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G4U55

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Nov 28th, 2019
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  1. Sniper Ghost Warrior Contracts Patch 1.03
  2.  
  3. GENERAL
  4.  
  5. ● Fixed - Random Crash on AI path finder.
  6. ● Fixed - Random crash in AI behavior tree.
  7. ● Fixed - Random crash on C4 detonation.
  8. ● Fixed - The silencer sound bug on the Soris T50. The silencer works but the sound is still loud like when unsilenced.
  9. ● Fixed - Collectibles should be visible on map.
  10. ● Fixed - Scope zeroing after loading checkpoint - elevation is reset to 0.
  11. ● Fixed - Attachments description for BLOWER
  12. ● Fixed - Attachments description for STURM - PRECISION
  13. ● Fixed - Attachments description for XCR 700
  14. ● Fixed - Attachments description for SORIS T50
  15. ● Fixed - Attachments description for OFB SVD
  16. ● Fixed - Attachments description for RB 82
  17. ● Fixed - Attachments description for ESR 2020
  18. ● Fixed - Attachments description for KSV 2020
  19. ● Fixed - Attachments description for EMS SR 25
  20. ● Fixed - Attachments description for GASTON 21
  21. ● Fixed - Attachments description for GUSS M9
  22. ● Fixed - Attachments description for ROTWEIL M23
  23. ● Fixed - Scopes description for HUB-93
  24. ● Fixed - Scopes description for HJ 7.62
  25. ● Fixed - Scopes description for SV - AMUR
  26. ● Improved - Fast travel turn off while there is active bounty.
  27. ● Improved - Mouse pointer in menu.
  28. ● Fixed - 100% competition on each map. Bounties does not register after restart.
  29. ● Fixed - Ambient audio after hiding in box.
  30. ● Improved - Added loot marker on bounty body.
  31. ● Improved - Added pop-up info when you see jammer for the first time.
  32. ● Improved - New / changed localization strings.
  33. ● Improved - Grass vegetation pierceability.
  34. ● Fixed - Issue with counting contract points for completing challenges.
  35. ● Gadgets capacity change after throwing stone was fixed.
  36. ● Improved - Minor fixes on maps where player could stuck.
  37. ● We added information about saving loadout during gameplay.
  38. ● We added "T" and "F" button for "binoculars" and "use gadgets" in keyboard settings.
  39.  
  40. Altai Mountains
  41.  
  42. ● Fixed - Issue with laptop on Altai Mountains used to hack drones appear highlighted in scout mode after drones have already been hacked or destroyed.
  43. ● Improved - Fast travel point in Altai Mountains.
  44.  
  45. Kolchak Harbor
  46.  
  47. ● Fixed issue with spawning near to AI after save after killing target on Kolchak Harbor.
  48. ● Moved save trigger on Kolchak Harbor map farther from enemy AI.
  49. ● Fixed - A bug with repeating dialogue in canal outpost.
  50. ● Fixed - Issue with laptops on Kolchak Harbor used to hack turrets appear highlighted in scout mode after turrets have already been hacked or destroyed.
  51. ● Fixed - NPC pathing issues in canals area on Kolchak Harbor.
  52. ● Removed faulty ex-nav from track vehicle in Containers area on Kolchak Harbor.
  53. ● Solved - Issue with bounty on Kolchak Harbor map which was falling to the water after kill.
  54. ● Removed - Unnecessary navmesh around destroyable vehicles throughout the map on Kolchak Harbor.
  55. ● Pair of guards in Containers on Kolchak Harbor area will no longer split during their patrol.
  56. ● Two guards of target bounty, under bridge on Kolchak Harbor, will now properly conduct their patrols.
  57. ● Some NPCs in Warehouses area will no longer spawn / de-spawn when player is inside the Icebreaker on Kolchak Harbor.
  58. ● GAZ in Warehouses on Kolchak Harbor area will no longer be permanently occupied by gunner - instead when no alarm gunner walks around it and can be shoot.
  59.  
  60. Beketov Valley
  61.  
  62. ● Fixed - Problem with disappearing AI on vn Beketov Valley while looking on villa building.
  63.  
  64. Arakcheyev Fortres
  65.  
  66. ● Antanasia on Arakcheyev Fortres will no longer stuck during one of her patrol routes.
  67. ● Fixed - Arakcheyev Fortress region challenge - Misleading description now its correct - The player has to kill 5 enemies.
  68.  
  69. Sibirskaya - 7 junction
  70.  
  71. ● Invisible ladders removed from train wagons.
  72. ● Fixed - Issue with some cables hanging in the air.
  73. ● Fixed problem that sometimes NPCs are walking into geometry endlessly in Underground area.
  74. ● Ziplines will no longer cause player to fall down from the train wagon.
  75. ● One of the ziplines from Dam area made higher to prevent possibility of player falling down at the end.
  76. ● Added - Missing strategic points info on the map.
  77. ● Truck on HQ was moved to different position which prevents physics issues.
  78. ● Extreme navigations corrected on one of the side-entrances to HQ.
  79. ● Fixed - Issue with player being able to hang endlessly after climbing the train cart in valley next to the starting area.
  80. ● Radio station used to lure target / alert outpost is now visible in scout mode.
  81. ● Various fixes to vegetation clipping and terrain texture stretching.
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