Advertisement
Guest User

Untitled

a guest
Dec 17th, 2017
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.93 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!-- Knight_Of_The_Round_Table -->
  3. <!-- Author: Mirasi -->
  4. <!-- DateCreated: 12/14/2017 1:20:23 PM -->
  5. <GameData>
  6. <Traits>
  7. <Row TraitType="TRAIT_CIVILIZATION_UNIT_ROUND_TABLE" Name="LOC_TRAIT_CIVILIZATION_UNIT_ROUND_TABLE_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_ROUND_TABLE_DESCRIPTION"/>
  8. </Traits>
  9. <Types>
  10. <Row Type="TRAIT_CIVILIZATION_UNIT_ROUND_TABLE" Kind="KIND_TRAIT"/>
  11. </Types>
  12. <Types>
  13. <!-- Unique-->
  14. <Row Kind="KIND_UNIT" Type="UNIT_ROUND_TABLE"/>
  15. <Row Type="ABILITY_ROUND_TABLE" Kind="KIND_ABILITY"/>
  16. <Row Type="MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT" Kind="KIND_MODIFIER"/>
  17. </Types>
  18. <Tags>
  19. <Row Tag="CLASS_ROUND_TABLE" Vocabulary="ABILITY_CLASS"/>
  20. </Tags>
  21. <TypeTags>
  22. <Row Type="UNIT_ROUND_TABLE" Tag="CLASS_HEAVY_CAVALRY"/>
  23. <Row Type="UNIT_ROUND_TABLE" Tag="CLASS_ROUND_TABLE"/>
  24. <Row Type="ABILITY_ROUND_TABLE" Tag="CLASS_ROUND_TABLE"/>
  25. </TypeTags>
  26. <Units>
  27. <Row UnitType="UNIT_ROUND_TABLE" BaseMoves="5" Cost="200" AdvisorType="ADVISOR_CONQUEST"
  28. BaseSightRange="2" ZoneOfControl="true" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT"
  29. Name="LOC_UNIT_ROUND_TABLE_NAME" Description="LOC_UNIT_ROUND_TABLE_DESCRIPTION" PurchaseYield="YIELD_FAITH"
  30. PromotionClass="PROMOTION_CLASS_HEAVY_CAVALRY" Maintenance="2" Combat="41" MandatoryObsoleteTech="TECH_COMPOSITES"
  31. PrereqTech="TECH_STIRRUPS" TraitType="TRAIT_CIVILIZATION_UNIT_ROUND_TABLE"/>
  32. </Units>
  33. <UnitAbilities>
  34. <Row UnitAbilityType="ABILITY_ROUND_TABLE" Name="LOC_ABILITY_ROUND_TABLE_NAME" Description="LOC_ABILITY_ROUND_TABLE_DESCRIPTION"/>
  35. </UnitAbilities>
  36. <UnitAbilityModifiers>
  37. <Row>
  38. <UnitAbilityType>ABILITY_ROUND_TABLE</UnitAbilityType>
  39. <ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
  40. </Row>
  41.  
  42. </UnitAbilityModifiers>
  43. <Modifiers>
  44. <Row>
  45. <ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
  46. <ModifierType>MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT</ModifierType>
  47. </Row>
  48.  
  49. </Modifiers>
  50. <ModifierArguments>
  51. <Row>
  52. <ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
  53. <Name>Amount</Name>
  54. <Value>10</Value>
  55. </Row>
  56.  
  57. </ModifierArguments>
  58. <UnitAiInfos>
  59. <!-- Unique-->
  60. <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITAI_COMBAT"/>
  61. <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITAI_EXPLORE"/>
  62. <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITTYPE_MELEE"/>
  63. <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITTYPE_LAND_COMBAT"/>
  64. </UnitAiInfos>
  65. <UnitReplaces>
  66. <Row ReplacesUnitType="UNIT_KNIGHT" CivUniqueUnitType="UNIT_ROUND_TABLE"/>
  67. </UnitReplaces>
  68. <UnitUpgrades>
  69. <Row Unit="UNIT_ROUND_TABLE" UpgradeUnit="UNIT_TANK"/>
  70. </UnitUpgrades>
  71.  
  72. <DynamicModifiers>
  73. <Row>
  74. <ModifierType>MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT</ModifierType>
  75. <CollectionType>COLLECTION_OWNER</CollectionType>
  76. <EffectType>EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL</EffectType>
  77. </Row>
  78. </DynamicModifiers>
  79. </GameData>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement