Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <!-- Knight_Of_The_Round_Table -->
- <!-- Author: Mirasi -->
- <!-- DateCreated: 12/14/2017 1:20:23 PM -->
- <GameData>
- <Traits>
- <Row TraitType="TRAIT_CIVILIZATION_UNIT_ROUND_TABLE" Name="LOC_TRAIT_CIVILIZATION_UNIT_ROUND_TABLE_NAME" Description="LOC_TRAIT_CIVILIZATION_UNIT_ROUND_TABLE_DESCRIPTION"/>
- </Traits>
- <Types>
- <Row Type="TRAIT_CIVILIZATION_UNIT_ROUND_TABLE" Kind="KIND_TRAIT"/>
- </Types>
- <Types>
- <!-- Unique-->
- <Row Kind="KIND_UNIT" Type="UNIT_ROUND_TABLE"/>
- <Row Type="ABILITY_ROUND_TABLE" Kind="KIND_ABILITY"/>
- <Row Type="MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT" Kind="KIND_MODIFIER"/>
- </Types>
- <Tags>
- <Row Tag="CLASS_ROUND_TABLE" Vocabulary="ABILITY_CLASS"/>
- </Tags>
- <TypeTags>
- <Row Type="UNIT_ROUND_TABLE" Tag="CLASS_HEAVY_CAVALRY"/>
- <Row Type="UNIT_ROUND_TABLE" Tag="CLASS_ROUND_TABLE"/>
- <Row Type="ABILITY_ROUND_TABLE" Tag="CLASS_ROUND_TABLE"/>
- </TypeTags>
- <Units>
- <Row UnitType="UNIT_ROUND_TABLE" BaseMoves="5" Cost="200" AdvisorType="ADVISOR_CONQUEST"
- BaseSightRange="2" ZoneOfControl="true" Domain="DOMAIN_LAND" FormationClass="FORMATION_CLASS_LAND_COMBAT"
- Name="LOC_UNIT_ROUND_TABLE_NAME" Description="LOC_UNIT_ROUND_TABLE_DESCRIPTION" PurchaseYield="YIELD_FAITH"
- PromotionClass="PROMOTION_CLASS_HEAVY_CAVALRY" Maintenance="2" Combat="41" MandatoryObsoleteTech="TECH_COMPOSITES"
- PrereqTech="TECH_STIRRUPS" TraitType="TRAIT_CIVILIZATION_UNIT_ROUND_TABLE"/>
- </Units>
- <UnitAbilities>
- <Row UnitAbilityType="ABILITY_ROUND_TABLE" Name="LOC_ABILITY_ROUND_TABLE_NAME" Description="LOC_ABILITY_ROUND_TABLE_DESCRIPTION"/>
- </UnitAbilities>
- <UnitAbilityModifiers>
- <Row>
- <UnitAbilityType>ABILITY_ROUND_TABLE</UnitAbilityType>
- <ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
- </Row>
- </UnitAbilityModifiers>
- <Modifiers>
- <Row>
- <ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
- <ModifierType>MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT</ModifierType>
- </Row>
- </Modifiers>
- <ModifierArguments>
- <Row>
- <ModifierId>ARTURIA_HEAL_AFTER_DEFEATING_UNIT</ModifierId>
- <Name>Amount</Name>
- <Value>10</Value>
- </Row>
- </ModifierArguments>
- <UnitAiInfos>
- <!-- Unique-->
- <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITAI_COMBAT"/>
- <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITAI_EXPLORE"/>
- <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITTYPE_MELEE"/>
- <Row UnitType="UNIT_ROUND_TABLE" AiType="UNITTYPE_LAND_COMBAT"/>
- </UnitAiInfos>
- <UnitReplaces>
- <Row ReplacesUnitType="UNIT_KNIGHT" CivUniqueUnitType="UNIT_ROUND_TABLE"/>
- </UnitReplaces>
- <UnitUpgrades>
- <Row Unit="UNIT_ROUND_TABLE" UpgradeUnit="UNIT_TANK"/>
- </UnitUpgrades>
- <DynamicModifiers>
- <Row>
- <ModifierType>MODIFIER_ARTURIA_ADJUST_HEAL_FROM_COMBAT</ModifierType>
- <CollectionType>COLLECTION_OWNER</CollectionType>
- <EffectType>EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL</EffectType>
- </Row>
- </DynamicModifiers>
- </GameData>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement