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General_101

Halo 2 Vista Physics Notes

Aug 15th, 2019
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  1. physics notes
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  3. Items needed to convert
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  5. Nodes section
  6. Use linked render_model for translation and rotation
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  8. Materials section
  9. Use materials tag block name stringID for material name. Will have to then look at the objects and see what regions/permutations are assigned to determine how many materials we need with what regions permutations
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  11. Spheres section
  12. Get translation from translation values in sphere tag block x 100. Rotation from the sphere tag block by turning the rotation matrix into a quaternion. Get radius from sphere tag block x 100
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  15. Box section
  16. Translation in a physics model is (x,y,z)/100=(tag value) and half extents in boxes are (x,y,z)/200=(tag value)?
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