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Jun 8th, 2020
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  1. // Made with Blockbench 3.5.4
  2. // Exported for Minecraft version 1.14
  3. // Paste this class into your mod and generate all required imports
  4.  
  5.  
  6. public class po extends EntityModel {
  7. private final RendererModel bone2;
  8.  
  9. public po() {
  10. textureWidth = 16;
  11. textureHeight = 16;
  12.  
  13. bone2 = new RendererModel(this);
  14. bone2.setRotationPoint(2.0F, 23.0F, -2.0F);
  15. bone2.cubeList.add(new ModelBox(bone2, 4, 10, -5.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
  16. bone2.cubeList.add(new ModelBox(bone2, 4, 10, -4.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
  17. bone2.cubeList.add(new ModelBox(bone2, 0, 7, -4.0F, -2.0F, 0.0F, 4, 2, 4, 1.0F, false));
  18. bone2.cubeList.add(new ModelBox(bone2, 1, 22, -2.0F, 0.0F, 6.0F, 1, 1, 2, 0.0F, false));
  19. bone2.cubeList.add(new ModelBox(bone2, 7, 19, -3.0F, 0.0F, 5.0F, 1, 1, 2, 0.0F, false));
  20. bone2.cubeList.add(new ModelBox(bone2, 4, 10, 0.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
  21. bone2.cubeList.add(new ModelBox(bone2, 4, 10, 0.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
  22. bone2.cubeList.add(new ModelBox(bone2, 4, 10, -1.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
  23. bone2.cubeList.add(new ModelBox(bone2, 15, 3, -3.0F, 0.0F, -2.0F, 2, 1, 1, 0.0F, false));
  24. bone2.cubeList.add(new ModelBox(bone2, 4, 10, -1.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
  25. bone2.cubeList.add(new ModelBox(bone2, 4, 10, -5.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
  26. bone2.cubeList.add(new ModelBox(bone2, 4, 10, -4.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
  27. }
  28.  
  29. @Override
  30. public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
  31. bone2.render(f5);
  32. }
  33.  
  34. public void setRotationAngle(RendererModel modelRenderer, float x, float y, float z) {
  35. modelRenderer.rotateAngleX = x;
  36. modelRenderer.rotateAngleY = y;
  37. modelRenderer.rotateAngleZ = z;
  38. }
  39. }
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