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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- public class GOScript : MonoBehaviour {
- GameObject GOMenu;
- bool overed;
- Scene m_Scene;
- string sceneName;
- public HelicopterStats hs;
- public float hp;
- // Use this for initialization
- void Start () {
- overed = false;
- GOMenu = GameObject.Find("GOMenu");
- AudioListener.volume = 1;
- Time.timeScale = 1;
- m_Scene = SceneManager.GetActiveScene();
- sceneName = m_Scene.name;
- }
- // Update is called once per frame
- void Update () {
- hs = GetComponent<HelicopterStats>();
- hp = hs.currentHP;
- overed = false;
- if (hp <= 0)
- {
- overed = true;
- }
- if (overed == true)
- {
- GOMenu.SetActive(true);
- Time.timeScale = 0;
- AudioListener.volume = 0;
- }
- }
- public void MainMenu()
- {
- SceneManager.LoadScene("Menu");
- }
- public void Retry()
- {
- SceneManager.LoadScene(sceneName);
- }
- }
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