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- ======= Level-Up Moves =============
- 1/Evo - [Signature Move]
- 1 - Clear Smog
- 1 - Teeter Dance
- 1 - Inferno
- 1 - Hypnosis
- 5 - Tackle
- 9 - Ember
- 14 - Disarming Voice
- 18 - Confusion
- 23 - Sweet Kiss
- 27 - Will-O-Wisp
- 32 - Incinerate
- 36 - Lava Plume
- 41 - Dazzling Gleam
- 45 - [Signature Move] (Duplicate)
- 50 - Mystical Fire
- 54 - Wide Guard
- 59 - Play Rough
- 63 - Dream Eater
- 68 - Burn Up
- ============ TM/HM/TR Moves =============
- TM03: Fire Punch
- TM08: Hyper Beam
- TM09: Giga Impact
- TM13: Fire Spin
- TM17: Light Screen
- TM21: Rest
- TM24: Snore
- TM25: Protect
- TM29: Charm
- TM31: Attract
- TM34: Sunny Day
- TM39: Facade
- TM41: Helping Hand
- TM47: Fake Tears
- TM59: Fling
- TM76: Round
- TM87: Draining Kiss
- TM89: Misty Terrain
- TR02: Flamethrower
- TR15: Fire Blast
- TR17: Agility
- TR20: Substitute
- TR25: Psyshock
- TR26: Endure
- TR27: Sleep Talk
- TR29: Baton Pass
- TR33: Shadow Ball
- TR36: Heat Wave
- TR43: Overheat
- TR49: Calm Mind
- TR55: Flare Blitz
- TR82: Stored Power
- TR83: Ally Switch
- TM016: Psybeam
- TM017: Confuse Ray
- TM038: Flame Charge
- TM042: Night Shade
- TM098: Skill Swap
- TM171: Tera Blast
- TM174: Haze
- TM207: Temper Flare
- TM224: Curse
- TM227: Alluring Voice
- ============= Egg Moves =================
- Egg Moves (Amorphous/Fairy was used for parents, but it's unofficial of course):
- Acid Armor: (Grimer, Muk, Phione, Jellicent, Milcery, Alcremie)
- Follow Me: (Clefairy, Clefable, Togetic, Togekiss, Indeedee, Maushold)
- Healing Wish: (Clefairy, Clefable, Chansey, Blissey, Gardevoir, Chimecho, Hatenna, Hattrem, Hatterene, Indeedee)
- Memento: (Grimer, Muk, Koffing, Weezing, Hoppip, Skiploom, Jumpluff, Shellos, Gastrodon, Spiritomb, Whimsicott, Litwick, Lampent, Chandelure, Sinistea, Polteageist, Poltchageist, Sinistcha)
- Mirror Coat: (Wobbuffet)
- ============= Move Tutor Moves =============
- Burning Jealousy
- Misty Explosion
- ============= Other Acquisition Methods =================
- Event Only:
- Celebrate
- ============= Justification ================
- Incandele's learnset leans more on its supportive movepool, and a distinct lack of coverage. Most of its moves are Fire or Fairy, though some Psychic, Ghost and Normal moves do exist, although they mainly act as filler or useful coverage, however given its supportive movepool I have doubts that it'll make use of most of these.
- In singles it has quite a few options for supporting both itself and its teammates, from Acid Armor, Agility and Calm Mind to boost itself, to moves like Healing Wish, Haze, Hypnosis and Memento to turn momentum back to its side of the field. With access to the combination of Draining Kiss and Stored Power, Incandele can set up and overpower balance quite easily, and with Lava Plume to spread burns, it can effectively act as its own set-up sweeper if allowed, but between weak to Stealth Rock, no reliable recovery and lower special attack and special defense, this still has to be timed to make the most of it. While most of its alternative moves lean more towards a defensive set, as indicated by moves such as Clear Smog, Mirror Coat and Night Shade, it has the ability to play many roles with the right combination, but often has to give up very essential tools for consistency to do so, making its movepool a high risk but high reward if managed properly and explored to its fullest.
- In doubles it can use a combination of Follow Me, Heat Wave, Helping Hand and Wide Guard, Incandele has many tools to support its team, making the most of its abilities in the process as all 3 abilities are viable by themselves or with some help from its movepool. Its distinct lack of coverage also means it has a tough time exploring other options, leading to a very standardized doubles role, but its movepool still has a handful of alternatives that can be used to catch the opponent off guard. Moves such as Fake Tears, Hypnosis and Skill Swap all give it ways to disrupt opponents and forcing them to adapt on the fly, without directly overpowering them by damage.
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