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  1. Pathfinder char
  2. Akkad
  3. Barbarian 2
  4. tamiir-quah (wind clan)
  5. Totem spirit: Storm Roc
  6. height 6'2"
  7. weight 186 lb.
  8. age 23
  9. tattoos: feathers, peak motif, swooshy curves
  10. Languages: Common, shoanti or whatever the barb language is in the homebrew
  11. Speed: 45 ft (30+5+10)
  12.  
  13. HP: 12 +3 + 6 + 3 + 1 = 25
  14.  
  15.  
  16. Saves:
  17. Fort: +3
  18. Ref: +0
  19. Will: +0
  20.  
  21. attributes -- 20 pts.
  22. STR 14 +2 5pts.
  23. DEX 13 +1 3 pts.
  24. CON 16 +3 5 pts., human +2 to any score
  25. INT 14 +2 5 pts.
  26. WIS 10 +0 0 pts.
  27. CHA 12 +1 2 pts.
  28.  
  29.  
  30.  
  31. Class features
  32. rage 7 rounds per day
  33. uncanny dodge
  34. rape power: quick reflexes (+1 aoo per round while raging)
  35.  
  36. Feats
  37. Human bonus feat:
  38. Totem Spirit (wind clan) (rise of runelords players guide)
  39. base land speed +5, +2 bonus to jump checks
  40. level 1 feat:
  41. Power attack
  42.  
  43.  
  44. Skills (14 pts)
  45. Acrobatics Dex 4 (1+3)
  46. Climb Str 6 (3+3)
  47. Intimidate Cha 4 (1+3)
  48. knowledge (nature) Int 4 (1+3)
  49. Perception Wis 5 (2+3)
  50. Survival Wis 5 (2+3)
  51. Swim Str 4 (1+3)
  52. Craft(sewing) Int 6 (3+3)
  53.  
  54. equipment: 600gp
  55. Earth Breaker (2handed 14lb 2d6 X3 bludgeon) 40gp bigass hammer
  56. Studded Leather (Light, +3 AC bonus, +5 max dex, -1 armor check penalty 20lbs) 25gp
  57. Longbow (1d8 x3 100ft range incr. 3lb) 75gp
  58. 40 arrows 6lb 2gp
  59. grappling hook 4 lb 1 gp
  60. flint and steel 1gp
  61. rope, silk, 50ft 10gp 5 lb
  62. 10 belt pouches, 10 gp 1 lbs
  63. waterskin, 1gp 1lb
  64. 10 fishhooks 1gp
  65. bedroll .1gp 5lbs
  66. blankets 1gp 3lb
  67. tent 10gp 20lb
  68. sack .1gp .5lb
  69. flint and steel 1gp
  70. Explorers outfit 10gp 8lb
  71. Glaive (1d10 x3 slash 10lb 2handed) 8gp
  72. dagger (1d4 19-20x2 10ft range incr 1lb) 2gp
  73. artisans tools 5lb 5gp
  74. 7 days trail rations 3.5gp 7lb
  75. 10 candles .1gp
  76.  
  77.  
  78. Backstory:
  79. Born on the plateau near the mountains. Had a fairly normal childhood, passed his tribal manhood
  80.  
  81. ritual (a marathon according to paizo fluff) first of the competitors. While hunting near the
  82.  
  83. borders of tribal lands, his sister, a member of his hunting party, was killed by a mage from
  84.  
  85. the plains below the plateau. Akkad swore vengeance, said his goodbyes, and left his tribe to
  86.  
  87. hunt down the mage. He worked as a guard with a caravan for several months, after which he wound
  88.  
  89. up in Springcastle, the great crossroads, and needing a lead on the whereabouts of the mage, not
  90.  
  91. to mention employment, joined an adventuring guild.
  92.  
  93. Description:
  94. Akkad stands 6'2" and weighs 186 pounds. He wears clothing covered with pouches which contain
  95.  
  96. trophies, generally small bones, from every creature or he has killed. His weapons each have
  97.  
  98. several trophies significant to him attached. For example, the glaive has the vertebrae of a
  99.  
  100. boar and a fox hanging from the haft, and the Earth Breaker has several finger bones sewn around
  101.  
  102. the head. His head is shaved, and he wears a sort of turban scarf combination. If asked, he will
  103.  
  104. point out the parts of his tattoos that signify the death of his sister and his quest for
  105.  
  106. vengeance. these turn out to be a stylized magic missile and a raven's claw. He kills every bird
  107.  
  108. he sees and gathers feathers for a cape of feathers he is making. Trophies are taken from these
  109.  
  110. birds as well, which go into pouches or necklaces of bone.
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