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- Basic outline:
- Primary Proof
- GIVEN:
- a) Mercy is the only consistently playable Heal-Support;
- b) Every match needs some manner of sustain;
- c) Players will often be 'trapped' in a role;
- THEN:
- Mercy Mains are a symptom of more than just the SR rewards for 'maining' a hero
- Proof a)
- GIVEN:
- i)There are only 4 healers (Mercy, Ana, Lucio, Zenyatta);
- ii) Only Mercy and Ana can be played without an additional support, and Lucio/Zen requires a high level of team coordination resulting in a low TTK;
- iii)Ana requires a higher skill level, and is unsuited to the current meta;
- THEN:
- a)
- Proof b)
- GIVEN:
- i) Damage output is generally high and 'naked' TTK is low;
- ii) The game is designed with healer classes to enable longer fights despite this;
- iii) 'outkilling' the enemy reliably requires a level of coordination not present at most SRs/with most matchmaking-made teams;
- THEN:
- b)
- Proof c)
- GIVEN:
- i) Players gravitate towards certain play styles based on what they find rewarding;
- ii) Many players find the effect they have on the game as DPS more rewarding than that of a healer;
- iii) Other players find winning the game more rewarding than getting lots of kills but losing;
- iv) Players will encourage people to play something based on previous heroes played;
- v) In general, DPS players are loath to play tanks or supports and will instalock DPS;
- THEN:
- c)
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