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Anaryl

Stallbuilddraft1

Apr 29th, 2014
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  1. so it can be expressed as( [total mass income] \ [total buildpower consumed]) * ([time] * [unitbuildpower required])
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  4. yeah so its
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  6.  
  7. [aia]Anaryl:
  8. so if [total mass income]/[buildpower] = [average buildtime] we can derive that buildtimes are smaller will receive higher priority because bt = ubt/bp
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  11. bp/m ?
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  13. m/bp
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  15. mass is distributed to bp where it has most effect
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  17. think of it as the thing likely to finish fastest gets priority
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  19. and what is buildtime prey tell!
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  22. [aia]Anaryl:
  23. no actually express it mathematically fellas
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  26. [aia]Anaryl:
  27. what *is* bt
  28.  
  29. so if bt is [unit build time]/ [buildpower] then ?
  30.  
  31. yes so you have [total eco mass] / total bp
  32. thats because mexes need e to run
  33. so if [total mass income]/[buildpower] = [average buildtime] we can derive that buildtimes are smaller will receive higher priority because bt = ubt/bp
  34. yes so you need to get the unitbuildtime for the defence issile
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  36. kay yeah so the build time is 5 ins for SMD yeah?
  37.  
  38. so its 1080 * (5*60) = [total buildpower consumed]
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  40. so mass translatres to buildpower over your engy's bp
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  43. [aia]Anaryl:
  44. which is just bp*time
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  47. [aia]Anaryl:
  48. the less efficient assisting is and the more set that mass cost is
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  51. [aia]Anaryl:
  52. so if we considered 1080 to be virtually unassistable - as it requires a total of ...
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  55. [aia]Anaryl:
  56. 1080*(4*60) = 324000
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  59. [aia]Anaryl:
  60. so thats total build power consumed
  61.  
  62. if you then factor that into [total mass income] / [total economic buildpower]
  63.  
  64. [aia]Anaryl:
  65. that number should let you determine how much preference it gets mass per buildpower
  66.  
  67. so if you have a total mass income of 100, with 3 draws 1 T3 factory drawing 90 build power 1 SMD drawing 1080 build power at - 15 second off 1 T3 mex 18 M - how is the mass distributed
  68.  
  69. 259200 / 1080 = 240 [unit buildtime from factory]
  70.  
  71. for T3 factory draw = [factory buildpower] / [unit mass cost] in this case
  72. for missile draw it is 1080 / 3600 = - 15
  73.  
  74.  
  75. total build power draw is 1080 + 90 = 1170
  76. total mass draw is 3600 +
  77.  
  78. so if buildtime is [unit build time]/ [factory buildpower] then
  79. we can infer that mass per build power is [unit build power cost] / [total unit mass cost] = ... 72
  80.  
  81. need more functions
  82. Percy:
  83.  
  84. totalBuildPowerConsumed: [factory build time]240 * [factory build rate] 90 = [total buildpower consumed] 21600 + 10% delay = 23760
  85.  
  86.  
  87. FactoryBuildTime: [Unitbuildtime]6000 / [factory build rate] 90 = [factory buildtime] 240 seconds + 10% 264
  88. DelayedFactoryBuildtime: [UnitBuildtime]6000/ 90 = 264
  89.  
  90. MassDrainPerSec: [Unit Masscost] 1280 / [Factory Build Time] 240 = 5.33
  91. DelMPerSec: 1280 / 264 = 4.84...
  92. " " " " : [] 3600 * 240 - 15
  93. BuildConsumePerSecond ([[factory build rate] 90 / [totalbuildpowerconsumed] 21600]) = 240 bp consumed per second
  94. DelConPerSec 90 / 23760 = 264
  95.  
  96. TotalDraw [total mass economy]18 / [total mass draw](15 + 5)20 = 0.9 (90%)
  97. [TotalBuildPower] 1170 / [total mass draw] 20 = 58.5 (9 = 65?)
  98.  
  99. SMD.Buildpower = 1080
  100. SMD.Masscost = 3600
  101. SMD.MassDrainPerSec = 15
  102. SMD.FactoryBuildTime = 240 seconds(4 minutes)
  103. SMD.BuildConsumePerSecond = 240 units of bp consumed per minute
  104.  
  105. BuildPowerConsumedPerMassDraw: [totalbuildpower]259200/[standard mass draw]15 = 17280 of build*cost* per 1 fullsecond of masscost at 1080 buildpower
  106. delayscan be applied as either time damage (thus for each 10% of mass overdraft the build cost remains static as the multiplying (1 second per masscost can become 1.06 of full mass cost)
  107. this might be demonstrated with a 50% overdraft the buildtime for that second blows out to 2 seconds or 50% of that seconds build cost 8640(est.) a rather serious reduction in timebuilt which represents simply the progress towards totalbuildcost.
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