Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //------------------------------------------------------------------------------
- // Attack configuration
- //------------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
- NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
- NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
- NTConfig_AttackSkill[3] = 0; // Primary skill to others.
- NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
- NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
- NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
- NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
- // Check self safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
- NTConfig_CheckSelfSafe = 0
- // Check merc's safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
- NTConfig_CheckMercSafe = 0x01;
- NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement