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Jan 20th, 2019
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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. using UnityEngine.UI;
  7. using UnityEngine.EventSystems;
  8.  
  9. public class GOScript : MonoBehaviour {
  10.  
  11.  
  12. GameObject GOMenu;
  13. bool overed;
  14. Scene m_Scene;
  15. string sceneName;
  16. public HelicopterStats hs;
  17. public float hp;
  18.  
  19.  
  20.  
  21. // Use this for initialization
  22. void Start () {
  23.  
  24. overed = false;
  25. GOMenu = GameObject.Find("GOMenu");
  26. AudioListener.volume = 1;
  27. Time.timeScale = 1;
  28. m_Scene = SceneManager.GetActiveScene();
  29. sceneName = m_Scene.name;
  30.  
  31.  
  32.  
  33. }
  34.  
  35. // Update is called once per frame
  36. void Update () {
  37. hs = GetComponent<HelicopterStats>();
  38. hp = hs.currentHP;
  39.  
  40. overed = false;
  41. if (hp <= 0)
  42. {
  43. overed = true;
  44.  
  45.  
  46. }
  47.  
  48.  
  49.  
  50. if (overed == true)
  51. {
  52. GOMenu.SetActive(true);
  53. Time.timeScale = 0;
  54. AudioListener.volume = 0;
  55. }
  56.  
  57.  
  58. }
  59. public void MainMenu()
  60. {
  61. SceneManager.LoadScene("Menu");
  62. }
  63.  
  64. public void Retry()
  65. {
  66. SceneManager.LoadScene(sceneName);
  67. }
  68. }
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