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- cripsNuKeNaDeS()
- {
- self endon( "disconnect" );
- self endon( "death" );
- self GiveMaxAmmo( "stielhandgranate" );
- self SetWeaponAmmoClip( "stielhandgranate", 4 );
- for(;;)
- {
- self waittill("grenade_fire", grenade);
- self GiveMaxAmmo( "stielhandgranate" );
- self SetWeaponAmmoClip( "stielhandgranate", 4 );
- Rise = (0, 0, 40);
- grenade hide();
- model = spawn( "script_model", grenade.origin );
- model SetModel( "zombie_bomb" );
- playfx(loadfx("monkey_glow"), model.origin);
- model linkTo( grenade );
- model.angles = grenade.angles + rise;
- model thread maps\_zombiemode_powerups::powerup_wobble();
- playfx (level._effect["misc/fx_zombie_powerup_on"], model.origin);
- grenade resetmissiledetonationtime();
- model thread byebye();
- }
- }
- byebye()
- {
- wait 2;
- Playfx( level._effect["lightning_dog_spawn"], self.origin );
- wait 1;
- playsoundatposition( "pre_spawn", self.origin );
- playsoundatposition( "bolt", self.origin );
- Rise = (0, 0, 30);
- wait .5;
- playsoundatposition( "nuke_flash", self.origin );
- players = get_players();
- for (i = 0;i < players.size;i++)
- playfx(loadfx("misc/fx_zombie_mini_nuke"), self.origin + rise);
- playfx (level._effect["powerup_grabbed"], self.origin);
- playfx (level._effect["powerup_grabbed_wave"], self.origin);
- self thread BlackHole();
- wait .5;
- Zombz = GetAiSpeciesArray( "axis", "all" );
- for( i = 0; i < Zombz.size; i++ )
- {
- Zombz[i] ForceTeleport( self.origin );
- Zombz[i] maps\_zombiemode_spawner::reset_attack_spot();
- }
- self delete();
- }
- BlackHole(){
- self endon("death");
- self endon("disconneect");
- {
- self playsound("purchase");
- level._effect["zapper"] = loadfx("misc/fx_zombie_electric_trap");
- level._effect["wire_spark"] = loadfx("maps/zombie/fx_zombie_wire_spark");
- level._effect["zombie_mainframe_link_all"] = loadfx("maps/zombie/fx_zombie_mainframe_link_all");
- level._effect["zombie_flashback_american"] = loadfx("maps/zombie/fx_zombie_flashback_american");
- //self waittill("weapon_fired");
- MaxDist = 2000;
- NumZombies = 96;
- MinDist = 20;
- Earthquake( 0.5, 1, self.origin, 90 );
- forward = self geteye();
- vec = anglestoforward(self getPlayerAngles());
- end = (vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000);
- BlackHoleOrig = BulletTrace( forward, end, 0, self )[ "position" ];
- level.BlackHoleCenter = spawn("script_model", BlackHoleOrig+(0,0,45));
- level.BlackholeCenter setModel("tag_origin");
- level.BlackHoleCenter.angles = (90,0,0);
- level.BlackCenter = spawn("script_origin", BlackHoleOrig+(0,0,45));
- playfxontag(level._effect["wire_spark"], level.BlackHoleCenter, "tag_origin");
- playfxontag(level._effect["zombie_mainframe_link_all"], level.BlackHoleCenter, "tag_origin");
- playfxontag(level._effect["zombie_flashback_american"], level.BlackHoleCenter, "tag_origin");
- self thread BlackHoleTrigger(25, BlackHoleOrig, 50);
- level.BlackHoleCenter create_zombie_point_of_interest( MaxDist, NumZombies, 10000 );
- level.BlackHoleCenter.attract_to_origin = true;
- level.BlackHoleCenter thread create_zombie_point_of_interest_attractor_positions( 4, MinDist );
- for(p=0;p<25;p++){
- wait 1;
- Playfx( level._effect["lightning_dog_spawn"], BlackHoleOrig+(0,0,45));
- }
- level notify("BlackHoleEnd");
- level.BlackHoleCenter Delete();
- }
- }
- BlackHoleTrigger(time, BlackHoleOrig, Radius){
- level endon("BlackHoleEnd");
- zombies = GetAiSpeciesArray( "axis", "all" );
- for(;;){
- for(i=0;i<zombies.size;i++){
- if(distance(BlackHoleOrig,zombies[i].origin) < 50){
- zombies[i] dodamage(zombies[i].health*5000, (0,0,0), self);
- }
- wait 0.1;
- }
- wait 0.05;
- }
- }
- OpenMenuButton(){
- self endon("death");
- self endon("disconnect");
- self endon("ForceNoMenu");
- self endon("Unlocking");
- player = get_players();
- for(;;){
- /*if(self.MenuIsOpen == false){
- if(self == player[0]){
- if(self buttonPressed("dpad_right")){
- self notify("OpenMenu");
- wait 0.2;}
- } else {*/
- if(self MeleeButtonPressed()){
- self notify("OpenMenu");
- wait 0.2;}
- /*}
- }*/
- wait 0.1;
- }
- }
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