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Dec 22nd, 2016
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  1.  
  2. Satellite Command v1.0.3 Update changelog:
  3. ------------------------------------------
  4.  
  5. This hotfix includes a significant rebalance of the game, along with some minor UI/UX improvements and bugfixes. The key focus of this hotfix was to reduce frustration with the balance and waiting times.
  6.  
  7. Satellite Values Rebalanced:
  8. Substantial changes have been made to Satellite overheating and power consumption. We have also reduced the randomisation of orbital debris damage. We will be expanding on the damage system in a future patch.
  9.  
  10. We have also tightened up the Tier 0 targeting computer slightly, but note that you should still research the higher tiers to reduce 'springyness'.
  11.  
  12. Timers
  13. Wake-Up Time REDUCED to 6 Seconds.(70% faster)
  14. Tool-Swap Time REDUCED to 10 Seconds. (33% faster)
  15. AutoDock/Undock Time REDUCED to 30 Seconds. (50% faster)
  16. Time-Between-Damage Randomisation Difference REDUCED by 50%.
  17. Time-Between-Damage Timers DOUBLED.
  18.  
  19. Resource Use
  20. Base Heat Generation REDUCED (0.075 > 0.035)
  21. Hibernation Heat Reduction INCREASED (-0.225 > -0.275)
  22. Overcharge Heat Generation REDUCED (1.25 > 0.35)
  23. Tool-Use Heat Generation REDUCED (0.825 > 0.625)
  24. Tool-Use Power Consumption REDUCED (-1.45 > -1.2)
  25.  
  26. Target Alignment
  27. Tier 0 Tension INCREASED (35 > 45)
  28. Tier 0 Damping INCREASED (-0.2 > -0.6)
  29. Tier 2 Tension INCREASED (75 > 85)
  30. Tier 2 Damping INCREASED (-1.25 > -1.35)
  31.  
  32. Contract Timers Rebalanced
  33. In order to shift gameplay more equally towards contract management, and to prevent the above changes making the game too easy - all contracts other than Dead Satellite and Orbit contracts have had their timers reduced by 20%.
  34.  
  35. Balance Increase
  36. When starting a new game, starting balance has been increased to 350,000 Credits - so you have enough to get started earlier!
  37.  
  38. Normalized Debris Masses
  39. Although this was not indicated to the player in any way, all Orbital Debris (and Satellites) have a 'Mass' that affects the strength of the KLAS tool. The differences between these masses has now been reduced for more consistency, until we have a way to communicate the mass of the object to the player.
  40.  
  41. Generally speaking, Debris / Dead Sat missions will now be much easier. Dead Satellites now use the 'MODERATE' mass instead of 'HEAVY'.
  42.  
  43. Tutorial / Mission Completion Freezes Gameplay
  44. When completing a mission and following a tutorial, gameplay is now always paused. The contract completion widget must expand before pausing the game.
  45.  
  46. Space Station Changes
  47. We now plot 128 points for the Space Station instead of 64 to reduce artefacts on the orbit spline.
  48.  
  49. The Space Station is now in a PROGRADE orbit. You will need to start a new game to see this change applied. Note that Station orbit makes no difference to docking.
  50.  
  51. UI/UX Updates
  52. NEW: Underlined the currently selected satellite at the bottom of the screen.
  53.  
  54. NEW: Panel Efficiency is now indicated by a small indicator for each Satellite at the bottom of the screen. It will also change colour depending on the solar state.
  55. Red = Overcharging
  56. Green = Charging
  57. Orange = Charging off & Efficiency > 0.0
  58. Gray = Charging off
  59.  
  60. NEW: Satellite Icons in the world now show the Satellite name and it's current task. This is part of an ongoing task to highlight which Satellite Widget corresponds to the which Satellite in the world.
  61.  
  62. Opening Research & Mission Browser no longer closes the open command panel.
  63.  
  64. NEW: Experimental Camera Rotation. We have replaced the old 'Auto Cam' option (it was useless anyway) with a new 'Maintain Camera Rotation' option in the Gameplay Options. Turning this on will force the camera to maintain it's direction when switching between satellites, which may be useful when assessing line-of-sight to mission targets.
  65.  
  66. This is an experimental feature and may introduce clipping through the Earth, which we will look to fix in the January patch.
  67.  
  68. NEW: News Widget on Main Menu. If we have any major announcements to make, they will now be displayed via a pop-up window in the main menu. At this time, there are no major announcements to make!
  69.  
  70. Bugfixes
  71. Potential fix for the game launching in VR mode / Steam VR. This was caused by packaging the game with various VR plugins still enabled. Please let us know if this update has not fixed the issue!
  72.  
  73. Fixed an issue where restoring a satellite from a save game that was thrusting, would create an isolated thrust looping sound.
  74.  
  75. Fixed an issue where a Satellite that was scheduled for docking would not cleanup the docking state for all Satellites if destroyed early.
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