that rubble."
  162. >you give Red your sweetest, most innocent smile
  163. "Besides, I'd love to do some sightseeing as long as we're in Canterlot."
  164. ~"Sightseeing? You know there are lives at stake, right?"
  165. "Ah, my dear, sweet Red. If a kidnapper hasn't killed his prey by the end of the first day, the chances of the victim surviving only increase as time goes on. Therefore, the longer we take to get there, the greater the odds of us finding the mayor and her daughter alive become."
  166. >Red holds up a hoof, then puts it back down, then brings it back up, then puts it back down
  167. ~"Wait, wait, wait wait, wait wait wait. What?"
  168. >Aryanne smirks as she passes Red and walks up to you
  169. /"Let us go sightseeing zen, Kamerad Ruby."
  170. >you begin walking past the first intersection, your team in tow
  171. ~"Wait, wait, wait, Ruby, hold on! I'm pretty sure that logic doesn't work!"
  172. _"No, I think it makes sense. The chances increase the longer we wait, so we're more likely-"
  173. ~"No, Sketchy, no! The-the-the-the, the odds accumulate over time, so, so, it's like, ah! I never had to use advanced math like this when I was a pirate!"
  174. >you're passing the second intersection now, the one marked as leading to a big mutant horde
  175. >you look and see a lone desert pony shuffling about in the distance
  176. "Red, shut up."
  177. ~"What? Hey-"
  178. "Sshh!"
  179. >you point at the mutant, and Red quiets down
  180. >fortunately, it soon hobbles off behind a ruined tower, out of your line of sight
  181. >you sigh and keep moving
  182. >as you near the third intersection, the one you need to take, Red pursues her question further
  183. ~"All right, show me your damn figures on this thing, right now. I swear it's wrong."
  184. "Red, it was a joke! Please do shut up!"
  185. >a gruff voice sounds from the shadows
  186. >"Aw, what was the joke? I like jokes!"
  187. >after quite nearly shitting in the street, you whirl around to face your visitor
  188. >you sigh with relief as it's someone you recognize
  189. >it's the old, three-eyed pegasus from the bar, with two other slightly mutated members of the Old Guard
  190. >one's a unicorn with a short, grizzled beard that glows a soft yellow
  191. >the other's a big earth pony with a sloping, dome-shaped forehead
  192. >you note that all three are packing 9mm pistols in foreleg holsters and spears strapped to their sides
  193. >the pegasus steps into the Sunlight where you can see him a little better
  194. >"You know, we just heard you four were goin' out, and it really inspired us. So we figured, old or no, it's still our duty to keep this city safe. Mind if we accompany you lovely ladies?"
  195.  
  196. "Well, if you want to come with us, you're certainly free to do so. Are you sure you're up to it?"
  197. >the three-eyed pegasus grins
  198. >"What? We don't look that old, do we?"
  199. "I-I um, no, I just-"
  200. >he chuckles
  201. >"Relax, kiddo. I know I'm a few years past the Guard's retirement age, no harm in saying so. Now, I see you've got a map there. Which way were you planning on going?"
  202. >the map, still in your magical grasp, flies up to your face again
  203. >those three roads you can take, with two of them being partly in mystery to you
  204. >maybe this fellow knows something Hot Wheels didn't
  205. >you come around to his side and bring up the map for him to see
  206. "Say, you wouldn't happen to know what lies on these roads here, would you? Our cartographer was a bit impaired by some blockage on them, and we'd feel a bit safer traversing one of these faster routes if we knew what to expect."
  207. >the stallion smiles
  208. >"Your cartographer? Who was that? Nelly's kid?"
  209. "Yes."
  210. >he glances back at his companions
  211. >"Oh. Huh. I guess she would be the kind of pony to go around these parts on those wheels of hers. Does her mother know?"
  212. "Oh, certainly, she condemned it most firmly."
  213. >"Oh. Well, that's good. She shouldn't be so close to that hideout, for her own sake. Anyways, uh…"
  214. >he looks to his companions again
  215. >"We just got out here ourselves, so we know as much as you do. Probably less, since we didn't have Nelly's kid to draw us a pretty little map like that."
  216. ~"But it can't be that dangerous, right? You know these streets, right?"
  217. >"We knew these streets when we were Guards. Haven't been back out this way since the Sun broke, hell if I know if there's a big mutie horde or something."
  218. "Well, I guess that leaves us going this way. It takes us through the old palace."
  219. >"Hmm…"
  220. >he turns back to his companions, briefly shares some hushed words with them, and returns to you
  221. >"We think that'd be perfect. Definitely the safest option for us."
  222. >Red sounds off a highly conspicuous groan
  223. >"But, hey, I'll leave it up to you, Miss Squad Leader."
  224.  
  225. >you sigh
  226. "Well, let's get going then. It's a long walk."
  227. ~"What if I just went the short way? I could meet you guys later."
  228. "No, Red. We are sticking together. This place is crawling with mutants, and probably gangsters too. It's for safety, dear."
  229. ~"Aw, you'd be fine. You've got like three more ponies with you, which should come pretty close to an adequate replacement for me."
  230. >you roll your eyes and turn to walk toward the distant palace
  231. "It's for your safety, Red. You shouldn't be alone out here."
  232. >the rest of the group canters on behind you, and Red trots past them to come abreast of you
  233. ~"My safety? I'd be fine! I'd handle those mutants like I handled the Saddle Arabian Coast Guard, or like I handled the Griffish slave smugglers, or-or-or like I handled-"
  234. "-the bunnies?"
  235. ~"Exactl- Hey!"
  236. >Red stumbles over a few words, seemingly unable to find the right one to respond with
  237. "Look. I've got the map. What if you went back there and got lost? You could get held up out here after dark."
  238. ~"So?"
  239. "With all the mutants?"
  240. >the bearded unicorn speaks up
  241. >"Actually, the mutants don't like to come out at night all that much."
  242. ~"Ha!"
  243. "What? Does that have something to do with the solar radiation levels from the Sun?"
  244. >"I dunno. Guess it could be that."
  245. "So there's no problem with staying out after dark then."
  246. >the dome-headed earth pony interjects
  247. >"No! There are uh… other things out here."
  248. ~"Oh, please. Other things?"
  249. >"Yeah. Wierd things… Sorta look like-"
  250. >the three-eyed pegasus smacks him on the back of the head
  251. >"Shut the hell up, fishbowl. You're scaring the little one."
  252. >little one?
  253. >oh, Sketchy is wide-eyed and trembling
  254. >the earth pony rubs his head
  255. >"You know, I never make fun of your mutation."
  256. /"Vait. You said zis vas your first time beyond ze fence."
  257. >the pegasus has an answer
  258. >"It is. Don't mind this idiot. Just some damn silly post-apocalyptic urban legend. Right?"
  259. >the mopey earth pony agrees
  260. >"Yeah, boss."
  261. >the seven of you trudge on in silence for a number of minutes
  262. >it doesn't happen suddenly
  263. >in fact, it happens gradually up until you realize what it is
  264. >the sound of baying hounds flows into your ear, getting louder with each passing second
  265. >the pegasus looks around rapidly
  266. >"Shit!"
  267. "What is it?"
  268. >"Sundogs! Sounds like a whole fucking pack of 'em."
  269. "Sundogs?"
  270. >there's a rustling in some rubble off to the side of the road
  271. >you turn to look at it, and see a small, dark shape darting about behind the ruined buildings
  272. >"Imagine a dog…"
  273. "Okay."
  274. >"Now imagine it's a vicious pack hunter…"
  275. "I can see the issue here."
  276. >"And also it breathes fire."
  277. "Oh."
  278. >the full extent of the problem at hoof hits you
  279. >you look down the road and see the palace
  280. >potentially, you could make a break for the castle
  281. >but what if you can't outrun them?
  282. >there are only two unicorns here, everyone else has to shoot with hooves, which means no shooting while running
  283. >the other option would be to stand here and fight, since at the very least you know that bullets are faster than dogs, in case you aren't
  284. >a brave sundog makes its way into the splintered marble road
  285. >its skin is hairless, and splotched with charred spots
  286. >its eyes flicker a brilliant white-yellow
  287. >smoke and flames erratically erupt from its agape, snarling maw
  288. >the others can't be far behind; it's time to make a decision
  289.  
  290. >1 sundog appears at 10 feet
  291. >2 sundogs appear at 14 feet
  292. >2 sundogs appear at 14 feet
  293. >2 sundogs appear at 20 feet
  294. >more can be heard rustling and snarling in the shadows
  295. >you whip out your .45
  296. "Red, get your .45 out; we're standing off here."
  297. ~"I'm down with a good shootout, but you know I have a 9-mil and an EQ, right?"
  298. >that's not a bad point, but a sundog mock charges you, and you really don't have time to reconsider
  299. "We don't have time for this, just do as I say! We, um, have to save the good ammo for the hideout."
  300. ~"Aye aye, then."
  301. >damn, you probably could use an assault rifle out though
  302. "Sketchy, get your assault rifle out!"
  303. ~"Oh, come on!"
  304. >wait a second, why are you the only team member who doesn't know how to wield anything but a pistol?
  305. >a dog spits fire in your direction, but you nimbly evade it and remember that you're sort of in danger here
  306. "Aryanne, ready some grenades!"
  307. >Aryanne wordlessly takes her grenade pouch into her hoof
  308. >the nearest sundog charges you, for real this time
  309. >you shriek and fire at it
  310. >it's a hell of a shot, going right into the beast's torso and cutting straight through its heart
  311. >it collapses and slides forward right at your hooves
  312. >it manages to wheeze out one, last, firey breath straight up at your face
  313. >it's extremely painful, but you think you'll be fine as long as you don't take another hit like that
  314. >meanwhile, Aryanne tosses a grenade into the crowd of canines
  315. >two of them are hit pretty badly, but remain standing, and another two take a little bit of flack as well
  316. >its skin tattered from the grenade, one of the sundogs charges blindly into your party
  317. >Red easily finishes it off with her pistol
  318. >the remaining sundogs move forward, and three more appear behind them at about 31 feet
  319. >one of these is larger than the others, and the solar fire within it is so potent as to leak through the very pores of of the skin on its neck, forming a fearsome, golden lion's mane
  320. >this must be the alpha sundog, the leader of the pack
  321. >it's not nearly close enough to where you think you could accurately shoot at it
  322. >so instead, you worry about the four of them that are now circling about at closer than 10 feet
  323. "Sketchy, do something about these ones getting close to us!"
  324. >Sketchy fires a burst at one of the injured sundogs and kills it, screams, and holds on to the trigger while turning about erratically, effectively spraying her entire magazine into the pack of hounds
  325. _"I-I forgot to let go of the trigger. S-sorry."
  326. >she's got nothing to be sorry about in your opinion
  327. >every dog before you managed to get hit by some of Sketchy's bullets, with one of them appearing seriously injured
  328. >while the dogs are still reeling from the lead rain, each of the old Guards with you fires off a round into the pack, killing two more of their number
  329. >from its comfortable position several yards away, the alpha sundog exhales a mighty flare of cosmic fire
  330. >the dog's chosen victim is Red, who is bathed in a swirling vortex of flames
  331. >Red cries out and falls to the ground, badly burnt and unconscious
  332. >Sketchy unhesitatingly throws her weapon onto her back and goes to tend to Red
  333. >it's 5 dogs against 6 ponies now
  334. >and you really seriously need to do something about that alpha dog
  335.  
  336. >Sketchy seems to be doing more or less the right thing
  337. >but you need someone on that assault rifle
  338. "Can someone grab Sketchy's gun?"
  339. >"I got it!"
  340. >the three-eyed pegasus runs over to grab it, and Aryanne tosses him a 7.62 clip
  341. "Everyone focus your fire on that big one!"
  342. >you shoot at the alpha but miss
  343. >Aryanne hurls a hoofful of death at it
  344. >the grenade bonks the alpha in the head before clattering to the ground and exploding
  345. >it and three others take a healthy dose of flak
  346. >two of them crumple to the ground dead, one of them looks like it's just barely standing, but the alpha stands strong despite the sunlight pouring out from its many wounds
  347. >the pegasus spits lead at the alpha, knocking it down
  348. >the dog leaps back onto its paws in a rage and howls
  349. >the other remaining sundogs charge you
  350. >.45 fire from the Old Guard mows down one easily and slows down the other long enough for you to fire off one last round at it, finishing it off
  351. _"And there… we… go. She should come around in a couple minutes or so."
  352. >Sketchy stands up over Red and wields her pistol
  353. >all that remains before you is the alpha sundog
  354. >fire erupts from its wounds, going from red, to orange, to yellow, to blue, to blinding white
  355. >it shakes violently as it prepares one more blast of hellfire for you and your team!
  356.  
  357. >holy shit
  358. "Shoot it, shoot it, shoot it, shoot it!"
  359. >you thrust your gun as far out in front of you as you can while still seeing the sights and begin firing rapidly
  360. /"Heilige scheiße!"
  361. >Aryanne throws a grenade as hard as she can
  362. >Sketchy and the veterans follow your example, firing round after round in the hopes of hitting the raging sundog
  363. >the grenade goes off, leaving you firing into a cloud of smoke
  364. >your pistol clicks empty after you empty your magazine
  365. >you shakingly reload and aim forward again
  366. >it's been a couple of seconds since the alpha first started charging its breath; surely it should have attacked by now
  367. >the dust settles
  368. >all that remains is a pitch black scorch mark on the dingy white marble
  369. >you drop your aim, sit down, and sigh
  370. "Thank fuck."
  371. ~"Hey, someone just said 'fuck,' and wasn't me."
  372. _"Red, you're awake. How do you feel?"
  373. ~"Like I've been living in an oven. Someone jog my memory; why am I unconscious in a dirty street again?"
  374. /"Dogs."
  375. >Red looks at the scattered sundog carcasses and leaps to her hooves
  376. ~"Geez, shit, okay, I remember now."
  377. >a familiar glint catches your eye
  378. >you trot over to one of the dead dogs
  379. >it's wearing a collar
  380. >you brush some blood and soot off of the collar
  381. >it's a golden metal that shimmers like a dying fire
  382. >it's that same mysterious metal from Sweet Apple Acres, the same stuff your secret ring is made of
  383. >"Hey, uh, whatcha doing?"
  384. >the pegasus stallion has taken an interest in your actions
  385. "Oh, nothing, just…"
  386. >you magically unclasp the collar and hold it up
  387. >you settle on a shape in your head and think of it
  388. >ping
  389. >in your magical grasp sits a little golden puppy
  390. >to make up for all the dogs you've killed in the past three days
  391. >the earth pony trots over
  392. >"Whoah, you know about this stuff?"
  393. "Yes. It's a sort of magical metal, as far as I can tell. I'm a jeweller by trade, and I know my metals well enough to have some fun with this stuff."
  394. ~"Is it the same stuff from Sweet Apple Acres?"
  395. "As far as I can tell."
  396. ~"So why were these dogs wearing collars made of it?"
  397. >that's a good question
  398. >the pegasus tries to answer
  399. >"Canterlot. All the rich old mares had little gold collars for their precious little mutts."
  400. "So maybe this used to be regular gold, and then it changed when the Sun fell down…"
  401. _"L-like a mutant metal?"
  402. "Mutant metal. Yes, that does sound about right."
  403. >you turn from your work to face your party
  404. >the earth pony is glaring at the pegasus
  405. >the pegasus raises his hoof and shakes his head
  406. ~"Welp, I feel like a million bits, apart from the third degree burns. Are we gonna get going or what?"
  407.  
  408. "Well, you're not a million bits, Red. You're hardly standing."
  409. ~"Aw, come on, don't be a bitch. I can walk it off just- shit!"
  410. >Red yanks her forehoof of of a piece of rubble she was stepping on and cradles her foreleg
  411. >she stops and looks at you
  412. ~"It's… just a little burn on my hoof. It'll be fine, trust me."
  413. >you turn to the pegasus
  414. "It should be safe to stop in one of these buildings on the side of the road, right?"
  415. >"Probably. Just watch out for radioactive turtles."
  416. >you offer a polite laugh
  417. >"That's no joke. That's how I got this third eye. And a mean little cut from that beak"
  418. "O-oh, uh, s-sorry."
  419. >"And of course there are things like scorpions and snakes that sometimes live in these old hellholes. We'll be all right if we stick by the entrance though. "
  420. "All right. We'll head into that one over there. Sketchy, you can work on Red inside."
  421. _"I'm not sure what more I can do, Ruby. A lot of this is just going to have to heal over time."
  422. "Whatever you can do will be fine, darling. I just need her more than a hair's breadth from keeling over again."
  423. _"I'll try."
  424. >you head into the most in-tact storefront nearby
  425. >you open the door and the stench of must hits you like a wall
  426. >this shop looks like it's been closed for a long time
  427. >in reality, probably only about a year
  428. >about same time your own shop went out of business, due to unforeseen world-ending solar cataclysm
  429. >also like your shop, this one appears to have sold jewelry
  430. >horn rings, hoof rings, ear rings, necklaces, braces, and cut gemstones galore
  431. >this should give you something to do while you wait
  432. ~"Uh, hey! Quit being so rough, that hurts!"
  433. _"J-j-just hold still!"
  434. >you absentmindedly admonish Red over your shoulder; you're not even sure what you said
  435. >the whole collection is so amazingly untouched
  436. >you're about to admire a dazzling diamond diadem up close when you see something in your peripheral vision
  437. >you look down to see what it is
  438. >it's a tiny turtle, no bigger than a tablespoon, emitting a sort of low-energy glow and looking up at you
  439. >dear, you do seem to have wandered a good bit away from the entrance
  440. "Why hello there, little fellow. Goodness, I nearly stepped on you."
  441. >the little turtle doesn't seem to mind, and it nuzzles its tiny head against your hoof
  442. >you lie down to get a closer look at it
  443. "Goodness, you seem so harmless and pokey. I can't imagine what my friend back there must have done to get bit by one of you."
  444. >you forget the gems for a moment and simply play gently with the little turtle
  445. >and then you feel something on your flank
  446. >you sharply crane your neck as far back as possible to see what could be on your buttock
  447. >it's another little turtle, scaling your body like a spider scales walls
  448. "Uh, h-hello there. That's, ah, not an appropriate place to be."
  449. >the little reptile ignores you and scuttles forward
  450. >when it reaches your saddlebag, it climbs up under the flap and makes its way in
  451. "Now wait just a minute, those are my things. Besides invading my privacy, you're also exposing yourself to materials potentially unsafe for little turtles such as yourself. Come out at once!"
  452. >you magically open your bag and grab the turtle
  453. >but it doesn't come out alone
  454. >held tightly in its little legs, about as big around as it is, is your mysterious ring
  455. >the one with a band made from that mutant gold, an inset of expertly cut fire ruby, and wrought seemingly in the spitting image of your cutie mark
  456. "Now why would you want a silly thing like that?"
  457. >you take the ring from the turtle and set the turtle down in front of you
  458. >and you take double
  459. >now there's over a dozen tiny turtles, all staring intently at your ring
  460. "Oh, my. I don't believe turtles eat gems. What do you want?"
  461. >you snatch a monocular jeweler's glass from the counter and examine the ring up close
  462. >you nearly drop both items
  463. >a fire ruby is supposed to give the appearance of a gently burning ember, much like the mutant gold
  464. >but this one seems to contain the raging infernos of Tartarus itself
  465. _"Uh, hey, Ruby? Whatcha doing? I saw that binocular thingy fly away."
  466. >you glance over your shoulder at Sketchy, who's accompanied by a bandaged Red
  467. >you look back in front of you
  468. >the turtles are gone
  469. >the fire ruby is acting normal
  470. >there's a tiny spark in front of you, glowing atop a single strand of carpet
  471. >you stand up and smartly tuck the ring into your foreleg holster, hoping nobody saw
  472. "Oh, nothing. I was just… examining the wares. We could…"
  473. >oh, this is going to hurt to say
  474. "We could make a pretty penny off of all this."
  475. >your life's passion, reduced to a commodity for sale
  476. ~"Ha! What'd I tell ya Rube? You woulda made a great pirate. Always on the quest for shiny stuff."
  477. "Ah, whatever. How are you feeling?"
  478. ~"Like a billion bits."
  479. _"Th-there, uh wasn't too much I could do as far as healing goes, sorry. But at least she should be able to walk without pain. It looks like she still needs to heal over time. We could maybe rest here for a bit to see if she gets any better."
  480. ~"Or we could not do that and just get going instead. I know medic shit too, and there's no difference between healing over time while sitting around and healing over time while moving."
  481. >you don't think you really want to stay here much longer
  482. >on the other hand, what if there was another mutant attack and Red wasn't ready?
  483. >still, this place gives you the shivers
  484.  
  485. "Why don't we wait around here for a spell longer? We'll head out in a bit."
  486. ~"Oh, come on! I'm fine!"
  487. "No, you're all bandaged and ashy. Besides, you're not the only one who's hurt here."
  488. >you tilt your head up showcase what feels like a painful burn under your chin
  489. ~"Ugh. Fine. I'll just pick up some jewels so this doesn't feel like a total waste."
  490. "That sounds delightful! I'll join you."
  491. ~"Seriously?"
  492. "Seriously."
  493. >Red grabs a gem from a counter
  494. ~"I don't really need your help to plunder."
  495. "Oh, of course. Picking from an abandoned shop is clearly the same as theft on the high seas, I should have known you'd be the expert here."
  496. ~"I'll have you know that piracy is very different from theft."
  497. "Oh sure, sure. Similarly, that quartz in your hoof is very different from something that's worth good money."
  498. ~"Uh, I'm pretty sure this is a diamond."
  499. >you have no words
  500. "Darling, this is why you need me right now."
  501. >you spend about an hour picking out valuable jewels and educating Red on the different kinds of gemstones and precious metals
  502. >for someone who made a living off of this stuff, she knows shockingly little about it
  503. ~"Hey, I just pirate it and sell it to some bird-brained griffon. If they don't know the difference, I don't need to know the difference."
  504. "A griffon? Oh my stars; I've never known one that was so jewelry-illiterate as you are. I'd wager you were getting ripped off."
  505. ~"Ripped off?!"
  506. "Red, if you don't know the value of what you're selling, how can you trust your merchant to give you a fair payment?"
  507. ~"Uggghhhhhhhh! So that's how he managed to repossess my ship!"
  508. >you smirk
  509. "Repossess?"
  510. ~"Oh, shit."
  511. >Red sighs
  512. ~"Yes, that's why I was in Ponyville, are you fucking happy now?"
  513. >you touch your chin and your smirk deepens
  514. ~"Fucking laugh it up! Debt is no fucking joke!"
  515. _"Hey Ruby, is this valuable?"
  516. >you turn around to face Sketchy, who takes up in her mouth what might just be the single most valuable item you've seen in your entire life
  517. >it's an intricately wrought, old-fashioned battle axe, made of solid gold
  518. >specifically, solid mutant gold
  519. >the handle's grip is a rainbow of hundreds of colorful gemstones embedded in the metal
  520. >the rest of the handle is covered in a relief carving a large pony who vaguely resembles Nightmare Moon engraved in various triumphs over various enemies
  521. >the head is double bladed, with an intricately engraved image of the Sun on both sides of both blades and a massive, perfectly spherical fire ruby embedded right through the center
  522. >you can practically feel your eyes sparkling like they've become diamonds themselves
  523. "Oh my, Sketchy, this is… this is incredible! It must be amazingly old, yet it's in such exquisite condition! Sketchy, if there's a market for this, then I assure you we'd become extremely wealthy! Of course, if we were to keep it, that would certainly be good as well…"
  524. >Sketchy wraps her hoof around the axe and pulls it from her mouth
  525. _"I… I think I wanna keep it."
  526. "Oh, my, yes, yes, we'll have to set up a display for it as soon as we get back to-"
  527. _"I wanna use it."
  528. "Wh-what?"
  529. _"It feels right. In my mouth, I mean. It feels better than my crowbar. Better balanced, I guess. It's like it was made for me."
  530. ~"Heh, made for you? Have a lot of experience with battle axes there, Sketch?"
  531. _"M-maybe a little. What's it to you?"
  532. ~"Eh? Uh, Nothing. There's nothing wrong with that; I just, uh… didn't peg you for a fighter."
  533. >Sketchy looks down
  534. _"That's okay."
  535. ~"Rube, I'm a trillion bits now. There's no way we can wait here any longer."
  536. "No, you're right, you're right. We have to get moving. It'll be noon before too long, and I'd prefer to stay out of the dreadful desert heat as much as possible."
  537. ~"Great!"
  538. >you get to the door, where Aryanne stands a dutiful watch
  539. ~"Where are the old dudes at?"
  540. /"Zey vent zat vay."
  541. >Aryanne points toward a back room
  542. "I'll get them."
  543. >you head toward the room and get near the doorless doorway
  544. >"No, we are seriously outgunned out here!"
  545. >you poke your head in
  546. "Outgunned by whom?"
  547. >all three of them pause to look at you
  548. >the pegasus speaks up
  549. >"Ah, I wouldn't worry about it."
  550. >the earth pony pipes up after him
  551. >"Yeah, somebody's just got a bad case of cold hooves about a little wet work. Isn't that right?"
  552. >the unicorn rolls his eyes
  553. >"Yeah, whatever."
  554. "Okay, well, we're about to get a move on. Would you care to join us?"
  555. >the pegasus smiles
  556. >"I wouldn't miss your company on this trip for the world, my dear."
  557. "That's… charming. Come along now. We do have to get going."
  558. >and with that, you lead the veterans to the door and your team to the street
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement