Abel9210

Repost of AD Morde thing.

Feb 3rd, 2014
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  1. AD MORDEKAISER
  2.  
  3. Why?
  4.  
  5. Pros:
  6. -Great mixed damage with Q while building AD, making it hard to itemize against you
  7. -Best shields NA
  8. -Good base damage on Q
  9. -Godlike waveclearing, which leads to okay splitpushing
  10. -Can lifesteal, therefore making health costs trivial
  11.  
  12. Cons:
  13. -No innate CC or mobility, forcing you to itemize for it
  14. -Cannot 100-0 people with extreme burst damage, since you're not AP Morde
  15. -E is useless on an AD build
  16.  
  17. Spells
  18.  
  19. Ignite/Flash
  20. *Ignite is a true damage DoT that gives you a nice chunk of damage for finishing off people. Also good vs. heavy sustainers due to the fact it inflicts Grievous Wounds.
  21. *Flash gives you an escape for laning phase. Not very good for not getting your ass kited to all hell, however.
  22.  
  23. Alternatives
  24. -Teleport
  25. *Good for splitpushing and afk farming, especially in lanes you straight up lose. Allows you to join teamfights from across the map.
  26. *As a consequence, gives up early laning power.
  27.  
  28. -Ghost
  29. *Decent MS buff for 10 seconds, as well as ignoring unit collision.
  30. *Inferior to Flash if used for straight up escaping, but great for chasing.
  31.  
  32. -Heal
  33. *Stop playing in Season 2.
  34.  
  35. -Barrier
  36. *Mitigates heavy burst damage and can be used for clutch MLG saves in 1v1s.
  37. *Redundant because your passive is a shield that stays up for as long as you're doing damage. Should be taken in certain MUs where the enemy laner is extremely bursty but lacks sustained damage.
  38.  
  39. -Exhaust
  40. *Gives you CC to assist in ganks pre-6, as well as skew 1v1s in your favor.
  41. *Situational, should only be taken if your teamcomp lacks CC or there's a champion you want to make irrelevant in teamfights (Zed, Vayne, etc)
  42.  
  43.  
  44.  
  45. Runes and Masteries
  46.  
  47. Flat AD Marks
  48. *AD scaling, Q doesn't benefit from armor pen.
  49. *I hate hybrid pen because I said so and I am not going to explain shit to you, so deal with it. Also, kids are the scourge of the earth and you're bad.
  50.  
  51. Armor Seals
  52. *Staple in every rune page because there's far more physical damage going around than magical (turrets, minions, jungle creeps, enemy ADC, walking, etc)
  53.  
  54. MR/level Glyphs
  55. *Breaks even at lvl 9, which will be around the time the midgame starts and you get into the thick of things. Maybe.
  56.  
  57. 1 AD Quint and 2 Lifesteal Quints, OR 3 Lifesteal Quints
  58. *Sustain for early levels. Also, for some reason, you're an ADC, so may as well roll with it.
  59.  
  60. Masteries:
  61. 21/9/0
  62. *Recommended mastery points are Double Edged Sword, Sorcery, Spell/Blade Weaving, Executioner and all AD-related masteries, possibly with some AP related masteries to make your spells hit harder early on.
  63. *If you really want, you can run 21/6/3 for Fleet of Foot, but the 3 points you give up aren't worth since you get like 5 MS, which doesn't help very much.
  64.  
  65. Skillz
  66.  
  67. R->Q->W->E
  68. *Start Q
  69. *Don't use E unless you need it for the shield. The damage/HP trade is not worth it most of the time.
  70. -One good thing about E is that E+Q on a wave/champion almost guarantees you full shield.
  71. *Q is important because of the AD scaling, which is the entire reason you're building AD Morde.
  72. *W is important because it helps you with longer trades early on, plus gives you a slight amount of resists for trading.
  73. *E is useless.
  74. *R is... 6v4.
  75. -Also gives HP/shield for great win
  76. -Your clone is a badass.
  77. -Clone gains 75% of morde's AD(total), as well as its own bonus AD and lvl 1 AD
  78. -Maintains original AS
  79. -What does this mean?
  80. -Can take towers quickly once you get a ghost
  81. -1v2 has never been easier thanks to ghost (TM)
  82.  
  83. Items
  84.  
  85. Hydra
  86.  
  87. Trinity Force
  88.  
  89. Blade of the Ruined King
  90.  
  91. Randuin's Omen
  92.  
  93. Spirit Visage
  94.  
  95.  
  96. Boots
  97.  
  98. Boots of Swiftness
  99.  
  100. Mercury's Treads
  101.  
  102. Ninja Tabi
  103.  
  104. Starting Items
  105.  
  106. Doran's Blade
  107. -Slight chunk of AD, plus you heal more than advertised per autoattack (10~ HP) due to your rune setup.
  108. -Trading power for your lane.
  109. Doran's Shield
  110. -Small chunk of HP, HP/5, as well as blocking 8 damage from autoattacks.
  111. -Start this if vs a high poke lane
  112.  
  113.  
  114.  
  115. How do I not feed on Morde?
  116.  
  117.  
  118.  
  119.  
  120. Matchups
  121.  
  122. Riven
  123.  
  124. Teemo
  125.  
  126. Kennen
  127.  
  128. Shyvana
  129.  
  130. Mando
  131.  
  132. Renek
  133.  
  134. Tryndamere
  135.  
  136. Darius
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