Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # ********************************************
- # ** For more options check Settings folder **
- # ********************************************
- # Language file you want to use
- Language: RU
- # Defines if you want to auto download default locale files from github repository
- # You can disable this if you are using EN or you already have your locale setup and you dont need to have other languages being downloaded
- LanguageDownload: true
- Economy:
- # Enable or disable CMI economy in general
- # In case CMIInjector is present, then this will be set to true automatically.
- # Attention! For economy to work properly with other plugins you will need ether an injector or recompiled Vault version.
- # You can find both option at top of plugins page
- # ATTENTION! If you disabled CMI economy while server was running, you will need to perform full server restart for this to take correct effect and avoid any issues while getting players balances
- Enabled: true
- # Determines if player needs to confirm money payment by clicking on chat message
- Confirmation: false
- # Set to true if you want to log money transfers between players
- LogEnabled: false
- log:
- Unknown: true
- Transfer: true
- Cheque:
- # Determines max amount of cheque player can create
- # Set it to 0 to remove limit
- MaxValue: 1.0E8
- # If set to true player will be required to hold peace of paper to create cheque
- Paper: true
- # When set to true player will be required to have cmi.command.cheque.withdraw permission node to withdraw cheque
- Permission: false
- # Should we allow checque usage in creative mode
- # If you have creative server, keep this at false or players could start duplicating items
- InCreative: false
- # Should we accept old cheque item stacks with non encoded data in them
- # Keep it at false for most security
- AcceptNotEncoded: false
- PaymentWithShorts:
- # When set to true players will be able to make payments by using short amount formats like 10k which results into 10000 and similar
- # In addition 10.2k will result into 10200
- Allow: true
- # List of suffixes we should accept and into what amount it results into
- # Only one letter is acceptable when defining suffix
- values:
- - k-1000
- - m-1000000
- - b-1000000000
- - t-1000000000000
- - q-1000000000000000
- BalTop:
- # List of players to exclude from baltop list
- Exclude:
- - Notch
- # When enabled baltop list will show short money values, like 12.5M instead of 12501234
- DisplayWithShorts: false
- # List of names to exclude from baltop
- # Can be used to filter out towny towns
- ExcludeStartingWith:
- - town_
- - town-
- - towny_
- - towny-
- - debt-
- - debt_
- # When set to true some fake accounts will be included into baltop list
- # This should include some previously marked accounts as fake which have been created for town usage or similar things
- IncludeFakes: false
- # Set to 0 or lower to disable this feature
- # Time in days of player being offline to exclude from being included in balance top list
- ExcludeInactive: 0
- Global:
- # Starting amount of money players will have
- StartingAmount: 1.0
- # Minimal amount, can go into negative if needed
- MinimalAmount: 0.0
- # Maximal amount of money player can have. Set to -1 to disable this limit
- MaximumAmount: 1.0E8
- # Defines amount until player can send to another player
- # This can prevent annoying spam some players would want to create by sending tiny amounts of money
- MinimalPay: 0.5
- # Defines if you want to allow payments with fractions
- # if this is disabled then payments will be limited to whole numbers and in case player provides number with fraction we will round number down
- Fractions: none
- # Currency symbol to be used when showing balance or similar
- CurrencySymbol: &e
- # Format used for displaying money
- MoneyFormat: '#####'
- # Converts long numbers to short ones, like 12305122 to 12.3m
- UseShortNumbers: false
- # This format is only for amounts which gets defines suffix like '1.23k' while numbers lover than 1k will use MoneyFormat
- shortNumbersFormat: '#####'
- # Suffixes for short numbers
- ShortNumbersSuffixes:
- - ''
- - k-1000
- - m-1000000
- - b-1000000000
- - t-1000000000000
- - q-1000000000000000
- # Replaces to western format where decimals are separated by , and thousands by . In example 1,000,000.00 changes to 1.000.000,00
- SwitchPlaces: false
- # Placing of currency symbol
- Placing: '[money][symbol]'
- FileSave:
- # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
- Async: false
- InteractiveCommands:
- # Regex used in recognizing public interactive commands used in signs
- # Default format is [ic:[icName]] in example [ic:trash]
- # If you want clean format use regex like: (\[([a-zA-Z0-9]+)\])
- SignRegex: (\[ic:([a-zA-Z0-9]+)\])
- # Sorting of IC list ether by distance from you or alphabetically
- SortByDistance: true
- Optimizations:
- # When disabled we wont try to deop fake operator on server starup or unload while at same time disabling asFakeOp! specialized command usage
- UseFakeOperator: false
- # When disabled we will not check for posible infinite loops while performing custom alias commands
- InfiniteLoopDetection: false
- # When this set to true any message sent to console will be strip out of any colors
- # In case you have mohochrome console, keep this at true
- MonochromeConsole: false
- # Time in seconds we want to give for playes who joins server a immortality state
- # Set this to 0 to disable
- # Max 60 seconds
- ImmortalityOnJoin: 0
- # Enables or disables maintenance mode
- Maintenance: false
- # Automatically kicks everyone from server when enabling maintenance mode who doesnt have cmi.command.maintenance.bypass permission node
- MaintenanceAutoKick: false
- # When enabled will show bossbar message informing about current maintenance mode being enabled
- MaintenanceBossBar: false
- # When this is set to true features like glow color, player collision, name plates will stop working and CMI will avoid doing anything related to player teams
- # Enable this if you are experiencing issue with other plugins which utilizes players teams for certain features
- DisableTeamManagement: false
- ArmorStands:
- # When set to true, plugin will check if player can manipulate armor stand by sending fake block place event and checking if any plugin would want to prevent this action
- # This can help out to minimize posibility for players to manipulate armor stands when they dont have build permission in area where armorstand is standing
- CheckBlockPlace: false
- Templates:
- # When set to true player will be required to have cmi.command.armorstand.template.[templatename] permission node to deploy saved template
- SpecificPermission: false
- AutoDownload:
- # In case you dont have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
- GeoIp: false
- # In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
- GeoLiteCity: false
- # When enabled you will see skull owner name in action bar when right clicking it
- ShowSkullOwner: true
- # When enabled you will see beeHive information in action bar when right clicking it
- ShowBeeHiveInformation: false
- # Sets indicator when creating elevator signs. Its case insensitive
- ElevatorIndicator: '[CMIElevator]'
- SignEdit:
- # Defines sign top line by which player will not be able to edit sign with /cmi se command
- BlackList:
- - '[Private]'
- - '[More Users]'
- - '[Everyone]'
- - '[AdminShop]'
- - '[ChestShop]'
- - '[CMIElevator]'
- # Defines elevator type. If this is used on second line of sing, then player will be teleported directly in front of it instead of keeping original players x and z coordinates
- ElevatorStaticIndicator: '[*]'
- # Used to show date in places like mail, checkban, infopage and similar locations
- LongDateFormat2: dd/MM/yy HH:mm:ss
- # Used to show date in places like inv gui and similar locations
- ShortDateFormat: dd/MM/yy
- # Do you want to record sell hand actions into file
- SellLog: false
- # When set to true players with same name but different capitalization will be denyied from joining server to avoid possible issues. In example if on first day player Zrips joined server and on second day player zRips tries to join server, he will be rejected
- # RECOMMENDED to keep this at true
- PreventDifferentCapitalizationNames: false
- # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
- # Useful when you have players with complicated names
- PartialPlayerName: false
- # If you want to prioritize online players when using partial player name enable this setting
- # Don't forget to enable PartialPlayerName for this to have full effect
- # Keep in mind that this might block you from accessing offline player with same partial name as some one currently being online
- # For example offline Luuk might no longer be accessible while Luuk666 is online
- # This can be overridden by adding -exa- suffix for a name, so luuk-exa- will return offline player object
- PrioritizeOnlinePlayers: false
- # When set to true, commands in help page will be sorted alphabeticaly
- # If set to false, commands will be sorted by priority
- CommandSorting: false
- # By default we will not allow Rcon type commands, if you have your server properly setup to accept remote console commands safely and you have a need then you can enable it
- AllowRconCommands: false
- # Percentage value (1-100) to pick best command match if command cant be found
- # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob
- # Set to 0 to disable
- SimilarCommandChecker: 75
- # When set to true, if player enters incorrect command, then command will not gonna be performed
- # But message informing about incorrect usage and best match will be shown in any case
- SimilarCommandPrevention: false
- # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
- # Keep in mind that this is automatic feature if alias or custom alias is set to that command
- # And keep in mind that this is only cosmetic change and will not impact command usage
- RemoveLabel: false
- # When set to true, all players can see missing permission node by hovering over error message
- # When set to false only players with cmi.permisiononerror permission node can see missing permission node
- # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them
- PermisionOnError: true
- # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
- PermisionInConsole: false
- Teleport:
- # Players need to have cmi.safeteleport permision node to be placed in a safe location when teleporting to target location
- # When true then while checking for safe location, we will try to determin it going down and if it fails, then up from target location
- # When set to false, then first of all location above target location will be checked, then down
- SafeLocationDownThenUp: false
- # Time in seconds player should be invulnerable after teleporting
- # This will prevent player who teleported to damage others for defined time
- # Set this to 0 if you want to disable it
- # Max 60 seconds
- Invulnerability: 5
- # When this set to true each time player teleports to any destination he will be teleported to spawn point
- # This is to prevent from people knowing to which direction you have teleported too
- # As everyone noticed, teleportation doesnt actually teleport you, but moves to targetdestination in short time
- ToSpawnBefore: false
- # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
- SwitchPlaces: false
- CurrentLoc:
- # Applies for tpa, tpahere and tpaall only
- # If set to true then player will be teleported to current player position after accepting teleport request
- # If set to false then player will be teleported to player at which teleport request was issued
- tpa: true
- # Applies for tpahere only
- tpahere: true
- # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
- JumpDefault: 50
- Tpa:
- # Defines time in seconds for accepting tpa or tpahere requests
- Time: 60
- # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
- Warmup: 3
- # Defines if player can move when tpa or tpahere is being accepted
- Move: false
- # Defines time in seconds for blocking player teleport offers after denying their request
- Block: 120
- # Distance in blocks for max teleportation range
- # Set to 0 if you want to disable it
- # Having it at any positive number will prevent players requesting teleportations to player in other wolds in adition to limiting it by range between players
- # Can be bypassed by player having cmi.command.tpa.max.[blockcount] permission node
- MaxDistance: 0
- TpaHere:
- # Distance in blocks for max teleportation range
- # Set to 0 if you want to disable it
- # Can be bypassed by player having cmi.command.tpahere.max.[blockcount] permission node
- MaxDistance: 0
- Tp:
- # Defines time in seconds for bypassing prevented teleportation to unsafe location
- Bypass: 15
- # When set to true adds accept and deny buttons when sending tpa or tpahere requests
- DenyConfirm: true
- BlackListedItems:
- # Option to prevent player teleportation when he has blacklisted items in his inventory. Can be bypassed with cmi.teleport.bypassblacklist
- Enabled: false
- EnabledFor:
- tp: true
- tpa: true
- tpahere: true
- warp: true
- home: true
- spawn: true
- # Item and amount (if not defined, defaults to 0) we want to protect
- # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
- List:
- - Diamond
- - DiamondBlock
- - DiamondOre
- - ironore:5
- # Back location will not be triggered if player teleports closer than defined amount of blocks
- BackMinDistance: 5
- # When set to false we will not include teleport location when teleporting around with worldedit compass
- # When set to true we will include each teleport action, even if you simply jumped around with compass
- BackWithWE: true
- # List of worlds to which players can't return using the /back command
- BackBlackList:
- - TeztWorldz
- Hat:
- Block:
- # When enabled we will not allow to place items into head slot if item has custom lore
- # Doesn't apply to helmet items
- WithLore: false
- # When enable we wont allow to equip items which are not hat type
- NoneHatItems: true
- # When enable we wont allow to equip none hat items with enchant on it
- NoneHatEnchanted: true
- Allow:
- # When enabled we will allow player to put on mob head without cmi.inventoryhat permission node
- # When disabled player will need to have cmi.inventoryhat to put on mob heads as hats
- MobHeads: true
- # List of materials to be allowed on players head
- WhiteList:
- - bedrock
- helpop:
- # When set to true player will not see his sent message to helpop, but rather predefined message informing that his question have been sent to online staff
- feedbackMessage: false
- IP:
- # When set to true, players ip will be recorded for future use, like recognizing players other accounts
- # Some commands will have limited usage when this is disabled
- Record: true
- # How long in second to wait until players ip is being recorded into data base
- # This only applies for offline servers to allow for player first of all to login before recording ip
- # Try to keep this value higher than your login plugin's allowed login time so that we are recording actual players IP who has permission to use this name
- delay: 30
- # Max amount of hp you can get when using /cmi maxhp command
- MaxHp: 200
- # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
- # This can help to get more accurate play time if you have older server and using players stats feature
- PlayTimeFromStats: false
- # Do you want to run auto top playtime updater
- # This is responsible for providing players current top playtimes which gets updated on consistent intervals, useful for placeholders
- PlayTimeAutoUpdater: false
- # When set to true, playtimetop list will be loaded on server startup
- PreloadTopPlaytime: false
- # Do you want to use CMI playtime tracking
- # While this is enabled, player play time will be record for each hour he playied in server
- # This doesnt have effect on rankup or /playtime commands, it will only show more specific playtime by hours when using /cplaytime command
- CMIPlayTimeTracking: false
- # Player names to be excluded from playtimetop list
- PlaytimeTopExclude:
- - Some
- - Names
- - Here
- # Time in days for player to be offline when he will be excluded from playtimetop list
- # Set to 0 if you want to disable this
- PlaytimeTopOffline: 0
- ItemName:
- # For black listed materials check ItemRenaming.list section
- # When set to true items which name got changed with /itemname command will be marked with NBT data as 'ModifiedName' boolean type
- MarkChanged: false
- ItemLore:
- # Defines maximum length of item lore line excluding color codes for itemlore command
- # Set it to 0 if you want to remove restrictions
- MaxLength: 64
- # List of materials to block from itemName command
- TypeBlackList:
- - gold_nugget
- # When set to true items which lore got changed with itemname command will be marked with NBT data as 'ModifiedLore' boolean type
- MarkChanged: false
- OnDurabilityLoss:
- # Do you want to inform player when item durability gets lower than set threshold
- # Player should have cmi.informDurability
- Tools:
- Use: false
- Percentage: 10
- Armor:
- Use: false
- Percentage: 10
- OnLimitedItemUse:
- # Informs about left uses of item
- Inform: false
- # Can disable messages outputed durring start for world chunk checks
- DisableWorldChunkCheckInfo: false
- # Can prevent animals or monsters entering boats
- PreventEntityBoatEnter:
- Monsters: false
- Animals: false
- Villagers: false
- PreventBedExplosion:
- Nether: false
- TheEnd: false
- # Will teleport players down from nether 'roof'
- PreventPlayersOnNetherRoof: false
- # Will define nether roof height. Keeping it at 0 will use default nether height, which is 128
- netherRoofHeight: 0
- # This will teleport players up from beneath bedrock, if they ave flying or gliding with the elytra on.
- PreventPlayersBelowBedrock: false
- PreventIronGolem:
- # When set to true, iron golems will not drop roses on death
- Roses: false
- # When set to true, fishing rod will not move grabbed entity towards you
- PreventHook: false
- Commands:
- # When set to true player will see full list of possible commands when performing /cmi command without defining specific command
- # When set to false we will return 'No command found' feedback message
- ShowMainHelpPage: false
- Near:
- # Use approximate distances instead of exact
- # This will use separate locale line which includes direction to the player
- # So instead of having something like 123m you will have ~100m
- Approximate: true
- DefaultDistance: 200
- Invisibility:
- # When enabled we will not show players who has invisibility potion effect on them in the list
- Hide: false
- # Only applies when previous Hide option is enabled
- # Will obfuscate players name but stil shows his location in the list
- # Actual players name wont be used, instead generic 8 character name with &k color format gets used to prevent from people realizing who is near by the lenght of his name
- Obfuscate: false
- # When enabled, players can click on each player name and simple /cmi point [location] will be performed which shows particles directing towards target player
- PointTo: true
- # How many lines you want to show when using /near command
- Count: 10
- lastonline:
- # Time in seconds to be used for lastonline command when showing aditional information about amount of players who logged off in defined period
- Timers:
- Time1: 3600
- Time2: 86400
- Time3: 604800
- Time4: 2592000
- Inv:
- # List of players which you should not be able to open inventories
- # This can still be bypassed if you are OP
- BlackList:
- - Zrips
- # Do you want to disable inv command on players who are offline
- DisableOffline: false
- Clear:
- # When set to true, /cmi clear comamnd will require confirmation for it to be finalized
- Confirmation: false
- # List of NBT paths we should check before removing item from inventory. Each line should start with NBT: this is for the future updates which will involve aditional optional checks
- Exclude:
- - NBT:ItemJoin Name
- - NBT:ItemJoin.Name
- List:
- # Sorts players custom groups in Ascending or descending order
- ASCOrder: false
- Multicraft:
- # When set to true, will prevent multicraft servers to spam in console.
- DisableList: false
- PlaytimeRewards:
- # Enable or disable playtime rewards.
- # This is required if you want to have auto rewards
- Enabled: false
- # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime
- # ATTENTION! this setting will not have any effect if you have Afk.StopPlayTime set to true
- # When StopPlayTime set to true, afk will be expluded automatically
- ExcludeAfk: false
- # Defines time in minutes to inform player about pending reward which needs to be claimed
- RewardInform: 15
- # Defines how many one time rewards you want to show in list
- # This will show next X amount rewards from your current playtime
- # No point in listing all rewards if player is still far away
- OneTimeAmount: 2
- # When set to true player will be required to have cmi.prewards.[name] permission node to get particular playtime reward
- RequiresPermission: false
- Sleeping:
- Speedup:
- # When set to true, players can speedup night by sleeping in bed
- # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world
- Enabled: true
- # List of worlds where this should be applied.
- # Keep in mind that time speed up only works on a normal type world and by default you will have only one
- # Set this list to [] if you want to include all possible worlds
- Worlds: []
- # When this set to true time will be speed up only between 13000 and 24000 ticks of the day
- # When having this set to false players can speed up day durring storms or other events
- OnlyDurringNight: true
- # Type of speedup information, can be: none, title, bossbar
- InfoType: title
- # When set to true, players who are in afk mode will be excluded from speed calculations
- ExcludeAfk: false
- # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
- # 100 will result in 100 times faster time
- BaseSpeed: 100
- # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed
- MinSpeed: 5
- # Minimal amount of players sleeping in beds before speeding it up
- # Can be defined in 2 formats. When using clean number like 3, then 3 players will have to be sleeping before speedup kicks in
- # If amount is defined with % like 50% then half of server population will have to be sleeping before speedup kicks in
- MinBeforeSpeeding: 50%
- # When set to true online players will be informed about missing sleeping people count
- Inform: true
- # Time in seconds between information messages can be shown when player starts or stops sleeping
- InformDelay: 30
- Compass:
- # Enable EXPERIMENTAL boss bar compass
- # Only for 1.9+ servers
- BossBar: false
- # Requires to hold compass in had to see it
- RequireCompass: false
- # Compass update interval in milliseconds
- UpdateInterval: 200
- # Keep same spacing between each direction. Length can be any you want
- Shape: '------------SW-------------W-------------NW-------------N-------------NE-------------E-------------SE-------------S-'
- Color: '&7'
- ShowHome: false
- Home: ۩
- ShowSpawn: false
- Spawn: ⤋
- ShowDeath: true
- Death: ☠
- ShowCompassTarget: true
- CompassTarget: ꖴ
- # Only for 1.16+ servers
- # Defines color transition from one direction to another
- Gradient:
- Use: true
- SouthColor: white
- WestColor: orange
- NorthColor: vulcan
- EastColor: bitter_lemon
- ExploitPatcher:
- # When enabled this will prevent exp bootles being destroyed on portal edge and duplicating them in result of that
- PreventExpPortals: false
- # When enabled this will prevent players from performing commands which could lead to some bugs
- # By default its disabled to keep vanilla behavior, but is recommended to enable it to avoid issues
- NoCommandsInBed: false
- # Due to major exploit relating to oversized books this is recomended to be enabled
- # While this is set to true players will be limited in how many pages they can create
- # Limitation is determined by cmi.book.pages.§7[20to100]§b permission node and by default players can create 20 pages
- LimitBooks: false
- # While enabled we will prevent items being teleported with end portal and end beacons
- BlockEndPortalItemTransfers: true
- # When enabled we will not allow usage of riptide while player has pweather set to rain while players world is in sunny state
- Riptide: true
- Placeholders:
- blocked:
- # By default we are blocking PAPI %checkitem_...% placeholder to avoid potential serious issues with it
- # Only disable this if you have dedicated protection for it
- checkItem: true
- Vault:
- # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
- Money: true
- Group: true
- Worth:
- # Defines lore that will prevent an item from being sold using /cmi sell.
- # Color codes and capitalization are being ignored
- BadLore:
- - Creative item by Gasha
- # If enabled any item with custom name will not be allowed to be sold with /cmi sell command
- CustomNameBlocking: false
- # If enabled any item with custom lore will not be allowed to be sold with /cmi sell command
- LoreBlocking: false
- # When enabled we will not allow to sell items which are not fully repaired
- RequireFullDurability: false
- # When enabled items which doesnt have full durability will be worth less. 30% left durability will result in items worth going down by 70%
- # This only works while RequireFullDurability is disabled
- DevalueByDurability: false
- AutoGenerate:
- # Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth
- # For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96
- # Value can be negative
- PriceIncrease: 0
- BossBar:
- # Enables or disbales bossbar hp bar on 1.9+ servers
- # Only players with cmi.bossbar.hpbar permission node can see it
- # Permission node is been rechecked no more often than every minute for efficiency
- HpBarEnabled: false
- # List of mob types which will be excluded from hp boss bar
- HpBarBlackList:
- - Ender_dragon
- Ban:
- # When set to true players who are banned will get messages modified by CMI instead of seeing vanilla type of message
- OverrideLoginMessage: false
- ReSpawn:
- # Time in seconds to make player immortal after he respawns
- # Can be used to prevent respawn camping
- # Set to 0 if you want to disable it
- # Max 60 seconds
- Immortality: 3
- # If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
- Enabled: false
- Global:
- # Defines respawn order if defined world is not present in Specific list
- # Possible respawn locations: anchor, bedLocation, spawn, homeLocation, worldSpawn, warp![warpName]
- # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
- # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
- # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if possible
- # worldSpawn is location preset to this world, this is not CMI location but default world spawn location
- # anchor is location defined by interacting with respawn anchor. This in general will only apply when you die in nether world, otherwise bed location is used
- # warp![warpName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
- PriorityOrder:
- - anchor
- - bedLocation
- - spawn
- - homeLocation
- - worldSpawn
- # Defines respawn order for defined worlds
- # Set respawn priority to [] or to random respawn criteria if you want to leave respawn handling for server or 3rd party plugin
- Specific:
- world:
- - anchor
- - bedLocation
- - spawn
- - homeLocation
- - worldSpawn
- world_nether:
- - anchor
- - bedLocation
- - spawn
- - homeLocation
- - worldSpawn
- world_the_end:
- - anchor
- - bedLocation
- - spawn
- - homeLocation
- - worldSpawn
- briz:
- - anchor
- - bedLocation
- - spawn
- - homeLocation
- - worldSpawn
- hg1:
- - anchor
- - bedLocation
- - spawn
- - homeLocation
- - worldSpawn
- spawn:
- - anchor
- - bedLocation
- - spawn
- - homeLocation
- - worldSpawn
- Afk:
- # Enable or disable auto afk system entirely
- Enabled: false
- # When enabled shows title message informing that player is in afk mode
- TitleMessage: true
- # When enabled shows random subtitle message
- SubTitleMessage: true
- # Prevents jumping in one place to avoid afk status
- PreventJumping: true
- # Prevents damage while afk
- PreventDamage: true
- # Defines how often in seconds plugin will check for afk players state
- CheckInterval: 10
- # When set to true, players playtime counter stops
- # As of nature how this system works you can see +-1second jumping up and down while checking players playtime
- StopPlayTime: false
- # Defines how long to wait after player stops moving to set him as afk
- # Player needs to have cmi.command.afk.auto permission node
- # Set to 0 if you want to disable it
- AutoAfkIn: 300
- # Defines commands to be performed when player enters afk mode automatically while addling
- # Supports specialized commands
- AutoAfkCmds:
- - cmi broadcast !&b[playerDisplayName] &eis now AFK
- # Defines commands to be performed when player enters /cmi afk
- # Supports specialized commands
- ManualAfkCmds:
- - cmi broadcast !&b[playerDisplayName] &eis now AFK
- # Defines commands to be performed when player leaves afk mode
- AfkLeaveCmds:
- - cmi broadcast !&b[playerDisplayName] &eis no longer AFK
- # Defines how long to wait after player stops moving to kick player
- # This is additional timer to AutoAfkIn and in case player entered afk mode manually he will get kicked after AutoAfkIn+AutoKickIn seconds
- # This can be used not only to kick but to perform repeating action every x seconds if needed
- # Keep it at -1 to disable auto kick
- # Can be bypassed with cmi.command.afk.kickbypass permission node
- # Additionally players kick time can be changed with cmi.command.afk.kickOutIn.[seconds] permission node where bigger value takes priority
- AutoKickIn: -1
- # This will define how long to wait before performing kick commands again
- RepeatingAutoKickInterval: 300
- # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
- RepeatKickCommand: false
- # Defines commands to be performed when player can be kicked
- # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
- AutoKickCmds:
- - cmi kick [playerName] &eYou have been kicked for idling more than [time]
- # Defines worlds where players will not be placed into afk mode after they idled for defined time
- DisabledWorlds:
- - oneTestWorld
- - secondTestWorld
- # Disables afk on interaction
- DisableOnInteract: true
- # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
- SmartInteractCheck: true
- # Prevents from players abusing afk by constantly moving in afk machine
- AntiAfkMachines: true
- # Prevents players from being pooled around while player is in afk mode
- PreventHook: true
- # EXPERIMENTAL! Prevents players from being pushed around while player is in afk mode
- # Keep in mind that player can still be moved around the same block he is in
- PreventPushing: false
- # Disables afk on inventory click
- DisableOnInventoryClick: true
- # Disables afk on item drop
- DisableOnitemDrop: true
- # Disables afk on command usage
- DisableOnCommand: true
- # Disables afk on public chat message
- DisableOnPublicChat: true
- # Disables afk on private chat message
- DisableOnPrivateChat: true
- # Disables afk on move
- DisableOnMove: true
- # Disables afk on camera movement
- DisableOnLookAround: false
- # Disables afk on fishing when you catch fish
- DisableOnFishing: false
- # Disables item pickup while afk
- DisableItemPickup: false
- PreventMobSpawning:
- # When enabled we can prevent mob spawning near players who are afk
- Enabled: false
- # Prevents natural mob spawning
- # This can be more on heavy side of the server as it will try constantly to spawn in monsters near afk players
- Natural: false
- # Prevent mob spawning from spawners
- Spawners: true
- # Usually responsible for spawning in iron golems
- VillageDefence: true
- # Disables exp pickup while afk
- # Attention! Because of weird minecraft handling of exp orbs, best way is to set orb to 0exp and allow it to be obsorbed
- # So by enabling this exp obsorbed by afk players will have no effect
- DisableExpPickup: false
- Holograms:
- # Defines in milliseconds how often to check if player entered holograms trigger area
- # Bigger numbers can help slightly lower server load
- # This is not essential to keep in low numbers
- CheckInterval: 2000
- Defaults:
- # Default value for hologram view range
- # This defines from how far holograms will appear for the player or when they will disapear
- viewRange: 16
- # Defines default update interval
- # Bigger this number is better performance we will have
- updateRange: 8
- updateInterval: 0.0
- # Defines default page change interval
- # When value is set to 0 or lower, pages will not be changed
- pageChangeInterval: 0.0
- # Possible values: down, up
- # Defines if we should place lines up from starting position or down
- placeUp: false
- Votifier:
- # When set to true votifier votes will be counted for player
- CountVotes: false
- # Number of votes one IP can make in last 24 hours
- # Set it to 0 to have unlimited amount
- MaxVotesInADay: 0
- # Cooldown between votes from same service
- # In most cases voting service will have its own cooldown setup
- # But if you need extra one to prevent rapid voting you can define time in seconds over here
- GeneralCooldown: 0
- # When set to false, commands on sucessfull vote will not be performed
- PerformCommands: false
- # Defines commands to be performed when player votes
- # Supports specialized commands and placeholders
- # [serviceName] variable can be used to insert address
- CommandsOnVote:
- - cmi broadcast !&b[playerDisplayName] &evoted!
- - cmi give [playerName] diamond
- # Keep it at false if you dont want to give out extra rewards
- ExtraRewardsEnabled: false
- # Commands will be performed when player collect determined amount of votes
- ExtraRewards:
- '10':
- - cmi heal [playerName]
- - cmi money give [playerName] 100
- '100':
- - cmi heal [playerName]
- - cmi money give [playerName] 1000
- - cmi give [playerName] diamond 32
- # List of players to be excluded from top voter list
- ExcludeList:
- - None
- Ranks:
- # If set to true we will check players rank by his access to rank by permission node and prioritize any rank which has more weight over current one
- # This means that in case player has access to third rank while recorded one is first one, we will prioritize third one
- # While this is active using command like /cmi setrank will set players rank to highest one he has access too, so as long as player has permission access to third rank you cant go lower than this,
- # you will have to remove access to specific rank by removing permission node before trying to derank him
- PermissionCheck: false
- # Defines how often in minutes plugin will recalculate players group
- # Keeping it at 0 will disable this feature
- Recalculation: 0
- AutoRankUp:
- # Defines how often in seconds plugin will check for possible player rankups
- # Set it to 0 or less to disable auto rankup checks
- Delay: 60
- # EXPERIMENTAL. When set to true, player rankup checks will be done in async mode
- # In case of errors related to this feature being turned on, turn it off and report issue with error log to github
- Async: false
- # Defines how often in seconds each separate player will be checked for rankup
- # This is different than general check just to avoid couple players ranking up at same time
- # This also defines how often player will be notified about possible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
- # Keep it longer or same as general delay time
- PlayerDelay: 120
- # Enable or disable progression bar in rank info window
- progressBar: false
- # When set to true, command /cmi ranklist will output ranks from your rankup path which will exclude any rank from different paths or different rankup trees all together
- # When set to false, all set ranks will be shown in the list
- ListSamePathOnly: false
- EffectUp: GColumn
- # When set to true requirements which involve time will be shown in short format like '50 hours' instead of '2 days 2 hours'
- OnlyHours: false
- # When OnlyHours set to true you can add minutes to the output message instead of showing fractions. So you can have '5 hours 30 minutes' instead of 5.5hours'
- includeMinutes: false
- Signs:
- # Defines in milliseconds how often to check if player entered Dynamic Sign trigger area
- # Bigger numbers can help slightly lower server load
- # This is not essential to keep in low numbers
- CheckInterval: 3000
- # Defines list sign top lines which cant be edited with shift right click
- # Usually used for preventing shop sign modifications
- editBlackList:
- - '[Shop]'
- Skins:
- # Applies skin to player automatically on his login to server if he doesnt have one already set
- # This will always set to skin by target player name
- AutoApply: false
- # Sets player sking to Steve when turning skin off and lets server to handle it
- # If its false, then skin will be changed to online one
- SteveOnOff: false
- # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
- RequireSpecificPerm: false
- # Defines time in minutes how offten we want to update skin information from online Mojang servers
- # Keep in mind that your server can only send 1 request every minute, so keep it at a decent amount, hour or more
- # So if you have this set to 1 hour, then player skin information will be updated if player old skin information is older then 1 hour
- # This only triggers when player joins server or changes skin manually
- SkinUpdateTimer: 1320
- # Defines time in minutes how offten we want to send requests to Mojang servers
- # This is to limit amount of requests in specific time to avoid cluter with possible requests
- SkinRequestFrequency: 10
- Alert:
- # Time in minutes for how long we want to keep set allert on player when performing /cmi alert command. Default is 24 hours
- Timer: 1440
- Notes:
- # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
- ShowOnAlertEvent: true
- GroundClean:
- # List of item types not to be removed on ground clean action
- WhiteList:
- - itemType
- Command:
- CommandFilter:
- Duplicate:
- # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
- Use: false
- # How much in percentage command is counted as same
- Percentage: 80
- # Defines how often in seconds you can send same/similar commands
- Interval: 5
- # How many commands you can repeat before stopped for cooldown
- MinAmount: 2
- # Whitelisted commands to ignore
- WhiteList:
- - msg
- - tell
- - login
- - register
- Spy:
- # Delay in seconds for commands spy to turn on after relog
- # This will prevent some one from loging in with admin account and seeing commands before loging in
- # Keep it at same or higher than your login plugin delay for entering password
- # This includes social spy too
- DelayForTrigger: 60
- # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
- # This can be bypassed with cmi.command.commandspy.bypass permission node
- BlackListed:
- - register
- - login
- - l
- # Players without cmi.security.admin will only see commands from this list with command spy feature
- CommandList:
- - cmi spawn
- - cmi tp
- - cmi tpa
- - cmi heal
- - cmi feed
- - cmi fly
- Notes:
- # For how long to keep players notes in days
- ExpiresIn: 30
- Mail:
- # For how long to keep players mail in days
- ExpiresIn: 30
- # Mailing to all players will send mails to players who loged into server in last x days
- mailAllDays: 7
- # How many mails we should keep for each player
- # When email limit is reached oldest one will be removed
- MaxMails: 50
- DisplayName:
- # If you have 3rd party plugin changing players display name, set this to false
- Change: false
- # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
- # Possible custom varibales: {prefix} {suffix} {nicknameprefix}
- # Supports placeholders
- Format: '{nickName}'
- # Defines regex for valid nick name
- # By default only letters and numbers are allowed
- # If you want to allow any letter from any language use [^\p{L}0-9\-\_]
- ValidNicknameRegex: '[^\p{L}0-9\-\_]'
- NickName:
- # Prevents players to change their nick name to one of defined without permission
- # Use lower case
- # cmi.command.nick.bypassblacklist
- # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
- BlackList:
- - admin
- - administrator
- - server
- - staff
- - staf
- # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length
- MinLength: 4
- # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
- MaxLength: 16
- # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
- Prefix: '~'
- # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without adding prefix
- PrefixWhenDifferent: false
- TabComplete:
- # When true, online players nick name will be used instead of real name in tabcomplete
- ReplaceReal: true
- # When true, we will include real name on top of nickname. This only has effect when ReplaceName is enabled
- IncludeReal: false
- Dye:
- # When set to true colored lether armor will be bound to the player who receives that coloration and will not work on others if he would give it to them
- # Only applies for dynamic armor colors like biome, health and so on
- BoundToPlayer: false
- # Shows if there is an available new version on login with cmi.versioncheck permission node
- ShowNewVersion: false
- Spawners:
- # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
- # This will disable features like, spawner placement, spawner drops, spawner charges and so on
- FullDisable: false
- Break:
- # ATTENTION! cmi.dropspawner will be required to get spawner dropping for the player
- # Enable or disable spawner handler for spawner break
- # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
- # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
- Enabled: false
- # If set to true, player will need to have particular permission node to break and get particular spawner.
- # In example: player should have cmi.dropspawner.pig to break pig spawner and get it dropped, or cmi.dropspawner.zombie to get zombie spawner
- RequiresExactPermission: false
- # When set to false, exp will not be dropped from broken spawner independent if spawner it self is being dropped
- # When set to true exp will be dropped only if spawner is not
- DropExp: false
- # Minimal silktouch level required to get spawner back
- SilkTouchLevel: 1
- # Number in percentage from 0 up to 100 for a spawner to be dropped when you break one
- BaseDropChance: 100
- Place:
- # Enable or disable spawner handler for spawner place
- # If enabled player will place spawner depending from what it is by its type
- # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
- Enabled: true
- # If set to true, player will need to have appropriate permission node to place spawner by its type
- RequiresPermission: false
- # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
- # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
- # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
- RequiresExactPermission: false
- Interact:
- # When set to true, players trying to change spawner with monster egg will require appropriate permission node
- # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
- EggRequiresPermission: false
- # If set to true, spawners will have chance to be dropped when destroying with tnt
- TnTExplosionDrop:
- use: false
- # Chance in percentage for spawner to drop
- Chance: 30
- # If set to true, spawners will have chance to be dropped when destroyed by creeper
- CreeperExplosionDrop:
- use: false
- Chance: 30
- Charges:
- # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
- # Players will be limited to how many spawners they can mine
- # StartingCharge will determine how many charges they will have on first time joining group
- # MaxCharge will limit to how many charges you can have at one time
- # Cooldown determines how often new charge will be given
- # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
- # Option to bypass limitations with cmi.spawners.charge.bypass
- Use: false
- # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
- BreakWithoutCharge: false
- List:
- Noob:
- Use: false
- StartingCharge: 2
- MaxCharge: 5
- Cooldown: 3600
- Bonus: 10
- Advanced:
- Use: false
- StartingCharge: 3
- MaxCharge: 6
- Cooldown: 3000
- Bonus: 10
- Proximity:
- # Allows to limit how tight spawners can be placed from each other
- Use: false
- # Radius in blocks from placed block. Max range is 16
- # Can be bypassed with cmi.spawners.proximity.bypass
- Range: 3
- ItemRenaming:
- # When set to true, players will be denyied from renaming defined items in anvil or with itemname command
- # Option to define specific name by using regex format
- # Can be bypassed with cmi.anvil.itemrename.bypass
- Prevent: false
- # When set to true item renaming will be disabled in general, with anvil or command independent of renamed material
- # This can be bypassed with previous permission node
- GlobalDisable: false
- # Defines maximum length of item name excluding color codes for itemname command
- # Set it to 0 if you want to remove restrictions
- MaxLength: 64
- # List of materials followed with optional regex code which can prevent specific naming, like renaming mob spawners into another type while still allowing renaming spawner into anything else
- List:
- - mobspawner:([A-z]+ (?i)\w*spawner)
- - GOLD_NUGGET
- SpawnMob:
- # Defines how many passengers entities can be spawned at once
- MaxQuantity: 100
- MaxPassengers: 100
- Counter:
- # Default range to use when performing /counter start
- Range: 10
- Mirror:
- # Defines how far in blocks from mirror center you can build
- # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
- MaxRange: 50
- # When disabled block will not be broken in mirror mode
- # This is mainly to prevent this feature being used for mining purposes and not for building
- BreakDisabled: false
- NetherPortal:
- # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
- PreventCreation: false
- # Maximum height nether portal can be created. Vanilla size is 23
- MaxHeight: 23
- # Maximum width nether portal can be created. Vanilla size is 23
- MaxWidth: 23
- Portals:
- # Defines in milliseconds how often to check if player entered portal or not
- # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
- CheckInterval: 300
- # Defines in milliseconds how often to check if player entered portal range for particles to apear
- CheckParticleInterval: 500
- Defaults:
- # Should we perform commands without set destination location by default
- # This only effects newly created portal areas
- # When set to true at moment you create portal you can enter it and commands defined belove will be performed without teleporting you anywhere
- # This can be change for each portal independently with ingame portal editor
- PerformCommands: false
- # Commands to be performed on teleport event
- Commands:
- - cmi effect [playerName] blindness 2 1 -s
- Animations:
- # Enable sitting on stair block by clicking on them with empty hand or by looking and using command
- # Requires cmi.command.sit.stairs
- SitOnStairs: false
- StairsAsChairs: false
- SlabsAsChairs: false
- CarpetsAsChairs: false
- RemoveFromChairOnDamage: false
- # Player will sit on chair only after rapid double click
- DoubleClick: false
- # Delay in milliseconds between clicks to sit on chair when double click is enabled
- DoubleClickDelay: 200
- # Range in blocks from player to look up for valid chair block
- ChairRange: 4
- # All possible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming, dryout,
- # Syntax should be [permissionNode]:[damageCause]:[multiplier]
- # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
- # Negative values will heal player instead of damaging him
- # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
- DamageControl:
- - nowalldamage:fly_into_wall:0
- - lowermagmacubedamage:hot_floor:0.5
- Totem:
- # When this set to true, on players death totem will be used even if he is not holding it in hand
- RemoveFromInventory: false
- Cooldown:
- # When this set to true player can use totem only every X second's
- Use: false
- Time: 600
- Warmup:
- # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
- # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
- Use: false
- Time: 10
- # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed
- ProtectFromVoid: false
- Effects:
- # Time in seconds effect needs to be applied to the player. Set it to 0 if you want to disable it
- Regeneration: 45
- FireResistance: 40
- Absorbtion: 5
- Elytra:
- # cmi.elytra - allows usage of elytra
- # cmi.elytra.boost - allows usage of boost
- # cmi.elytra.superboost - allows ussage of super boost
- # cmi.elytra.speedometer - allows to see speedometer
- Boost:
- # Max speed until player wont get any boost
- SpeedLimit: 200
- # When enabled items/exp wont be consumed if player is over speed limit
- SpeedLimitStop: false
- # Do you want to show decimals in speed
- SpeedDecimals: false
- # By how much boost player on each use
- GeneralMultyplier: 0.1
- # By how much boost player on each super boost use
- # Use shift while using simple boost
- SuperMultyplier: 0.3
- # Uses defined items instead of exp
- UseItems: false
- # Item material name
- # Defines item which will be consumed for each boost event
- ConsumedItem: STONE
- # Item material name
- # Set it to AIR if you want to allow boost without holding any particular item in your hand
- # Keep in mind that you still need to hold any item or click left mouse button for it to work when its set to AIR
- Item: FEATHER
- # Item material name
- # Set it to AIR if you want to allow launch to be performed without holding any particular item in your hand
- # Keep in mind that you still need to hold any item or look at a block for it to work properly when its set to AIR
- LaunchItem: FEATHER
- # Requires to hold defined item in hand. Only when UseItems is set to false
- RequiresItem: false
- # Amount of exp consumed on each boost
- Amount: 1
- # Amount of exp consumed on each super boost
- SuperAmount: 5
- # Shows particles when flying
- ShowParticles: false
- Launch:
- Time: 2
- # 1.13+ servers. Do you want to disable riptide enchant usage while flying with elytra and trident which has riptide enchant
- # This combination is dangerous as player can reach extreme speed's if allowed to use it
- DisableRiptide: false
- Fix:
- # Disables option to damage yourself while flying with arrows to boost up
- PreventSelfDamage: false
- # Disables option to use rockets to boost yourself while flying with elytra
- PreventRocketUsage: false
- FlightCharge:
- # By default boss bar message will be shown with remaining charges. If disabled then bossbar will only appear when flight charge was modified but not when its depleating while flying
- ShowBossBar: false
- # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
- # If set to false, then players will have to manually turn on flight with /cmi flyc
- EnabledByDefault: false
- # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
- # Same applies when changing game mode from creative/spectator to survival/adventure
- AutoSwitch: false
- # How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
- # Set to 0 to disable this type of recharge
- ExpRechargeCost: 1.0
- # How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
- # Set to 0 to disable this type of recharge
- MoneyRechargeCost: 1.0
- # Defines maximum amount of charge player can have
- # One charge is one traveled block while flying
- # if player doesn't move, then one charge for each second while hovering
- MaxChargeLevel: 1000
- # Defines multiplier when player doesn't move but is hovering. For each second player hovers.
- # Set to 0 to disable
- DeductOnIdling: 1.0
- # If this is set above 0, then player will loose defined amount of charges each second they are flying instead of traveled blocks
- # Set to 0 to disable, which will deduct charges for traveled blocks
- DeductOnlyForTime: 0.0
- AutoRecharge:
- # Value in percentage when we should automatically recharge players flight charges if player enabled autorecharge with /autorecharge command
- From: 10.0
- # Value in percentage of charges we need to recharge
- # 25 will result into 25% of max allowed charges being recharged each time auto recharge is triggered
- Amount: 25.0
- # Defines multiplier when player falls down of charge to be taken
- # This only effects when player falls from above 3 blocks of hight
- # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
- # This is to prevent avoiding no penalty from jumping from cliffs
- # Set to 0 if you want to disable it
- DeductOnFallMulti: 2
- # Defines if you want to damage player when he falls down from higher than 3 blocks height
- # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
- # This will only effect players who jumped down and not those who disabled fly mode in mid air
- DamageOnFall: true
- # DamageOnFall should be enabled for this to work
- # This will define if you want to damage player when he deactivates fly mode in mid air
- DamageOnToggle: false
- # DamageOnFall should be enabled for this to work
- # This will define if you want to kill player if fall damage if higher than his health amount
- KillOnFall: false
- # When color name is defined then at moment player starts flying with flight charges, he will start glowing
- # Set this to 'none' if you want to disable it
- GlowColor: none
- Point:
- # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble, water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator, sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up, nautilus, dolphin, water_splash, campfire_signal_smoke, campfire_cosy_smoke, sneeze, composter, flash, falling_lava, landing_lava, falling_water, dripping_honey, falling_honey, landing_honey, falling_nectar, soul_fire_flame, ash, crimson_spore, warped_spore, soul, dripping_obsidian_tear, falling_obsidian_tear, landing_obsidian_tear, reverse_portal, white_ash, light, falling_spore_blossom, spore_blossom_air, small_flame, snowflake, dripping_dripstone_lava, falling_dripstone_lava, dripping_dripstone_water, falling_dripstone_water, glow_squid_ink, glow, wax_on, wax_off, electric_spark, scrape, block_marker, sonic_boom, sculk_soul, sculk_charge_pop, cherry_leaves,
- DefaultParticle: COLOURED_DUST
- Messages:
- Login:
- # If set to true, login message wont be shown
- Disabled: false
- # Defines number of players from which to automatically start hiding join messages
- # Set to -1 to disable this
- AutoHideFrom: -1
- Custom:
- # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
- Use: false
- # When enabled and you have bungeeserver with CMIB on it we will try to detect where player went and we will show switch server message instead of login if possible
- ServerSwitch: false
- Logout:
- # If set to true, logout message wont be shown
- Disabled: false
- # Defines number of players from which to automatically start hiding logout messages
- # Set to -1 to disable this
- AutoHideFrom: -1
- Custom:
- # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
- Use: false
- # When enabled and you have bungeeserver with CMIB on it we will try to detect where player went and we will show switch server message instead of logout if possible
- ServerSwitch: false
- # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
- FirstJoinMessage:
- Use: false
- # When enabled player names will be checked against provided regex and if match is found then login and/or logout message will not be shown
- Filter:
- ForLogin: false
- ForLogout: false
- Regex:
- - b[a@][s\$][t\+][a@]rd
- - (c|k|ck|q)[o0](c|k|ck|q)[s\$]u(c|k|ck|q)[e3]r
- - mast(e|ur)b(8|ait|ate)
- Books:
- # Defines default creator name for books when using getbook command
- DefaultAuthor: Server
- # When set to true books write date will be added
- AddDate: false
- # Defines name of customtext on players login to server. To disable just set name to non existing customText
- Motd: welcomeMessage
- Warnings:
- Default:
- LifeTime: 86400
- Points: 1
- DefaultReason: '&7Violated server rules'
- Categories:
- Swear:
- LifeTime: 86400
- Points: 3
- DefaultReason: '&7Swearing'
- Grief:
- LifeTime: 86400
- Points: 10
- DefaultReason: '&7Griefing'
- Bug:
- LifeTime: 86400
- Points: 30
- DefaultReason: '&7Using bugs'
- Cheat:
- LifeTime: 86400
- Points: 50
- DefaultReason: '&7Using cheats'
- Perform:
- '3':
- - cmi mute [playerName] 10m
- - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!
- '5':
- - cmi kick [playerName] &cKicked for getting 5 warnings!
- '10':
- - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!
- Spawn:
- # Forces players to login in defined spawn point when logging into server
- # Can be bypasses with cmi.spawnonjoin.bypass permission node
- SpawnOnJoin: false
- # List of worlds which should be ignored and players joining in those servers will not be teleported to appropriate spawn point but will login at their log out location
- IgnoredWorlds: []
- # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
- # RespawnLocation will indicate if you want to use this location as possible respawn point for player after death
- Main:
- World: world
- X: 0.5146005951401649
- Y: 92.0
- Z: 0.6496079816825431
- Pitch: -2.152124
- Yaw: 359.7413
- RespawnLocation: false
- Rng: 0
- # Defines players first spawn point when he logs into server for the first time
- FirstSpawn:
- Use: true
- World: world
- X: 0.626598397817105
- Y: 92
- Z: 0.5295188346551846
- Pitch: -0.5994349
- Yaw: 90.19287
- Newbie:
- # Kit name to give for new players joining server
- Kit: Newbie
- Kits:
- # When set to true, kit list will be shown in GUI instead of chat list
- GUI: true
- # When set to true, kit selection gui empty fields will get filled with definet item
- FillEmptyFields: true
- # When enabled players can preview kits they have access to or have cmi.kit.[kitName].preview or cmi.kit.[kitName].* permission node
- KitPreview: true
- Buttons:
- Cooldown: Watch
- Usages: STONE_PLATE
- Money: GOLD_INGOT
- Exp: EXP_BOTTLE
- Desc: WOOL:13
- Back: Fence
- Complex:
- CloseButton:
- Use: true
- Slot: 9
- Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNjYmY5ODgzZGQzNTlmZGYyMzg1YzkwYTQ1OWQ3Mzc3NjUzODJlYzQxMTdiMDQ4OTVhYzRkYzRiNjBmYyJ9fX0=
- Commands:
- - closeinv!
- InfoButton:
- # Extra button to be used in case you want to provide any aditional information when clicking on it
- Use: false
- Slot: 1
- Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDZiYTYzMzQ0ZjQ5ZGQxYzRmNTQ4OGU5MjZiZjNkOWUyYjI5OTE2YTZjNTBkNjEwYmI0MGE1MjczZGM4YzgyIn19fQ==
- Commands:
- - closeinv!
- Warps:
- # When set to true, warps list will be shown in GUI instead of chat list
- GUI: false
- # Automatically opens GUI when created new warp point
- GUIOnCreation: true
- # Minimal length of warp name
- MinLength: 2
- # Maximal length of warp name
- MaxLength: 16
- # How many warps to show in each page
- perPage: 50
- # Do you want to show creator in warp list
- showCreator: false
- # When set to true, new warps by default will require permission node to use them
- requirePerm: false
- Complex:
- CloseButton:
- Use: true
- Slot: 9
- Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNjYmY5ODgzZGQzNTlmZGYyMzg1YzkwYTQ1OWQ3Mzc3NjUzODJlYzQxMTdiMDQ4OTVhYzRkYzRiNjBmYyJ9fX0=
- Commands:
- - closeinv!
- InfoButton:
- # Extra button to be used in case you want to provide any aditional information when clicking on it
- Use: false
- Slot: 1
- Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDZiYTYzMzQ0ZjQ5ZGQxYzRmNTQ4OGU5MjZiZjNkOWUyYjI5OTE2YTZjNTBkNjEwYmI0MGE1MjczZGM4YzgyIn19fQ==
- Commands:
- - closeinv!
- DynamicViewRange:
- # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
- # Don't enable if you are not using this feature on your server
- Enabled: false
- WorldLimits:
- # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
- Enabled: false
- # World list with default game modes
- # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
- # Possible modes: creative, survival, adventure, spectator,
- Gamemode:
- - world:Survival
- # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
- Fly:
- - world:False
- # If player will have cmi.worldlimit.elytra.bypass permission node, elytra flight will not be prevented
- # Players joining worlds with disable elytra flight will get their elytra dismounted if possible
- ElytraFlight:
- - worldName:False
- # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
- FlyAboveRoof: true
- # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
- FlyAboveRoofLimitations:
- - world-256
- - world_nether-128
- - world_the_end-256
- - briz-256
- - hg1-256
- - spawn-256
- # If player will have cmi.worldlimit.god.bypass permission node, god mode wont be changed
- GodMode:
- - world:False
- # Prevents particular entity spawn reasons in defined worlds. All possible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, DROWNED, SHEARED, EXPLOSION, RAID, PATROL, BEEHIVE, PIGLIN_ZOMBIFIED, COMMAND, CUSTOM, DEFAULT
- SpawnReasons:
- world:
- - None
- world_nether:
- - None
- world_the_end:
- - None
- briz:
- - None
- hg1:
- - None
- spawn:
- - None
- # Checks if players name changed from last known
- CheckForNameChange:
- # Do you want to perform commands
- PerformCommandsOnNewName: false
- # Command list to be performed in case player logs in with new name
- NameChangeCommands:
- - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
- inv:
- # Do you want to save the player's inventory on his death
- SaveOnDeath: false
- # When set to true, empty inventories (no items in inventory) will not be saved on players death
- IgnoreEmpty: false
- # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
- RequiresPermission: false
- # How many inventories, we will keep for each player
- SavedInventories: 5
- restore:
- # Set to false if you don't want to restore hp state on inventory load with /cmi invload command
- HP: false
- # Set to false if you don't want to restore players experience points
- XP: false
- # Set to false if you don't want to restore food state
- Food: false
- # Set to false if you don't want to restore saturation level
- Saturation: true
- # Set to false if you don't want to restore potion effects
- Potions: false
- # Set to false if you don't want to restore items
- Items: true
- # List of materials we should not save
- # Keep in mind that you might need to include all materials for colored items, like wool or shulker boxes
- BlackListedItems:
- - ''
- hunger:
- # Do you want to give more than 20 hunger for players
- overide: false
- heal:
- RemoveNegative:
- # Do you want to remove negative potion effects from player on heal
- use: false
- List:
- - blindness
- - confusion
- - harm
- - hunger
- - poison
- - slow
- - slow_digging
- - weakness
- - wither
- Cuff:
- # When set to false will allow players to talk who is cuffed
- Mute: true
- AllowedCommands:
- - msg
- - r
- - tell
- Mute:
- # When set to true, player will not be allowed to send private messages while he is muted
- DenyPrivateMessages: true
- Dispose:
- # Defines how big is dispose ui 1-6
- UILines: 4
- # Should we allow disposing items with attached commands in them
- CustomModelData: true
- AttachedCommands: true
- ItemRepair:
- RepairShare:
- # When neabling you will need to perform full server restart for it to take effect
- # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
- # Can be bypassed with cmi.command.repair.repairshare.bypass
- ProtectNormalRepair: false
- # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
- ProtectCommandRepair: false
- # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
- # Attention! Keep this number above 0, otherwise item will get removed without option for the player to repair it throw some means, unless this is what you actually want
- Durability: 1
- # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any additional actions
- BypassWithRepairPermission: false
- # When enabled additional lore line will be added when player can't use that item. This will not be shown for owner of item
- AddLore: false
- # When set to true, interact event will be canceled to prevent item usage
- CancelEvent: false
- # When set to true, player will get message informing about item usage he dint repaired him self
- InformWithMessage: false
- Repair:
- # List of custom model data id's we should not allow to be repaired with /repair command
- BlockedCustomDataID:
- - 298785423
- # When item costs money, player will be required to confirm repair action by clicking message in chat
- Confirmation: false
- # When set to true, item repair with /cmi repair will cost money depending on setup
- # Player who performs command will pay repair cost
- # If command gets performed from console, then player whose items are repaired will be paying
- CostsMoney: false
- # Base price to repair item
- # If you have enabled durability check, then this value will wary depending on items condition
- BasePrice: 100.0
- # Item repair cost will depend on how baddly item is damaged
- CheckDurability: false
- # Adds extra cost to repair depending on items cost set in /cmi setworth
- # Value should be set from 0 to 100 range
- WorthPercentage: 10.0
- # Adds extra cost to repair depending on items enchantment cost set in /cmi setenchantworth
- # Value should be set from 0 to 100 range
- # If item has more then one enchantment, then prices will be added up
- enchantWorthPercentage: 10.0
- Cooldowns:
- # You can enable any command cooldown to prevent instant usage of it
- # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
- # if cooldown set to -1 then this command can be performed only one time
- # Administration can bypass limitations with cmi.cooldownbypass.[commandname] permission node
- # Always use full command name and not its alias
- # ----------
- # Alternatively you can use cmi.cooldown.[some_command].[timer] permission node. For example: cmi.cooldown.cmi_heal.30 which will set 30 second cooldown on /cmi heal command
- # If you want to apply cooldown on command when variable is provided, add extra _ at end. For example cmi.cooldown.cmi_heal_.30 which will only use this cooldown when healing some one else
- # KEEP IN MIND that for permission to work you need to set base command cooldown in this list, otherwise permission node will have no effect
- # -----
- # ATTENTION! If you have command like "/cmi home" and you want to prevent teleportation to home but allow gui opening without restrictions, use space after command, in example "cmi home :10"
- Enabled: false
- List:
- - cmi heal:180
- - cmi feed:120
- Combat:
- # Defines combat timer to be used in particular features
- Timer: 15
- # When enabled we will allow for players to be damaged in safe zone if they are tagged for pvp
- safeZoneDamage: false
- # If set to true, then attacked player will be included into combat mode even if he doesnt fight back
- # If set to false then only attacker will be marked for pvp mode
- IncludeVictim: true
- Player:
- # If set to true, then player who gets placed into combat mode will get its fly mode disabled
- # This will disable players fly mode which will result in player dropping down and will disable option to start flying
- # This can be bypassed by player performing fly command if he has access to it and commands durring combat are not blocked
- # Can be bypassed with cmi.pvp.PFlyBypass permission node
- DisableFlight: false
- # If set to true player whose fly mode got disabled will not suffer fall damage, once
- DisableFallDamage: false
- # When set to true player will see boss bar message indicating how long until combat mode ends
- # This only applies for pvp type combat
- ShowBossBar: false
- # When enabled we will show damage numbers in a form of holograms when damaging players
- ShowDamageNumbers: true
- DamageNumbersFormat: '&c⚔[damage]'
- # Prevents damage from players with god mode enabled
- # Can be bypassed with cmi.pvp.godBypass permission node
- noGodDamage: true
- # Informs player that he cant damage players while in god mode
- noGodDamageInform: true
- # When set to true players will be only able to use commands defined in the list
- # This only applies for pvp type combat
- BlockCommands: false
- AllowedCommands:
- - msg
- - r
- - tell
- # When set to true AllowedCommands become black list which will define which commands player cant use
- MakeBlackList: false
- Mob:
- # If set to true, then player who gets placed into combat mode will get its fly mode disabled
- # Can be bypassed with cmi.pvp.MFlyBypass permission node
- DisableFlight: false
- # If set to true player whose fly mode got disabled will not suffer fall damage, once
- DisableFallDamage: false
- # When set to true player will see boss bar message indicating how long until combat mode ends
- # This only applies for pve type combat
- ShowBossBar: false
- # When enabled we will include damage from environmental damage into mob combat timer
- # This can include damage from cactus, magma blocks, suffocation, burning, fall damage and similar
- IncludeEnvironment: true
- # When enabled we will show damage numbers in a form of holograms when damaging mobs
- ShowDamageNumbers: true
- DamageNumbersFormat: '&c❤[damage]'
- # Prevents damage from players with god mode enabled
- # Can be bypassed with cmi.pve.godBypass permission node
- noGodDamage: false
- # Informs player that he cant damage mobs while in god mode
- noGodDamageInform: false
- # When set to true players will be only able to use commands defined in the list
- # This only applies for pve type combat
- BlockCommands: false
- AllowedCommands:
- - msg
- - r
- - tell
- # When set to true AllowedCommands become black list which will define which commands player cant use
- MakeBlackList: false
- Heads:
- Player:
- Drop: false
- # Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
- # 100 will mean that head will be dropped every time player kills another player
- # 1 will mean that there is 1% that player will drop head if he is killed by another player
- Percentage: 1.0
- # Percentage from 0 to 100 for lowering chance in getting second head of same player
- # This will reset on each server restart
- LowerChanceOfterDrop: 50.0
- # When enabled player heads will have bigger chance to drop when using tools with looting enchantment
- # Value is in % and it will add appropriate percentage to current drop chance by using drop chance itself
- # For example player who has head drop change of 1% with looting 3 which has 30% bonus will have 1.3% as end value (default values)
- # This only applies for player heads
- # You can add as many levels as you want, simply duplicate line and set new number, in example
- # Lvl33: 35.5
- LootBonus:
- Enabled: false
- Lvl1: 5.0
- Lvl2: 15.0
- Lvl3: 30.0
- # List of worlds where we should drop player heads. Keep it empty if you want to include all possible ones
- Worlds: []
- Mob:
- # Enables custom mob heads dropping from mobs with particular chance
- # Check CustomHeads.yml for customization by entityType
- Drop: false
- # List of worlds where we should drop mob heads. Keep it empty if you want to include all possible ones
- Worlds: []
- ShulkerBoxes:
- # When set to true, players will not have option to open shulker boxes while in combat
- # Combat timer can be defined under combat section
- PreventInCombat: false
- # Money cost to open shulker box, if player doesn't have enough money then we will not allow to open shulker box from inventory
- # Setting this to 0 will disable money requirement
- # This can be bypassed with cmi.openshulker.free permission node
- CostToOpen: 0.0
- Vanish:
- # Defines default states of vanish edit options for players
- # This will not have any effect if player already edited his vanish mode with vanishedit command
- Defaults:
- damageToEntity: false
- playerDamage: false
- itemPickup: false
- mobAggro: false
- interaction: false
- noisyChest: false
- informOnLeave: false
- informOnJoin: false
- nightVision: true
- bossbar: false
- afkcommands: false
- PrivateMessages: false
- relogDisable: false
- noMessages: false
- fakeJoinLeave: false
- mobSpawning: false
- stopPlaytime: false
- sleepIgnore: true
- joinVanished: false
- deathMessages: false
- hookPlayers: false
- Player:
- Options:
- CloseButton:
- Use: true
- Slot: 9
- Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmNjYmY5ODgzZGQzNTlmZGYyMzg1YzkwYTQ1OWQ3Mzc3NjUzODJlYzQxMTdiMDQ4OTVhYzRkYzRiNjBmYyJ9fX0=
- Commands:
- - closeinv!
- InfoButton:
- # Extra button to be used in case you want to provide any aditional information when clicking on it
- Use: false
- Slot: 1
- Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDZiYTYzMzQ0ZjQ5ZGQxYzRmNTQ4OGU5MjZiZjNkOWUyYjI5OTE2YTZjNTBkNjEwYmI0MGE1MjczZGM4YzgyIn19fQ==
- Commands:
- - closeinv!
- # Defines default states for player options
- # This will not have any effect if player already edited his options with /cmi options command
- Defaults:
- visibleHolograms: true
- shiftSignEdit: true
- totemBossBar: true
- bassBarCompass: true
- tagSound: true
- # !Strongly not recommended to be enabled!
- chatSpy: false
- # !Strongly not recommended to be enabled!
- cmdSpy: false
- # !Strongly not recommended to be enabled!
- signSpy: false
- acceptingPM: true
- acceptingTPA: true
- acceptingMoney: true
- chatbubble: true
- pmSound: true
- rideMe: true
- pveDamageNumbers: true
- pvpDamageNumbers: true
- InformDurability: true
- Icons:
- visibleHolograms: BLACK_STAINED_GLASS
- shiftSignEdit: OAK_SIGN
- totemBossBar: TOTEM_OF_UNDYING
- bassBarCompass: COMPASS
- tagSound: PAPER
- chatSpy: BUCKET
- cmdSpy: WATER_BUCKET
- signSpy: LAVA_BUCKET
- acceptingPM: MAP
- acceptingTPA: CLOCK
- acceptingMoney: KNOWLEDGE_BOOK
- chatbubble: LANTERN
- pmSound: STONE_BUTTON
- rideMe: SADDLE
- pveDamageNumbers: WOODEN_SWORD
- pvpDamageNumbers: DIAMOND_SWORD
- InformDurability: ANVIL
- WarmUps:
- # You can enable any command warmup to prevent instant command usage
- # tp:5:false means that when player performs /tp command he will need to wait 5 sec
- # false variable is optional and when its set to false player cant move while warmup is counting
- # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
- # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5:false'
- # Administration can bypass limitations with cmi.warmupbypass.[commandname] permission node
- # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
- # Experimental: add GlyphHead to the warmup to show particle effect while command is on warmup period. Like
- # - cmi warp :3:false:GlyphHead
- Enabled: false
- InformOnNoMove: true
- showCounterBarInfo: false
- showBossBarInfo: true
- List:
- - cmi tp :5:false
- - cmi back:3:true
- - cmi warp :3:false
- - cmi home :3:false
- Jail:
- # Defines in milliseconds how often to check if player leaves jail area
- # Bigger numbers can help slightly lower server load
- CheckInterval: 500
- # Defines default jail time when time is not povided with command
- DefaultTime: 300
- # Chat range in blocks while player is in jail
- # Set to 0 to allow talking
- # set to -1 to prevent talking in general while jailed
- ChatRange: 20
- # When set to true jail time will decreese while player is offline
- # When set to false jail time will only be counted while player is online
- CountWhileOffline: false
- # When set to true jail time will not decreese if player gets into afk mode while being jailed
- # When set to false, time will pass normally
- NoAfk: false
- # Do you want to prevent players damage while he is in jail
- PreventDamage: false
- # Do you want to prevent players hunger while he is in jail
- PreventHunger: false
- Commands:
- # Commands to be performed when player gets jailed
- OnJail:
- - ''
- # Commands to be performed when player gets unjailed
- OnUnJail:
- - ''
- WhiteListedCmds:
- - cmi msg
- - cmi reply
- scan:
- # Tps cap from which to start adjusting scan speed
- SoftCap: 19.0
- # Staring speed when scanning. Range from 1 to 30
- DefaultSpeed: 15
- # When this set to true, when using scan feature and not providing range, whole map will be scanned
- GlobalRangeByDefault: false
- # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
- DefaultRange: 2
- # When this set to true, all found items in containers will be removed automatically durring scan. Ex: /scan id 7 purge
- EnablePurge: false
- search:
- # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
- EnablePurge: false
- lfix:
- # Tps cap from which to start adjusting light fix speed
- SoftCap: 19.0
- # Staring speed when fixing light. Range from 1 to 100
- DefaultSpeed: 15
- # Removeuser command will use same configurations when removing player data files or moving them to new place
- purge:
- # Cleans files on server startup
- CleanOnStart: false
- # How long player should be offline for his data to be moved
- OfflineDays: 90
- PlayerData:
- # Do you want to enable player data file cleaning
- Enabled: true
- # Source folder to take files from
- SourceFolder: world\playerdata
- # When this is false, data files will be moved to backup folder. When its true files will be deleted
- DeleteFiles: false
- # Target folder to put files into if DeleteFiles set to false
- DestinationFolder: world\playerdata_backup
- PlayerStats:
- # Do you want to enable player stats file cleaning
- Enabled: false
- # Source folder to take files from
- SourceFolder: world\stats
- # When this is false, data files will be moved to backup folder. When its true files will be deleted
- DeleteFiles: false
- # Target folder to put files into if DeleteFiles set to false
- DestinationFolder: world\stats_backup
- PlayerAdvancements:
- # Do you want to enable player Advancements file cleaning
- Enabled: false
- # Source folder to take files from
- SourceFolder: world\Advancements
- # When this is false, data files will be moved to backup folder. When its true files will be deleted
- DeleteFiles: false
- # Target folder to put files into if DeleteFiles set to false
- DestinationFolder: world\Advancements_backup
- Essentials:
- # Do you want to enable essentials playerdata file cleaning
- Enabled: false
- # Source folder to take files from
- SourceFolder: plugins\Essentials\userdata
- # When this is false, data files will be moved to backup folder. When its true files will be deleted
- DeleteFiles: false
- # Target folder to put files into if DeleteFiles set to false
- DestinationFolder: plugins\Essentials\userdata_backup
- LWC:
- # Do you want to enable lwc protection cleaning
- Enabled: false
- Selection:
- # Tool id to use for selection actions
- Tool: wooden_shovel
- Time:
- # Defines preset time
- Day: '12:00'
- Night: '24:00'
- Morning: 06:00
- Dusk: '18:00'
- AutoTime:
- # Time in seconds time in game will be adjusted to match real
- # Keep it at arround one minute
- Interval: 60
- # Enables by default smooth sun transition to new time
- # You can always override this setting with -smooth variable in time command
- Smooth: false
- # Speed of smooth transition
- # 100 will mean that sun moves 100 times faster than usual until it reaches target time
- SmoothSpeed: 100
- # Worlds effected by autotime adjustment
- Worlds:
- - ''
- # Allows you to change vanilla time speed to your own liking and needs
- TimeSpeed:
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- world:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- '123123':
- Enabled: false
- day: 600
- sunset: 90
- night: 420
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- duel:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- duel1:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- duel2:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- gsm:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- ivent:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- niger:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- rtp:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- spawn:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- white:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- # Time is defined in seconds. Vanilla 24 hour ingame duration is 1200 seconds of real time
- white2:
- Enabled: false
- # Default value: 600 Starts from tick: 0 Ends at tick: 12000
- day: 600
- # Default value: 90 Starts from tick: 12000 Ends at tick: 13800
- sunset: 90
- # Default value: 420 Starts from tick: 13800 Ends at tick: 22200
- night: 420
- # Default value: 90 Starts from tick: 22200 Ends at tick: 24000
- sunrise: 90
- Enchanting:
- enchantLimits:
- # By disabling this, no limitation to enchanting will be applied
- # This only applies for enchant command not for natural enchanting
- Enabled: true
- MaxLevel:
- protection_fire: 4
- damage_all: 5
- arrow_fire: 1
- soul_speed: 3
- water_worker: 1
- arrow_knockback: 2
- loyalty: 3
- depth_strider: 3
- vanishing_curse: 1
- durability: 3
- knockback: 2
- luck: 3
- binding_curse: 1
- loot_bonus_blocks: 3
- protection_environmental: 4
- dig_speed: 5
- mending: 1
- frost_walker: 2
- lure: 3
- loot_bonus_mobs: 3
- piercing: 4
- protection_explosions: 4
- damage_undead: 5
- multishot: 1
- fire_aspect: 2
- channeling: 1
- sweeping_edge: 3
- thorns: 3
- damage_arthropods: 5
- oxygen: 3
- riptide: 3
- silk_touch: 1
- quick_charge: 3
- protection_projectile: 4
- impaling: 5
- protection_fall: 4
- arrow_damage: 5
- arrow_infinite: 1
- # When set to true, players will be required to have cmi.enchantments.[enchantname] permission node
- RequireSpecificPermission: false
- # When enabled we will only allow to enchant items with valid enchantments
- # This can be bypasses with cmi.command.enchant.bypassinvalid permission node
- EnforceValidEnchants: false
- # When set to true, players will be required to have cmi.enchantments.[enchantname].[maxlevel] permission node to be abble to enchant item to defined max level
- # Higest permission will be taken if player has more then one
- # Keep in mind that this will not prevent player from enchanting item to lower levels then permission was set too
- # And keep in mind that players without defined permission node will have access to level 1 enchants by default
- PermissionLevelLimit: false
- Scavenge:
- ItemBreak:
- # Defined percentage for item to break when salvaging it
- # Value can be from 0 to 100, where 100 means that each time player extract enchant, item breaks
- # This can allow player to extract enchantments without breaking item itself
- # Set it to 100 if you want to always break item
- # Keep in mind that broken item will go throw ingredient return process
- # Attention! Items without enchants will have 100% break chance
- Base: 8.0
- # Adds extra chance to break item depending on how many enchants item has
- # In example having base chance of 8% and having this set to 2 while having item with 3 enchants will result into 8+(2*3)=14% chance to break item
- ForEachEnchant: 2.0
- # Adds extra chance to break item depending on enchant level
- # This will take into consideration enchantment max and current levels
- # Having this set to 7.5 means, that enchantment at max level will have 7.5% extra chance to to break item
- # But if you have sharpness 2 which has max level of 5, then only 3% fail chance will be added
- ForEachEnchantLevel: 2.0
- # Defines in percentage a max chance to break item when extracting enchants
- # This can limit chance to particular one in case it gets to 100% and it would always break
- MaxBreakChance: 100.0
- # Value between 0 and 100 which defines extra fail chance when items doesnt have max durability
- # Having this set to 50 will mean that item at 1 left durability will have fail chance increase by 50%
- # Items which are not damaged will not experience any fail chance increase
- BreakDurabilityCheck: 50.0
- # When set to true, items durability will be taken into consideration when extracting ingredients
- # In example if item has 100 max durability and current is at 50, then only half of ingredients will be considered for extraction
- # This doesnt mean that player gets 50% of them, it only means that half of possible ingredients will go throw IngredientReturn process
- DurabilityCheck: false
- IngredientReturn:
- # Defines in percentage a max chance to return ingredients of item if it fails extraction process
- # This will apply for each ingredient that item has
- # Recipe to make that item should exist in database, or it will not return any ingredients
- Base: 25.0
- EnchantExtractionFail:
- # Adds base chance to fail enchantment extraction
- # When enchantment fails, player will not get enchant book with appropriate enchantment
- Base: 10.0
- # Adds extra chance to fail enchantment extraction depending on enchantment level
- # This will take into consideration enchantment max and current levels
- # Having this set to 75 means, that enchantment at max level will have 75% chance to fail extraction process
- # But if you have sharpness 2 which has max level of 5, then only 30% chance to fail will get applied
- # While enchants like Aquaaffinity will always have max fail chance as you can only have it at level 1
- ForEachLevel: 10.0
- # Defines in percentage a max chance to fail enchantment extraction
- # This can limit chance to particular one in case it gets to 100% and it would always fail
- MaxFailChance: 75.0
- LevelLower:
- # Defines a chance lowering enchant level if it fails extraction
- # This is secondary step when extraction fails and will only apply when it does
- # If Enchant is at level 1 already, then player will not get enchanted book at all
- # If you want to avoid lowering level of enchant when it fails extraction, set this to 100
- # If you want to always lower level down when extracting enchantments, then set EnchantExtractionFail.Base to 100 and set this to 100
- Base: 50.0
- # Will adjust level lowering chance depending on enchant level to defined max amount at max level
- # This will mean that higher levels will have higher chance to be lowered
- ForEachLevel: 5.0
- # Will adjust level lower chance depending on enchant level to defined max amount at max level
- MaxChance: 75.0
- Cost:
- # Defined base cost of extraction. Set to 0 if you want to make it free
- Base: 100.0
- # Extra cost which depends on enchantment worth which can be defined with /cmi setenchantworth
- # This value is in percentage from worth value of that each enchantment and item
- # So if you have base cost of 100, extra cost of 5% and you are trying to extract sharpness 5 which worth is 1000 and item sell hand worth is 100, then you will have to pay 155 for extraction process
- Extra: 5.0
- # List of materials to block from being scavenged
- BlackList:
- - diamond
- - ironingot
- - goldingot
- - coal
- # When set to true, balck list becomes whitelist and will allow scavanging of items defined in a blacklist only
- BlackToWhiteList: false
- # When set to false while player have open scavange UI they will not be able to pickup item from ground
- AllowItemPickups: false
- # When enabled items, likes swords, after being salvagted if they dint broke then their repair cost will be reset so players can enchant it as like its a new one instead of making it to dificult to be enchanted
- ResetRepairCost: false
- BungeeCord:
- # You can disable bungeecord support entirely if you are exrperiencing issues with it
- # When setting this to false some features like public messages over bungee cord, private messages over bungeecord, portals over bungecoord and other features will stop working
- # Keep in mind that regular behavior of those features will remain intacted
- Enabled: true
- # When set to true player names from entire bungee network will be included into tab complete
- NamesInTabComplete: false
- # When enabled player can return to previous server when using /back comand instead of being teleported to previous location on that server
- # This only applies if player came to this server without teleporting around
- BackToPreviousServer: false
- Recipes:
- Condense:
- # When enabled trying to condsense or uncondense we will check for backwards recipe and will not allow to perform those actions if player is unable to revert his actions
- # While disabled we will ignore backwards recipe check
- # Keep in mind that disabling might result in unpredicted behavior where 4 wood planks gets converted into workbench
- RequireBackwards: true
- # Should we condense recipes with 4 same ingredients
- # While this is enabled and RequireBackwards disabled then oak plants might be converted into workbenches
- 4Sized: true
- # If you want to disable particular sound entirely, set it to ""
- Sounds:
- Enabled: true
- WarpGuiOpen: entity_bat_takeoff:0.5:1
- TeleportHome: block_beacon_activate:2:1
- TeleportWarp: entity_enderman_teleport:0.5:1
- TeleportFail: entity_villager_no:2:1
- PrivateMessage: entity_endermite_death:2:1
- TpaRequest: block_anvil_land:0.5:2
- MailNotification: entity_creeper_hurt:1:0.5
- TeleportUp: entity_enderman_teleport:2:1
- TeleportDown: entity_enderman_teleport:0.2:1
- PotionEffects:
- # When set to true player poition effect will expire even if player is offline
- # Keep in mind that player potion effect durability will be updated on players login event so by checking players potions effect while he is offline can show incorrect state
- DeductWhileOffline: false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement