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- physics notes
- Items needed to convert
- Nodes section
- Use linked render_model for translation and rotation
- Materials section
- Use materials tag block name stringID for material name. Will have to then look at the objects and see what regions/permutations are assigned to determine how many materials we need with what regions permutations
- Spheres section
- Get translation from translation values in sphere tag block x 100. Rotation from the sphere tag block by turning the rotation matrix into a quaternion. Get radius from sphere tag block x 100
- Box section
- Translation in a physics model is (x,y,z)/100=(tag value) and half extents in boxes are (x,y,z)/200=(tag value)?
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