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Arena YML monsters timer

Oct 25th, 2020
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  1. # !-----------------------------------------------------------------------------------------!
  2. # Welcome to the individual arena settings file.
  3. # !-----------------------------------------------------------------------------------------!
  4.  
  5. #
  6. # How many times can player be killed before he gets kicked out of the arena?
  7. # He will still receive the experience he got while playing.
  8. #
  9. Lifes: 3
  10.  
  11. #
  12. # The minimum class tier that the player must have to play in this arena.
  13. #
  14. Required_Class_Tier: 1
  15.  
  16. #
  17. # Allow players to join using their own equipment?
  18. #
  19. # This disables "Required_Class_Tier" and will deny players selecting classes.
  20. #
  21. Allow_Own_Equipment: false
  22.  
  23. #
  24. # Allow mobs to drop their natural drops such as equipment or bones for Skeletons?
  25. #
  26. Natural_Drops: false
  27.  
  28. #
  29. # Should we randomize where players appear after their death? If false, players
  30. # will be spawned at the same spawnpoint as when the arena started.
  31. #
  32. Random_Respawn_Location: false
  33.  
  34. #
  35. # Should we open the class selection menu when joining this arena lobby?
  36. #
  37. Open_Class_Menu: true
  38.  
  39. #
  40. # Should explosive arrows damage players?
  41. #
  42. Explosive_Arrows_Damage_Players: false
  43.  
  44. #
  45. # Should we enable the procedural damage feature for this arena?
  46. # You must first install WorldEdit and take initial/damaged snapshots with it using
  47. # our /arena menu.
  48. #
  49. Procedural_Damage: true
  50.  
  51. #
  52. # Configure player limits
  53. #
  54. Player_Limit:
  55. #
  56. # The minimum amount of players required for this arena to start.
  57. #
  58. Minimum: 1
  59. #
  60. # The maximum amount of players that may play together.
  61. #
  62. Maximum: 12
  63.  
  64. #
  65. # To prevent lag, limit the total amounts of mob within the arena region.
  66. #
  67. Mob_Limit: 100
  68.  
  69. #
  70. # Radius around the mob spawner to spawn the mobs, so they aren't stacked up at once place.
  71. #
  72. Mob_Spread: 3
  73.  
  74. #
  75. # Set to true to allow monsters to burn in sunlight like in vanilla gameplay.
  76. #
  77. # NB: Also controls if monsters can be set on fire by Fire Aspect enchant.
  78. #
  79. Mob_Burn_On_Sunlight: false
  80.  
  81. #
  82. # You can override the Experience.Amount section from settings here to make your arena give more/less exp.
  83. #
  84. # Disabled by default. uncomment to make it working. See settings.yml for documentation.
  85. #
  86. Experience:
  87. Next_Phase: "5 + (5 * {phase})"
  88. Kill:
  89. Global: "10 + (5 * {phase})"
  90. Player: "600 + (6 * {phase})"
  91. CREEPER: "50 + (5 * {phase})"
  92.  
  93. #
  94. # Configure durations of arena parts (count-dows)
  95. #
  96. Duration:
  97. #
  98. # How long to wait before launching the arena, after the first
  99. # player joined the lobby? By default it's 30 seconds.
  100. #
  101. Lobby: 30 seconds
  102. #
  103. # How long should one game last at maximum ? By default it's 5 minutes.
  104. # The game may end sooner if there will be a winner.
  105. #
  106. Arena: 60 minutes
  107. #
  108. # How long should a phase vary?
  109. #
  110. Phase: 30 seconds
  111.  
  112. #
  113. # Configure player interaction with the arena.
  114. #
  115. # For material names (for blocks), please see
  116. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  117. #
  118. Interaction:
  119. #
  120. # Should placing a TNT automatically ignite it? If false, TNTs cannot be placed unless in Allow_Placement list below.
  121. #
  122. Ignite_Tnts: true
  123. #
  124. # Should right clicking with bones automaticall spawn wolves?
  125. #
  126. Spawn_Wolves: true
  127. #
  128. # Should right clicking with fireballs ignite them?
  129. #
  130. Launch_Fireballs: true
  131. #
  132. # List of blocks you wish the players may break.
  133. #
  134. Allow_Breaking:
  135. - VINE
  136. # In 1.13+, you need to specify all leave types manually like ACACIA_LEAVES, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (search with CTRL+F)
  137. - LEAVES
  138. - LEAVES_2
  139. #
  140. # List of blocks you wish the players may place.
  141. #
  142. Allow_Placement:
  143. - STONE_BUTTON
  144. - WOOD_BUTTON # In 1.13+, the name is WOODEN_BUTTON
  145. #
  146. # If Arena.Auto_Repair_Items is true in settings.yml, here you can specify items that will still take damage
  147. #
  148. Disallow_Auto_Repair:
  149. - GOLD_SWORD # In 1.13+, the name is GOLDEN_SWORD
  150. #
  151. # Apply the effect directly when right clicking item?
  152. #
  153. # >> IN DEVELOPMENT, NOT YET WORKING <<
  154. #Instant_Effect:
  155. # - MUSHROOM_SOUP - 2
  156.  
  157. #
  158. # A phase is a single monster wave. Configure its settings here.
  159. #
  160. # Settings with number are activated when the arena enters a certain phase.
  161. # Set to -1 to disable.
  162. #
  163. Phase:
  164. #
  165. # This is the final phase. Arena ends when other conditions are met or the time is up.
  166. #
  167. Max_Phase: -1
  168. #
  169. # From which phase can players kill each other?
  170. #
  171. PvP: -1
  172. #
  173. # The initial snapshot also captures what's in your chests when the arena starts.
  174. # You can set it up so the chests are refilled at certain phases, or each x-th phase.
  175. #
  176. # Usage:
  177. # a) Refill only on certain phases:
  178. # Chest_Refill: [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
  179. #
  180. # b) Refill each x-th phase. Here, chests are refilled each 5. phase.
  181. # Chest_Refill: 5
  182. #
  183. Chest_Refill: -1
  184. #
  185. # Automatically stop the arena when there is equals or less then the specified players.
  186. # MAKE SURE you set the players amount here to be higher or at least equals as the minimum players in arena!
  187. #
  188. Players_End: -1
  189. #
  190. # You can specify the final phase (the last wave) after which the arena ends, here.
  191. #
  192. Arena_End: -1
  193. #
  194. # After this phase the arena will end immediatelly when all monsters are killed.
  195. #
  196. Arena_End_No_Monsters: -1
  197.  
  198. #
  199. # Rewards to give on every nth wave or after a certain wave
  200. # This is a list containing either items:amounts or commands
  201. #
  202. Rewards:
  203. Every:
  204. 5:
  205. - "iron_ingot:16"
  206. - "gold_ingot:8"
  207. - "diamond:1"
  208. At:
  209. 10:
  210. - "iron_sword"
  211. - "iron_pickaxe"
  212. - "iron_spade"
  213.  
  214. # You can execute commands from the console, too
  215. #20:
  216. #- "/cc give physical dungeons 1 {player}"
  217.  
  218. #
  219. # When we should enter the next phase?
  220. # Available:
  221. # a) timer - next phase entered when the phase timer ends (see Duration.Phase)
  222. # b) monsters - next phase entered when all monsters are killed
  223. #
  224. Next_Phase_Mode: monsters
  225.  
  226. #
  227. # The warm-up period between switching phases
  228. #
  229. Next_Phase_Wait: 10 seconds
  230.  
  231. #
  232. # Commands that are run automatically.
  233. # The 'Player' section contains commands run separately as each player (with their permissions),
  234. # and the 'Console' section contains commands run at once from the console.
  235. #
  236. # Useful information for sending commands as the player:
  237. # > Use "@tell <message>" to send messages to the player. Example:
  238. # Player:
  239. # - "@tell Hello there, {player}, thank you for playing in {arena}!"
  240. #
  241. # > There is a special command "@connect <server>" that will send player to another server,
  242. # if you have a BungeeCord network. Replace <server> with the target server.
  243. #
  244. Commands:
  245. #
  246. # Commands run when the arena starts.
  247. #
  248. Start:
  249. Player: []
  250. Console: []
  251. #
  252. # Command run when the first player has joined the lobby and started arena countdown
  253. #
  254. Lobby_Start:
  255. Player: []
  256. Console: []
  257. #
  258. # Commands run when arena enters a new phase, {phase} (returns a number).
  259. #
  260. Phase:
  261. Player: []
  262. Console: []
  263. #
  264. # Commands only run when the arena finishes gracefully (the lobby ended, game had started and then finished).
  265. #
  266. Finish:
  267. Player: []
  268. Console: []
  269. #
  270. # Commands run when the arena ends for whatever reason (also run when the lobby ends due to last player disconnecting).
  271. #
  272. End:
  273. Player: []
  274. Console: []
  275. #
  276. # Commands run when a player leaves for whatever reason: disconnect, run out of lives, etc.
  277. #
  278. Player_Leave:
  279. Player: []
  280. Console: []
  281.  
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