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- -- This script attempts to bypass a kick message, but its effectiveness is not guaranteed and may violate Roblox's terms of service. Use with caution.
- local player = game.Players.LocalPlayer
- local function bypassKick()
- local coreGui = game:GetService("CoreGui")
- local kickScreen = coreGui:FindFirstChild("KickGui") --Or whatever the kick screen is called
- if kickScreen then
- kickScreen:Destroy() -- Attempt to remove the kick screen
- -- Attempt to reset the player's character (may not work if the server has fully removed the player)
- if player.Character then
- player.Character:Destroy()
- end
- player:LoadCharacter()
- -- Attempt to clear any kick-related data (this is highly speculative)
- -- This part is very unlikely to work, as server-side kicks are persistent.
- -- It's included here for illustrative purposes only.
- local kickData = player:FindFirstChild("KickData") --Example of a potential kick data object
- if kickData then
- kickData:Destroy()
- end
- -- Attempt to re-enable player controls (if disabled)
- player.PlayerGui.Disabled = false
- player.PlayerScripts.Disabled = false
- -- Attempt to rejoin the game. This is often the most effective, but may be detected
- -- by anti-cheat systems.
- local placeId = game.PlaceId
- game:GetService("TeleportService"):Teleport(placeId, player)
- print("Attempted to bypass kick.")
- end
- end
- -- Check for the kick screen periodically
- while true do
- bypassKick()
- wait(1) -- Adjust the wait time as needed
- end
- --Or, connect to the CoreGui's child added event:
- game:GetService("CoreGui").ChildAdded:Connect(function(child)
- if child.Name == "KickGui" then --Or whatever the kick screen is called
- bypassKick()
- end
- end)
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