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Jul 20th, 2018
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  1. if (strcmp(cmd, "/buygun", true) == 0)
  2. {
  3. if(IsPlayerConnected(playerid))
  4. {
  5. if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
  6. IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
  7. //IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156))
  8. {
  9. if(PlayerInfo[playerid][pLevel] <= 4)
  10. {
  11. SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
  12. return 1;
  13. }
  14. if(GetPlayerMoney(playerid) < 1)
  15. {
  16. SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
  17. return 1;
  18. }
  19. if(PlayerInfo[playerid][pGunLic] == 0)
  20. {
  21. SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
  22. return 1;
  23. }
  24. new gun;
  25. new gunid[16];
  26. new gunstring1[256];
  27. new gunstring2[256];
  28. new gunstring3[256];
  29. new gunstring4[256];
  30. new gunstring5[256];
  31. new infostring[256];
  32. new guncharge;
  33. new ammocharge;
  34. new local = PlayerInfo[playerid][pLocal];
  35. if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
  36. //PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103)
  37. {
  38. /* if(BizzInfo[location-99][bProducts] <= 0)
  39. {
  40. GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
  41. return 1;
  42. }*/
  43. new modsss = 200;
  44. tmp = strtok(cmdtext, idx);
  45. if(!strlen(tmp))
  46. {
  47. format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
  48. SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
  49. SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
  50. SendClientMessage(playerid, COLOR_GRAD2,string);
  51. format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
  52. GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
  53. SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
  54. format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
  55. GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
  56. SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
  57. format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
  58. GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
  59. SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
  60. format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
  61. GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
  62. SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
  63. format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
  64. GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
  65. SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
  66. SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
  67. return 1;
  68. }
  69. strmid(gunid, tmp, 0, strlen(cmdtext), 255);
  70. tmp = strtok(cmdtext, idx);
  71. if(!strlen(tmp))
  72. {
  73. format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
  74. return 1;
  75. }
  76. new ammo = strval(tmp);
  77. if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
  78. if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
  79. {
  80. gun = 46;
  81. guncharge = GunPrice[0][0]/100*modsss;
  82. ammocharge = 0;
  83. }
  84. else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
  85. {
  86. gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0;
  87. PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
  88. }
  89. else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
  90. {
  91. gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0;
  92. PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
  93. }
  94. else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
  95. {
  96. gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0;
  97. PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
  98. }
  99. else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
  100. {
  101. gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0;
  102. PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
  103. }
  104. else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
  105. {
  106. gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0;
  107. PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
  108. }
  109. else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
  110. {
  111. gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0;
  112. PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
  113. }
  114. else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
  115. {
  116. gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0;
  117. PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
  118. }
  119. else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
  120. {
  121. gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0;
  122. PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
  123. }
  124. else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
  125. {
  126. gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0;
  127. PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
  128. }
  129. else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
  130. {
  131. gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0;
  132. PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
  133. }
  134. else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
  135. {
  136. gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0;
  137. PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
  138. }
  139. else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
  140. {
  141. gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
  142. PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
  143. }
  144. else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
  145. {
  146. gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
  147. PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
  148. }
  149. else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
  150. {
  151. gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo;
  152. PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
  153. }
  154. else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
  155. {
  156. gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo;
  157. PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
  158. }
  159. else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
  160. {
  161. gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
  162. PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
  163. }
  164. else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
  165. {
  166. gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
  167. PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
  168. }
  169. else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
  170. {
  171. gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo;
  172. PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo;
  173. }
  174. else
  175. {
  176. SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
  177. return 1;
  178. }
  179. if((guncharge+ammocharge) > GetPlayerMoney(playerid))
  180. {
  181. format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
  182. SendClientMessage(playerid, COLOR_GRAD3, infostring);
  183. return 1;
  184. }
  185. if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
  186. {
  187. SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
  188. return 1;
  189. }
  190. new payout = guncharge + ammocharge;
  191. format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
  192. SendClientMessage(playerid, COLOR_GRAD3, infostring);
  193. GivePlayerMoney(playerid, -payout);
  194. BizzInfo[local-99][bTill] += payout/3;
  195. ExtortionBiz(local-99, payout);
  196. BizzInfo[local-99][bProducts]--;
  197. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  198. GivePlayerWeapon(playerid, gun, ammo);
  199. GetPlayerName(playerid, sendername, sizeof(sendername));
  200. format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
  201. printf("%s", string);
  202. PayLog(string);
  203. }
  204. else
  205. {
  206. SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
  207. return 1;
  208. }
  209. }
  210. }
  211. return 1;
  212. }
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