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Guest Adv PC CRT

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Aug 10th, 2024
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  1. shaders = "12"
  2. shader0 = "shaders_slang/crt/shaders/guest/advanced/stock.slang"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "clamp_to_border"
  5. mipmap_input0 = "false"
  6. alias0 = ""
  7. float_framebuffer0 = "false"
  8. srgb_framebuffer0 = "false"
  9. scale_type_x0 = "source"
  10. scale_x0 = "1.000000"
  11. scale_type_y0 = "source"
  12. scale_y0 = "1.000000"
  13. shader1 = "shaders_slang/crt/shaders/guest/advanced/stock.slang"
  14. filter_linear1 = "false"
  15. wrap_mode1 = "clamp_to_border"
  16. mipmap_input1 = "false"
  17. alias1 = "StockPass"
  18. float_framebuffer1 = "false"
  19. srgb_framebuffer1 = "false"
  20. scale_type_x1 = "source"
  21. scale_x1 = "1.000000"
  22. scale_type_y1 = "source"
  23. scale_y1 = "1.000000"
  24. shader2 = "shaders_slang/crt/shaders/guest/advanced/afterglow0.slang"
  25. filter_linear2 = "false"
  26. wrap_mode2 = "clamp_to_border"
  27. mipmap_input2 = "false"
  28. alias2 = "AfterglowPass"
  29. float_framebuffer2 = "false"
  30. srgb_framebuffer2 = "false"
  31. scale_type_x2 = "source"
  32. scale_x2 = "1.000000"
  33. scale_type_y2 = "source"
  34. scale_y2 = "1.000000"
  35. shader3 = "shaders_slang/crt/shaders/guest/advanced/pre-shaders-afterglow.slang"
  36. filter_linear3 = "false"
  37. wrap_mode3 = "clamp_to_border"
  38. mipmap_input3 = "true"
  39. alias3 = "PrePass"
  40. float_framebuffer3 = "false"
  41. srgb_framebuffer3 = "false"
  42. scale_type_x3 = "source"
  43. scale_x3 = "1.000000"
  44. scale_type_y3 = "source"
  45. scale_y3 = "1.000000"
  46. shader4 = "shaders_slang/crt/shaders/guest/advanced/avg-lum.slang"
  47. filter_linear4 = "true"
  48. wrap_mode4 = "clamp_to_border"
  49. mipmap_input4 = "true"
  50. alias4 = "AvgLumPass"
  51. float_framebuffer4 = "false"
  52. srgb_framebuffer4 = "false"
  53. scale_type_x4 = "source"
  54. scale_x4 = "1.000000"
  55. scale_type_y4 = "source"
  56. scale_y4 = "1.000000"
  57. shader5 = "shaders_slang/crt/shaders/guest/advanced/linearize.slang"
  58. filter_linear5 = "true"
  59. wrap_mode5 = "clamp_to_border"
  60. mipmap_input5 = "false"
  61. alias5 = "LinearizePass"
  62. float_framebuffer5 = "true"
  63. srgb_framebuffer5 = "false"
  64. scale_type_x5 = "source"
  65. scale_x5 = "1.000000"
  66. scale_type_y5 = "source"
  67. scale_y5 = "1.000000"
  68. shader6 = "shaders_slang/crt/shaders/guest/advanced/gaussian_horizontal.slang"
  69. filter_linear6 = "true"
  70. wrap_mode6 = "clamp_to_border"
  71. mipmap_input6 = "false"
  72. alias6 = ""
  73. float_framebuffer6 = "true"
  74. srgb_framebuffer6 = "false"
  75. scale_type_x6 = "absolute"
  76. scale_x6 = "800"
  77. scale_type_y6 = "source"
  78. scale_y6 = "1.000000"
  79. shader7 = "shaders_slang/crt/shaders/guest/advanced/gaussian_vertical.slang"
  80. filter_linear7 = "true"
  81. wrap_mode7 = "clamp_to_border"
  82. mipmap_input7 = "false"
  83. alias7 = "GlowPass"
  84. float_framebuffer7 = "true"
  85. srgb_framebuffer7 = "false"
  86. scale_type_x7 = "absolute"
  87. scale_x7 = "800"
  88. scale_type_y7 = "absolute"
  89. scale_y7 = "600"
  90. shader8 = "shaders_slang/crt/shaders/guest/advanced/bloom_horizontal.slang"
  91. filter_linear8 = "true"
  92. wrap_mode8 = "clamp_to_border"
  93. mipmap_input8 = "false"
  94. alias8 = ""
  95. float_framebuffer8 = "true"
  96. srgb_framebuffer8 = "false"
  97. scale_type_x8 = "absolute"
  98. scale_x8 = "800"
  99. scale_type_y8 = "absolute"
  100. scale_y8 = "600"
  101. shader9 = "shaders_slang/crt/shaders/guest/advanced/bloom_vertical.slang"
  102. filter_linear9 = "true"
  103. wrap_mode9 = "clamp_to_border"
  104. mipmap_input9 = "false"
  105. alias9 = "BloomPass"
  106. float_framebuffer9 = "true"
  107. srgb_framebuffer9 = "false"
  108. scale_type_x9 = "source"
  109. scale_x9 = "1.000000"
  110. scale_type_y9 = "source"
  111. scale_y9 = "1.000000"
  112. shader10 = "shaders_slang/crt/shaders/guest/advanced/crt-guest-advanced.slang"
  113. filter_linear10 = "true"
  114. wrap_mode10 = "clamp_to_border"
  115. mipmap_input10 = "false"
  116. alias10 = ""
  117. float_framebuffer10 = "true"
  118. srgb_framebuffer10 = "false"
  119. scale_type_x10 = "viewport"
  120. scale_x10 = "1.000000"
  121. scale_type_y10 = "viewport"
  122. scale_y10 = "1.000000"
  123. shader11 = "shaders_slang/crt/shaders/guest/advanced/deconvergence.slang"
  124. filter_linear11 = "true"
  125. wrap_mode11 = "clamp_to_border"
  126. mipmap_input11 = "false"
  127. alias11 = ""
  128. float_framebuffer11 = "false"
  129. srgb_framebuffer11 = "false"
  130. scale_type_x11 = "viewport"
  131. scale_x11 = "1.000000"
  132. scale_type_y11 = "viewport"
  133. scale_y11 = "1.000000"
  134. vigstr = "0.150000"
  135. vigdef = "1.000000"
  136. GAMMA_INPUT = "2.450000"
  137. gamma_out = "2.250000"
  138. interm = "0.000000"
  139. iscan = "0.000000"
  140. info02 = "1.000000"
  141. vga_mode = "1.000000"
  142. FINE_BLOOM = "2.000000"
  143. glow = "0.100000"
  144. bloom = "0.350000"
  145. mask_bloom = "0.150000"
  146. halation = "-0.200000"
  147. hmask1 = "1.000000"
  148. beam_max = "1.400000"
  149. no_scanlines = "0.050000"
  150. h_sharp = "12.500000"
  151. s_sharp = "1.000000"
  152. OS = "0.000000"
  153. c_shape = "0.600000"
  154. maskstr = "1.000000"
  155. mcut = "2.000000"
  156. maskboost = "2.000000"
  157. mask_zoom = "-1.000000"
  158. mshift = "1.000000"
  159. slotmask = "1.000000"
  160. slotmask1 = "1.000000"
  161. double_slot = "1.000000"
  162. smoothmask = "1.000000"
  163. smask_mit = "0.500000"
  164. mclip = "0.500000"
  165. dctypex = "0.250000"
  166. dctypey = "0.250000"
  167. deconrr = "1.000000"
  168. deconrb = "-1.000000"
  169. deconrry = "1.000000"
  170. deconrby = "-1.000000"
  171. addnoised = "0.200000"
  172. textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
  173. SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
  174. SamplerLUT1_linear = "true"
  175. SamplerLUT1_wrap_mode = "clamp_to_border"
  176. SamplerLUT1_mipmap = "false"
  177. SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
  178. SamplerLUT2_linear = "true"
  179. SamplerLUT2_wrap_mode = "clamp_to_border"
  180. SamplerLUT2_mipmap = "false"
  181. SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
  182. SamplerLUT3_linear = "true"
  183. SamplerLUT3_wrap_mode = "clamp_to_border"
  184. SamplerLUT3_mipmap = "false"
  185. SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
  186. SamplerLUT4_linear = "true"
  187. SamplerLUT4_wrap_mode = "clamp_to_border"
  188. SamplerLUT4_mipmap = "false"
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