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- MHXX Gunlance Motion Values:
- Heat Gauge: (for regular attacks)
- - yellow = 1.00x
- - orange = 1.15x
- - red = 1.20x
- Guild:
- Draw attack/Running Up Swing (Forward X) = 28
- - Post-Shell Up Swing = 27 Unofficially
- Forward thrust (X1 and X2) = 21
- Up Swing (X+A) = 25
- Guard Thrust (R+X or X after X+A) = 16
- Slam (X3) = 36
- Jump Thrust (X in the air when sheathed) = 22
- Jump Slam (Forward X off a ledge) = 36
- Jump Slam reload (Forward X off a ledge when shells are not full) = 39 (40 unofficially) + reloads 1 shell
- Striker:
- Forward Thrust 3 (X3) = 24
- Aerial:
- Aerial Slam (X after a vault) = 36
- Aerial Reload Slam (X after a valut when shells are not full) = 39 + reloads 1 shell
- Adept: (based on unofficial testing)
- Reload Up Swing (after Adept guard) = 36 (Reloads all shells)
- Reload Up Swing with full clip = 40
- Strong Slam (X after Adept guard) = 50
- Brave:
- Quick reload
- - 1 shell outside brave mode
- - In Brave Mode
- - Wide reloads 2
- - Long reloads 3
- - Normal reloads 4
- Brave Reload Up Swing (Y > X) = 36 (reloads same amount as quick reload)
- Brave Reload Up Swing with full clip = 40
- Slam = 36
- Shelling is back to 4U strength
- Shelling Power Fire
- Normal Lv1 10 4
- Normal Lv2 14 5
- Normal Lv3 18 6
- Normal Lv4 21 7
- Normal Lv5 24 8
- Long Lv1 15 9
- Long Lv2 21 11
- Long Lv3 28 14
- Long Lv4 32 16
- Long Lv5 36 18
- Wide Lv1 20 6
- Wide Lv2 30 8
- Wide Lv3 40 10
- Wide Lv4 44 11
- Wide Lv5 48 12
- Wyvernfire Lv1 25 10
- Wyvernfire Lv2 30 11
- Wyvernfire Lv3 35 12
- Wyvernfire Lv4 40 13
- Wyvernfire Lv5 45 14
- Wyvernfire has 4 hits (stats are per hit)
- Shelling Factors:
- Sharpness cost
- - Normal = 2
- - Long = 2
- - Wide = 3 (1 with Razor Sharp)
- Charged shot boost
- - Normal = 1.20
- - Long = 1.20
- - Wide = 1.45
- Full Burst modifier
- - Normal = 1.15
- - Long = 1.00
- - Wide = 0.90
- Clip Size
- - Normal = 5
- - Long = 3
- - Wide = 2
- Brave Shelling (Info double checked by Aradi):
- - Rapid Shelling Modifiers = 1/1.2/1.5/2/2.6 {1 for 1st shell to 2.6 for 5th and 6th (6th if you using normal with load up)}
- - Brave Full Burst Modifier (Stacks with Full Burst Modifier) = 0.8/0.9/1/1.4/1.5/1.6 {0.8 for 1 shell to 1.6 for 6 shells}
- Hunter Arts:
- Dragon Blast I (830 [1196 SP]) = {48 x (1+(Raw x 0.007))} + 3 x {10 x (1+(Raw x 0.002))} true damage
- Dragon Blast II (1000 [1400 SP]) = {49 x (1+(Raw x 0.007))} + 6 x {10 x (1+(Raw x 0.002))} true damage
- Dragon Blast III (1250 [1700 SP]) = {49 x (1+(Raw x 0.007))} + 9 x {10 x (1+(Raw x 0.002))} true damage
- Blast Dash: Higher lv = more distance possible
- Blast Dash I (250 [500 SP]) = 24 + 50
- Blast Dash II (290 [548 SP]) = 24 + 50
- Blast Dash III (330 [596 SP]) = 24 + 50, does mounting damage
- Dragon Breath: relocks heat gauge at red, shell neutral damage +10, shell fire damage +10
- Dragon Breath I (1080 [1496 SP]) = lasts 60 seconds
- Dragon Breath II (1170 [1604 SP]) = lasts 120 seconds
- Dragon Breath III (1250 [1700 SP]) = lasts 180 seconds
- AA Flares: Guard Point Full Reload > Upwards Full Burst > Upwards Wyvern's Fire (if available) > Guard Point Full Reload
- - Never overheats heat gauge
- - 3x part break for airborne monsters
- - I (400 [680 SP]): 80 second Wyvernfire Cooldown
- - II (460 [752 SP]): 60 second Wyvernfire Cooldown, 1.05x damage
- - III (520 [824 SP]): 30 second Wyvernfire Cooldown, 1.1x damage
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