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- #define _ARMA_
- surfaceInfo = "data_f\penetration\glass_armored.bisurf";
- ambient[] = {1,1,1,1};
- diffuse[] = {0.3,0.3,0.3,1};
- forcedDiffuse[] = {0,0,0,1};
- emmisive[] = {0,0,0,0};
- specular[] = {1,1,1,1};
- specularPower = 800;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,1.0,1,NOHQ)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {5,0,0};
- up[] = {0,5,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {5,0,0};
- up[] = {0,5,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage4
- {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,1};
- pos[] = {0,0,1};
- };
- };
- class Stage5
- {
- texture = "#(argb,8,8,3)color(0,0.23,1.0,1,SMDI)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {4,0,0};
- up[] = {0,4,0};
- dir[] = {0,0,1};
- pos[] = {0,0,1};
- };
- };
- class Stage6
- {
- texture = "#(ai,64,64,1)fresnel(0.5,0.5)";
- uvSource = "none";
- };
- class Stage7
- {
- texture = "a3\data_f\env_co.paa";
- useWorldEnvMap = "true";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- //};
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