Guest User

Untitled

a guest
Apr 23rd, 2018
75
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.38 KB | None | 0 0
  1. // Gameplay type globals.
  2. #define ENDGAME_NONE 0 // It's normal play.
  3. #define ENDGAME_LR 1 // It's LR time.
  4. #define ENDGAME_LAST_GUARD 2 // It's "Last Guard" time.
  5. #define ENDGAME_WARDAY 3 // It's a War Day
  6. new g_iEndGame = ENDGAME_NONE;
Add Comment
Please, Sign In to add comment