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- # !-----------------------------------------------------------------------------------------!
- # Welcome to the individual arena settings file.
- # !-----------------------------------------------------------------------------------------!
- #
- # How many times can player be killed before he gets kicked out of the arena?
- # He will still receive the experience he got while playing.
- #
- Lifes: 3
- #
- # The minimum class tier that the player must have to play in this arena.
- #
- Required_Class_Tier: 1
- #
- # Allow players to join using their own equipment?
- #
- # This disables "Required_Class_Tier" and will deny players selecting classes.
- #
- Allow_Own_Equipment: false
- #
- # Allow mobs to drop their natural drops such as equipment or bones for Skeletons?
- #
- Natural_Drops: false
- #
- # Should we randomize where players appear after their death? If false, players
- # will be spawned at the same spawnpoint as when the arena started.
- #
- Random_Respawn_Location: false
- #
- # Should we open the class selection menu when joining this arena lobby?
- #
- Open_Class_Menu: true
- #
- # Should explosive arrows damage players?
- #
- Explosive_Arrows_Damage_Players: false
- #
- # Should we enable the procedural damage feature for this arena?
- # You must first install WorldEdit and take initial/damaged snapshots with it using
- # our /arena menu.
- #
- Procedural_Damage: true
- #
- # Configure player limits
- #
- Player_Limit:
- #
- # The minimum amount of players required for this arena to start.
- #
- Minimum: 1
- #
- # The maximum amount of players that may play together.
- #
- Maximum: 12
- #
- # To prevent lag, limit the total amounts of mob within the arena region.
- #
- Mob_Limit: 100
- #
- # Radius around the mob spawner to spawn the mobs, so they aren't stacked up at once place.
- #
- Mob_Spread: 3
- #
- # Set to true to allow monsters to burn in sunlight like in vanilla gameplay.
- #
- # NB: Also controls if monsters can be set on fire by Fire Aspect enchant.
- #
- Mob_Burn_On_Sunlight: false
- #
- # You can override the Experience.Amount section from settings here to make your arena give more/less exp.
- #
- # Disabled by default. uncomment to make it working. See settings.yml for documentation.
- #
- Experience:
- Next_Phase: "5 + (5 * {phase})"
- Kill:
- Global: "10 + (5 * {phase})"
- Player: "600 + (6 * {phase})"
- CREEPER: "50 + (5 * {phase})"
- #
- # Configure durations of arena parts (count-dows)
- #
- Duration:
- #
- # How long to wait before launching the arena, after the first
- # player joined the lobby? By default it's 30 seconds.
- #
- Lobby: 30 seconds
- #
- # How long should one game last at maximum ? By default it's 5 minutes.
- # The game may end sooner if there will be a winner.
- #
- Arena: 60 minutes
- #
- # How long should a phase vary?
- #
- Phase: 30 seconds
- #
- # Configure player interaction with the arena.
- #
- # For material names (for blocks), please see
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- #
- Interaction:
- #
- # Should placing a TNT automatically ignite it? If false, TNTs cannot be placed unless in Allow_Placement list below.
- #
- Ignite_Tnts: true
- #
- # Should right clicking with bones automaticall spawn wolves?
- #
- Spawn_Wolves: true
- #
- # Should right clicking with fireballs ignite them?
- #
- Launch_Fireballs: true
- #
- # List of blocks you wish the players may break.
- #
- Allow_Breaking:
- - VINE
- # In 1.13+, you need to specify all leave types manually like ACACIA_LEAVES, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (search with CTRL+F)
- - LEAVES
- - LEAVES_2
- #
- # List of blocks you wish the players may place.
- #
- Allow_Placement:
- - STONE_BUTTON
- - WOOD_BUTTON # In 1.13+, the name is WOODEN_BUTTON
- #
- # If Arena.Auto_Repair_Items is true in settings.yml, here you can specify items that will still take damage
- #
- Disallow_Auto_Repair:
- - GOLD_SWORD # In 1.13+, the name is GOLDEN_SWORD
- #
- # Apply the effect directly when right clicking item?
- #
- # >> IN DEVELOPMENT, NOT YET WORKING <<
- #Instant_Effect:
- # - MUSHROOM_SOUP - 2
- #
- # A phase is a single monster wave. Configure its settings here.
- #
- # Settings with number are activated when the arena enters a certain phase.
- # Set to -1 to disable.
- #
- Phase:
- #
- # This is the final phase. Arena ends when other conditions are met or the time is up.
- #
- Max_Phase: -1
- #
- # From which phase can players kill each other?
- #
- PvP: -1
- #
- # The initial snapshot also captures what's in your chests when the arena starts.
- # You can set it up so the chests are refilled at certain phases, or each x-th phase.
- #
- # Usage:
- # a) Refill only on certain phases:
- # Chest_Refill: [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
- #
- # b) Refill each x-th phase. Here, chests are refilled each 5. phase.
- # Chest_Refill: 5
- #
- Chest_Refill: -1
- #
- # Automatically stop the arena when there is equals or less then the specified players.
- # MAKE SURE you set the players amount here to be higher or at least equals as the minimum players in arena!
- #
- Players_End: -1
- #
- # You can specify the final phase (the last wave) after which the arena ends, here.
- #
- Arena_End: -1
- #
- # After this phase the arena will end immediatelly when all monsters are killed.
- #
- Arena_End_No_Monsters: -1
- #
- # Rewards to give on every nth wave or after a certain wave
- # This is a list containing either items:amounts or commands
- #
- Rewards:
- Every:
- 5:
- - "iron_ingot:16"
- - "gold_ingot:8"
- - "diamond:1"
- At:
- 10:
- - "iron_sword"
- - "iron_pickaxe"
- - "iron_spade"
- # You can execute commands from the console, too
- #20:
- #- "/cc give physical dungeons 1 {player}"
- #
- # When we should enter the next phase?
- # Available:
- # a) timer - next phase entered when the phase timer ends (see Duration.Phase)
- # b) monsters - next phase entered when all monsters are killed
- #
- Next_Phase_Mode: monsters
- #
- # The warm-up period between switching phases
- #
- Next_Phase_Wait: 10 seconds
- #
- # Commands that are run automatically.
- # The 'Player' section contains commands run separately as each player (with their permissions),
- # and the 'Console' section contains commands run at once from the console.
- #
- # Useful information for sending commands as the player:
- # > Use "@tell <message>" to send messages to the player. Example:
- # Player:
- # - "@tell Hello there, {player}, thank you for playing in {arena}!"
- #
- # > There is a special command "@connect <server>" that will send player to another server,
- # if you have a BungeeCord network. Replace <server> with the target server.
- #
- Commands:
- #
- # Commands run when the arena starts.
- #
- Start:
- Player: []
- Console: []
- #
- # Command run when the first player has joined the lobby and started arena countdown
- #
- Lobby_Start:
- Player: []
- Console: []
- #
- # Commands run when arena enters a new phase, {phase} (returns a number).
- #
- Phase:
- Player: []
- Console: []
- #
- # Commands only run when the arena finishes gracefully (the lobby ended, game had started and then finished).
- #
- Finish:
- Player: []
- Console: []
- #
- # Commands run when the arena ends for whatever reason (also run when the lobby ends due to last player disconnecting).
- #
- End:
- Player: []
- Console: []
- #
- # Commands run when a player leaves for whatever reason: disconnect, run out of lives, etc.
- #
- Player_Leave:
- Player: []
- Console: []
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