Anaryl

Stallbuilddraft1

Apr 29th, 2014
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  1. so it can be expressed as( [total mass income] \ [total buildpower consumed]) * ([time] * [unitbuildpower required])
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  4. yeah so its
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  7. [aia]Anaryl:
  8. so if [total mass income]/[buildpower] = [average buildtime] we can derive that buildtimes are smaller will receive higher priority because bt = ubt/bp
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  11. bp/m ?
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  13. m/bp
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  15. mass is distributed to bp where it has most effect
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  17. think of it as the thing likely to finish fastest gets priority
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  19. and what is buildtime prey tell!
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  23. [aia]Anaryl:
  24. no actually express it mathematically fellas
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  28. [aia]Anaryl:
  29. what *is* bt
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  31. so if bt is [unit build time]/ [buildpower] then ?
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  33. yes so you have [total eco mass] / total bp
  34. thats because mexes need e to run
  35. so if [total mass income]/[buildpower] = [average buildtime] we can derive that buildtimes are smaller will receive higher priority because bt = ubt/bp
  36. yes so you need to get the unitbuildtime for the defence issile
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  38. kay yeah so the build time is 5 ins for SMD yeah?
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  40. so its 1080 * (5*60) = [total buildpower consumed]
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  42. so mass translatres to buildpower over your engy's bp
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  46. [aia]Anaryl:
  47. which is just bp*time
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  51. [aia]Anaryl:
  52. the less efficient assisting is and the more set that mass cost is
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  56. [aia]Anaryl:
  57. so if we considered 1080 to be virtually unassistable - as it requires a total of ...
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  61. [aia]Anaryl:
  62. 1080*(4*60) = 324000
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  66. [aia]Anaryl:
  67. so thats total build power consumed
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  69. if you then factor that into [total mass income] / [total economic buildpower]
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  71. [aia]Anaryl:
  72. that number should let you determine how much preference it gets mass per buildpower
  73.  
  74. so if you have a total mass income of 100, with 3 draws 1 T3 factory drawing 90 build power 1 SMD drawing 1080 build power at - 15 second off 1 T3 mex 18 M - how is the mass distributed
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  76. 259200 / 1080 = 240 [unit buildtime from factory]
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  78. for T3 factory draw = [factory buildpower] / [unit mass cost] in this case
  79. for missile draw it is 1080 / 3600 = - 15
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  81.  
  82. total build power draw is 1080 + 90 = 1170
  83. total mass draw is 3600 +
  84.  
  85. so if buildtime is [unit build time]/ [factory buildpower] then
  86. we can infer that mass per build power is [unit build power cost] / [total unit mass cost] = ... 72
  87.  
  88. need more functions
  89. Percy:
  90.  
  91. totalBuildPowerConsumed: [factory build time]240 * [factory build rate] 90 = [total buildpower consumed] 21600 + 10% delay = 23760
  92.  
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  94. FactoryBuildTime: [Unitbuildtime]6000 / [factory build rate] 90 = [factory buildtime] 240 seconds + 10% 264
  95. DelayedFactoryBuildtime: [UnitBuildtime]6000/ 90 = 264
  96.  
  97. MassDrainPerSec: [Unit Masscost] 1280 / [Factory Build Time] 240 = 5.33
  98. DelMPerSec: 1280 / 264 = 4.84...
  99. " " " " : [] 3600 * 240 - 15
  100. BuildConsumePerSecond ([[factory build rate] 90 / [totalbuildpowerconsumed] 21600]) = 240 bp consumed per second
  101. DelConPerSec 90 / 23760 = 264
  102.  
  103. TotalDraw [total mass economy]18 / [total mass draw](15 + 5)20 = 0.9 (90%)
  104. [TotalBuildPower] 1170 / [total mass draw] 20 = 58.5 (9 = 65?)
  105.  
  106. SMD.Buildpower = 1080
  107. SMD.Masscost = 3600
  108. SMD.MassDrainPerSec = 15
  109. SMD.FactoryBuildTime = 240 seconds(4 minutes)
  110. SMD.BuildConsumePerSecond = 240 units of bp consumed per minute
  111.  
  112. BuildPowerConsumedPerMassDraw: [totalbuildpower]259200/[standard mass draw]15 = 17280 of build*cost* per 1 fullsecond of masscost at 1080 buildpower
  113. delayscan be applied as either time damage (thus for each 10% of mass overdraft the build cost remains static as the multiplying (1 second per masscost can become 1.06 of full mass cost)
  114. this might be demonstrated with a 50% overdraft the buildtime for that second blows out to 2 seconds or 50% of that seconds build cost 8640(est.) a rather serious reduction in timebuilt which represents simply the progress towards totalbuildcost.
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