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- // Made with Blockbench 3.5.4
- // Exported for Minecraft version 1.14
- // Paste this class into your mod and generate all required imports
- public class po extends EntityModel {
- private final RendererModel bone2;
- public po() {
- textureWidth = 16;
- textureHeight = 16;
- bone2 = new RendererModel(this);
- bone2.setRotationPoint(2.0F, 23.0F, -2.0F);
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, -5.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, -4.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 0, 7, -4.0F, -2.0F, 0.0F, 4, 2, 4, 1.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 1, 22, -2.0F, 0.0F, 6.0F, 1, 1, 2, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 7, 19, -3.0F, 0.0F, 5.0F, 1, 1, 2, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, 0.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, 0.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, -1.0F, -2.0F, -2.0F, 1, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 15, 3, -3.0F, 0.0F, -2.0F, 2, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, -1.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, -5.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
- bone2.cubeList.add(new ModelBox(bone2, 4, 10, -4.0F, -3.0F, -2.0F, 1, 1, 1, 0.0F, false));
- }
- @Override
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
- bone2.render(f5);
- }
- public void setRotationAngle(RendererModel modelRenderer, float x, float y, float z) {
- modelRenderer.rotateAngleX = x;
- modelRenderer.rotateAngleY = y;
- modelRenderer.rotateAngleZ = z;
- }
- }
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