jeck95

MHXX GL MVs

Jul 21st, 2018 (edited)
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  1. MHXX Gunlance Motion Values:
  2.  
  3. Heat Gauge: (for regular attacks)
  4. - yellow = 1.00x
  5. - orange = 1.15x
  6. - red = 1.20x
  7.  
  8. Guild:
  9. Draw attack/Running Up Swing (Forward X) = 28
  10. - Post-Shell Up Swing = 27 Unofficially
  11. Forward thrust (X1 and X2) = 21
  12. Up Swing (X+A) = 25
  13. Guard Thrust (R+X or X after X+A) = 16
  14. Slam (X3) = 36
  15. Jump Thrust (X in the air when sheathed) = 22
  16. Jump Slam (Forward X off a ledge) = 36
  17. Jump Slam reload (Forward X off a ledge when shells are not full) = 39 (40 unofficially) + reloads 1 shell
  18.  
  19. Striker:
  20. Forward Thrust 3 (X3) = 24
  21.  
  22. Aerial:
  23. Aerial Slam (X after a vault) = 36
  24. Aerial Reload Slam (X after a valut when shells are not full) = 39 + reloads 1 shell
  25.  
  26. Adept: (based on unofficial testing)
  27. Reload Up Swing (after Adept guard) = 36 (Reloads all shells)
  28. Reload Up Swing with full clip = 40
  29. Strong Slam (X after Adept guard) = 50
  30.  
  31. Brave:
  32. Quick reload
  33. - 1 shell outside brave mode
  34. - In Brave Mode
  35. - Wide reloads 2
  36. - Long reloads 3
  37. - Normal reloads 4
  38. Brave Reload Up Swing (Y > X) = 36 (reloads same amount as quick reload)
  39. Brave Reload Up Swing with full clip = 40
  40. Slam = 36
  41.  
  42. Shelling is back to 4U strength
  43. Shelling True Fire
  44. Normal Lv1 10 4
  45. Normal Lv2 14 5
  46. Normal Lv3 18 6
  47. Normal Lv4 21 7
  48. Normal Lv5 24 8
  49.  
  50. Long Lv1 15 9
  51. Long Lv2 21 11
  52. Long Lv3 28 14
  53. Long Lv4 32 16
  54. Long Lv5 36 18
  55.  
  56. Wide Lv1 20 6
  57. Wide Lv2 30 8
  58. Wide Lv3 40 10
  59. Wide Lv4 44 11
  60. Wide Lv5 48 12
  61.  
  62. Wyvernfire Lv1 25 10
  63. Wyvernfire Lv2 30 11
  64. Wyvernfire Lv3 35 12
  65. Wyvernfire Lv4 40 13
  66. Wyvernfire Lv5 45 14
  67.  
  68. Wyvernfire has 4 hits (stats are per hit)
  69. Wyvernfire with Long does 1.2x damage
  70. Wyvernfire in Alchemy Style does 0.5x damage
  71.  
  72. Shelling Factors:
  73. Sharpness cost
  74. - Normal = 2
  75. - Long = 2
  76. - Wide = 3 (1 with Razor Sharp)
  77. Charged shot boost
  78. - Normal = 1.20
  79. - Long = 1.20
  80. - Wide = 1.45
  81. Full Burst modifier
  82. - Normal = 1.2
  83. - Long = 1.00
  84. - Wide = 0.90
  85. Clip Size
  86. - Normal = 5
  87. - Long = 3
  88. - Wide = 2
  89. Artillery/Felyne Bombadier
  90. - Artillery Novice = +10% true/fixed damage
  91. - Artillery Expert = +20% true/fixed damage and -25% cooldown on Wyvernfire
  92. - Felyne Bombadier = +10% true/fixed damage (w/ Artillery Expert is +30% true/fixed damage altogether)
  93.  
  94. Brave Shelling (Info double checked by Aradi):
  95. - Rapid Shelling Modifiers = 1/1.2/1.5/2/2.6 {1 for 1st shell to 2.6 for 5th and 6th (6th if you using normal with load up)}
  96. - Brave Full Burst Modifier (Stacks with Full Burst Modifier) = 0.8/0.9/1/1.4/1.5/1.6 {0.8 for 1 shell to 1.6 for 6 shells}
  97.  
  98. Hunter Arts:
  99. Dragon Blast I (830 [1196 SP]) = {48 x (1+(Raw x 0.007))} + 3 x {10 x (1+(Raw x 0.002))} true damage
  100. Dragon Blast II (1000 [1400 SP]) = {49 x (1+(Raw x 0.007))} + 6 x {10 x (1+(Raw x 0.002))} true damage
  101. Dragon Blast III (1250 [1700 SP]) = {49 x (1+(Raw x 0.007))} + 9 x {10 x (1+(Raw x 0.002))} true damage
  102. Blast Dash: Higher lv = more distance possible
  103. Blast Dash I (250 [500 SP]) = 24 + 50
  104. Blast Dash II (290 [548 SP]) = 24 + 50
  105. Blast Dash III (330 [596 SP]) = 24 + 50, does mounting damage
  106. Dragon Breath: relocks heat gauge at red, shell neutral damage +10, shell fire damage +10
  107. Dragon Breath I (1080 [1496 SP]) = lasts 60 seconds
  108. Dragon Breath II (1170 [1604 SP]) = lasts 120 seconds
  109. Dragon Breath III (1250 [1700 SP]) = lasts 180 seconds
  110. AA Flares: Guard Point Full Reload > Upwards Full Burst > Upwards Wyvern's Fire (if available) > Guard Point Full Reload
  111. - Never overheats heat gauge
  112. - 3x part break for airborne monsters
  113. - I (400 [680 SP]): 80 second Wyvernfire Cooldown
  114. - II (460 [752 SP]): 60 second Wyvernfire Cooldown, 1.05x damage
  115. - III (520 [824 SP]): 30 second Wyvernfire Cooldown, 1.1x damage
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