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- // Gameplay type globals.
- #define ENDGAME_NONE 0 // It's normal play.
- #define ENDGAME_LR 1 // It's LR time.
- #define ENDGAME_LAST_GUARD 2 // It's "Last Guard" time.
- #define ENDGAME_WARDAY 3 // It's a War Day
- new g_iEndGame = ENDGAME_NONE;
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