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- [color="33333"][quote][center][b]Welcome to the Gem-Knight Guide & Discussion Thread![/b][/center][/quote][/color]
- [indent][center][b]∴ Index ∴ [/b][/center]
- [list][*]Introduction
- [*]Gems in Action
- [*][b][i]Section A[/i][/b]
- [list][*]The Main Force
- [list][*]The Royal Gem-Knights
- [*]The Shining Support
- [*]The Hidden Arsenal
- [*]The Reigning Commanders[/list][/list]
- [*][url=http://www.pojo.biz/board/showpost.php?p=30097121&postcount=3]Section B[/url]
- [list][*][i]Allies of the Round Diamond[/i]
- [list][*][i]Main Deck[/i]
- [*][i]Extra Deck[/i][/list]
- [*][i]Rulings[/i][/list]
- [*][url=]Transcript[/url] [i](updated 5/11/2016)[/i]
- [*]Past Guides: [url=http://www.pojo.biz/board/showthread.php?t=1021657]Part I[/url], [url=http://www.pojo.biz/board/showthread.php?t=1054937]Part II[/url], [url=http://www.pojo.biz/board/showthread.php?t=1083159]Part III[/url], [url=http://www.pojo.biz/board/showthread.php?t=1125382]Part IV[/url], [url=http://www.pojo.biz/board/showthread.php?t=1195973]Part V[/url], [url=http://www.pojo.biz/board/showthread.php?t=1226081]Part VI[/url][/list]
- Welcome old and new Gem-Knight players! If you're wondering what these cool dudes are and are wondering what they do, then you've come to the right place. Gem-Knights are a swarm archetype that excel at Fusion Summoning. Because of that, we boast a strong beatdown strategy that's capable of OTKing the opponent when they least expect it. Our Fusion Monsters have a variety of effects that can stun your opponent or even put them in a pinch. All the while our smaller Effect Monsters keep the engine rolling through perserverance and self-sacrifice. Like Elemental HEROes where their members are all Warrior-Type with various Attributes, Gem-Knights are all EARTH-Attribute with various Types making them ideal for EARTH-Attribute support cards such as [b]Grandsoil the Elemental Lord[/b].
- [center][b]∴ Gems in Action ∴[/b][/center]
- Before we get into the meat of the guide, it's important to showcase how we work in order to get a better understanding on why we choose what we choose. There are many Gem-Knight cards that we don't use simply because they lack speed and coherence. Here's a few videos of the amazing Gem-Knights:
- [list][*][url=http://www.youtube.com/watch?v=ZB7nr_NMbXg]Rescue Rabbit Gem-Knights[/url] by Aiota
- [*][url=http://www.youtube.com/watch?v=lO3_S5SNULs]Lightsworn Gem-Knights[/url] by Aiota
- [*][url=https://www.youtube.com/watch?v=zvSWYdOUB7c]Post-CORE Gem-Knights[/url] by Aiota
- [*][url=https://www.youtube.com/watch?v=JF6ABw7N1ac]Souji Seta's Lightsworn Gem-Knight Deck Profile[/url] by mkohl40
- [*][url=http://yugioh.tcgplayer.com/db/deck.asp?deck_id=95918]Souji Seta's Lightsworn Gem-Knight Deck Archive[/url] at TCGPlayer
- [*][url=http://www.youtube.com/watch?v=QIwLESFjHaw]Gem-Knight OTK[/url] by Soundwave_2[/list][/indent]
- ************************* SECTION A ****************************
- [color="#333333"][quote][center][b]Section A[/b][/center][/quote][/color]
- [indent][center][b]∴ The Royal Gem-Knights ∴[/b][/center]
- [color="33333"][quote][color=yellow][b]Gem-Knight Garnet[/b]
- **** / EARTH / Pyro-Type
- 1900 ATK / 0 DEF[color="#444444"][quote][i]The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.[/i][/quote][/color]Gem-Knight Garnet is the [YGOCARD]Sabersaurus[/YGOCARD] of the deck; a big beater that takes care of [YGOCARD]Thunder King Rai-Oh[/YGOCARD] and clashes with [YGOCARD]Elemental Hero Neos Alius[/YGOCARD] and can also be Special Summoned by [YGOCARD]Rescue Rabbit[/YGOCARD]. Being a Pyro-Type, [YGOCARD]Gem-Knight Garnet[/YGOCARD] can be used as a Fusion Material for [YGOCARD]Gem-Knight Ruby[/YGOCARD] and [YGOCARD]Gem-Knight Citrine[/YGOCARD]. Run 3 in all builds that involve [YGOCARD]Rescue Rabbit[/YGOCARD] and Unexpected Dai, otherwise run 0.[/color][/quote][/color][color="33333"][quote][color=yellow][b]Gem-Knight Sapphire[/b]
- **** / EARTH / Aqua-Type
- 0 ATK / 2100 DEF[color="#444444"][quote][i]His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.[/i][/quote][/color]The silent protector. [YGOCARD]Gem-Knight Sapphire[/YGOCARD] is the wall of trio. Unfortunately, since this is beatdown deck with a fast swarm play style, there's no room for walls in the deck. [YGOCARD]Gem-Knight Sapphire[/YGOCARD] is a [YGOCARD]Rescue Rabbit[/YGOCARD] target and can be used as a Fusion Material for [YGOCARD]Gem-Knight Aquamarine[/YGOCARD] and [YGOCARD]Gem-Knight Amethyst[/YGOCARD]. Run 3 in Box of Friends builds, otherwise 0.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Tourmaline[/b]
- **** / EARTH / Thunder-Type
- 1600 ATK / 1800 DEF[color="#444444"][quote][i]He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.[/i][/quote][/color]Gem-Knight Tourmaline is the middle man of offense and defense of the trio. He bolsters a decent amount of DEF along with a moderate amount of ATK. Once again, [YGOCARD]Gem-Knight Tourmaline[/YGOCARD] is a [YGOCARD]Rescue Rabbit[/YGOCARD] target and can be used as a Fusion Material for [YGOCARD]Gem-Knight Topaz[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD]. Run 0-1, depending if you're running a build based around the Normal Monsters.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Crystal[/b]
- ******* / EARTH / Rock-Type
- 2450 ATK / 1950 DEF[color="#444444"][quote][i]A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for [YGOCARD]Solidarity[/YGOCARD] with his comrades.[/i][/quote][/color]Combos well with [YGOCARD]Gem-Knight Alexandrite[/YGOCARD] and [b]Seven Star Sword[/b] but that's about it. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Lapis[/b]
- *** / EARTH / Rock-Type
- 1200 ATK / 100 DEF[color="#444444"][quote][i]The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.[/i][/quote][/color]The newest addition to the crew. Her being a level 3 may seem like she's the odd one out (as the rest of the team are Levels 4 and 7), but don't let that fool you. She can be used for a Fusion Material for Gem-Knight Lady Lapis Lazuli which enables some more power plays and introduces some additional burn to the archetype. Run 1-2 if you run Gem-Knight Lady Lapislazuli.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Amber[/b]
- **** / EARTH / Thunder-Type / Gemini
- 1600 ATK / 1400 DEF[/color][color="#444444"][quote][i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.[/i][/quote][/color][color=orange]A great addition to the deck. While it may seem tedious to Gemini Summon, it becomes very easy with the use of [YGOCARD]Gem-Knight Obsidian[/YGOCARD]. [YGOCARD]Gem-Knight Amber[/YGOCARD] can then retrieve your used [YGOCARD]Gem-Knight Obsidian[/YGOCARD] back for another use. Also, because [YGOCARD]Gem-Knight Amber[/YGOCARD] is a Normal Monster is the Graveyard, it is a valid target for [YGOCARD]Gem-Knight Obsidian[/YGOCARD]'s and [YGOCARD]Gem-Knight Lazuli[/YGOCARD]'s effect. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Prismaura[/YGOCARD]. Run 1-3 in all builds. He's probably the main vanilla of the Lightsworn variant and the reason you wouldn't run Tourmaline in Lightsworn.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Sardonyx[/b]
- **** / EARTH / Pyro-Type / Gemini
- 1800 ATK / 900 DEF[/color][color="#444444"][quote][i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.[/i][/quote][/color][color=orange]Gem-Knight Sardonyx is a decent card, however, it's a bit slow when it comes to getting it's effect off. Having to take a Normal Summon and destroying an opponent's monster by battle is quite a risk just to search 1 Gem-Knight card from your deck. Not to mention that the deck already has a lot of search power in [YGOCARD]Gem-Armadillo[/YGOCARD] and [url=http://yugioh.wikia.com/wiki/Absorb_Fusion]Absorb Fusion[/url]. He can be used as Fusion Material for [YGOCARD]Gem-Knight Citrine[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=yellow][b]Gem-Knight Iolite[/b]
- **** / EARTH / Aqua-Type / Gemini
- 1300 ATK / 2000 DEF[/color][color="#444444"][quote][i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.[/i][/quote][/color][color=orange]Gem-Knight Iolite is an interesting card. The effect to add one Gem-Knight card from your Graveyard to your hand is nice, but the only good targets will be [YGOCARD]Gem-Knight Obsidian[/YGOCARD] and [YGOCARD]Gem-Knight Lazuli[/YGOCARD] which you should be banishing for [YGOCARD]Gem-Knight Fusion[/YGOCARD] when it's in the Graveyard. He can used as a Fusion Material for [YGOCARD]Gem-Knight Amethyst[/YGOCARD]. Run 0-1 depending on preference.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Alexandrite[/b]
- **** / EARTH / Rock-Type
- 1800 ATK / 1200 DEF[color="#444444"][quote][i]You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.[/i][/quote][/color][YGOCARD]Gem-Knight Alexandrite[/YGOCARD] has been made obsolete with the creation of [YGOCARD]Rescue Rabbit[/YGOCARD]. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Emerald[/b]
- **** / EARTH / Rock-Type
- 1800 ATK / 800 DEF[color="#444444"][quote][i]You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon
- it from the Graveyard.[/i][/quote][/color]Not worth running. Your Normal Summon is very necessary in Gem-Knights, whether it be a Gemini Summon, [YGOCARD]Gem-Armadillo[/YGOCARD], or [YGOCARD]Rescue Rabbit[/YGOCARD]. He can be used as Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Obsidian[/b]
- *** / EARTH / Rock-Type
- 1500 ATK / 1200 DEF[color="#444444"][quote][i]If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.[/i][/quote][/color]The first recycling Gem-Knight monster and it's exactly what the deck needed. This is one of the cards that makes Gem-Knights as a deck viable and is one of the deck's many resources. Sending this with another Gem-Knight Normal Monster brings back the very same one you used as a Fusion Material. Normally, a Fusion Summon requires three cards: two materials and the fusion card. This results in a -2 in card advantage, but with [YGOCARD]Gem-Knight Fusion[/YGOCARD] returning to your hand, it's a -1, and with [YGOCARD]Gem-Knight Obsidian[/YGOCARD], an even trade. [YGOCARD]Gem-Knight Obsidian[/YGOCARD] can also be used in conjunction with other cards that would normally be a -1 or +0, such as with [YGOCARD]Raigeki Break[/YGOCARD] or [YGOCARD]Lumina, Lightsworn Summoner[/YGOCARD]. He can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 3.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Knight Lazuli[/b]
- * / EARTH / Rock-Type
- 600 ATK / 100 DEF[color="#444444"][quote][i]If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.[/i][/quote][/color]The second recycling Gem-Knight monster and is one of the deck's many resources. She works almost the same as [YGOCARD]Gem-Knight Obsidian[/YGOCARD], but is a little different. For one, she doesn't Special Summon monsters, but instead adds to your hand. Secondly, [YGOCARD]Gem-Knight Obsidian[/YGOCARD] only works from the hand. [YGOCARD]Gem-Knight Lazuli[/YGOCARD] works anytime it's sent to the Graveyard by a card effect. Like with [YGOCARD]Gem-Knight Obsidian[/YGOCARD], she will turn a Fusion Summon into a +0 or higher and can be used in conjunction with other cards such as [YGOCARD]Kuribandit[/YGOCARD] or [YGOCARD]Brilliant Fusion[/YGOCARD]. She can be used as Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 3.[/color][/quote][/color]
- [center][b]∴ The Shining Support ∴[/b][/center]
- [color="#333333"][quote][color=orange][b]Gem-Armadillo[/b]
- **** / EARTH / Rock-Type
- 1700 ATK / 500 DEF[color="#444444"][quote][i]When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.[/i][/quote][/color]This Gem card is the main searcher of the deck and is a +1 on its Normal Summon. It's 1700 ATK is not something to overlook either as it might survive on your opponent's turn. It can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 2-3.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Merchant[/b]
- *** / EARTH / Spellcaster-Type
- 1000 ATK / 1000 DEF[color="#444444"][quote][i]During the Damage Step, in either player's turn, when a face-up EARTH Normal Monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; that monster gains 1000 ATK and DEF until the End Phase.[/i][/quote][/color]This card would've been great if it wasn't restricted to Normal Monsters. The fact that [YGOCARD]Gem-Merchant[/YGOCARD] is a Spellcaster makes it worse because we can't even use it as a Fusion Material. Sadly it has no place in fusion beatdown Gem-Knights, but maybe it might be useful in other decks. Run 0.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Turtle[/b]
- **** / EARTH / Rock-Type
- 0 ATK / 2000 DEF[color="#444444"][quote][i]FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.[/i][/quote][/color]One of the older ways to grab [YGOCARD]Gem-Knight Fusion[/YGOCARD] to your hand. Its effectiveness varies depending on the speed of the meta, being a pretty awesome searcher in a slower paced meta, which losing out to [YGOCARD]Lavalval Chain[/YGOCARD] in a faster paced meta. It can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0-1 based on preference.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Gem-Elephant[/b]
- *** / EARTH / Rock-Type
- 400 ATK / 1900 DEF[color="#444444"][quote][i]During your Main Phase: You can [YGOCARD]Return[/YGOCARD] this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.[/i][/quote][/color]It's interesting to note that [YGOCARD]Gem-Elephant[/YGOCARD] is like a reverse Honest except the DEF increase is permanent. Other than that, there's not much to say here. It can be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Crystal Rose[/b]
- ** / LIGHT / Rock-Type
- 500 ATK / 500 DEF[color="#444444"][quote][i]Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn. [/i][/quote][/color]Half Gem-Knight support and half Melodius support, except we can use this much better than they can. There are many applications for this card such as sending a Gem-Knight Lazuli for her effect, copying a Gem-Knight name to use as a fusion material for a Level 6 Gem-Knight fusion, chump blocking, or being used as a fusion material for Gem-Knight Zirconia or Gem-Knight Seraphinite. Run 1-3.[/color][/quote][/color]
- [center][b]∴ The Hidden Arsenal ∴[/b][/center]
- [color="#333333"][quote][color=lime][b]Gem-Knight Fusion[/b]
- Normal Spell Card[color="#444444"][quote][i]Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.[/i][/quote][/color]Run 3. The most powerful Spell Card in this deck. No questions asked. Ever.[/color][/quote][/color][color="#333333"][quote][color=lime][b]Absorb Fusion[/b]
- Normal Spell Card[color="#444444"][quote][i]Add 1 "Gem-Knight" card from your Deck to your hand, then you can Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, banishing monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon any monsters the turn you activate this card, except "Gem-Knight" monsters.[/i][/quote][/color]A themed ROTA and Gem-Knight Fusion searcher. This card is the second best Spell Card in the deck. Run 3.[/color][/quote][/color][color="#333333"][quote][color=lime][b]Brilliant Fusion[/b]
- Continuous Spell Card[color="#444444"][quote][i]When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. When this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn. [/i][/quote][/color]A Gem-Knight version of Future Fusion and it's great. This card speeds up the deck [I]a lot[/i] and doesn't have the drawbacks of waiting 2 turns to fusion summon. And truthfully, the ATK and DEF reduction is negligible. Run 3.[/color][/quote][/color][color="#333333"][quote][color=lime][b]Particle Fusion[/b]
- Normal Spell Card[color="#444444"][quote][i]Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.[/i][/quote][/color]Another Polymerization-esque card with an additional effect that powers up your Fusion Monster's ATK. It's funny to note that this card will never be in your Graveyard after you use it as its effect is mandatory. Run 0 unless you're running [YGOCARD]Gem-Knight Topaz[/YGOCARD] OTK.[/color][/quote][/color][color="#333333"][quote][color=pink][b]Pyroxene Fusion[/b]
- Normal Trap Card[color="#444444"][quote][i]Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)[/i][/quote][/color][YGOCARD]Polymerization[/YGOCARD] in Trap form. That's all that is. Run 0.[/color][/quote][/color][color="#333333"][quote][color=pink][b]Fragment Fusion[/b]
- Normal Trap Card[color="#444444"][quote][i]Banish from your Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.[/i][/quote][/color][YGOCARD]Miracle Fusion[/YGOCARD] in Trap form with a drawback. Honestly, it seems this card was made to be used with the Aqua-Type Fusion Monsters. But since we don't run those, run 0.[/color][/quote][/color][color="#333333"][quote][color=pink][b]Gem-Enhancement[/b]
- Normal Trap Card[color="#444444"][quote][i]Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.[/i][/quote][/color]Once again, [YGOCARD]Gem-Knight Topaz[/YGOCARD] OTK comes to mind. Run 0.[/color][/quote][/color][color="#333333"][quote][color=pink][b]Brilliant Spark[/b]
- Normal Trap Card[color="#444444"][quote][i]If a "Gem-Knight" monster(s) you control is destroyed by battle with an opponent's attacking monster or by an opponent's card effect: Target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn. [/i][/quote][/color]It's a recurring conditional burn damage card. The problem is that it's still conditional burn damage.[/color][/quote][/color]
- [center][b]∴ The Reigning Commanders ∴[/b][/center]
- [color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Ruby[/b]
- ****** / EARTH / Pyro-Type / Fusion
- 2500 ATK / 1300 DEF[color="#444444"][quote][i]"Gem-Knight Garnet" + 1 "Gem-Knight" monster
- Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/i][/quote][/color]One of the only Gem-Knight monsters that can get over big monsters, such as [YGOCARD]Tragoedia[/YGOCARD] or Obelisk the Tormenter. It can also make your opponent's life a nightmare if they're sitting on Defense Position monsters such as [YGOCARD]Spirit Reaper[/YGOCARD] or Tokens. If you're running [YGOCARD]Gem-Knight Garnet[/YGOCARD] in your Main Deck, you should run this. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Aquamarine[/b]
- ****** / EARTH / Aqua / Fusion
- 1400 ATK / 2600 DEF[color="#444444"][quote][i]"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
- Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; [YGOCARD]Return[/YGOCARD] that target to the hand.[/i][/quote][/color]This is a decent card due to being able to bypass cards that are resistant to destruction, such as [YGOCARD]Wind-Up Zenmaines[/YGOCARD] or [YGOCARD]Stardust Dragon[/YGOCARD], or floaters such as Dante, Traveler of the Burning Abyss. Recent days, he can be brought out by Gem-Knight Lady Brilliant Diamond. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Topaz[/b]
- ****** / EARTH / Thunder-Type / Fusion
- 1800 ATK / 1800 DEF[color="#444444"][quote][i]"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
- Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.[/i][/quote][/color][YGOCARD]Cyber Twin Dragon[/YGOCARD] and [YGOCARD]Armory Arm[/YGOCARD] all in one card. This is a great card to have if you have [YGOCARD]Gem-Knight Tourmaline[/YGOCARD] in your Main Deck due to its burn damage effect. Also can be brought out by Gem-Knight Lady Brilliant Diamond. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Citrine[/b]
- ******* / EARTH / Pyro-Type / Fusion
- 2200 ATK / 1950 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Pyro-Type monster
- Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.[/i][/quote][/color]Probably one of the best Fusion Monsters in the game. The fact that your opponent cannot activate anything when [YGOCARD]Gem-Knight Citrine[/YGOCARD] battles puts this at instant staple status in the Extra Deck. There will be a small sample list of cards that [YGOCARD]Gem-Knight Citrine[/YGOCARD] prevents a little further in the guide. Run 1-3, but I would suggest running max copies if you have Volcanic Shells in the Main Deck.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Prismaura[/b]
- ******* / EARTH / Thunder-Type / Fusion
- 2450 ATK / 1400 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Thunder-Type monster
- Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.[/i][/quote][/color][YGOCARD]Gem-Knight Prismaura[/YGOCARD] is great at spot removal. The fact that you can use any Gem-Knight card for the cost makes it even better. Use it to get over big monsters like [YGOCARD]Scrap Dragon[/YGOCARD] or [YGOCARD]Crimson Blader[/YGOCARD] or use it to get rid of pesky backrow such as [YGOCARD]Dimensional Fissure[/YGOCARD] and [YGOCARD]Messenger of Peace[/YGOCARD]. Run 1-2.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Amethyst[/b]
- ******* / EARTH / Aqua-Type / Fusion
- 1950 ATK / 2450 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Aqua-Type monster
- Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: [YGOCARD]Return[/YGOCARD] all Set Spell and Trap Cards on the field to the hand.[/i][/quote][/color][YGOCARD]Gem-Knight Amethyst[/YGOCARD] is a psuedo-Giant Trunade on legs. What's more to ask for? Can be easily brought out by Gem-Knight Lady Brilliant Diamond. Run 1.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Zirconia[/b]
- ******** / EARTH / Rock-Type / Fusion
- 2900 ATK / 2500 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 Rock-Type monster[/i][/quote][/color]Gem-Knight Zirconia is big... really big. He's pretty much the go-to Fusion Monster if you want to get over a boss monster and he's pretty easy to get out since he only requires a generic Rock-Type monster as one of the Fusion Materials. Run 1-3.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Seraphinite[/b]
- ***** / EARTH / Fairy-Type / Fusion
- 2300 ATK / 1400 DEF[color="#444444"][quote][i]1 "Gem-Knight" monster + 1 LIGHT monster
- Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)[/i][/quote][/color]The oddball Fusion Monster of the archetype as she's a Fairy-Type. But what makes this card shine is the fact that she requires one LIGHT-Attribute monster as one of the Fusion Materials. That opens a lot of possibilities of what you can put in your Main Deck. [YGOCARD]Gem-Knight Seraphinite[/YGOCARD] will definitely win you games. Run 0-1 depending if you have LIGHT-Attribute monsters in the Main Deck.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Lady Lapis Lazuli[/b]
- ***** / EARTH / Rock-Type / Fusion
- 2400 ATK / 1000 DEF[color="#444444"][quote][i]“Gem-Knight Lapis” + 1 "Gem-Knight" monster
- Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.[/i][/quote][/color]Gem-Knight Lady Lapis Lazuli rounds out the final “Type-” Fusion in the archetype, requiring Gem-Knight Lapis as a Fusion Material. She may not look like much, but that extra burn can help push towards a winning game. Not to mention her “Foolish Burial”-esque effect allows us to continue with our looping, primarily sending Gem-Knight Lazuli for more Fusion fodder. Run 0-1 depending if you're using Gem-Knight Lapis in the Main Deck.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Master Diamond[/b]
- ********* / EARTH / Rock-Type / Fusion
- 2900 ATK / 2500 DEF[color="#444444"][quote][i]3 "Gem-Knight" monsters
- Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's.[/i][/quote][/color]Gem-Knight Master Diamond was awesome with [YGOCARD]Future Fusion[/YGOCARD]. His viability within the deck has increased with the recent support and now has a place in the Extra Deck. He primarily functions as a combo card, usually doubling up on the burn caused by Gem-Knight Lady Lapis Lazuli bringing our potential burn damage to reach 5000+ with no effort, and is easily brought out by either Brilliant Fusion or Gem-Knight Lady Brilliant Diamond for little to no cost. Run 0-1 depending on your preference.[/color][/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Gem-Knight Lady Brilliant Diamond[/b]
- ********* / EARTH / Rock-Type / Fusion
- 3400 ATK / 2000 DEF[color="#444444"][quote][i]3 "Gem-Knight" monsters
- Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.[/i][/quote][/color]Gem-Knight Lady Brilliant Diamond is the pinnacle of Gem-Knight fusing and solves one of the biggest problems with our Extra Deck. In general, our fusions are fairly lackluster due their very specific effects which can only do so much by themselves. They are the decks toolbox, but we couldn't use the toolbox effectively and had to opt to using specific fusions. Gem-Knight Lady Brilliant Diamond's effect enables us to now use our entire toolbox to effectively dictate the pace of the duel. I mean, who doesn't want to deal burn damage, piercing damage, destroy face-up cards, return any card, Giant Trunade the field, and Double Summon in one turn?! Run 1-2.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Gem-Knight Pearl[/b]
- R**** / EARTH / Rock-Type / Xyz
- 2600 ATK / 1900 DEF[color="#444444"][quote][i]2 Level 4 monsters[/i][/quote][/color]Frieza! Oh, wait... [YGOCARD]Gem-Knight Pearl[/YGOCARD] is a great addition to any rank 4 deck due to his very nice ATK value. Unfortunately since we run so many fusions, we have no space for him. Run 0.[/color][/quote][/color][/indent]
- ************************* SECTION B ****************************
- [color="#333333"][quote][center][b]Section B[/b][/center][/quote][/color]
- [indent][center][b]∴ Index ∴ [/b][/center]
- [list][*]Introduction
- [*]Gems in Action
- [*][url=http://www.pojo.biz/board/showthread.php?t=1195973]Section A[/url]
- [list][*]The Main Force
- [list][*]The Royal Gem-Knights
- [*]The Shining Support
- [*]The Hidden Arsenal
- [*]The Reigning Commanders[/list][/list]
- [*][b][i]Section B[/i][/b]
- [list][*][i]Allies of the Round Diamond[/i]
- [list][*][i]Main Deck[/i]
- [*][i]Extra Deck[/i][/list]
- [*][i]Rulings[/i][/list]
- [*][url=]Transcript[/url] [i](updated 5/11/2016)[/i]
- [*]Past Guides: [url=http://www.pojo.biz/board/showthread.php?t=1021657]Part I[/url], [url=http://www.pojo.biz/board/showthread.php?t=1054937]Part II[/url], [url=http://www.pojo.biz/board/showthread.php?t=1083159]Part III[/url], [url=http://www.pojo.biz/board/showthread.php?t=1125382]Part IV[/url], [url=http://www.pojo.biz/board/showthread.php?t=1195973]Part V[/url], [url=http://www.pojo.biz/board/showthread.php?t=1226081]Part VI[/url][/list]
- [center][b]∴ Allies of the Round Diamond / Main Deck ∴ [/b][/center]
- [i]These are some monsters you can use in the Main Deck in your Gem-Knight build to help your deck become a force to be reckoned with. Some monsters are staples while others are personal tech. Keep in mind the style of your deck and use your best judgment in order to build appropriately to your local meta![/i]
- [color="#333333"][quote][color=orange][b]Fire Hand / Ice Hand[/b]
- A pretty neat splashable engine and gives Gem-Knights a better grind game. Not to mention they're both compatible as Fusion Materials for Gem-Knight Citrine and Gem-Knight Amethyst, respectively. Run 0-3 of each.[/color][/quote][/color][color="#333333"][quote][b][color=orange]Fluffal Bear[/color] / [color=orange]Fluffal Dog[/color] / [color=orange]Fluffal Wings[/color] / [color=green]Toy Vendor[/color][/b][color=orange]
- Somewhat of a random engine to throw in, but it works because of Fluffal Wings being a LIGHT-Attribute monster. The Fluffal draw engine provides massive draw power and deck thinning while at the same time allowing us to go for safer plays if we happen to go first. Your most common combo will have you pitch Toy Vendor for Brilliant Fusion, summoning Gem-Knight Seraphinite and searching Fluffal Dog. If done correctly, you'll successfully thin your deck by 7-8 cards as well as having a full powered Gem-Knight Seraphinite and Abyss Dweller on the field.[/color][/quote][/color][color="#333333"][quote][b][color=orange]Artifact Moralltach[/color] / [color=orange]Artifact Lancea[/color] / [color=pink]Artifact Sanctum[/color][/b][color=orange]
- Another splashable engine that takes advantage of the chainability of Artifact Sanctum and the Attribute of Artifact Moralltach and Artifact Lancea. An easy way to disrupt your opponent's plays as well as getting a nice 2100 ATK beatstick or a 2300 DEF wall that's also a compatible Fusion Material for Gem-Knight Seraphinite. If you choose to play with this engine, run 1 / 2 / 3 and also looking into adding in some Call of the Haunted.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Summoner Monk[/b]
- [YGOCARD]Summoner Monk[/YGOCARD] plays a similar role as [YGOCARD]Rescue Rabbit[/YGOCARD], setting up plays and grabbing our win condition. Run 0 or 2.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Lyla, Lightsworn Sorceress[/b] / [b]Lumina, Lightsworn Summoner[/b] / [b]Ryko, Lightsworn Hunter[/b] / [b]Raiden, Hand of the Lightsworn[/b]
- The Lightsworn trinity and the core to the Lightsworn engine. Playing Lightsworns grants Gem-Knights with well appreciated draw power, access to Rank 3 Xyz Monsters and [YGOCARD]Gem-Knight Seraphinite[/YGOCARD], additional destruction, and also faster thinning of the deck through random milling. With the inclusion of Raiden, we can also go for Level 7/8 Synchro plays. If you choose to go with the Lightsworn engine in your Gem-Knight, the following ratios are recommended:
- 2 [b]Lyla, Lightsworn Sorceress[/b]
- 2-3 [b]Ryko, Lightsworn Hunter[/b] [i](side deck)[/i]
- 2-3 [b]Lumina, Lightsworn Summoner[/b]
- 2 [b]Raiden, Hand of the Lightsworn[/b][/color][/quote][/color][color="#333333"][quote][color=orange][b]Volcanic Shell[/b]
- * / FIRE / Pyro-Type
- 100 ATK / 0 DEF[color="#444444"][quote][i]Once per turn: You can pay 500 Life Points; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the Graveyard to activate and to resolve this effect.[/i][/quote][/color]A Pyro-Type that replenishes itself whenever it's in the Graveyard. Volcanic Shells are a great way to spam out three Citrines for little to no cost at all, and it can be used for other things such as costs for [YGOCARD]Raigeki Break[/YGOCARD]. Run 0 or 3.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Thunder King Rai-Oh[/b]
- Even with [YGOCARD]Thunder King Rai-Oh[/YGOCARD] on the limited list, it's still a great choice to include in your deck whether you like it Mained or Sided. The fact that it bars searching from the Deck and stops one inherent Summon is fairly strong. Not to mention that it being a Thunder-Type and LIGHT-Attribute for [YGOCARD]Gem-Knight Prismaura[/YGOCARD] and [YGOCARD]Gem-Knight Seraphinite[/YGOCARD] is a plus![/color][/quote][/color][color="#333333"][quote][color=orange][b]Denko Sekka[/b]
- The dank master himself. He's perfect in trap-less decks, especially when you're staring down multiple backrow. Drop this and just don't give a damn. Not to mention that it being a Thunder-Type and LIGHT-Attribute for [YGOCARD]Gem-Knight Prismaura[/YGOCARD] and [YGOCARD]Gem-Knight Seraphinite[/YGOCARD] is a plus![/color][/quote][/color][color="#333333"][quote][color=orange][b]Grandsoil the Elemental Lord[/b]
- ******** / EARTH / Beast-Warrior-Type
- 2800 ATK / 2200 DEF[color="#444444"][quote][i]Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster in either player's Graveyard; Special Summon that target to your side of the field. If this card leaves the field, skip the Battle Phase of your next turn.[/i][/quote][/color]If you're really feeling adventurous, you can try out [YGOCARD]Grandsoil the Elemental Lord[/YGOCARD]. Because [YGOCARD]Gem-Knight Obsidian[/YGOCARD], [YGOCARD]Gem-Knight Lazuli[/YGOCARD], and [YGOCARD]Gem-Knight Fusion[/YGOCARD] have a lot of control of the Graveyard, [YGOCARD]Grandsoil the Elemental Lord[/YGOCARD] may or may not be easy to get out. The Special Summoning effect is really nice too.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Kuribandit[/b]
- *** / DARK / Fiend-Type
- 1000 ATK / 700 DEF[color="#444444"][quote][i]During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard. [/i][/quote][/color]If the TCG doesn't happen to get Absorb Fusion in time, then Kuribandit is another option we can choose. He offers a sort of controlled milling, where we can grab any Spell or Trap Card he mills and can also trigger Gem-Knight Lazuli. Unfortunately, he is another Normal Summon we have to use.[/color][/quote][/color][color="#333333"][quote][color=orange][b]Performage Trick Clown[/b]
- **** / LIGHT / Spellcaster-Type
- 1600 ATK / 1200 DEF[color="#444444"][quote][i]If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, but change its ATK and DEF to 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn. [/i][/quote][/color][color=orange][b]Heroic Challenger – Thousand Blades[/b]
- **** / EARTH / Warrior-Type
- 1300 ATK / 1100 DEF[color="#444444"][quote][i]Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn. [/i][/quote][/color]The infamous Clown Blade engine. This surprisingly small engine effectively pumps our Rank 4s like no other, and can be used to our advantage. Trick Clown can be used as Fusion Material for Gem-Knight Seraphinite, making it an ideal material when using Brilliant Fusion. This way, you can grab a free Level 4 on the field, as well as two Normal Summons for the turn just for playing one card. If you're able to get Thousand Blades to the Graveyard, you can expand your choices by summoning a wide range of Rank 4 monsters, as well as Rank 5 monsters if you choose to include Tellarknight Ptolemaeus.[/color][/quote][/color][/color][color="#333333"][quote][color=orange][b]Block Dragon[/b]
- ******** / EARTH / Rock-Type
- 2500 ATK / 3000 DEF[color="#444444"][quote][i]Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. [/i][/quote][/color]The biggest reveal from [i]The Dark Illusion[/i] booster pack. This rock of a dragon is a huge protective wall that provides massive recovery plays we otherwise didn't have. Not only that, but it can also be used to extend our Gem-Knight Obsidian plays to get that push for the OTK. If that wasn't enough, we could also use it as a material for Gem-Knight Zirconia, OR as a Rank 8 material for cards such as Number 38: Hope Harbinger Dragon Titanic Galaxy![/color][/quote][/color][color="#333333"][quote][color=lime][b]Solar Recharge[/b] / [b]Charge of the Light Brigade[/b]
- If you decide to include the Lightsworn engine in your Gem-Knight build, these two cards are a must. Both provide milling power as well as draw power and additional search power. The ratios are up to you, but it's recommended to run the following:
- 2-3 [YGOCARD]Solar Recharge[/YGOCARD]
- 2 Charge of the Light Brigade[/color][/quote][/color][color="#333333"][quote][color=lime][b]Upstart Goblin[/b]
- It's great to dig into your deck for more cards. A good burn from Gem-Knight Lady Lapis Lazuli will simply negate the life point gain that this card gives. Run 0 or 1.[/color][/quote][/color][color="#333333"][quote][color=lime][b]An Unexpected Guy[/b]
- Normal Spell Card[color="#444444"][quote][i]If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from your Deck. [/i][/quote][/color]Short, simple, and to the point.[/color][/quote][/color][color="#333333"][quote][color=lime][b]Fusion Conscription[/b]
- Normal Spell Card[color="#444444"][quote][i]Reveal 1 Fusion Monster from your Extra Deck, and if you do, add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, or activate the effects of monsters, with the same name as that monster added to your hand by this effect. You can only activate 1 "Fusion Conscription" per turn. [/i][/quote][/color]With the anime having Fusions as a main focus, it's not surprising that new Fusion support would be released; this is one of them! Fusion Conscription acts as another searcher, although for only the Normal Gem-Knight Monsters. Just be aware that the searched monster can't be summoned on that same turn.[/color][/quote][/color][color="#333333"][quote][color=lime][b]White Elephant's Gift[/b]
- Normal Spell Card[color="#444444"][quote][i]Send 1 face-up non-Effect Monster you control to the Graveyard; draw 2 cards.[/i][/quote][/color]Sacrifice field presence for draw power. With “An Unexpected Guy” out in the wild now, it doesn't hurt to look at the card once again as the mentioned card allows this card to become live more.[/color][/quote][/color][color="#333333"][quote][b][color=lime]Instant Fusion[/color] / [color="#C8BFE7"]Elder Entity Norden[/color][/b][color=lime]
- Instant Fusion into Elder Entity Norden provides an instant Rank 4 play or a way to grab out another Gem-Knight monster for more fusion plays. Pretty self-explanatory.[/color][/quote][/color]
- Other monsters that don't need an explanation but should be run in your deck to go against the current meta: [YGOCARD]Effect Veiler[/YGOCARD], [YGOCARD]Maxx "C"[/YGOCARD], [YGOCARD]Gorz the Emissary of Darkness[/YGOCARD], and [YGOCARD]Tragoedia[/YGOCARD].
- [center][b]∴ Allies of the Round Diamond / Extra Deck ∴[/b][/center]
- [color="#333333"][quote][color=silver][b]Daigusto Emeral[/b]
- R**** / WIND / Rock-Type / Xyz
- 1800 ATK / 800 DEF[color="#444444"][quote][i]2 Level 4 monsters
- Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
- ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
- ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.[/i][/quote][/color]Another great Rank 4 monster. [YGOCARD]Daigusto Emeral[/YGOCARD] can Special Summon non-Effect Monsters from the Graveyard and recycle Normal Monsters back for [YGOCARD]Rescue Rabbit[/YGOCARD]. It can also be used as a Fusion Material for [YGOCARD]Gem-Knight Zirconia[/YGOCARD]. Run 0-1.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Number 11: Big Eye[/b]
- R******* / DARK / Spellcaster-Type / Xyz
- 2600 ATK / 2000 DEF[color="#444444"][quote][i]2 Level 7 monsters
- Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.[/i][/quote][/color][YGOCARD]Gem-Knight Citrine[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD] are both Level 7 and can be spammed easily, making this guy a breeze to get out. You can use it to take their [YGOCARD]Wind-Up Zenmaines[/YGOCARD], [YGOCARD]Black Luster Soldier - Envoy of the Beginning[/YGOCARD], [YGOCARD]Gachi Gachi Gantetsu[/YGOCARD] (which can be fused for Zirconia)... anything![/color][/quote][/color][color="#333333"][quote][color=silver][b]Mecha Phantom Beast Dracossack[/b]
- R******* / WIND / Machine-Type / Xyz
- 2600 ATK / 2200 DEF[color="#444444"][quote][i]2 Level 7 monsters
- Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.[/i][/quote][/color]Another great addition to the Extra Deck and one of the only good generic Rank 7 Xyz Monsters in the game. If you end up with a pretty nice field of [YGOCARD]Gem-Knight Citrine[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD], but you don't have enough damage on board to go for game, Xyz Summon this guy. [YGOCARD]Mecha Phantom Beast Dracossack[/YGOCARD] is a hard boss monster to get rid of due to its destruction resistance. It can destroy things also![/color][/quote][/color][color="#333333"][quote][color=silver][b]Divine Dragon Knight Felgrand[/b]
- R******** / LIGHT / Warrior-Type / Xyz
- 2800 ATK / 1800 DEF[color="#444444"][quote][i]2 Level 8 monsters
- Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects. [/i][/quote][/color]A nice control card for the deck. Felgrand allows you to play offensively or defensively by negating a monster's effect or preventing a monster from being affected by other effects. He also pairs nicely with Vanity's Emptiness for a small soft lock. Felgrand also can be used as a material for Gem-Knight Seraphinite.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Number 38: Hope Harbinger Dragon Titanic Galaxy [/b]
- R******** / LIGHT / Dragon-Type / Xyz
- 3000 ATK / 2500 DEF[color="#444444"][quote][i]2 Level 8 monsters
- Once per turn, during either player's turn, when a Spell Card or effect is activated on the field: You can negate that effect, and if you do, attach that card to this card as Xyz Material. When an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK. [/i][/quote][/color]Titanic Galaxy is often overlooked simply because of the small generic Rank 8 pool, but if we can get it out, it can help prevent Spell Cards and Effects from activating that would otherwise lock us out of the game, such as with The Dominion of the Legendary Monarch. It also provides protection by redirecting monster attacks to itself and it can also boost a Xyz Monster's ATK if another Xyz Monster you control is destroyed.[/color][/quote][/color][color="#333333"][quote][color=silver][b]Number S39: Utopia the Lightning[/b]
- R***** / LIGHT / Warrior-Type / Xyz
- 2500 ATK / 2000 DEF[color="#444444"][quote][i]3 Level 5 LIGHT monsters
- You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only. [/i][/quote][/color]Utopia the Lightning is definitely the card of choice when it comes to formats with decks that float. Burning Abyss and Kozmos beware! He's a huge 5000 ATK body (when he attacks) and has the awesome Gem-Knight Citrine effect. Also, he's pretty easy to get summon simply because of how easy Number 39: Utopia is to get out onto the field.[/color][/quote][/color][color="#333333"][quote][b]Crimson Blader[/b]
- ******** / FIRE / Warrior-Type / Synchro
- 2800 ATK / 2600 DEF[color="#444444"][quote][i]1 Tuner + 1 or more non-Tuner monsters
- If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.[/i][/quote][/color]If you run [YGOCARD]Effect Veiler[/YGOCARD] in the Main Deck, this guy is a pretty nice choice to consider. He's pretty easy to make since [YGOCARD]Gem-Knight Citrine[/YGOCARD] and [YGOCARD]Gem-Knight Prismaura[/YGOCARD] are Level 7. Unfortunately, [YGOCARD]Crimson Blader[/YGOCARD] is only relevant in formats where high Level boss monsters reign.[/quote][/color][color="#333333"][quote][color="#C8BFE7"][b]Wyrm the Genesis Dragon[/b] [i]([url=http://yugioh.wikia.com/wiki/Wyrm_the_Genesis_Dragon]wikia[/url])[/i]
- ******** / DARK / Dragon-Type / Fusion
- 2700 ATK / 2000 DEF[color="#444444"][quote][i]2 Normal Monsters
- Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle except with a Normal Monster, also it is unaffected by other monster effects. You can only control 1 "Wyrm the Genesis Dragon". [/i][/quote][/color]Now this is a pretty nifty fusion that's coming out The New Challengers set. It's a giant flying “IDGAF” dragon with a 2700 ATK body that's nearly unkillable.[/color][/quote][/color]
- Other Extra Deck cards that don't need much explanation but can be used anyway:
- [YGOCARD]Number 39: Utopia[/YGOCARD]
- [YGOCARD]Maestroke the Symphony Djinn[/YGOCARD]
- [YGOCARD]Gagaga Cowboy[/YGOCARD]
- [YGOCARD]Number 50: Blackship of Corn[/YGOCARD]
- Number 101: Silent Honor ARK
- [center][b]∴ Rulings ∴[/b][/center]
- >> [i][b]Gem-Knight Citrine vs. Fast Effects in the Damage Step[/b][/i]
- [color=gray]Gem-Knight Citrine's effect is a [i]continuous effect[/i] (signified by the absence of a colon/semi-colon in the effect) that is immediately applied the moment the game state enters the Damage Step and is immediately lifted the moment the game state [i]moves out of[/i] the Damage Step in battles involving [YGOCARD]Gem-Knight Citrine[/YGOCARD].
- What does this mean for your opponent? During this time frame, this means your opponent:
- - Cannot activate a card/effect in response to your attack ([YGOCARD]Mirror Force[/YGOCARD], [YGOCARD]Battle Fader[/YGOCARD], etc.).
- - Cannot activate cards/effects that would alter ATK/DEF ([YGOCARD]Forbidden Chalice[/YGOCARD], Honest, etc.).
- - Cannot activate cards/effects that would negate cards/effects ([YGOCARD]Evolzar Laggia[/YGOCARD], [YGOCARD]Evolzar Dolkka[/YGOCARD], etc.).
- - Cannot activate the effects of recruiters or searchers ([YGOCARD]Giant Rat[/YGOCARD], [YGOCARD]Sangan[/YGOCARD], etc.).
- - Cannot activate the effects of [YGOCARD]Gorz the Emissary of Darkness[/YGOCARD] and [YGOCARD]Tragoedia[/YGOCARD].
- If your opponent wishes to prevent [YGOCARD]Gem-Knight Citrine[/YGOCARD] from attacking, they must do so [b]before[/b] [YGOCARD]Gem-Knight Citrine[/YGOCARD] declares an attack.[/color]
- >> [i][b]Gem-Knight Citrine vs. Continuous Effects in the Damage Step[/b][/i]
- [color=gray]Gem-Knight Citrine cannot prevent Continuous Effects from applying in the Battle Step. This is due to the fact that Continuous Effects do not activate and [YGOCARD]Gem-Knight Citrine[/YGOCARD] can only prevent card/effect activations.
- Examples of this are:
- - [YGOCARD]Wind-Up Zenmaines[/YGOCARD]
- - [YGOCARD]Gachi Gachi Gantetsu[/YGOCARD]
- - Monsters that cannot by destroyed by battle.[/color]
- >> [i][b]Gem-Knight Fusion vs. Summon Negation[/b][/i]
- [color=gray]If your opponent wishes to negate an attempted Fusion Summon, they must do so when [YGOCARD]Gem-Knight Fusion[/YGOCARD] is activated. This means your opponent must activate [YGOCARD]Solemn Warning[/YGOCARD] (and friends) in response to [YGOCARD]Gem-Knight Fusion[/YGOCARD], [b]not[/b] in response to the successful Fusion Summon. This is because of the way Chains work:
- Start of Chain Resolution
- Chain Link 1: [YGOCARD]Gem-Knight Fusion[/YGOCARD]
- End of Chain Resolution
- The above chain implies that a successful Fusion Summon will occur at Chain Link 1 which cannot be interrupted. [YGOCARD]Solemn Warning[/YGOCARD] cannot be activated in response to the Summon because it has missed its timing to do so.
- Also, [YGOCARD]Thunder King Rai-Oh[/YGOCARD] and [YGOCARD]Black Horn of Heaven[/YGOCARD] cannot negate [YGOCARD]Gem-Knight Fusion[/YGOCARD], nor Fusion Summons carried out by [YGOCARD]Gem-Knight Fusion[/YGOCARD], as they can only negate inherent Summons (Summons that do not use the Chain).[/color]
- >> [i][b]Gem-Knight Fusion vs. [YGOCARD]Naturia Beast[/YGOCARD]/[YGOCARD]Legendary Six Samurai - Shi En[/YGOCARD]/etc.[/b][/i]
- [color=gray]The effect of [YGOCARD]Gem-Knight Fusion[/YGOCARD] that activates in the Graveyard cannot be negated by [YGOCARD]Naturia Beast[/YGOCARD]/[YGOCARD]Legendary Six Samurai - Shi En[/YGOCARD]/etc. These cards can only negate the physical activation of a Spell Card, not the activation of a Spell Card's effect.[/color]
- >> [i][b]Gem-Knight Fusion: Does it have a cost?[/b][/i]
- [color=gray]Sending Fusion Material monsters to the Graveyard is not a cost. This can be easily seen by noticing the lack of a semi-colon (denoting a cost) in its Summoning effect:
- [i]Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.)[/i]
- This means that you do not have to send your Fusion Material Monsters to the Graveyard if the activation of [YGOCARD]Gem-Knight Fusion[/YGOCARD] is negated. Also, this means that [YGOCARD]Gem-Knight Fusion[/YGOCARD] can be activated and will resolve normally if there is a face-up card that banishes monsters instead ([YGOCARD]Dimensional Fissure[/YGOCARD], [YGOCARD]Macro Cosmos[/YGOCARD], etc.).[/color]
- >> [i][b]Gem-Knight Obsidian/[YGOCARD]Gem-Knight Lazuli[/YGOCARD] vs. Missing the Timing[/b][/i]
- [color=gray]Both [YGOCARD]Gem-Knight Obsidian[/YGOCARD] and [YGOCARD]Gem-Knight Lazuli[/YGOCARD] contain "If... you can" effects. These types of Optional Trigger Effects cannot miss its timing to activate. They will simply activate in a new Chain after the current Chain has finished resolving. If multiple [YGOCARD]Gem-Knight Obsidian[/YGOCARD] or [YGOCARD]Gem-Knight Lazuli[/YGOCARD] (and any other Trigger Effects) are activated at the same time, they will chain with each other.[/color]
- >> [i][b]Gem-Knight Obsidian's Activation Scenarios[/b][/i]
- [color=gray]If you know how Fabled monsters work, then [YGOCARD]Gem-Knight Obsidian[/YGOCARD] is no different. [YGOCARD]Gem-Knight Obsidian[/YGOCARD]'s effect will activate in [i]any[/i] scenario that sends it from the hand to the Graveyard. This means:
- - Costs ([YGOCARD]Raigeki Break[/YGOCARD], [YGOCARD]Divine Wrath[/YGOCARD], etc.)
- - Effects ([YGOCARD]Card Destruction[/YGOCARD], [YGOCARD]Hand Destruction[/YGOCARD], etc.)
- - Game Mechanics (Hand size limit)[/color]
- >> [i][b]Gem-Knight Lazuli's Activation Scenarios[/b][/i]
- [color=gray]Gem-Knight Lazuli's effect can only activate if it's sent to the Graveyard by an effect ([YGOCARD]Foolish Burial[/YGOCARD], [YGOCARD]Lavalval Chain[/YGOCARD], [YGOCARD]Gem-Knight Fusion[/YGOCARD], etc.). It will not activate if it's send to the Graveyard by a cost or by game mechanics.[/color]
- >> [i][b]Gem-Knight Zirconia vs. Effects That Specify Normal Monsters[/b][/i]
- [color=gray]Gem-Knight Zirconia is a [i]non-Effect Fusion Monster[/i], not a Normal Monster. He cannot be used for effects that specifically use Normal Monsters.[/color]
- >> [i][b]Gem-Knight Master Diamond's Ignition Effect[/b][/i]
- [color=gray]When [YGOCARD]Gem-Knight Master Diamond[/YGOCARD] activates his Ignition Effect to copy another effect, the copied effect will only replace the original Ignition Effect, not the Continuous Effect that increases his ATK.
- His Ignition Effect [i]does not target[/i].[/color]
- >> [i][b]Gem-Knight Lady Lapis Lazuli vs. Face-Down Special Summoned Monsters[/b][/i]
- [color=gray]Special Summoned monsters that were flipped face-down are still considered Special Summoned and will still contribute to Gem-Knight Lady Lapis Lazuli's burn damage.[/color][/indent]
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