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- if (strcmp(cmd, "/buygun", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
- IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
- //IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156))
- {
- if(PlayerInfo[playerid][pLevel] <= 4)
- {
- SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
- return 1;
- }
- if(GetPlayerMoney(playerid) < 1)
- {
- SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
- return 1;
- }
- if(PlayerInfo[playerid][pGunLic] == 0)
- {
- SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
- return 1;
- }
- new gun;
- new gunid[16];
- new gunstring1[256];
- new gunstring2[256];
- new gunstring3[256];
- new gunstring4[256];
- new gunstring5[256];
- new infostring[256];
- new guncharge;
- new ammocharge;
- new local = PlayerInfo[playerid][pLocal];
- if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
- //PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103)
- {
- /* if(BizzInfo[location-99][bProducts] <= 0)
- {
- GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
- return 1;
- }*/
- new modsss = 200;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
- SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
- SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
- SendClientMessage(playerid, COLOR_GRAD2,string);
- format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
- GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
- SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
- format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
- GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
- SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
- format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
- GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
- SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
- format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
- GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
- SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
- format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
- GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
- SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
- SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
- return 1;
- }
- strmid(gunid, tmp, 0, strlen(cmdtext), 255);
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
- return 1;
- }
- new ammo = strval(tmp);
- if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
- if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
- {
- gun = 46;
- guncharge = GunPrice[0][0]/100*modsss;
- ammocharge = 0;
- }
- else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
- {
- gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
- {
- gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
- {
- gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
- {
- gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
- {
- gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
- {
- gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
- {
- gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
- {
- gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
- {
- gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
- {
- gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
- {
- gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0;
- PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
- }
- else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
- {
- gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
- PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
- }
- else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
- {
- gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
- PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
- }
- else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
- {
- gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo;
- PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
- }
- else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
- {
- gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo;
- PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
- }
- else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
- {
- gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
- PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
- }
- else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
- {
- gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
- PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
- }
- else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
- {
- gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo;
- PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
- return 1;
- }
- if((guncharge+ammocharge) > GetPlayerMoney(playerid))
- {
- format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
- SendClientMessage(playerid, COLOR_GRAD3, infostring);
- return 1;
- }
- if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
- {
- SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
- return 1;
- }
- new payout = guncharge + ammocharge;
- format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
- SendClientMessage(playerid, COLOR_GRAD3, infostring);
- GivePlayerMoney(playerid, -payout);
- BizzInfo[local-99][bTill] += payout/3;
- ExtortionBiz(local-99, payout);
- BizzInfo[local-99][bProducts]--;
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- GivePlayerWeapon(playerid, gun, ammo);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
- printf("%s", string);
- PayLog(string);
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
- return 1;
- }
- }
- }
- return 1;
- }
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