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- Sniper Ghost Warrior Contracts Patch 1.03
- GENERAL
- ● Fixed - Random Crash on AI path finder.
- ● Fixed - Random crash in AI behavior tree.
- ● Fixed - Random crash on C4 detonation.
- ● Fixed - The silencer sound bug on the Soris T50. The silencer works but the sound is still loud like when unsilenced.
- ● Fixed - Collectibles should be visible on map.
- ● Fixed - Scope zeroing after loading checkpoint - elevation is reset to 0.
- ● Fixed - Attachments description for BLOWER
- ● Fixed - Attachments description for STURM - PRECISION
- ● Fixed - Attachments description for XCR 700
- ● Fixed - Attachments description for SORIS T50
- ● Fixed - Attachments description for OFB SVD
- ● Fixed - Attachments description for RB 82
- ● Fixed - Attachments description for ESR 2020
- ● Fixed - Attachments description for KSV 2020
- ● Fixed - Attachments description for EMS SR 25
- ● Fixed - Attachments description for GASTON 21
- ● Fixed - Attachments description for GUSS M9
- ● Fixed - Attachments description for ROTWEIL M23
- ● Fixed - Scopes description for HUB-93
- ● Fixed - Scopes description for HJ 7.62
- ● Fixed - Scopes description for SV - AMUR
- ● Improved - Fast travel turn off while there is active bounty.
- ● Improved - Mouse pointer in menu.
- ● Fixed - 100% competition on each map. Bounties does not register after restart.
- ● Fixed - Ambient audio after hiding in box.
- ● Improved - Added loot marker on bounty body.
- ● Improved - Added pop-up info when you see jammer for the first time.
- ● Improved - New / changed localization strings.
- ● Improved - Grass vegetation pierceability.
- ● Fixed - Issue with counting contract points for completing challenges.
- ● Gadgets capacity change after throwing stone was fixed.
- ● Improved - Minor fixes on maps where player could stuck.
- ● We added information about saving loadout during gameplay.
- ● We added "T" and "F" button for "binoculars" and "use gadgets" in keyboard settings.
- Altai Mountains
- ● Fixed - Issue with laptop on Altai Mountains used to hack drones appear highlighted in scout mode after drones have already been hacked or destroyed.
- ● Improved - Fast travel point in Altai Mountains.
- Kolchak Harbor
- ● Fixed issue with spawning near to AI after save after killing target on Kolchak Harbor.
- ● Moved save trigger on Kolchak Harbor map farther from enemy AI.
- ● Fixed - A bug with repeating dialogue in canal outpost.
- ● Fixed - Issue with laptops on Kolchak Harbor used to hack turrets appear highlighted in scout mode after turrets have already been hacked or destroyed.
- ● Fixed - NPC pathing issues in canals area on Kolchak Harbor.
- ● Removed faulty ex-nav from track vehicle in Containers area on Kolchak Harbor.
- ● Solved - Issue with bounty on Kolchak Harbor map which was falling to the water after kill.
- ● Removed - Unnecessary navmesh around destroyable vehicles throughout the map on Kolchak Harbor.
- ● Pair of guards in Containers on Kolchak Harbor area will no longer split during their patrol.
- ● Two guards of target bounty, under bridge on Kolchak Harbor, will now properly conduct their patrols.
- ● Some NPCs in Warehouses area will no longer spawn / de-spawn when player is inside the Icebreaker on Kolchak Harbor.
- ● GAZ in Warehouses on Kolchak Harbor area will no longer be permanently occupied by gunner - instead when no alarm gunner walks around it and can be shoot.
- Beketov Valley
- ● Fixed - Problem with disappearing AI on vn Beketov Valley while looking on villa building.
- Arakcheyev Fortres
- ● Antanasia on Arakcheyev Fortres will no longer stuck during one of her patrol routes.
- ● Fixed - Arakcheyev Fortress region challenge - Misleading description now its correct - The player has to kill 5 enemies.
- Sibirskaya - 7 junction
- ● Invisible ladders removed from train wagons.
- ● Fixed - Issue with some cables hanging in the air.
- ● Fixed problem that sometimes NPCs are walking into geometry endlessly in Underground area.
- ● Ziplines will no longer cause player to fall down from the train wagon.
- ● One of the ziplines from Dam area made higher to prevent possibility of player falling down at the end.
- ● Added - Missing strategic points info on the map.
- ● Truck on HQ was moved to different position which prevents physics issues.
- ● Extreme navigations corrected on one of the side-entrances to HQ.
- ● Fixed - Issue with player being able to hang endlessly after climbing the train cart in valley next to the starting area.
- ● Radio station used to lure target / alert outpost is now visible in scout mode.
- ● Various fixes to vegetation clipping and terrain texture stretching.
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