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EloxFire

Class : "Menu"

May 25th, 2016
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  1. package fr.eloxfire.ToutEn1;
  2.  
  3. import org.bukkit.Bukkit;
  4. import org.bukkit.Material;
  5. import org.bukkit.entity.Player;
  6. import org.bukkit.event.EventHandler;
  7. import org.bukkit.event.Listener;
  8. import org.bukkit.event.block.Action;
  9. import org.bukkit.event.player.PlayerInteractEvent;
  10. import org.bukkit.inventory.Inventory;
  11.  
  12. public class Menu implements Listener {
  13.  
  14. @EventHandler
  15. public void onClicBousole(PlayerInteractEvent e){
  16. Player p = e.getPlayer();
  17. if(e.getItem().getType() == Material.COMPASS){
  18. if(e.getAction() == Action.RIGHT_CLICK_AIR){
  19. Inventory inv = Bukkit.createInventory(null, 6*3, "Menu des jeux");
  20.  
  21. p.openInventory(inv);
  22. }
  23. }
  24. }
  25. }
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