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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- wait(1)
- plr = owner
- local p = owner
- local plr = p
- local player = p
- local char = p.Character
- local Mouse = p:GetMouse()
- local cam = game.Workspace.CurrentCamera
- Camera = cam
- local CamInterrupt = false
- local TwoD = false
- local TargetInfo = {nil, nil}
- cam.CameraType = "Custom"
- local larm = char:WaitForChild("Left Arm")
- local rarm = char:WaitForChild("Right Arm")
- local lleg = char:WaitForChild("Left Leg")
- local rleg = char:WaitForChild("Right Leg")
- local hed = char:WaitForChild("Head")
- local torso = char:WaitForChild("Torso")
- local root = char:WaitForChild("HumanoidRootPart")
- local hum = char:FindFirstChildOfClass("Humanoid")
- local debris = game:GetService("Debris")
- local run = game:GetService("RunService")
- local rs = run.RenderStepped
- local cam = workspace.CurrentCamera
- local movement = 4
- local change = 0.4
- local Character = char
- local DebrisModel = Instance.new("Model",char)
- local Humanoid = Character:WaitForChild("Humanoid")
- local root = Character:WaitForChild("HumanoidRootPart")
- local Head = Character:WaitForChild("Head")
- local Torso = Character:WaitForChild("Torso")
- local HRP = Character:WaitForChild("HumanoidRootPart")
- local RArm = Character:WaitForChild("Right Arm")
- local LArm = Character:WaitForChild("Left Arm")
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- local block = false
- local RLeg = Character:WaitForChild("Right Leg")
- local LLeg = Character:WaitForChild("Left Leg")
- local stealth = false
- local debounce = false
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- themeid = 0
- themepitch = 1
- local Melee = false
- hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
- hum.DisplayDistanceType = "None"
- lleg.Transparency = 1
- hed.Transparency = 1
- rleg.Transparency = 1
- rarm.Transparency = 1
- larm.Transparency = 1
- torso.Transparency = 1
- hum.WalkSpeed = 0
- punchsound1 = Instance.new("Sound",torso)
- punchsound1.Volume = 1.2
- punchsound1.Name = "punchsound1"
- punchsound1.Looped = false
- punchsound1.SoundId = "rbxassetid://137579113"
- StrongPunch = Instance.new("Sound",torso)
- StrongPunch.Volume = 1.6
- StrongPunch.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch.SoundId = "rbxassetid://441202925"
- StrongPunch = Instance.new("Sound",torso)
- StrongPunch.Volume = 1.6
- StrongPunch.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch.SoundId = "rbxassetid://441202925"
- StrongPunch1 = Instance.new("Sound",torso)
- StrongPunch1.Volume = 1.6
- StrongPunch1.Name = "StrongPunch"
- StrongPunch1.Looped = false
- StrongPunch1.SoundId = "rbxassetid://441202925"
- StrongPunch2 = Instance.new("Sound",torso)
- StrongPunch2.Volume = 1.6
- StrongPunch2.Name = "StrongPunch"
- StrongPunch.Looped = false
- StrongPunch2.SoundId = "rbxassetid://441202925"
- Zano = Instance.new("Sound",torso)
- Zano.Volume = 6
- Zano.Name = "Zano"
- Zano.Looped = false
- Zano.SoundId = "rbxassetid://744770874"
- GroundImpact = Instance.new("Sound",torso)
- GroundImpact.Volume = 8
- GroundImpact.Name = "GroundImpact"
- GroundImpact.Looped = false
- GroundImpact.SoundId = "rbxassetid://165970126"
- Break = Instance.new("Sound",torso)
- Break.Volume = 5
- Break.Name = "Bonebreak"
- Break.Looped = false
- Break.SoundId = "rbxassetid://314390675"
- local UltimateBattle = Instance.new("Sound",hed)
- UltimateBattle.SoundId = "rbxassetid://4047815726"
- UltimateBattle.Pitch = 1
- UltimateBattle.Looped = true
- UltimateBattle.Volume = 10
- local UltraInstinct = Instance.new("Sound",hed)
- UltraInstinct.SoundId = "rbxassetid://2990765577"
- UltraInstinct.Pitch = 1
- UltraInstinct.Looped = true
- UltraInstinct.Volume = 10
- local Theme = Instance.new("Sound",hed)
- Theme.SoundId = "rbxassetid://1579337956"
- Theme.Pitch = 1
- Theme.Looped = false
- Theme.Volume = 4
- local Wind = Instance.new("Sound",hed)
- Wind.SoundId = "rbxassetid://2670099458"
- Wind.Pitch = 1
- Wind.Looped = true
- Wind.Volume = 10
- SFX = Instance.new("Sound",hed)
- SFX.SoundId = "rbxassetid://1216343787"
- SFX.Pitch = 1
- SFX.Looped = false
- SFX.Volume = 10
- local AuraSFX = Instance.new("Sound",torso)
- AuraSFX.SoundId = "rbxassetid://1786830077"
- AuraSFX.Pitch = 0.92
- AuraSFX.Looped = true
- AuraSFX.Volume = 10
- local AuraSFX2 = Instance.new("Sound",torso)
- AuraSFX2.SoundId = "rbxassetid://1677094219"
- AuraSFX2.Pitch = 1
- AuraSFX2.Looped = true
- AuraSFX2.Volume = 10
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- radian = math.rad
- random = math.random
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- main = {r = 0;g = 100;b = 255;v = 1}
- main_color = Color3.fromRGB(main.r,main.g,main.b)
- explosionid = {165970126,165970390}
- punch = {548348185}
- --919941001
- Prefix = "/"
- for i,v in pairs (char:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- end
- p.Chatted:connect(function(msg)
- if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
- local v = tonumber(msg:sub(#Prefix+#'color r '+1))
- main.r = v
- elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
- local v = tonumber(msg:sub(#Prefix+#'color g '+1))
- main.g = v
- elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
- local v = tonumber(msg:sub(#Prefix+#'color b '+1))
- main.b = v
- elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
- local v = tonumber(msg:sub(#Prefix+#'color v '+1))
- if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
- elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
- local v = tonumber(msg:sub(#Prefix+#'theme '+1))
- themeid = v
- music(themeid,themepitch)
- elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
- local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
- themepitch = v
- music(themeid,themepitch)
- elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
- local v = msg:sub(#Prefix+#'prefix '+1)
- Prefix = v
- elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
- main.r = 0
- main.g = 100
- main.b = 255
- main.v = 1
- themeid = 556122490
- themepitch = 1
- music(themeid,themepitch)
- end
- end)
- ----------------------------------------------------------------------------
- no_anim = false
- attack = false
- attacking = false
- canjump = true
- aiming_anim = false
- animid = math.random(0,1)
- timer = 0
- bg = Instance.new("BodyGyro",root)
- bg.P = 100000
- bg.D = 100
- ----------------------------------------------------------------------------
- function rswait(value)
- if value ~= nil and value ~= 0 then
- for i=1,value do
- rs:wait()
- end
- else
- rs:wait()
- end
- end
- ----------------------------------------------------------------------------
- local instinct = false
- hum.BreakJointsOnDeath = false
- root.Touched:connect(function(hit)--dodge
- local h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- if hum.Health > 0 and instinct == true then
- hum.MaxHealth = math.huge
- wait(0.01)
- hum.Health = math.huge
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(7, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
- local ay = math.random(1,2)
- if ay == 1 then
- hum.MaxHealth = math.huge
- wait(0.01)
- hum.Health = math.huge
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-3, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
- end
- end
- end
- end)
- torso.Touched:connect(function(hit)--dodge
- local h = hit.Parent:FindFirstChildOfClass("Part")
- if h ~= nil then
- if hum.Health > 0 and instinct == true then
- hum.MaxHealth = math.huge
- wait(0.01)
- hum.Health = math.huge
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-8, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
- root.Anchored = false
- local ay = math.random(1,2)
- if ay == 1 then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(8, 0, 0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
- end
- end
- end
- end)
- torso.Touched:connect(function(hit)--dodge
- local h = hit.Parent:FindFirstChildOfClass("Part")
- if h ~= nil then
- if hum.Health > 0 and instinct == true then
- hum.MaxHealth = math.huge
- wait(0.01)
- hum.Health = math.huge
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, -25) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--torso
- end
- end
- end)
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- ---
- Instance.new("ForceField",char).Visible = false
- hum:SetStateEnabled("Dead",false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- ---
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- ---
- wait(3)
- SFX:Play()
- Wind:Play()
- wait(0.5)
- UltraInstinct:Play()
- lleg.Transparency = 0
- hed.Transparency = 0
- rleg.Transparency = 0
- rarm.Transparency = 0
- larm.Transparency = 0
- torso.Transparency = 0
- local AURU = Instance.new('ParticleEmitter')
- AURU.Name = "Aura"
- AURU.Texture = "rbxassetid://1200947142"
- AURU.Parent = root
- AURU.LightEmission = 0.9
- AURU.Transparency = NumberSequence.new(0.1,1)
- AURU.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- AURU.Size = NumberSequence.new(10,20)
- AURU.LockedToPart = true
- AURU.Lifetime = NumberRange.new(1)
- AURU.Rate = 530
- AURU.Speed = NumberRange.new(40)
- AURU.Rotation = NumberRange.new(-360,360)
- AURU.EmissionDirection = "Top"
- AURU.ZOffset = -1
- wait(0.1)
- AURU.Rate = 1200
- AURU.VelocitySpread = 100
- local Aura = Instance.new("ParticleEmitter",rarm)
- Aura.Texture = "rbxassetid://1207853932"
- Aura.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
- Aura.EmissionDirection = "Top"
- Aura.Speed = NumberRange.new(1)
- Aura.Size = NumberSequence.new(1.2)
- Aura.Transparency = NumberSequence.new(0,1)
- Aura.Drag = 0.4
- Aura.LightInfluence = 0
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1.2)
- Aura.Rate = 48
- Aura.LightEmission = 1
- Aura.Rotation = NumberRange.new(-360,360)
- Aura.VelocitySpread = 0
- Aura.Acceleration = Vector3.new(0,0,0)
- Aura.ZOffset = 0.2
- local Aura2 = Instance.new("ParticleEmitter",larm)
- Aura2.Texture = "rbxassetid://1207853932"
- Aura2.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
- Aura2.EmissionDirection = "Top"
- Aura2.Speed = NumberRange.new(1)
- Aura2.Size = NumberSequence.new(1.2)
- Aura2.Transparency = NumberSequence.new(0,1)
- Aura2.Drag = 0.4
- Aura2.LightInfluence = 0
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1.2)
- Aura2.Rate = 48
- Aura2.LightEmission = 1
- Aura2.Rotation = NumberRange.new(-360,360)
- Aura2.VelocitySpread = 0
- Aura2.Acceleration = Vector3.new(0,0,0)
- Aura2.ZOffset = 0.2
- local Aura3 = Instance.new("ParticleEmitter",torso)
- Aura3.Texture = "rbxassetid://1207853932"
- Aura3.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
- Aura3.EmissionDirection = "Top"
- Aura3.Speed = NumberRange.new(1)
- Aura3.Size = NumberSequence.new(1.2)
- Aura3.Transparency = NumberSequence.new(0,1)
- Aura3.Drag = 0.4
- Aura3.LightInfluence = 0
- Aura3.LockedToPart = true
- Aura3.Lifetime = NumberRange.new(1.2)
- Aura3.Rate = 48
- Aura3.LightEmission = 1
- Aura3.Rotation = NumberRange.new(-360,360)
- Aura3.VelocitySpread = 0
- Aura3.Acceleration = Vector3.new(0,0,0)
- Aura3.ZOffset = 0.2
- local Aura4 = Instance.new("ParticleEmitter",hed)
- Aura4.Texture = "rbxassetid://1207853932"
- Aura4.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
- Aura4.EmissionDirection = "Top"
- Aura4.Speed = NumberRange.new(1)
- Aura4.Size = NumberSequence.new(1.2)
- Aura4.Transparency = NumberSequence.new(0,1)
- Aura4.Drag = 0.4
- Aura4.LightInfluence = 0
- Aura4.LockedToPart = true
- Aura4.Lifetime = NumberRange.new(1.2)
- Aura4.Rate = 48
- Aura4.LightEmission = 1
- Aura4.Rotation = NumberRange.new(-360,360)
- Aura4.VelocitySpread = 0
- Aura4.Acceleration = Vector3.new(0,0,0)
- Aura4.ZOffset = 0.2
- local Aura5 = Instance.new("ParticleEmitter",torso)
- Aura5.Texture = "rbxassetid://242255193"
- Aura5.Color = ColorSequence.new(Color3.fromRGB(85, 170, 255))
- Aura5.EmissionDirection = "Top"
- Aura5.Speed = NumberRange.new(1)
- Aura5.Size = NumberSequence.new(3)
- Aura5.Transparency = NumberSequence.new(0.9,1)
- Aura5.Drag = 0.4
- Aura5.LightInfluence = 0
- Aura5.LockedToPart = true
- Aura5.Lifetime = NumberRange.new(4)
- Aura5.Rate = 28
- Aura5.LightEmission = 1
- Aura5.Rotation = NumberRange.new(-360,360)
- Aura5.VelocitySpread = 1
- Aura5.Acceleration = Vector3.new(0,0,0)
- Aura5.ZOffset = 2
- local Aura6 = Instance.new("ParticleEmitter",lleg)
- Aura6.Texture = "rbxassetid://1207853932"
- Aura6.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
- Aura6.EmissionDirection = "Top"
- Aura6.Speed = NumberRange.new(1)
- Aura6.Size = NumberSequence.new(1.2)
- Aura6.Transparency = NumberSequence.new(0,1)
- Aura6.Drag = 0.4
- Aura6.LightInfluence = 0
- Aura6.LockedToPart = true
- Aura6.Lifetime = NumberRange.new(1.2)
- Aura6.Rate = 48
- Aura6.LightEmission = 1
- Aura6.Rotation = NumberRange.new(-360,360)
- Aura6.VelocitySpread = 0
- Aura6.Acceleration = Vector3.new(0,0,0)
- Aura6.ZOffset = 0.2
- local Aura7 = Instance.new("ParticleEmitter",rleg)
- Aura7.Texture = "rbxassetid://1207853932"
- Aura7.Color = ColorSequence.new(Color3.fromRGB(33, 54, 255))
- Aura7.EmissionDirection = "Top"
- Aura7.Speed = NumberRange.new(1)
- Aura7.Size = NumberSequence.new(1.2)
- Aura7.Transparency = NumberSequence.new(0,1)
- Aura7.Drag = 0.4
- Aura7.LightInfluence = 0
- Aura7.LockedToPart = true
- Aura7.Lifetime = NumberRange.new(1.2)
- Aura7.Rate = 48
- Aura7.LightEmission = 1
- Aura7.Rotation = NumberRange.new(-360,360)
- Aura7.VelocitySpread = 0
- Aura7.Acceleration = Vector3.new(0,0,0)
- Aura7.ZOffset = 0.2
- local Sparkles = Instance.new("ParticleEmitter",torso)
- Sparkles.Texture = "rbxassetid://1084976679"
- Sparkles.Color = ColorSequence.new(BrickColor.new("White").Color)
- Sparkles.EmissionDirection = "Top"
- Sparkles.Speed = NumberRange.new(0)
- Sparkles.Size = NumberSequence.new(2.5)
- Sparkles.Transparency = NumberSequence.new(0,1)
- Sparkles.Drag = 0.4
- Sparkles.LightInfluence = 0
- Sparkles.LockedToPart = true
- Sparkles.Lifetime = NumberRange.new(0.8)
- Sparkles.Rate = 60
- Sparkles.LightEmission = 1
- Sparkles.Rotation = NumberRange.new(-360,360)
- Sparkles.VelocitySpread = 0
- Sparkles.Acceleration = Vector3.new(0,10,0)
- Sparkles.ZOffset = 1
- local HairAura = Instance.new('ParticleEmitter')
- HairAura.Name = "Aura"
- HairAura.Texture = "rbxassetid://1200947142"
- HairAura.Parent = hed
- HairAura.LightEmission = 1
- HairAura.Enabled = true
- HairAura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- HairAura.Size = NumberSequence.new(1.1)
- HairAura.LockedToPart = true
- HairAura.Lifetime = NumberRange.new(2)
- HairAura.Rate = 30
- HairAura.Speed = NumberRange.new(0.1)
- HairAura.Rotation = NumberRange.new(-360,360)
- HairAura.EmissionDirection = "Top"
- HairAura.ZOffset = -1
- char.Shirt.ShirtTemplate = "rbxassetid://2529467572"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2471111569"
- local Hat = Instance.new("Part",char)
- Hat.Size = Vector3.new(1,1,1)
- Hat.Material = "SmoothPlastic"
- Hat.BrickColor = BrickColor.new("Really black")
- Hat.CanCollide = false
- Hat.Material = "Glass"
- local Hat2 = Instance.new("SpecialMesh",Hat)
- Hat2.MeshId = "rbxassetid://1493485805"
- Hat2.Scale = Vector3.new(0.07,0.07,0.07)
- Hat2.Offset = Vector3.new(0,0,0.15)
- local Hat3 = Instance.new("Weld",Hat)
- Hat3.Part0 = hed
- Hat3.Part1 = Hat
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Sound2 = Instance.new("Sound")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- BodyPosition5 = Instance.new("BodyPosition")
- BodyAngularVelocity6 = Instance.new("BodyAngularVelocity")
- Model0.Name = "Storm"
- Model0.Parent = mas
- Model0.PrimaryPart = Part3
- Part3.Name = "Smooth Block Model"
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-23.0167236, 2.00001311, -91.5402985, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part3.Orientation = Vector3.new(0, -90, 0)
- Part3.Position = Vector3.new(-23.0167236, 2.00001311, -91.5402985)
- Part3.Rotation = Vector3.new(0, -90, 0)
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part3.Size = Vector3.new(2, 2, 2)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Dark stone grey")
- Part3.CanCollide = false
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshId = "http://www.roblox.com/asset/?id=1527559"
- SpecialMesh4.Scale = Vector3.new(-3500, -3500, -3500)
- SpecialMesh4.TextureId = "http://www.roblox.com/asset/?id=149397702"
- SpecialMesh4.MeshType = Enum.MeshType.FileMesh
- BodyPosition5.Parent = Part3
- BodyPosition5.Position = Vector3.new(0, 0, 0)
- BodyPosition5.MaxForce = Vector3.new(4e+09, 4e+09, 4e+09)
- BodyPosition5.maxForce = Vector3.new(4e+09, 4e+09, 4e+09)
- BodyPosition5.position = Vector3.new(0, 0, 0)
- BodyAngularVelocity6.Parent = Part3
- BodyAngularVelocity6.MaxTorque = Vector3.new(4e+09, 4e+09, 4e+09)
- BodyAngularVelocity6.maxTorque = Vector3.new(4e+09, 4e+09, 4e+09)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = char
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Hat3.C0 = CFrame.new(-0.05,0.85,-0.1)*CFrame.Angles(math.rad(88.93),math.rad(180),math.rad(0))
- local Shirtpart = Instance.new("Part",char)
- Shirtpart.Size = Vector3.new(1,1,1)
- Shirtpart.Material = "Plastic"
- Shirtpart.BrickColor = BrickColor.new("Rust")
- Shirtpart.CanCollide = false
- local Shirtpart2 = Instance.new("SpecialMesh",Shirtpart)
- Shirtpart2.MeshId = "rbxassetid://1567960271"
- Shirtpart2.Scale = Vector3.new(0.060,0.036,0.052)
- local Shirtpart3 = Instance.new("Weld",Shirtpart)
- Shirtpart3.Part0 = torso
- Shirtpart3.Part1 = Shirtpart
- Shirtpart3.C0 = CFrame.new(0.01,-0.7,-0.1)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- local ShirtpartB = Instance.new("Part",char)
- ShirtpartB.Size = Vector3.new(1,1,1)
- ShirtpartB.Material = "Plastic"
- ShirtpartB.BrickColor = BrickColor.new("Navy blue")
- ShirtpartB.CanCollide = false
- ShirtpartB.Transparency = 1
- local ShirtpartB2 = Instance.new("SpecialMesh",ShirtpartB)
- ShirtpartB2.MeshId = "rbxassetid://1567960271"
- ShirtpartB2.Scale = Vector3.new(0.060,0.036,0.052)
- local ShirtpartB3 = Instance.new("Weld",ShirtpartB)
- ShirtpartB3.Part0 = torso
- ShirtpartB3.Part1 = ShirtpartB
- ShirtpartB3.C0 = CFrame.new(0.01,-0.6,-0.1)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
- local RightAura = Instance.new('ParticleEmitter')
- RightAura.Name = "Aura"
- RightAura.Texture = "rbxassetid://1200947142"
- RightAura.Parent = rleg
- RightAura.LightEmission = 1
- RightAura.Enabled = true
- RightAura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- RightAura.Size = NumberSequence.new(1.1)
- RightAura.LockedToPart = true
- RightAura.Lifetime = NumberRange.new(2)
- RightAura.Rate = 30
- RightAura.Speed = NumberRange.new(0.1)
- RightAura.Rotation = NumberRange.new(-360,360)
- RightAura.EmissionDirection = "Top"
- RightAura.ZOffset = -1
- local RightLow = Instance.new('ParticleEmitter')
- RightLow.Name = "Aura"
- RightLow.Texture = "rbxassetid://1200947142"
- RightLow.Parent = lleg
- RightLow.LightEmission = 1
- RightLow.Enabled = true
- RightLow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- RightLow.Size = NumberSequence.new(1.1)
- RightLow.LockedToPart = true
- RightLow.Lifetime = NumberRange.new(2)
- RightLow.Rate = 30
- RightLow.Speed = NumberRange.new(0.1)
- RightLow.Rotation = NumberRange.new(-360,360)
- RightLow.EmissionDirection = "Top"
- RightLow.ZOffset = -1
- local LeftLow = Instance.new('ParticleEmitter')
- LeftLow.Name = "Aura"
- LeftLow.Texture = "rbxassetid://1200947142"
- LeftLow.Parent = larm
- LeftLow.LightEmission = 1
- LeftLow.Enabled = true
- LeftLow.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- LeftLow.Size = NumberSequence.new(1.1)
- LeftLow.LockedToPart = true
- LeftLow.Lifetime = NumberRange.new(2)
- LeftLow.Rate = 30
- LeftLow.Speed = NumberRange.new(0.1)
- LeftLow.Rotation = NumberRange.new(-360,360)
- LeftLow.EmissionDirection = "Top"
- LeftLow.ZOffset = -1
- local LeftLeg = Instance.new('ParticleEmitter')
- LeftLeg.Name = "Aura"
- LeftLeg.Texture = "rbxassetid://1200947142"
- LeftLeg.Parent = rarm
- LeftLeg.LightEmission = 1
- LeftLeg.Enabled = true
- LeftLeg.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
- LeftLeg.Size = NumberSequence.new(1.1)
- LeftLeg.LockedToPart = true
- LeftLeg.Lifetime = NumberRange.new(2)
- LeftLeg.Rate = 30
- LeftLeg.Speed = NumberRange.new(0.1)
- LeftLeg.Rotation = NumberRange.new(-360,360)
- LeftLeg.EmissionDirection = "Top"
- LeftLeg.ZOffset = -1
- --other aura
- local Small = Instance.new('ParticleEmitter')
- Small.Name = "Aura"
- Small.Texture = "rbxassetid://242102147"
- Small.Parent = torso
- Small.LightEmission = 1
- Small.Enabled = true
- Small.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
- Small.Size = NumberSequence.new(0.5)
- Small.LockedToPart = true
- Small.Lifetime = NumberRange.new(0.5)
- Small.Rate = 150
- Small.Speed = NumberRange.new(4)
- Small.Rotation = NumberRange.new(-50,50)
- Small.EmissionDirection = "Top"
- Small.ZOffset = 2
- local Small2 = Instance.new('ParticleEmitter')
- Small2.Name = "Aura"
- Small2.Texture = "rbxassetid://242102147"
- Small2.Parent = rarm
- Small2.LightEmission = 1
- Small2.Enabled = true
- Small2.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
- Small2.Size = NumberSequence.new(0.5)
- Small2.LockedToPart = true
- Small2.Lifetime = NumberRange.new(0.5)
- Small2.Rate = 150
- Small2.Speed = NumberRange.new(4)
- Small2.Rotation = NumberRange.new(-50,50)
- Small2.EmissionDirection = "Top"
- Small2.ZOffset = 2
- local Small3 = Instance.new('ParticleEmitter')
- Small3.Name = "Aura"
- Small3.Texture = "rbxassetid://242102147"
- Small3.Parent = larm
- Small3.LightEmission = 1
- Small3.Enabled = true
- Small3.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
- Small3.Size = NumberSequence.new(0.5)
- Small3.LockedToPart = true
- Small3.Lifetime = NumberRange.new(0.5)
- Small3.Rate = 150
- Small3.Speed = NumberRange.new(4)
- Small3.Rotation = NumberRange.new(-50,50)
- Small3.EmissionDirection = "Top"
- Small3.ZOffset = 2
- local Small4 = Instance.new('ParticleEmitter')
- Small4.Name = "Aura"
- Small4.Texture = "rbxassetid://242102147"
- Small4.Parent = rleg
- Small4.LightEmission = 1
- Small4.Enabled = true
- Small4.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
- Small4.Size = NumberSequence.new(0.5)
- Small4.LockedToPart = true
- Small4.Lifetime = NumberRange.new(0.5)
- Small4.Rate = 150
- Small4.Speed = NumberRange.new(4)
- Small4.Rotation = NumberRange.new(-50,50)
- Small4.EmissionDirection = "Top"
- Small4.ZOffset = 2
- local Small5 = Instance.new('ParticleEmitter')
- Small5.Name = "Aura"
- Small5.Texture = "rbxassetid://242102147"
- Small5.Parent = lleg
- Small5.LightEmission = 1
- Small5.Enabled = true
- Small5.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
- Small5.Size = NumberSequence.new(0.5)
- Small5.LockedToPart = true
- Small5.Lifetime = NumberRange.new(0.5)
- Small5.Rate = 150
- Small5.Speed = NumberRange.new(4)
- Small5.Rotation = NumberRange.new(-50,50)
- Small5.EmissionDirection = "Top"
- Small5.ZOffset = 2
- local Small6 = Instance.new('ParticleEmitter')
- Small6.Name = "Aura"
- Small6.Texture = "rbxassetid://242102147"
- Small6.Parent = hed
- Small6.LightEmission = 1
- Small6.Enabled = true
- Small6.Color = ColorSequence.new(BrickColor.new("Electric blue").Color)
- Small6.Size = NumberSequence.new(0.5)
- Small6.LockedToPart = true
- Small6.Lifetime = NumberRange.new(0.5)
- Small6.Rate = 150
- Small6.Speed = NumberRange.new(4)
- Small6.Rotation = NumberRange.new(-50,50)
- Small6.EmissionDirection = "Top"
- Small6.ZOffset = 2
- local MUI = false
- wait(1)
- Humanoid.HipHeight = 470
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(Torso, LArm, -1.5, 0.5, 0)
- LArm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(Torso, RArm, 1.5, 0.5, 0)
- RArm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(Torso, Head, 0, 1.5, 0)
- newWeld(Torso, LLeg, -0.5, -1, 0)
- LLeg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(Torso, RLeg, 0.5, -1, 0)
- RLeg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- for i = 1, 30, 1 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(40),math.rad(-20),math.rad(10)), 0.1)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(40),math.rad(20),math.rad(-10)), 0.1)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)--leg
- wait(0.01)
- end
- local Grab = Instance.new("Part",hed)
- Grab.Size = Vector3.new(3.9,5,3.9)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = 1
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = hed
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.5,0)
- local AuraB = Instance.new("Part",hed)
- AuraB.Size = Vector3.new(2,1,2)
- AuraB.CanCollide = false
- AuraB.BrickColor = BrickColor.new("Deep orange")
- AuraB.Transparency = 1
- local AuraBo = Instance.new("Weld",AuraB)
- AuraBo.Part0 = hed
- AuraBo.Part1 = AuraB
- AuraBo.C0 = CFrame.new(0,-3.6,0)
- local FZcharge3 = Instance.new("ParticleEmitter",Grab)
- FZcharge3.Texture = "rbxassetid://1468162128"
- FZcharge3.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
- FZcharge3.EmissionDirection = "Top"
- FZcharge3.Speed = NumberRange.new(2)
- FZcharge3.Size = NumberSequence.new(0.6,0)
- FZcharge3.Enabled = true
- FZcharge3.Drag = 1.2
- FZcharge3.LockedToPart = true
- FZcharge3.Lifetime = NumberRange.new(1)
- FZcharge3.Rate = 55
- FZcharge3.LightEmission = 0.3
- FZcharge3.Rotation = NumberRange.new(-5,5)
- FZcharge3.VelocitySpread = 0.2
- FZcharge3.ZOffset = 2.5
- UILight = Instance.new("PointLight",torso)
- UILight.Enabled = true
- UILight.Name = "UltraInstinctLight"
- UILight.Color = Color3.new(0,0,255)
- UILight.Range = 10
- UILight.Brightness = 4
- hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://986775808"
- AuraSFX:Play()
- instinct = true
- wait(2)
- Sound0 = Instance.new("Sound")
- Sound0.Name = "Ultra instinct Goku scream"
- Sound0.Parent = Head
- Sound0.EmitterSize = 1.0000000272564e+16
- Sound0.MinDistance = 1.0000000272564e+16
- Sound0.SoundId = "rbxassetid://1306739862"
- Sound0.Volume = 10
- local AuraBry2 = Instance.new("ParticleEmitter",torso)
- AuraBry2.Texture = "rbxassetid://434298892"
- AuraBry2.Color = ColorSequence.new(Color3.fromRGB(33, 84, 185))
- AuraBry2.EmissionDirection = "Top"
- AuraBry2.Speed = NumberRange.new(180)
- AuraBry2.Size = NumberSequence.new(30)
- AuraBry2.Transparency = NumberSequence.new(0.85)
- AuraBry2.Drag = 0.4
- AuraBry2.LightInfluence = 0
- AuraBry2.LockedToPart = true
- AuraBry2.Lifetime = NumberRange.new(5)
- AuraBry2.Rate = 778
- AuraBry2.LightEmission = 1
- AuraBry2.Rotation = NumberRange.new(-5,5)
- AuraBry2.VelocitySpread = 0
- AuraBry2.Acceleration = Vector3.new(0,0,0)
- AuraBry2.ZOffset = 2.5
- local AuraBry2Low = Instance.new("ParticleEmitter",torso)
- AuraBry2Low.Texture = "rbxassetid://434298892"
- AuraBry2Low.Color = ColorSequence.new(Color3.fromRGB(33, 84, 185))
- AuraBry2Low.EmissionDirection = "Bottom"
- AuraBry2Low.Speed = NumberRange.new(180)
- AuraBry2Low.Size = NumberSequence.new(30)
- AuraBry2Low.Transparency = NumberSequence.new(0.85)
- AuraBry2Low.Drag = 0.4
- AuraBry2Low.LightInfluence = 0
- AuraBry2Low.LockedToPart = true
- AuraBry2Low.Lifetime = NumberRange.new(5)
- AuraBry2Low.Rate = 778
- AuraBry2Low.LightEmission = 1
- AuraBry2Low.Rotation = NumberRange.new(-5,5)
- AuraBry2Low.VelocitySpread = 0
- AuraBry2Low.Acceleration = Vector3.new(0,0,0)
- AuraBry2Low.ZOffset = 2.5
- wait(5)
- wait(0.5)
- Sound0:Play()
- AURU.Rate = 50030
- AURU.Size = NumberSequence.new(40,80)
- wait(3)
- AuraBry2.Rate =0
- AuraBry2Low.Rate = 0
- AURU.Rate = 0
- hum.HipHeight = 0
- Sound0:Destroy()
- Model0:Destroy()
- LArm.Weld:Destroy()
- RArm.Weld:Destroy()
- LLeg.Weld:Destroy()
- RLeg.Weld:Destroy()
- Head.Weld:Destroy()
- Torso.Weld:Destroy()
- max = 0
- function music(id,pitch)
- max = 0
- if id == "Stop" then
- if not torso:FindFirstChild("MusicRuin") then
- soundz = Instance.new("Sound",torso)
- end
- soundz:Stop()
- else
- if not torso:FindFirstChild("MusicRuin") then
- soundz = Instance.new("Sound",torso)
- end
- soundz.MaxDistance = 150*5
- soundz.EmitterSize = 150/5
- soundz.Volume = 10
- soundz.Name = "MusicRuin"
- soundz.Looped = true
- soundz.PlaybackSpeed = pitch
- soundz.SoundId = "rbxassetid://"..id
- soundz:Stop()
- soundz:Play()
- end
- end
- ----------------------------------------------------------------------------
- function lerp(a, b, t)
- return a + (b - a)*t
- end
- ----------------------------------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------------------------------
- function slerp(a, b, t)
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- ----------------------------------------------------------------------------
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------------------------------
- function findAllNearestTorso(pos,dist)
- local list = game.Workspace:children()
- local torso = {}
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= char) then
- local nayem = "Torso"
- if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
- temp = temp2:findFirstChild(nayem)
- human = temp2:findFirstChildOfClass("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- table.insert(torso,temp)
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- ----------------------------------------------------------------------------
- local isAPlayer
- function checkIfNotPlayer(model)
- coroutine.resume(coroutine.create(function()
- if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
- isAPlayer = true
- else
- isAPlayer = false
- end
- end))
- return isAPlayer
- end
- ----------------------------------------------------------------------------
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- ----------------------------------------------------------------------------
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- ----------------------------------------------------------------------------
- function weld(model)
- local parts,last = {}
- local function scan(parent)
- for _,v in pairs(parent:GetChildren()) do
- if (v:IsA("BasePart")) then
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- end
- scan(model)
- for _,v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- end
- end
- ----------------------------------------------------------------------------
- function sound(id,position,vol,pitch,dist,start,finish)
- coroutine.resume(coroutine.create(function()
- local part = Instance.new("Part",DebrisModel)
- part.Anchored = true
- part.Position = position
- part.Size = Vector3.new(0,0,0)
- part.CanCollide = false
- part.Transparency = 1
- soundasd = Instance.new("Sound",part)
- soundasd.SoundId = "rbxassetid://"..id
- if vol ~= nil then
- soundasd.Volume = vol
- end
- if pitch ~= nil then
- soundasd.PlaybackSpeed = pitch
- end
- if dist ~= nil then
- soundasd.MaxDistance = dist*5
- soundasd.EmitterSize = dist/5
- end
- delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
- soundasd:Play()
- end))
- return soundasd
- end
- function createsound(id,parent)
- local soundz = Instance.new("Sound",parent)
- soundz.SoundId = "rbxassetid://"..id
- return soundz
- end
- function playsound(sond,vol,pitch,start)
- if vol ~= nil then
- sond.Volume = vol
- end
- if pitch ~= nil then
- sond.PlaybackSpeed = pitch
- end
- if start ~= nil then
- sond.TimePosition = start
- end
- sond:Play()
- end
- ----------------------------------------------------------------------------
- eColors={"Really red","Really black"}
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", DebrisModel)
- li.TopSurface =0
- li.Material = Enum.Material.Neon
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local lim = Instance.new("BlockMesh",li)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- li.Name = "LIGHTNING"
- end
- end
- ----------------------------------------------------------------------------
- local HBill = Instance.new("BillboardGui",hed)
- local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
- local HName = Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.StudsOffset = Vector3.new(3.675,1.2,0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(.5,0,.2,0)
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.BackgroundColor3 = Color3.new(255,255,255)
- HName.BorderColor3 = Color3.new(0,0,0)
- HName.BorderSizePixel = 2
- HName.TextTransparency = 1
- HName.Size = UDim2.new(1,0,.75,0)
- HName.Font = "Code"
- HName.Text = [[ok]]
- HName.TextScaled = true
- HName.TextColor3 = Color3.new(0.5,0.5,0.5)
- HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
- HName.TextStrokeTransparency = 1
- HName.TextYAlignment = "Bottom"
- local HBill = Instance.new("BillboardGui",hed)
- local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
- local HName = Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.StudsOffset = Vector3.new(3.675,2,0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(.5,0,.5,0)
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.BackgroundColor3 = Color3.new(255,255,255)
- HName.BorderColor3 = Color3.new(0,0,0)
- HName.BorderSizePixel = 2
- HName.Size = UDim2.new(1,0,.75,0)
- HName.Font = "Code"
- HName.TextTransparency = 1
- HName.Text = [[hi]]
- HName.TextScaled = true
- HName.TextColor3 = Color3.new(0,0,0)
- HName.TextStrokeColor3 = Color3.new(255,255,255)
- HName.TextStrokeTransparency = 1
- HName.TextYAlignment = "Bottom"
- function bigboomrektxd()
- coroutine.resume(coroutine.create(function()
- local magnitude = nil
- local Position = nil
- if animid == 0 then
- Position = larm.Position
- else
- Position = rarm.Position
- end
- --sound(743499393,Position,10,math.random(6,8)/10)
- sound(1050751126,Position,10,math.random(10,12)/10,50)
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshId = "rbxassetid://559831844"
- mesh2.Scale = Vector3.new(0,0,0.4)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(0,0,0)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
- Part1.Name = "EXPLOSION2"
- local Part0 = Instance.new("Part",DebrisModel)
- local PointLight2 = Instance.new("PointLight")
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.BrickColor = BrickColor.new("New Yeller")
- Part0.Anchored = false
- Part0.Size = Vector3.new(5, 5, 5)
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshType = Enum.MeshType.Sphere
- local bforce = Instance.new("BodyForce",Part0)
- bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
- Part0.CanCollide = false
- PointLight2.Parent = Part0
- PointLight2.Color = Part0.Color
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local pos = Position + (direction * 2)
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- Part0.Velocity = direction * 60
- local asd = nil
- local loop = nil
- delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
- loop = rs:connect(function()
- local asdf = math.random(500,1000)/1000
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("Gold")
- Part1.Parent = DebrisModel
- Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
- Part1.Name = "SMOKE"
- end)
- asd = Part0.Touched:connect(function(ht)
- local hit=ht.Parent
- if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
- asd:disconnect()
- loop:disconnect()
- Part0:Destroy()
- sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
- for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
- if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
- v:Destroy()
- else
- v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
- end
- local Position = Part0.Position
- local Target = v.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
- debris:AddItem(bv,1)
- end
- for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
- for z=1,math.random(2,3) do
- local asdf = math.random(-5,5)*10-(i/20)*8
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("Gold")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = i*0.5
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION"
- end
- end
- end
- end)
- end))
- end
- function WhiteBall()
- coroutine.resume(coroutine.create(function()
- local magnitude = nil
- local Position = nil
- if animid == 0 then
- Position = larm.Position
- else
- Position = rarm.Position
- end
- --sound(743499393,Position,10,math.random(6,8)/10)
- sound(1050751126,Position,10,math.random(4,5)/10,100)
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshId = "rbxassetid://559831844"
- mesh2.Scale = Vector3.new(0,0,0.4)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(0,0,0)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
- Part1.Name = "EXPLOSION3"
- local Part0 = Instance.new("Part",DebrisModel)
- local PointLight2 = Instance.new("PointLight")
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.BrickColor = BrickColor.new("White")
- Part0.Anchored = false
- Part0.Size = Vector3.new(5, 5, 5)
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(3,3,3)
- local bforce = Instance.new("BodyForce",Part0)
- bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
- Part0.CanCollide = false
- PointLight2.Parent = Part0
- PointLight2.Color = Part0.Color
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local pos = Position + (direction * 2)
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- Part0.Velocity = direction * 150
- local asd = nil
- local loop = nil
- delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
- loop = rs:connect(function()
- local asdf = math.random(500,1000)/1000
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
- Part1.Name = "SMOKE"
- end)
- asd = Part0.Touched:connect(function(ht)
- local hit=ht.Parent
- if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
- asd:disconnect()
- loop:disconnect()
- Part0:Destroy()
- sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
- for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
- if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
- v:Destroy()
- else
- v.Parent:BreakJoints()
- end
- local Position = Part0.Position
- local Target = v.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
- debris:AddItem(bv,1)
- end
- for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
- for z=1,math.random(2,3) do
- local asdf = math.random(-5,5)*10-(i/20)*12
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = i*5
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION4"
- end
- end
- end
- end)
- end))
- end
- function AirPunch()
- coroutine.resume(coroutine.create(function()
- local magnitude = nil
- local Position = nil
- if animid == 0 then
- Position = larm.Position
- else
- Position = rarm.Position
- end
- --sound(743499393,Position,10,math.random(6,8)/10)
- sound(1050751126,Position,10,math.random(4,5)/10,100)
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshId = "rbxassetid://559831844"
- mesh2.Scale = Vector3.new(0,0,0.4)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(0,0,0)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
- Part1.Name = "EXPLOSION3"
- local Part0 = Instance.new("Part",DebrisModel)
- local PointLight2 = Instance.new("PointLight")
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.BrickColor = BrickColor.new("White")
- Part0.Anchored = false
- Part0.Size = Vector3.new(1,1,1)
- Part0.Transparency = 0.5
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(1.3,1.3,4.4)
- local bforce = Instance.new("BodyForce",Part0)
- bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
- Part0.CanCollide = false
- PointLight2.Parent = Part0
- PointLight2.Color = Part0.Color
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local pos = Position + (direction * 2)
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
- Part0.Velocity = direction * 550
- local asd = nil
- local loop = nil
- delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
- loop = rs:connect(function()
- local asdf = math.random(500,1000)/1000
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
- Part1.Name = "SMOKE"
- end)
- asd = Part0.Touched:connect(function(ht)
- local hit=ht.Parent
- if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
- asd:disconnect()
- loop:disconnect()
- Part0:Destroy()
- sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
- for i,v in pairs(findAllNearestTorso(Part0.Position,30)) do
- if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
- v:Destroy()
- else
- v.Parent.Humanoid:TakeDamage(100000)
- local Fl = Instance.new("BodyVelocity",v.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Part0.CFrame.lookVector*395
- wait(0.05)
- Fl:remove()
- end
- local Position = Part0.Position
- local Target = v.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
- debris:AddItem(bv,1)
- end
- for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
- for z=1,math.random(2,3) do
- local asdf = math.random(-5,5)*2-(i/2)*10
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = i*0.7
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION4"
- end
- end
- end
- end)
- end))
- end
- function AirPunchStrong()
- coroutine.resume(coroutine.create(function()
- local magnitude = nil
- local Position = nil
- if animid == 0 then
- Position = larm.Position
- else
- Position = rarm.Position
- end
- --sound(743499393,Position,10,math.random(6,8)/10)
- sound(1050751126,Position,10,math.random(4,5)/10,100)
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshId = "rbxassetid://559831844"
- mesh2.Scale = Vector3.new(0,0,0.4)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(0,0,0)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
- Part1.Name = "EXPLOSION3"
- local Part0 = Instance.new("Part",DebrisModel)
- local PointLight2 = Instance.new("PointLight")
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.BrickColor = BrickColor.new("White")
- Part0.Anchored = false
- Part0.Size = Vector3.new(1,1,1)
- Part0.Transparency = 0.5
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshId = "rbxassetid://437347603"
- mesh.Scale = Vector3.new(1.3,1.3,4.4)
- local bforce = Instance.new("BodyForce",Part0)
- bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
- Part0.CanCollide = false
- PointLight2.Parent = Part0
- PointLight2.Color = Part0.Color
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local pos = Position + (direction * 2)
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
- Part0.Velocity = direction * 750
- local asd = nil
- local loop = nil
- delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
- loop = rs:connect(function()
- local asdf = math.random(500,1000)/1000
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
- Part1.Name = "SMOKE"
- end)
- asd = Part0.Touched:connect(function(ht)
- local hit=ht.Parent
- if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
- asd:disconnect()
- loop:disconnect()
- Part0:Destroy()
- sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
- for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
- if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
- v:Destroy()
- else
- v.Parent:BreakJoints()
- local Fl = Instance.new("BodyVelocity",v.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Part0.CFrame.lookVector*395
- wait(0.05)
- Fl:remove()
- end
- local Position = Part0.Position
- local Target = v.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
- debris:AddItem(bv,1)
- end
- for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
- for z=1,math.random(2,3) do
- local asdf = math.random(-5,5)*2-(i/2)*10
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = i*0.7
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION4"
- end
- end
- end
- end)
- end))
- end
- Mouse.KeyDown:connect(function(k)
- if k == "q" then
- if Melee == false then
- Melee = true
- no_anim = true
- instinct = false
- local Music = Instance.new("Sound",hed)
- Music.SoundId = "rbxassetid://1047222775"
- Music.Pitch = 1
- Music.Looped = false
- Music.Volume = 10
- wait(0.0001)
- Music:Play()
- local Grab = Instance.new("Part",char)
- Grab.Size = Vector3.new(4,4,4)
- Grab.CanCollide = false
- Grab.BrickColor = BrickColor.new("Deep orange")
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld",Grab)
- Grabo.Part0 = rarm
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0,-1.1,0)
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= owner.Character.Name then
- hit.Parent.Humanoid:TakeDamage(1000)
- local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = torso.CFrame.lookVector*10
- wait(0.05)
- Fl:remove()
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- coroutine.resume(coroutine.create(function()
- for i = 0,0.6,0.1 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- wait(0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- wait(0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(60),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.8)--rleg
- wait(0.1)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-60),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(2), math.rad(60), math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(40)), 0.8)--rleg
- wait(0.00000000001)
- end
- no_anim = false
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- wait(5)
- Melee = false
- instinct = true
- Grab:remove()
- end))
- end
- end
- end)
- tp = true
- Mouse.KeyDown:connect(function(k)
- if k == "l" then
- if tp == true then
- tp = true
- Zano:Play()
- wait(0.0001)
- wait(0)
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = Vector3.new(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = Vector3.new(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- tp = true
- end
- end
- end)
- Mouse.KeyDown:connect(function(k)
- if k == "h" and MUI == true then
- instinct = false
- no_anim = true
- local HQ = Instance.new("Part",char)
- HQ.Size = Vector3.new(0.1,0.1,0.1)
- HQ.BrickColor = BrickColor.new("White")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = hed.CFrame*CFrame.new(0,32,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshType = 3
- HQ2.Scale = Vector3.new(0.5,0.5,0.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do
- HQ2.Scale = HQ2.Scale + Vector3.new(10,10,10)
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
- wait(0.00000000001)
- end
- end))
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.3)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg
- end
- wait(2)
- HQ:Destroy()
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg
- end
- WhiteBall()
- wait(0.5)
- no_anim = false
- instinct = true
- end
- end)
- local v3 = Vector3.new
- local num = 0
- local bc = BrickColor.new
- local new = Instance.new
- local cn = CFrame.new
- local Torso = torso
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = torso["Right Hip"]
- LH = torso["Left Hip"]
- RSH = torso["Right Shoulder"]
- LSH = torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = rarm
- RW.Parent = torso
- LW.Name = "LW"
- LW.Part0 = torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = larm
- LW.Parent = torso
- local angles = CFrame.Angles
- local RootJoint = root.RootJoint
- local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local hit1 = false
- local hit2 = false
- local hit3 = false
- local hit4 = false
- function Combo3()
- getplayer = new("Part",char)
- getplayer.Position = Vector3.new(999,999,999)
- getplayer.Transparency = 1
- getplayer.Size = v3(3,3,3)
- getplayer.CanCollide = false
- getplayer.CFrame = root.CFrame + root.CFrame.lookVector*3
- getplayer.Name = "GetPlayer"
- game.Debris:AddItem(getplayer,0.5)
- getplayer.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- getplayer:Destroy()
- to = hit.Parent:findFirstChild("HumanoidRootPart")
- to.CFrame = CFrame.new(root.CFrame.p+v3(0,0.5,0)) + root.CFrame.lookVector*2
- to.Anchored = true
- root.Anchored = true
- no_anim = true
- punchsound1:Play()
- hit1 = true
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
- root.CFrame = CFrame.new(root.CFrame.p + v3(0,5,74))
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- root.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 10
- v.PlatformStand = true
- end
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 3
- v.PlatformStand = true
- end
- end
- to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
- root.CFrame = CFrame.new(root.CFrame.p + v3(60,5,0))
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- root.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 3
- v.PlatformStand = true
- end
- end
- to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
- root.CFrame = CFrame.new(root.CFrame.p + v3(90,20,0))
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- root.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 20
- v.PlatformStand = true
- end
- end
- StrongPunch:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 3
- v.PlatformStand = true
- end
- end
- to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
- root.CFrame = CFrame.new(root.CFrame.p + v3(0,200,0))
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- root.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
- root.CFrame = CFrame.new(root.CFrame.p + v3(60,140,0))
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- root.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- StrongPunch:Play()
- Break:Play()
- local Aura4 = Instance.new('ParticleEmitter')
- Aura4.Name = "Aura"
- Aura4.Texture = "rbxassetid://1046299182"
- Aura4.Parent = Torso
- Aura4.LightEmission = 1
- Aura4.Transparency = NumberSequence.new(0.7,1)
- Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura4.Size = NumberSequence.new(1,30)
- Aura4.Rotation = NumberRange.new(-360,360)
- Aura4.LockedToPart = true
- Aura4.Lifetime = NumberRange.new(0.2)
- Aura4.Rate = 100
- Aura4.Speed = NumberRange.new(0)
- Aura4.EmissionDirection = "Top"
- for i = 0, 6, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- Aura4:Destroy()
- wait(0.1)
- local Aura4 = Instance.new('ParticleEmitter')
- Aura4.Name = "Aura"
- Aura4.Texture = "rbxassetid://1046299182"
- Aura4.Parent = Torso
- Aura4.LightEmission = 1
- Aura4.Transparency = NumberSequence.new(0.7,1)
- Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura4.Size = NumberSequence.new(1,30)
- Aura4.Rotation = NumberRange.new(-360,360)
- Aura4.LockedToPart = true
- Aura4.Lifetime = NumberRange.new(0.2)
- Aura4.Rate = 100
- Aura4.Speed = NumberRange.new(0)
- Aura4.EmissionDirection = "Top"
- StrongPunch1:Play()
- Break:Play()
- for i = 0, 6, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- Aura4:Destroy()
- StrongPunch2:Play()
- Break:Play()
- local Aura4 = Instance.new('ParticleEmitter')
- Aura4.Name = "Aura"
- Aura4.Texture = "rbxassetid://1046299182"
- Aura4.Parent = Torso
- Aura4.LightEmission = 1
- Aura4.Transparency = NumberSequence.new(0.7,1)
- Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura4.Size = NumberSequence.new(1,30)
- Aura4.Rotation = NumberRange.new(-360,360)
- Aura4.LockedToPart = true
- Aura4.Lifetime = NumberRange.new(0.2)
- Aura4.Rate = 100
- Aura4.Speed = NumberRange.new(0)
- Aura4.EmissionDirection = "Top"
- for i = 0, 7, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- end
- to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
- root.CFrame = CFrame.new(root.CFrame.p + v3(-100,600,0))
- Aura4:Destroy()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- root.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- end
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 0.5, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 0.5, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
- root.CFrame = CFrame.new(root.CFrame.p + v3(0,-800,0))
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- Zano:Play()
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(10,0,15,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- root.CFrame = to.CFrame - to.CFrame.lookVector * 3
- wait()
- Zanzoken = Instance.new("Part",char)
- Zanzoken.Anchored = true
- Zanzoken.Position = v3(999,999,999)
- Zanzoken.CFrame = Torso.CFrame
- game.Debris:AddItem(Zanzoken,0.5)
- Zanzoken.Transparency = 1
- wait()
- idk = Instance.new("BillboardGui",Zanzoken)
- idk.Size = UDim2.new(20,0,20,0)
- idk.AlwaysOnTop = false
- idk1 = Instance.new("ImageLabel",idk)
- idk1.BackgroundTransparency = 1
- idk.ExtentsOffset = v3(0,0,0)
- idk1.ImageTransparency = 0
- idk1.ImageColor3 = Color3.fromRGB(0,0,0)
- idk1.Size = UDim2.new(2,0,1,0)
- idk1.Position = UDim2.new(-0.5,0,-0.2,0)
- idk1.Image = "rbxassetid://319554883"
- for i = 0, 0.4, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- punchsound1:Play()
- for i = 0, 0.4, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- punchsound1:Play()
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
- RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
- LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
- end
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 8
- v.PlatformStand = true
- end
- end
- hit1 = false
- punchsound1:Play()
- hit2 = true
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 10
- v.PlatformStand = true
- end
- end
- hit2 = false
- punchsound1:Play()
- hit3 = true
- hit4 = true
- punchsound1:Play()
- coroutine.wrap(function()
- for i=1,2 do
- wait()
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 30
- v.PlatformStand = true
- end
- end
- end
- wait(3)
- end)()
- root.Anchored = false
- StrongPunch:Play()
- for i,v in pairs(to.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 20
- v.PlatformStand = true
- end
- end
- StrongPunch2:Play()
- hitground = new("Part",char)
- hitground.Size = Vector3.new(5,5,5)
- hitground.Name = "Ground"
- hitground.Transparency = 1
- hitground.CanCollide = false
- game.Debris:AddItem(hitground,2)
- hitground.Position = Vector3.new(999,999,999)
- hitgroundweld = new("Weld",hitground)
- hitgroundweld.Part0 = to
- hitgroundweld.Part1 = hitground
- hitground.Touched:connect(function(hit2)
- if hit2.Size.x > 150 then
- hitground:Destroy()
- ad = new("Part",char)
- ad.Name = "NewPart"
- ad.Size = Vector3.new(30,0.1,30)
- ad.CanCollide = false
- ad.Anchored = true
- ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
- ad.Transparency = 1
- aad = new("Decal",ad)
- aad.Face = "Top"
- aad.Transparency = 1
- aad.Transparency = 0
- aad.Texture = "http://www.roblox.com/asset/?id=108186785"
- smoke = new("Part",to)
- smokemesh = new("SpecialMesh",smoke)
- smokemesh.MeshId = "rbxassetid://928329648"
- smoke.BrickColor = hit2.BrickColor
- smoke.Anchored = true
- smoke.Position = hitground.Position
- GroundImpact:Play()
- for i = 1,20 do
- wait()
- smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
- smoke.Transparency = smoke.Transparency + 1/20
- end
- smoke:Destroy()
- wait(0.5)
- for i = 1,20 do
- wait(0.1)
- aad.Transparency = aad.Transparency + 1/20
- end
- end
- end)
- ys = Instance.new("BodyVelocity",to)
- ys.Name = "GO"
- ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- ys.Velocity = v3(0,-90,0)
- wait(1)
- ys:Destroy()
- hit3 = false
- hit4 = false
- hit1 = false
- hit2 = false
- hit3 = false
- hit4 = false
- no_anim = false
- root.Anchored = false
- to.Anchored = false
- end
- end)
- end
- Mouse.KeyUp:connect(function(k)
- if k == "m" then
- Combo3()
- end
- end)
- Mouse.KeyDown:connect(function(k)
- if k == "t" and MUI == false then
- MUI = true
- no_anim = true
- instinct = false
- Theme:Stop()
- UltraInstinct:Stop()
- UltimateBattle:Play()
- UILight.Color = Color3.new(0,255,255)
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- wait(2)
- hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://1534954275"
- for i = 1,1 do
- game:GetService("RunService").RenderStepped:wait()
- for i = 1,80 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- Hat.Color = Hat.Color:lerp(Color3.fromRGB(255, 255 , 255), 0.1)
- end
- for i = 1,30 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- end
- end
- UltraInstincto = Instance.new("Sound",Head)
- UltraInstincto.SoundId = "rbxassetid://2651838648"
- UltraInstincto.Pitch = 1
- UltraInstincto.Looped = false
- UltraInstincto.Volume = 10
- UltraInstincto:Play()
- coroutine.resume(coroutine.create(function()
- for i = 3,12 do
- local Ball = Instance.new("Part",char)
- Ball.Size = Vector3.new(1,1,1)
- Ball.BrickColor = BrickColor.new("Electric blue")
- Ball.Material = "Neon"
- Ball.Anchored = true
- Ball.CanCollide = false
- Ball.Transparency = 0
- Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0)
- local Ball2 = Instance.new("SpecialMesh",Ball)
- Ball2.MeshType = 3
- Ball2.Scale = Vector3.new(5,5,5)
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- Ball2.Scale = Ball2.Scale + Vector3.new(10,10,10)
- Ball.Transparency = Ball.Transparency + 0.06
- wait(0.00000000001)
- end
- Ball:Destroy()
- end))
- wait(0.3)
- end
- end))
- local Thing = Instance.new("Part", char)
- Thing.Anchored = true
- Thing.CanCollide = false
- Thing.Position = torso.Position
- Thing.Size = Vector3.new(1,1,1)
- Thing.Material = "Neon"
- local part = Instance.new("SpecialMesh", Thing)
- part.MeshType = "Sphere"
- for i = 1,3 do
- game:GetService("RunService").RenderStepped:wait()
- for i = 1,30 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- Thing.Size = Thing.Size + Vector3.new(2, 2, 2)
- Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
- end
- for i = 1,30 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- Thing.Size = Thing.Size - Vector3.new(2, 2, 2)
- Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
- end
- end
- wait(0.1)
- Hat.BrickColor = BrickColor.new("Dark stone grey")
- AuraSFX:Stop()
- AuraSFX2:Play()
- local HairAura = Instance.new('ParticleEmitter')
- HairAura.Name = "Aura"
- HairAura.Texture = "rbxassetid://1200947142"
- HairAura.Parent = hed
- HairAura.LightEmission = 1
- HairAura.Enabled = true
- HairAura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
- HairAura.Size = NumberSequence.new(1.9)
- HairAura.LockedToPart = true
- HairAura.Lifetime = NumberRange.new(2)
- HairAura.Rate = 5
- HairAura.Speed = NumberRange.new(0.1)
- HairAura.Rotation = NumberRange.new(-360,360)
- HairAura.EmissionDirection = "Top"
- HairAura.ZOffset = -1
- local RightAura = Instance.new('ParticleEmitter')
- RightAura.Name = "Aura"
- RightAura.Texture = "rbxassetid://1200947142"
- RightAura.Parent = rleg
- RightAura.LightEmission = 1
- RightAura.Enabled = true
- RightAura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
- RightAura.Size = NumberSequence.new(1.9)
- RightAura.LockedToPart = true
- RightAura.Lifetime = NumberRange.new(2)
- RightAura.Rate = 5
- RightAura.Speed = NumberRange.new(0.1)
- RightAura.Rotation = NumberRange.new(-360,360)
- RightAura.EmissionDirection = "Top"
- RightAura.ZOffset = -1
- local RightLow = Instance.new('ParticleEmitter')
- RightLow.Name = "Aura"
- RightLow.Texture = "rbxassetid://1200947142"
- RightLow.Parent = lleg
- RightLow.LightEmission = 1
- RightLow.Enabled = true
- RightLow.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
- RightLow.Size = NumberSequence.new(1.9)
- RightLow.LockedToPart = true
- RightLow.Lifetime = NumberRange.new(2)
- RightLow.Rate = 5
- RightLow.Speed = NumberRange.new(0.1)
- RightLow.Rotation = NumberRange.new(-360,360)
- RightLow.EmissionDirection = "Top"
- RightLow.ZOffset = -1
- local LeftLow = Instance.new('ParticleEmitter')
- LeftLow.Name = "Aura"
- LeftLow.Texture = "rbxassetid://1200947142"
- LeftLow.Parent = larm
- LeftLow.LightEmission = 1
- LeftLow.Enabled = true
- LeftLow.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
- LeftLow.Size = NumberSequence.new(1.9)
- LeftLow.LockedToPart = true
- LeftLow.Lifetime = NumberRange.new(2)
- LeftLow.Rate = 5
- LeftLow.Speed = NumberRange.new(0.1)
- LeftLow.Rotation = NumberRange.new(-360,360)
- LeftLow.EmissionDirection = "Top"
- LeftLow.ZOffset = -1
- local LeftLeg = Instance.new('ParticleEmitter')
- LeftLeg.Name = "Aura"
- LeftLeg.Texture = "rbxassetid://1200947142"
- LeftLeg.Parent = rarm
- LeftLeg.LightEmission = 1
- LeftLeg.Enabled = true
- LeftLeg.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
- LeftLeg.Size = NumberSequence.new(1.9)
- LeftLeg.LockedToPart = true
- LeftLeg.Lifetime = NumberRange.new(2)
- LeftLeg.Rate = 5
- LeftLeg.Speed = NumberRange.new(0.1)
- LeftLeg.Rotation = NumberRange.new(-360,360)
- LeftLeg.EmissionDirection = "Top"
- LeftLeg.ZOffset = -1
- FZcharge3.Texture = "rbxassetid://1509406387"
- FZcharge3.Speed = NumberRange.new(0)
- FZcharge3.Lifetime = NumberRange.new(0.2)
- FZcharge3.Rotation = NumberRange.new(-360,360)
- ShirtpartB.Transparency = 0
- part:Destroy()
- Thing:Destroy()
- part.MeshType = "Cylinder"
- Thing.Position = torso.Position
- Thing.Orientation = Vector3.new(0,0,90)
- for i = 1,200 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- part.Scale = part.Scale + Vector3.new(10, 0.1, 0.1)
- Thing.Transparency = Thing.Transparency + 0.005
- Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
- end
- local Thing = Instance.new("Part", char)
- Thing.Anchored = true
- Thing.CanCollide = false
- Thing.Position = torso.Position
- Thing.Size = Vector3.new(1,1,1)
- Thing.Material = "Neon"
- local part = Instance.new("SpecialMesh", Thing)
- part.MeshType = "Sphere"
- for i = 1,3 do
- game:GetService("RunService").RenderStepped:wait()
- for i = 1,30 do
- game:GetService("RunService").RenderStepped:wait(0.00000001)
- Thing.Size = Thing.Size + Vector3.new(2, 2, 2)
- Thing.Color = Thing.Color:lerp(Color3.fromRGB(255, 255, 255), 0.1)
- end
- end
- Thing:Destroy()
- part:Destroy()
- wait(2)
- no_anim = false
- instinct = true
- end
- end)
- Mouse.KeyDown:connect(function(k)
- if k == "j" and MUI == true then
- instinct = false
- animid = 5
- no_anim = true
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- wait(0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- AirPunchStrong()
- wait(0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- wait(0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- AirPunchStrong()
- wait(0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- wait(0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- AirPunchStrong()
- wait(0.2)
- no_anim = false
- instinct = true
- end
- end)
- Mouse.KeyDown:connect(function(k)
- if k == "j" and MUI == false then
- instinct = false
- animid = 5
- no_anim = true
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- wait(2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
- AirPunch()
- wait(0.5)
- no_anim = false
- instinct = true
- end
- end)
- holdclick=false
- Mouse.KeyDown:connect(function(k)
- if k == "g" and MUI == false then
- instinct = false
- animid = 5
- no_anim = true
- local Charge = Instance.new("Sound",hed)
- Charge.SoundId = "rbxassetid://1112364900"
- Charge.Pitch = 1
- Charge.Looped = false
- Charge.Volume = 7
- wait(0.0001)
- Charge:Play()
- coroutine.resume(coroutine.create(function()
- for i = 3,12 do
- local HQ = Instance.new("Part",char)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("Grey")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQG = Instance.new("Part",char)
- HQG.Size = Vector3.new(1,0,1)
- HQG.BrickColor = BrickColor.new("Grey")
- HQG.Material = "Neon"
- HQG.Anchored = true
- HQG.CanCollide = false
- HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQG2 = Instance.new("SpecialMesh",HQG)
- HQG2.MeshId = "rbxassetid://20329976"
- HQG2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- HQ2.Scale = HQ2.Scale + Vector3.new(3,0.3,3)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
- HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
- HQG.Transparency = HQG.Transparency + 0.09
- HQG.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
- wait(0.00000000001)
- end
- HQ:Destroy()
- HQ2:Destroy()
- HQG:Destroy()
- HQG2:Destroy()
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 3,12 do
- local Ball = Instance.new("Part",char)
- Ball.Size = Vector3.new(1,1,1)
- Ball.BrickColor = BrickColor.new("Cyan")
- Ball.Material = "Neon"
- Ball.Anchored = true
- Ball.CanCollide = false
- Ball.Transparency = 0
- Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0)
- local Ball2 = Instance.new("SpecialMesh",Ball)
- Ball2.MeshType = 3
- Ball2.Scale = Vector3.new(4,4,4)
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- Ball2.Scale = Ball2.Scale - Vector3.new(1,1,1)
- Ball.Transparency = Ball.Transparency + 0.06
- wait(0.00000000001)
- end
- Ball:Destroy()
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 3,12 do
- local Spinn = Instance.new("Part",char)
- Spinn.Size = Vector3.new(1,1,1)
- Spinn.BrickColor = BrickColor.new("Cyan")
- Spinn.CanCollide = false
- Spinn.Transparency = 0.1
- Spinn.Anchored = true
- Spinn.Material = "Neon"
- Spinn.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local Spinn2 = Instance.new("SpecialMesh",Spinn)
- Spinn2.MeshId = "rbxassetid://881808813"
- Spinn2.Scale = Vector3.new(6,6,6)
- coroutine.resume(coroutine.create(function()
- for i = 1,80 do
- Spinn.Transparency = Spinn.Transparency + 0.02
- Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.1,0.1,0.1)
- wait(0.00000000001)
- end
- Spinn:Destroy()
- end))
- wait(0.3)
- end
- end))
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
- wait(3)
- Charge:Destroy()
- local Fire = Instance.new("Sound",hed)
- Fire.SoundId = "rbxassetid://977360812"
- Fire.Pitch = 1
- Fire.Looped = false
- Fire.Volume = 10
- Fire:Play()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
- laz0r()
- wait(2)
- Fire:Destroy()
- instinct = true
- no_anim = false
- if animid == 0 then
- animid = 1
- else
- animid = 0
- end
- end
- end)
- Mouse.KeyDown:connect(function(k)
- if k == "g" and MUI == true then
- instinct = false
- animid = 5
- no_anim = true
- local Charge = Instance.new("Sound",hed)
- Charge.SoundId = "rbxassetid://1112364900"
- Charge.Pitch = 1
- Charge.Looped = false
- Charge.Volume = 7
- wait(0.0001)
- Charge:Play()
- coroutine.resume(coroutine.create(function()
- for i = 3,12 do
- local HQ = Instance.new("Part",char)
- HQ.Size = Vector3.new(1,0,1)
- HQ.BrickColor = BrickColor.new("Grey")
- HQ.Material = "Neon"
- HQ.Anchored = true
- HQ.CanCollide = false
- HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQ2 = Instance.new("SpecialMesh",HQ)
- HQ2.MeshId = "rbxassetid://20329976"
- HQ2.Scale = Vector3.new(1,1,1)
- local HQG = Instance.new("Part",char)
- HQG.Size = Vector3.new(1,0,1)
- HQG.BrickColor = BrickColor.new("Grey")
- HQG.Material = "Neon"
- HQG.Anchored = true
- HQG.CanCollide = false
- HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
- local HQG2 = Instance.new("SpecialMesh",HQG)
- HQG2.MeshId = "rbxassetid://20329976"
- HQG2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- HQ2.Scale = HQ2.Scale + Vector3.new(7,0.3,7)
- HQ.Transparency = HQ.Transparency + 0.09
- HQ.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
- HQG2.Scale = HQG2.Scale + Vector3.new(3,3,3)
- HQG.Transparency = HQG.Transparency + 0.09
- HQG.CFrame = HQ.CFrame*CFrame.Angles(0,-0.2,0)
- wait(0.00000000001)
- end
- HQ:Destroy()
- HQ2:Destroy()
- HQG:Destroy()
- HQG2:Destroy()
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 3,12 do
- local Ball = Instance.new("Part",char)
- Ball.Size = Vector3.new(1,1,1)
- Ball.BrickColor = BrickColor.new("Cyan")
- Ball.Material = "Neon"
- Ball.Anchored = true
- Ball.CanCollide = false
- Ball.Transparency = 0
- Ball.CFrame = torso.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,0,0)
- local Ball2 = Instance.new("SpecialMesh",Ball)
- Ball2.MeshType = 3
- Ball2.Scale = Vector3.new(4,4,4)
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- Ball2.Scale = Ball2.Scale - Vector3.new(1,1,1)
- Ball.Transparency = Ball.Transparency + 0.06
- wait(0.00000000001)
- end
- Ball:Destroy()
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 3,12 do
- local Spinn = Instance.new("Part",char)
- Spinn.Size = Vector3.new(1,1,1)
- Spinn.BrickColor = BrickColor.new("Cyan")
- Spinn.CanCollide = false
- Spinn.Transparency = 0.1
- Spinn.Anchored = true
- Spinn.Material = "Neon"
- Spinn.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local Spinn2 = Instance.new("SpecialMesh",Spinn)
- Spinn2.MeshId = "rbxassetid://881808813"
- Spinn2.Scale = Vector3.new(6,6,6)
- coroutine.resume(coroutine.create(function()
- for i = 1,80 do
- Spinn.Transparency = Spinn.Transparency + 0.02
- Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.1,0.1,0.1)
- wait(0.00000000001)
- end
- Spinn:Destroy()
- end))
- wait(0.3)
- end
- end))
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
- wait(3)
- Charge:Destroy()
- local Fire = Instance.new("Sound",hed)
- Fire.SoundId = "rbxassetid://977360812"
- Fire.Pitch = 1
- Fire.Looped = false
- Fire.Volume = 10
- Fire:Play()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg
- laz0rmui()
- wait(0.5)
- Fire:Destroy()
- instinct = true
- no_anim = false
- if animid == 0 then
- animid = 1
- else
- animid = 0
- end
- end
- end)
- Mouse.KeyDown:connect(function(k)
- if k == "f" and MUI == true then
- instinct = false
- animid = 0
- if animid == 0 then
- animid = 1
- else
- animid = 0
- end
- aiming_anim = true
- bigboomrektxd()
- wait(0.5)
- instinct = true
- aiming_anim = false
- end
- end)
- local attacktype = 1
- cloneMod = Instance.new('Model',workspace)
- cloneMod.Name = "Miggate No Gokui"
- rad = math.rad
- shadows = {}
- entang = false
- shadAtck = false
- invis = false
- entInvis = false
- fin = true
- random = math.random
- function smoothPart(part)
- part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- function dashasdf()
- debounce = true
- canjump = false
- attack = true
- for i,v in pairs(char:GetChildren()) do
- if v ~= root then
- if v:IsA("Part") then
- v.Transparency = 1
- elseif v:IsA("Accoutrement") then
- v:FindFirstChildOfClass("Part").Transparency = 1
- end
- end
- end
- local tempattachment = Instance.new("Attachment",root)
- tempattachment.Position = Vector3.new(0,0,-4)
- for i=1,20 do rs:wait()
- root.Velocity = Vector3.new(0,0,0)
- root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
- local asdf = math.random(500,1000)/100
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
- Part1.Name = "SMOKE"
- end
- tempattachment:Destroy()
- for i,v in pairs(char:GetChildren()) do
- if v ~= root then
- if v:IsA("Part") then
- v.Transparency = 0
- elseif v:IsA("Accoutrement") then
- v:FindFirstChildOfClass("Part").Transparency = 0
- end
- end
- end
- canjump = true
- attack = false
- delay(0.1,function() debounce = false end)
- end
- function laz0r()
- local Position = nil
- if animid == 0 then
- Position = root.Position
- else
- Position = root.Position
- end
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshId = "rbxassetid://559831844"
- mesh2.Scale = Vector3.new(0,0,0.4)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(0,0,0)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Position)
- Part1.Name = "EXPLOSION3"
- local Part0 = Instance.new("Part",DebrisModel)
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.BrickColor = BrickColor.new("Cyan")
- Part0.Anchored = true
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshType = Enum.MeshType.Sphere
- Part0.CanCollide = false
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- Part0.Size = Vector3.new(9,1,9)
- mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
- local pos = Position + (direction * (mesh.Scale.Y/2))
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- clashpart = Instance.new("Part",DebrisModel)
- clashpart.Size = Vector3.new(50,50,50)
- clashpart.CanCollide = false
- clashpart.Anchored = true
- clashpart.Transparency = 1
- clashpart.BrickColor = BrickColor.new("Cyan")
- clashpart.Name = "StarLightClash"
- clashpart.CFrame = CFrame.new(endPoint, Mouse.Hit.p)
- local z = 10
- for i = 1,100 do rs:wait()
- if animid == 0 then
- root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
- Position = larm.Position
- else
- root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
- Position = rarm.Position
- end
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target-Position).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
- mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
- mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
- local pos = Position + (direction * (mesh.Scale.Y/2))
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- clashpart.CFrame = CFrame.new(endPoint, root.Position)
- local Position = Mouse.Hit.p
- local Target = root.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- root.Velocity = direction * 5
- if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
- Part1 = Part0:Clone()
- Part1.Parent = DebrisModel
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Name = "SMOKE2"
- if part ~= nil then
- if part.Name == "StarLightClash" then
- local asdf = math.random(0,5)*20
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = 1.5
- Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION"
- else
- local asdf = math.random(0,5)*10
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = 1.5
- Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION"
- end
- end
- for i,v in pairs(findAllNearestTorso(endPoint,50)) do
- if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
- v:Destroy()
- else
- v.Parent:BreakJoints()
- end
- local Position = Mouse.Hit.p
- local Target = v.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
- debris:AddItem(bv,1)
- end
- end
- clashpart:Destroy()
- Part0:Destroy()
- wait(0.3)
- aiming_anim = false
- delay(0.3,function() debounce = false end)
- end
- function laz0rmui()
- local Position = nil
- if animid == 0 then
- Position = root.Position
- else
- Position = root.Position
- end
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshId = "rbxassetid://559831844"
- mesh2.Scale = Vector3.new(0,0,0.4)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("White")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(0,0,0)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Position)
- Part1.Name = "EXPLOSION3"
- local Part0 = Instance.new("Part",DebrisModel)
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.BrickColor = BrickColor.new("Cyan")
- Part0.Anchored = true
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshType = Enum.MeshType.Sphere
- Part0.CanCollide = false
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- Part0.Size = Vector3.new(9,1,9)
- mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
- local pos = Position + (direction * (mesh.Scale.Y/2))
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- clashpart = Instance.new("Part",DebrisModel)
- clashpart.Size = Vector3.new(50,50,50)
- clashpart.CanCollide = false
- clashpart.Anchored = true
- clashpart.Transparency = 1
- clashpart.BrickColor = BrickColor.new("Cyan")
- clashpart.Name = "StarLightClash"
- clashpart.CFrame = CFrame.new(endPoint, Mouse.Hit.p)
- local z = 10
- for i = 1,100 do rs:wait()
- if animid == 0 then
- root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
- Position = larm.Position
- else
- root.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
- Position = rarm.Position
- end
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target-Position).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
- mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
- mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
- local pos = Position + (direction * (mesh.Scale.Y/2))
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- clashpart.CFrame = CFrame.new(endPoint, root.Position)
- local Position = Mouse.Hit.p
- local Target = root.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- root.Velocity = direction * 5
- if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
- Part1 = Part0:Clone()
- Part1.Parent = DebrisModel
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Name = "SMOKE2"
- if part ~= nil then
- if part.Name == "StarLightClash" then
- local asdf = math.random(0,5)*20
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = 1.5
- Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION"
- else
- local asdf = math.random(0,5)*10
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.BrickColor = BrickColor.new("Cyan")
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = 1.5
- Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION"
- end
- end
- for i,v in pairs(findAllNearestTorso(endPoint,50)) do
- if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
- v:Destroy()
- else
- v.Parent:BreakJoints()
- end
- local Position = Mouse.Hit.p
- local Target = v.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
- debris:AddItem(bv,1)
- end
- end
- clashpart:Destroy()
- Part0:Destroy()
- wait(0.3)
- aiming_anim = false
- delay(0.3,function() debounce = false end)
- end
- function nukewelpo()
- coroutine.resume(coroutine.create(function()
- local magnitude = nil
- local Position = nil
- if animid == 0 then
- Position = larm.Position
- else
- Position = rarm.Position
- end
- --sound(743499393,Position,10,math.random(6,8)/10)
- sound(440145223,Position,10,math.random(4,5)/10,100)
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshId = "rbxassetid://559831844"
- mesh2.Scale = Vector3.new(0,0,0.4)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.Color = Color3.fromHSV(0,0,main.v)
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(0,0,0)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Position,Mouse.Hit.p)
- Part1.Name = "EXPLOSION3"
- local Part0 = Instance.new("Part",DebrisModel)
- local PointLight2 = Instance.new("PointLight")
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.Color = Color3.fromHSV(0,0,main.v)
- Part0.Anchored = false
- Part0.Size = Vector3.new(5, 5, 5)
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(3,3,3)
- local bforce = Instance.new("BodyForce",Part0)
- bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
- Part0.CanCollide = false
- PointLight2.Parent = Part0
- PointLight2.Color = Part0.Color
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local pos = Position + (direction * 2)
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- Part0.Velocity = direction * 150
- local asd = nil
- local loop = nil
- delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
- loop = rs:connect(function()
- local asdf = math.random(500,1000)/1000
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
- Part1.Parent = DebrisModel
- Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
- Part1.Name = "SMOKE"
- end)
- asd = Part0.Touched:connect(function(ht)
- local hit=ht.Parent
- if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
- asd:disconnect()
- loop:disconnect()
- Part0:Destroy()
- sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
- for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
- if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
- v:Destroy()
- else
- v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1000)
- end
- local Position = Part0.Position
- local Target = v.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- local bv = Instance.new("BodyVelocity",v)
- bv.Velocity = direction * (200 - ((Position - Target).magnitude/2))
- debris:AddItem(bv,1)
- end
- for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
- for z=1,math.random(2,3) do
- local asdf = math.random(-5,5)*10-(i/20)*12
- local Part1 = Instance.new("Part")
- local mesh2 = Instance.new("SpecialMesh",Part1)
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0,0,0)
- Part1.Material = Enum.Material.Neon
- Part1.CanCollide = false
- Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
- Part1.Parent = DebrisModel
- Part1.Size = Vector3.new(asdf,asdf,asdf)
- Part1.Anchored = true
- local a = i*5
- Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
- Part1.Name = "EXPLOSION4"
- end
- end
- end
- end)
- end))
- end
- holdq = false
- holdr = false
- cooldownult = false
- Mouse.KeyDown:connect(function(key)
- if debounce == false then
- if key == "e" then
- dashasdf()
- elseif key == "=" and cooldownult == false then
- cooldownult = true
- if animid == 0 then
- animid = 1
- else
- animid = 0
- end
- debounce = true
- holdr = true
- aiming_anim = true
- wait(0.2)
- repeat
- rs:wait()
- timer = 150
- until holdr == false
- nukewelpo()
- local Position = Mouse.Hit.p
- local Target = root.Position
- local direction = Target - Position
- local direction = computeDirection(direction)
- root.Velocity = direction * 300
- aiming_anim = false
- delay(5,function() cooldownult = false end)
- delay(1,function() debounce = false end)
- elseif key == "=" then
- debounce = true
- if animid == 0 then
- animid = 1
- else
- animid = 0
- end
- holdq = true
- attack = true
- repeat rs:wait() timer = 150 until holdq == false
- laz0r()
- attack = false
- end
- end
- end)
- Mouse.KeyUp:connect(function(key)
- if key == "=" then
- holdq = false
- elseif key == "=" then
- holdr = false
- end
- end)
- --
- hum.Name = 'Goku'
- ----------------------------------------------------------------------------
- music(themeid,themepitch)
- velocityYFall=0
- velocityYFall2=0
- velocityYFall3=0
- velocityYFall4=0
- neckrotY=0
- neckrotY2=0
- torsorotY=0
- torsorotY2=0
- torsoY=0
- torsoY2=0
- sine = 0
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- rs:connect(function()
- bg.MaxTorque = Vector3.new(0,0,0)
- for i,v in pairs(DebrisModel:GetChildren()) do
- if v.Name == "EXPLOSION" then
- local change = 0.04-(v.Transparency*0.02)
- local vm = v:FindFirstChildOfClass("SpecialMesh")
- vm.Scale = vm.Scale + Vector3.new(change,change,change)
- v.Transparency = v.Transparency + 0.02
- if v.Transparency >= 1 then
- v:Destroy()
- end
- elseif v.Name == "EXPLOSION2" then
- local change = 0.04-(v.Transparency*0.04)
- local vm = v:FindFirstChildOfClass("SpecialMesh")
- vm.Scale = vm.Scale + Vector3.new(change,change,0)
- v.Transparency = v.Transparency + 0.025
- if v.Transparency >= 1 then
- v:Destroy()
- end
- elseif v.Name == "EXPLOSION3" then
- local change = 0.5-(v.Transparency*0.5)
- local vm = v:FindFirstChildOfClass("SpecialMesh")
- vm.Scale = vm.Scale + Vector3.new(change,change,0)
- v.Transparency = v.Transparency + 0.1
- if v.Transparency >= 1 then
- v:Destroy()
- end
- elseif v.Name == "EXPLOSION4" then
- local change = 0.15-(v.Transparency*0.125)
- local vm = v:FindFirstChildOfClass("SpecialMesh")
- vm.Scale = vm.Scale + Vector3.new(change,change,change)
- v.Transparency = v.Transparency + 0.01
- if v.Transparency >= 1 then
- v:Destroy()
- end
- elseif v.Name == "SMOKE" then
- local vm = v:FindFirstChildOfClass("SpecialMesh")
- vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
- if vm.Scale.X <= 0 then
- v:Destroy()
- end
- elseif v.Name == "SMOKE2" then
- local change = 2-(v.Transparency*2)
- local vm = v:FindFirstChildOfClass("SpecialMesh")
- local Position = nil
- if animid == 0 then
- Position = larm.Position
- else
- Position = rarm.Position
- end
- local Target = Mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target-Position).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
- local pos = Position + (direction * (vm.Scale.Y/2))
- v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
- v.Transparency = v.Transparency + 0.1
- if v.Transparency >= 1 then
- v:Destroy()
- end
- elseif v.Name == "LIGHTNING" then
- local vm = v:FindFirstChildOfClass("BlockMesh")
- vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
- if vm.Scale.X <= 0 then
- v:Destroy()
- end
- end
- end
- if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
- velocityYFall = root.Velocity.Y/1.5
- end
- if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
- velocityYFall2 = root.Velocity.Y/180
- end
- if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
- velocityYFall3 = root.Velocity.Y/1.5
- end
- if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
- velocityYFall4 = root.Velocity.Y/1.5
- end
- if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
- neckrotY = root.RotVelocity.Y/6
- end
- if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
- neckrotY2 = root.RotVelocity.Y/8
- end
- if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
- torsorotY = root.RotVelocity.Y/6
- end
- if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
- torsorotY2 = root.RotVelocity.Y/8
- end
- torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
- torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
- if attack == true then
- hum.WalkSpeed = 0
- else
- hum.WalkSpeed = 20
- end
- if canjump == true then
- hum.JumpPower = 50
- else
- hum.JumpPower = 0
- end
- local jumped = false
- local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
- local part1, endPoint = workspace:FindPartOnRay(ray1, char)
- local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
- local part2, endPoint = workspace:FindPartOnRay(ray2, char)
- local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
- local part3, endPoint = workspace:FindPartOnRay(ray3, char)
- local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
- local part4, endPoint = workspace:FindPartOnRay(ray4, char)
- if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
- local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
- local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
- local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
- local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
- if no_anim == false then
- if hum.Health > 0 then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- elseif jumped == true then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
- end
- for i=1,5 do
- if aiming_anim == true then
- bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
- if jumped == false then
- bg.CFrame = CFrame.new(root.Position,Vector3.new(Mouse.Hit.x,root.Position.Y,Mouse.Hit.z))
- else
- bg.CFrame = CFrame.new(root.Position,Mouse.Hit.p)
- end
- if animid == 0 then
- hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
- else
- if animid == 5 then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
- else
- hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
- end
- end
- else
- if timer <= 0 then
- animid = math.random(0,1)
- else
- timer = timer - 1
- end
- end
- end
- end
- end
- main_color = Color3.fromRGB(main.r,main.g,main.b)
- HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
- HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
- sine = sine + change
- if hum.Health <= 0 then
- debounce = true
- end
- end)
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