Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // ==UserScript==
- // @name Busquinhas das boas pt72
- // @match https://*/game.php?*mode=scavenge*
- // ==/UserScript==
- function aleatorio(inferior, superior) {
- numPosibilidades = superior - inferior
- aleat = Math.random() * numPosibilidades
- return Math.round(parseInt(inferior) + aleat)
- }
- function ScavengeLoop() {
- var spear = 1;
- var sword = 1;
- var axe = 1;
- var archer = 1;
- var light = 1;
- var marcher = 1
- var heavy = 0
- var atq = ["440|497","444|493","438|497"];
- var saveAtq = ["440|497","438|497"]
- var aldeia;
- try{
- aldeia = document.getElementById("menu_row2").childNodes[7].firstChild.innerText.substring(1,8);
- }catch(e){
- aldeia = document.getElementById("menu_row2").childNodes[3].firstChild.innerText.substring(1,8);
- }
- if (atq.includes(aldeia)){
- sword = 1;
- axe = 1;
- light = 0;
- }
- if (saveAtq.includes(aldeia)){
- sword = 1;
- axe = 0;
- light = 0;
- }
- if (document.getElementsByClassName("btn btn-default unlock-button").length == 2) {
- if (document.getElementsByClassName("btn btn-default free_send_button").length == 2) {
- var troops = document.getElementsByClassName("units-entry-all");
- var busca1l = parseInt(parseInt(troops[0].text.replace(/[^0-9]/g, '')) * 2 / 7);
- var busca1e = parseInt(parseInt(troops[1].text.replace(/[^0-9]/g, '')) * 2 / 7);
- var busca1v = parseInt(parseInt(troops[2].text.replace(/[^0-9]/g, '')) * 2 / 7);
- var busca1a = parseInt(parseInt(troops[3].text.replace(/[^0-9]/g, '')) * 2 / 7);
- var busca1li = parseInt(parseInt(troops[4].text.replace(/[^0-9]/g, '')) * 2 / 7);
- var busca1m = parseInt(parseInt(troops[5].text.replace(/[^0-9]/g, '')) * 2 / 7);
- var busca1h = parseInt(parseInt(troops[6].text.replace(/[^0-9]/g, '')) * 2 / 7);
- if (spear == 1)
- $(`input.unitsInput[name='spear']`).val(busca1l).trigger("change");
- if (sword == 1)
- $(`input.unitsInput[name='sword']`).val(busca1e).trigger("change");
- if (axe == 1)
- $(`input.unitsInput[name='axe']`).val(busca1v).trigger("change");
- if (archer == 1)
- $(`input.unitsInput[name='archer']`).val(busca1a).trigger("change");
- if (light == 1)
- $(`input.unitsInput[name='light']`).val(busca1li).trigger("change");
- if (marcher == 1)
- $(`input.unitsInput[name='marcher']`).val(busca1m).trigger("change");
- if (heavy == 1)
- $(`input.unitsInput[name='heavy']`).val(busca1h).trigger("change");
- setTimeout(function() {
- document.getElementsByClassName("free_send_button")[1].click();
- }, 3000);
- setTimeout(function() {
- if (spear == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[0].click();
- if (sword == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[1].click();
- if (axe == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[2].click();
- if (archer == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[3].click();
- if (light == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[4].click();
- if (marcher == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[5].click();
- if (heavy == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[6].click();
- document.getElementsByClassName("free_send_button")[0].click();
- }, 7000);
- }
- } else if (document.getElementsByClassName("btn btn-default unlock-button").length == 1) {
- if (document.getElementsByClassName("btn btn-default free_send_button").length == 3) {
- var troops = document.getElementsByClassName("units-entry-all");
- var busca1l = parseInt(parseInt(troops[0].text.replace(/[^0-9]/g, '')) / 8);
- var busca1e = parseInt(parseInt(troops[1].text.replace(/[^0-9]/g, '')) / 8);
- var busca1v = parseInt(parseInt(troops[2].text.replace(/[^0-9]/g, '')) / 8);
- var busca1a = parseInt(parseInt(troops[3].text.replace(/[^0-9]/g, '')) / 8);
- var busca1li = parseInt(parseInt(troops[4].text.replace(/[^0-9]/g, '')) / 8);
- var busca1m = parseInt(parseInt(troops[5].text.replace(/[^0-9]/g, '')) / 8);
- var busca1h = parseInt(parseInt(troops[6].text.replace(/[^0-9]/g, '')) / 8);
- var busca2l = parseInt(parseInt(troops[0].text.replace(/[^0-9]/g, '')) / 4);
- var busca2e = parseInt(parseInt(troops[1].text.replace(/[^0-9]/g, '')) / 4);
- var busca2v = parseInt(parseInt(troops[2].text.replace(/[^0-9]/g, '')) / 4);
- var busca2a = parseInt(parseInt(troops[3].text.replace(/[^0-9]/g, '')) / 4);
- var busca2li = parseInt(parseInt(troops[4].text.replace(/[^0-9]/g, '')) / 4);
- var busca2m = parseInt(parseInt(troops[5].text.replace(/[^0-9]/g, '')) / 4);
- var busca2h = parseInt(parseInt(troops[6].text.replace(/[^0-9]/g, '')) / 4);
- if (spear == 1)
- $(`input.unitsInput[name='spear']`).val(busca1l).trigger("change");
- if (sword == 1)
- $(`input.unitsInput[name='sword']`).val(busca1e).trigger("change");
- if (axe == 1)
- $(`input.unitsInput[name='axe']`).val(busca1v).trigger("change");
- if (archer == 1)
- $(`input.unitsInput[name='archer']`).val(busca1a).trigger("change");
- if (light == 1)
- $(`input.unitsInput[name='light']`).val(busca1li).trigger("change");
- if (marcher == 1)
- $(`input.unitsInput[name='marcher']`).val(busca1m).trigger("change");
- if (heavy == 1)
- $(`input.unitsInput[name='heavy']`).val(busca1h).trigger("change");
- setTimeout(function() {
- document.getElementsByClassName("free_send_button")[2].click();
- }, 3000);
- setTimeout(function() {
- if (spear == 1)
- $(`input.unitsInput[name='spear']`).val(busca2l).trigger("change");
- if (sword == 1)
- $(`input.unitsInput[name='sword']`).val(busca2e).trigger("change");
- if (axe == 1)
- $(`input.unitsInput[name='axe']`).val(busca2v).trigger("change");
- if (archer == 1)
- $(`input.unitsInput[name='archer']`).val(busca2a).trigger("change");
- if (light == 1)
- $(`input.unitsInput[name='light']`).val(busca2li).trigger("change");
- if (marcher == 1)
- $(`input.unitsInput[name='marcher']`).val(busca2m).trigger("change");
- if (heavy == 1)
- $(`input.unitsInput[name='heavy']`).val(busca2h).trigger("change");
- }, 5000);
- setTimeout(function() {
- document.getElementsByClassName("free_send_button")[1].click();
- }, 6000);
- setTimeout(function() {
- if (spear == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[0].click();
- if (sword == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[1].click();
- if (axe == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[2].click();
- if (archer == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[3].click();
- if (light == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[4].click();
- if (marcher == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[5].click();
- if (heavy == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[6].click();
- document.getElementsByClassName("free_send_button")[0].click();
- }, 11000);
- }
- } else if (document.getElementsByClassName("btn btn-default unlock-button").length == 0) {
- if (document.getElementsByClassName("btn btn-default free_send_button").length == 4) {
- var troops = document.getElementsByClassName("units-entry-all");
- var busca1l = parseInt(parseInt(troops[0].text.replace(/[^0-9]/g,''))*2/26);
- var busca1e = parseInt(parseInt(troops[1].text.replace(/[^0-9]/g,''))*2/26);
- var busca1v = parseInt(parseInt(troops[2].text.replace(/[^0-9]/g,''))*2/26);
- var busca1a = parseInt(parseInt(troops[3].text.replace(/[^0-9]/g,''))*2/26);
- var busca1li = parseInt(parseInt(troops[4].text.replace(/[^0-9]/g,''))*2/26);
- var busca1m = parseInt(parseInt(troops[5].text.replace(/[^0-9]/g,''))*2/26);
- var busca1h = parseInt(parseInt(troops[6].text.replace(/[^0-9]/g,''))*2/26);
- var busca2l = parseInt(parseInt(troops[0].text.replace(/[^0-9]/g,''))*3/26);
- var busca2e = parseInt(parseInt(troops[1].text.replace(/[^0-9]/g,''))*3/26);
- var busca2v = parseInt(parseInt(troops[2].text.replace(/[^0-9]/g,''))*3/26);
- var busca2a = parseInt(parseInt(troops[3].text.replace(/[^0-9]/g,''))*3/26);
- var busca2li = parseInt(parseInt(troops[4].text.replace(/[^0-9]/g,''))*3/26);
- var busca2m = parseInt(parseInt(troops[5].text.replace(/[^0-9]/g,''))*3/26);
- var busca2h = parseInt(parseInt(troops[6].text.replace(/[^0-9]/g,''))*3/26);
- var busca3l = parseInt(parseInt(troops[0].text.replace(/[^0-9]/g,''))*6/26);
- var busca3e = parseInt(parseInt(troops[1].text.replace(/[^0-9]/g,''))*6/26);
- var busca3v = parseInt(parseInt(troops[2].text.replace(/[^0-9]/g,''))*6/26);
- var busca3a = parseInt(parseInt(troops[3].text.replace(/[^0-9]/g,''))*6/26);
- var busca3li = parseInt(parseInt(troops[4].text.replace(/[^0-9]/g,''))*6/26);
- var busca3m = parseInt(parseInt(troops[5].text.replace(/[^0-9]/g,''))*6/26);
- var busca3h = parseInt(parseInt(troops[6].text.replace(/[^0-9]/g,''))*6/26);
- if (spear == 1)
- $(`input.unitsInput[name='spear']`).val(busca1l).trigger("change");
- if (sword == 1)
- $(`input.unitsInput[name='sword']`).val(busca1e).trigger("change");
- if (axe == 1)
- $(`input.unitsInput[name='axe']`).val(busca1v).trigger("change");
- if (archer == 1)
- $(`input.unitsInput[name='archer']`).val(busca1a).trigger("change");
- if (light == 1)
- $(`input.unitsInput[name='light']`).val(busca1li).trigger("change");
- if (marcher == 1)
- $(`input.unitsInput[name='marcher']`).val(busca1m).trigger("change");
- if (heavy == 1)
- $(`input.unitsInput[name='heavy']`).val(busca1h).trigger("change");
- setTimeout(function() {
- document.getElementsByClassName("free_send_button")[3].click();
- }, 3000);
- setTimeout(function() {
- if (spear == 1)
- $(`input.unitsInput[name='spear']`).val(busca2l).trigger("change");
- if (sword == 1)
- $(`input.unitsInput[name='sword']`).val(busca2e).trigger("change");
- if (axe == 1)
- $(`input.unitsInput[name='axe']`).val(busca2v).trigger("change");
- if (archer == 1)
- $(`input.unitsInput[name='archer']`).val(busca2a).trigger("change");
- if (light == 1)
- $(`input.unitsInput[name='light']`).val(busca2li).trigger("change");
- if (marcher == 1)
- $(`input.unitsInput[name='marcher']`).val(busca2m).trigger("change");
- if (heavy == 1)
- $(`input.unitsInput[name='heavy']`).val(busca2h).trigger("change");
- }, 5000);
- setTimeout(function() {
- document.getElementsByClassName("free_send_button")[2].click();
- }, 6000);
- setTimeout(function() {
- if (spear == 1)
- $(`input.unitsInput[name='spear']`).val(busca3l).trigger("change");
- if (sword == 1)
- $(`input.unitsInput[name='sword']`).val(busca3e).trigger("change");
- if (axe == 1)
- $(`input.unitsInput[name='axe']`).val(busca3v).trigger("change");
- if (archer == 1)
- $(`input.unitsInput[name='archer']`).val(busca3a).trigger("change");
- if (light == 1)
- $(`input.unitsInput[name='light']`).val(busca3li).trigger("change");
- if (marcher == 1)
- $(`input.unitsInput[name='marcher']`).val(busca3m).trigger("change");
- if (heavy == 1)
- $(`input.unitsInput[name='heavy']`).val(busca3h).trigger("change");
- }, 7000);
- setTimeout(function() {
- document.getElementsByClassName("free_send_button")[1].click();
- }, 9000);
- setTimeout(function() {
- if (spear == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[0].click();
- if (sword == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[1].click();
- if (axe == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[2].click();
- if (archer == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[3].click();
- if (light == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[4].click();
- if (marcher == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[5].click();
- if (heavy == 1)
- document.getElementById("scavenge_screen").getElementsByClassName("units-entry-all")[6].click();
- document.getElementsByClassName("free_send_button")[0].click();
- }, 11000);
- }
- }
- setTimeout(function() {
- altAldeia();
- }, 15000 + aleatorio(0,1) * 1700);
- }
- ScavengeLoop();
- function altAldeia() {
- $('.arrowRight').click();
- $('.groupRight').click();
- $('div.arrow.arrowRight').click();
- $('div.arrow.groupRight').click();
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement