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- JP-US:
- archive.dzb appears at 80F58E5E
- Collision data (first data with 00 replaced with FF) appears at 8175F9F4
- +CB00 for Add 803A8116
- +CB00 for Add 803A872C
- +CB00 for Add 803A9254
- +CB00 for Add 803AD248
- +CB00 for Add 803AD3A0
- +CB10 for Add 803C7900
- +CB20 for Add 803D9EC0
- +CB40 for Add 803DA3D2
- US-PAL:
- +7928 for flags,stage and stuff
- Layer function for kenroom on ENG:
- else if (stage == "Hyrule") //Hyrule
- {
- if (getTriforcePiecesCount() == 8)
- return layer | 4; //No Courtyard Cutscene
- if (readFlag(Flags.DescendedDownToHyrule2))
- return layer | 2; //Courtyard Cutscene
- }
- else if (stage == "Hyroom") //Hyrule Interior
- {
- if (getTriforcePiecesCount() == 8 && !readFlag(Flags.MightyDarknutsDefeated))
- return layer | 4;
- if (readFlag(Flags.DescendedDownToHyrule2))
- return layer | 2;
- if (readFlag(Flags.Hyrule1ElectricalBarrierDeactivated))
- return layer | 6;
- }
- else if (stage == "kenroom") //Master Sword Room
- {
- if (readFlag(Flags.MightyDarknutsDefeated))
- return layer | 6; //Empty room with torches post Nuts
- if (readFlag(Flags.ColorsInHyrule) && !readFlag(Flags.DescendedDownToHyrule2)
- return layer | 6; //Empty room with torches post MS CS
- if (getTriforcePiecesCount() == 8)
- return layer | 4; //Mighty Darknuts
- if (readFlag(Flags.ColorsInHyrule) && readFlag(Flags.DescendedDownToHyrule2))
- return layer | 2; //Tetra to Zelda Transformation
- }
- //Returns 0/1 otherwise = MS
- Layers for kenroom (ENG):
- 0/1 = MS
- 2/3 = Tetra-Zelda leftover
- 4/5 = Mighty Nuts
- 6/7 = Empty post MS and Nuts (torches)
- 8 = N/A
- 9 = Tetra-Zelda CS
- a = MS CS Final Part
- b = N/A
- Layers for kenroom (JP):
- 0/1 = MS
- 2/3 = Tetra-Zelda leftover
- 4/5 = Mighty Nuts
- 6/7 = Empty post MS Nuts
- 8 = N/A
- 9 = Tetra-Zelda CS
- a = MS CS Final Part
- b = N/A
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