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- [Addition of skills]
- ・ Additional oo (other than idols) Added new skills that can be learned by satisfying the conditions for occupations.
- Fighter: Strike
- Obtained with 15 or more fighting skills
- Attack the target twice with your fist
- Guard: Reinforcement
- Obtained with tactical skill of 15 or higher
- Call 1 to 3 neutral guards
- Guard LV depends on tactics
- Samurai: Iai Kiri
- Acquired with mental eye skill 15 or higher
- Can only be used with a sword and similar AF equipment
- Deliver a critical blow with confirmation
- Rogues: robbery
- Can be used with dexterity of 15 or more
- Give a normal attack after stealing money
- Barbarians: A Strike of Anger
- Can be used with tactical skills of 15 or higher
- Causes a lot of damage, but takes recoil damage
- Pirate: Swimming
- Can be used with fishing skills of 15 or higher
- Can be used in a wet state. Speed increases significantly for 20 turns
- Ninja: Shadow clone
- Can be used with tactical skills of 15 or higher
- Removes hate from nearby enemies and increases speed for 10 turns.
- Scientist: Gene capture
- Can be used with genetic skills of 15 or higher
- If you succeed, you will get the buff of the buff of the wise person.
- Librarian: Instant reading
- Can be used with reading skills of 15 or higher
- You get a few turns of instant reading buffs that you can read reliably in one turn instead of getting only half the normal stock.
- Gunner: Shoot
- Can be used with shooting skill 15 or higher
- Short teleport after shooting
- Valkyrie: Command of inspiration
- Can be used with tactical skills of 15 or higher
- Immediately revive dead pets (but revive 25% weakened)
- Then give yourself a buff according to the number of resurrections
- Fanatics: Punishment
- Can be used with faith skill 15 or higher
- Give punishment to nearby enemies
- Spell power depends on your religious skills
- Odoriko: Battlefield Dance
- Can be used with evasion skill 15 or higher
- Get the effects of heroes, acceleration and holy shields depending on the number of enemies around you
- Guide: Information
- Can be used with travel skills of 15 or higher
- Can * accurately * grasp the situation of 15 squares around you
- Whore: Fascination
- Can be used with negotiation skills of 15 or higher
- Makes an adjacent subject feel good and virtually incapacitates (same as an NPC whore)
- Aristocrat: Charisma
- Can be used with negotiation skills of 15 or higher
- Negotiating skills ÷ 5 or less LV NPCs dominate
- Merchant: Zeni Throw
- Can be used with investment skills of 15 or higher
- Throw investment skills x 100 GP
- If you hit it, it will deal fixed damage of the amount thrown ÷ 20
- Blacksmith: Confidence Strike
- Can be used with durability of 15 or more
- You need to equip your own melee weapon
- Attack range is swarm
- Damage increases as the quality of your weapon increases
- Swash Buckler: Fight Step
- Can be used with tactics 15 and above
- If you approach the target and succeed in adjoining, give a weak 3 consecutive attacks to a single unit
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