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- the RNG is the two bytes at 0x16E092
- It ticks crazily during nitros fights and any time you're in the water levels
- might be able to do some grinding on the bagular tvs to see if any one spot is probablisitically better
- but manip is no go
- you lose any trackability in the first 1-2 levels of every world
- and you have to reset the game to reset it
- it just so happens that neither endol nor baruda tick the RNG at all
- endol's patten is orb, orb, orb, electrocute, repeat
- baruda is dive, dive, dive, laser, dive, dive, laser, dive, dive, laser, repeat cycles of 2 dive laser
- If you play through the fights at a fast pace, and hold A through the end of the bolban fight (don't stop moving), Bagular's front right TV is about 8% more likely and the back right is about 8% less likely in the resulting RNG range
- endol, baruda, and cronus explosions all advance the RNG 104 frames
- cronus consumes a few RNGs in the fight
- nitros ticks the RNG somewhat randomly
- bolban ticks it the entire time you're moving the submarine
- natia and bagular only when they drop/warp
- if you wanted to you could reset the game before bagular and count his warp RNGs and you'd have perfect knowledge on the TVs
- it takes about 11 seconds to reset there
- ideally you probably only lose about 1-2 seconds on average per TV roll, so the reset isn't gonna be worth it
- A phase 1 rewarp is only around 0.75 seconds
- Bagular's teleport pattern is very very very slightly tilted towards the front right corner. It's basically statistically insignificant.
- He's also a bit more likely to land in the center as opposed to anywhere else, but it's also statistically insignificant
- He will land randomly at any (essentially) any pixel in an 800x800 pixel square in the middle of the map
- in this sense, the best places to stand to be far away from him are actually the 8 corners of the pseudo-octagon
- you have to be around 350 px away from him for him to not re-teleport
- the distance from the 8 corners to his box is around 250 pixels
- so if you get pretty well in the corner, it will actually be pretty rare for him to re-teleport
- around 1% of the time he'd re-teleport probably
- actually any point along the edge is "pretty good" tbh
- you could make the argument that you want to stay more centered on the edge to be able to hit sooner
- Also at the beginning of the fight, jump over him and drop a bomb so he dashes at the opposite side of the level.
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