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Jul 22nd, 2017
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  1. //------------------------------------------------------------------------------
  2. // Attack configuration
  3. //------------------------------------------------------------------------------
  4. NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
  5. NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
  6. NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
  7. NTConfig_AttackSkill[3] = 0; // Primary skill to others.
  8. NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
  9. NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  10. NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
  11. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  12.  
  13. // Check self safe in field (NOT in town). Set to 0 if you won't
  14. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  15. NTConfig_CheckSelfSafe = 0
  16. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  17. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  18. NTConfig_CheckMercSafe = 0x01;
  19.  
  20. NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
  21. }
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