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- #include "blowout\config\sound.hpp"
- respawn = "BASE";
- respawndelay = 5;
- onLoadMission= "DayZ Epoch Chernarus";
- OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
- OnLoadIntroTime = False;
- OnLoadMissionTime = False;
- disabledAI = true;
- disableChannels[]={0,2,6};
- enableItemsDropping = 0;
- briefing = 0;
- debriefing = 0;
- onPauseScript = "";
- loadScreen = "picture.jpg";
- class Header
- {
- gameType = COOP; //DM, Team, Coop, ...
- minPlayers = 1; //min # of players the mission supports
- maxPlayers = 100; //Max # of players the mission supports
- };
- aiKills = 1;
- diagRadio = 1;
- diagHit = 1;
- class RscText
- {
- type = 0;
- idc = -1;
- x = 0;
- y = 0;
- h = 0.037;
- w = 0.3;
- style = 0x100;
- font = Zeppelin32;
- SizeEx = 0.03921;
- colorText[] = {1,1,1,1};
- colorBackground[] = {0, 0, 0, 0};
- linespacing = 1;
- };
- class RscPicture
- {
- access=0;
- type=0;
- idc=-1;
- style=48;
- colorBackground[]={0,0,0,0};
- colorText[]={1,1,1,1};
- font="TahomaB";
- sizeEx=0;
- lineSpacing=0;
- text="";
- };
- class RscLoadingText : RscText
- {
- style = 2;
- x = 0.323532;
- y = 0.666672;
- w = 0.352944;
- h = 0.039216;
- sizeEx = 0.03921;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- class RscProgress
- {
- x = 0.344;
- y = 0.619;
- w = 0.313726;
- h = 0.0261438;
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- colorFrame[] = {0,0,0,0};
- colorBar[] = {1,1,1,1};
- };
- class RscProgressNotFreeze
- {
- idc = -1;
- type = 45;
- style = 0;
- x = 0.022059;
- y = 0.911772;
- w = 0.029412;
- h = 0.039216;
- texture = "#(argb,8,8,3)color(0,0,0,0)";
- };
- //
- // the loading screen itself
- //
- class DayZ_loadingScreen
- {
- idd = -1;
- duration = 10e10;
- fadein = 0;
- fadeout = 0;
- name = "loading screen";
- class controlsBackground
- {
- class blackBG : RscText
- {
- x = safezoneX;
- y = safezoneY;
- w = safezoneW;
- h = safezoneH;
- text = "";
- colorText[] = {0,0,0,0};
- colorBackground[] = {0,0,0,1};
- };
- /*
- class nicePic : RscPicture
- {
- style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
- x = safezoneX + safezoneW/2 - 0.25;
- y = safezoneY + safezoneH/2 - 0.2;
- w = 0.5;
- h = 0.4;
- text = "img\nicePic.paa";
- };
- */
- };
- class controls
- {
- class Title1 : RscLoadingText
- {
- text = "$STR_LOADING"; // "Loading" text in the middle of the screen
- };
- class CA_Progress : RscProgress // progress bar, has to have idc 104
- {
- idc = 104;
- type = 8; // CT_PROGRESS
- style = 0; // ST_SINGLE
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- };
- class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
- {
- idc = 103;
- };
- class Name2: RscText // the text on the top-left
- {
- idc = 101;
- x = 0.05;
- y = 0.029412;
- w = 0.9;
- h = 0.04902;
- text = "";
- sizeEx = 0.05;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- };
- };
- //Snap building
- #include "custom\snap_pro\snappoints.hpp"
- //menu right click
- #include "custom\extra_rc.hpp"
- //Spawn point
- #include "spawn\defines.hpp"
- #include "spawn\halo.hpp"
- #include "spawn\spawn.hpp"
- //Code Changer
- #include "ckc\ckc_defines.hpp"
- #include "ckc\ckc_ui.hpp"
- #include "ckc\ckc_SafeUI.hpp"
- //sounds Bombardement and Fire dance
- class CfgSounds
- {
- sounds[]={nam,eve,puk,fox,off,start,begin,detect,wave,hit1,hit2,hit3,voices,wave1,wave2,wave3,drone1,drone2,misc4};
- class nam
- {
- name = "Siren1";
- sound[] = {SirenLoopMono.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class eve
- {
- name = "Siren2";
- sound[] = {Sirens.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class puk
- {
- name = "Siren3";
- sound[] = {Sirens2.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class fox
- {
- name="fox";
- sound[]={fox.ogg,0.9,1};
- titles[] = {};
- };
- class off
- {
- name = "apsi_off";
- sound[] = {blowout\sounds\apsi_off.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class start
- {
- name = "apsi_start";
- sound[] = {blowout\sounds\apsi_start.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class begin
- {
- name = "blowout_begin";
- sound[] = {blowout\sounds\blowout_begin.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class detect
- {
- name="blowout_detect";
- sound[]={blowout\sounds\blowout_detect.ogg,0.9,1};
- titles[] = {};
- };
- class wave
- {
- name = "blowout_full_wave";
- sound[] = {blowout\sounds\blowout_full_wave.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class hit1
- {
- name = "blowout_hit_1";
- sound[] = {blowout\sounds\blowout_hit_1.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class hit2
- {
- name = "blowout_hit_2";
- sound[] = {blowout\sounds\blowout_hit_2.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class hit3
- {
- name="blowout_hit_3";
- sound[]={blowout\sounds\blowout_hit_3.ogg,0.9,1};
- titles[] = {};
- };
- class voices
- {
- name = "blowout_psy_voices";
- sound[] = {blowout\sounds\blowout_psy_voices.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class wave1
- {
- name = "blowout_wave_1";
- sound[] = {blowout\sounds\blowout_wave_1.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class wave2
- {
- name="blowout_wave_2";
- sound[]={blowout\sounds\blowout_wave_2.ogg,0.9,1};
- titles[] = {};
- };
- class wave3
- {
- name = "blowout_wave_3";
- sound[] = {blowout\sounds\blowout_wave_3.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class drone1
- {
- name = "fx_drone1";
- sound[] = {blowout\sounds\fx_drone1.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class drone2
- {
- name = "fx_drone2";
- sound[] = {blowout\sounds\fx_drone2.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class misc4
- {
- name="fx_misc4";
- sound[]={blowout\sounds\fx_misc4.ogg,0.9,1};
- titles[] = {};
- };
- };
- //Blowout
- class RscTextNS
- {
- idc = -1;
- type = 0;
- style = 2;
- LineSpacing = 1.0;
- h = 0.04;
- ColorBackground[] = {1,1,1,0.2};
- ColorText[] = {0.1,0.1,0.1,1};
- font = "BitStream";
- SizeEx = 0.025;
- };
- class RscTitles {
- class RscAPSI_h1
- {
- idd = -1;
- duration = 4;
- fadein = 0;
- movingEnable = 0;
- enableSimulation = 0;
- enableDisplay = 0;
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.5;
- h = 0.03;
- text = "APSI: Stronger activity of floax field has been detected..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.2,0.1,1};
- };
- };
- };
- class RscAPSI_h2: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EVR sequence detected..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.0,0.2,1};
- };
- };
- };
- class RscAPSI_h3: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EM and PSI protection enabled..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_h4: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: Ready..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_h5: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: EVR sequence start..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {1.0,0.0,0.2,1};
- };
- };
- };
- class RscAPSI_h6: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "APSI: End of EVR..";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- class RscAPSI_ha: RscAPSI_h1
- {
- class controls
- {
- class APSILog: RscTextNS
- {
- x = 0.5;
- y = 0.99;
- w = 0.4;
- h = 0.03;
- text = "Blowout module, v1.0, by Sumrak.";
- colorBackground[] = {0.5,0.5,0.5,0.4};
- ColorText[] = {0.0,1.0,0.2,1};
- };
- };
- };
- };
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