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Jun 25th, 2019
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  1. 1000rpm / 60s = 16.667rps
  2.  
  3. 16.667rps * 360° = 6000°ps
  4.  
  5. 6000° / 30 = 500°
  6.  
  7. >>> fps = C.scene.render.fps / C.scene.render.fps_base
  8.  
  9. >>> rpm = 150
  10. >>> rps = 150 / 60
  11. >>> rpf = rps / fps
  12.  
  13. >>> angular_velocity = 2 * pi * rpf
  14. >>> angular_velocity
  15. 0.6551529985521121
  16.  
  17. 0.655153 * frame + noise.random()
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