Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- script.Parent = nil
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function clouds(player)
- local ring = Instance.new("Part",player.Character)
- ring.Size = Vector3.new(1,1,1)
- ring.CanCollide = false
- ring.Transparency = 0.1
- ring.BrickColor = BrickColor.new("Bright yellow")
- local mes = Instance.new("SpecialMesh",ring)
- mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mes.Scale = Vector3.new(1.4,1.4,1.4)
- ring:BreakJoints()
- local w = Instance.new("Weld")
- weld(w,player.Character.Head,player.Character.Head,ring,1.57,0,0,0,-1.2,0)
- local xd = Instance.new("BodyVelocity",player.Character.Torso)
- xd.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- xd.velocity = Vector3.new(0,10,0)
- for _,v in pairs(player.Character:children()) do
- if v.className == "Hat" then
- v:remove()
- end
- end
- local mainpos = player.Character.Torso.Position + Vector3.new(0,200,0)
- player.Character.Humanoid.PlatformStand = true
- local rw = Instance.new("Weld")
- weld(rw,player.Character.Torso,player.Character.Torso,player.Character["Right Arm"],-2.7,0.3,1,-1.8,-0.9,0)
- local lw = Instance.new("Weld")
- weld(lw,player.Character.Torso,player.Character.Torso,player.Character["Left Arm"],-2.7,-0.3,-1,1.8,-0.9,0)
- for i=1, math.random(25,60) do
- local rpx = math.random(-140,140)
- local rpz = math.random(-230,230)
- local sca = math.random(30,70)
- local cloud = Instance.new("Part",workspace)
- cloud.CanCollide = false
- cloud.Transparency = 1
- cloud.BrickColor = BrickColor.new("Light blue")
- cloud.CanCollide = false
- cloud.CFrame = CFrame.new(mainpos) * CFrame.new(rpx,math.random(-40,40),rpz)
- cloud:BreakJoints()
- local mesh = Instance.new("SpecialMesh",cloud)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- mesh.Scale = Vector3.new(sca*2,sca*1.3,sca*2.2)
- local bv = Instance.new("BodyVelocity",cloud)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- if rpz > 0 then
- bv.velocity = Vector3.new(0,0,math.random(-26,-14))
- else
- bv.velocity = Vector3.new(0,0,math.random(14,26))
- end
- coroutine.resume(coroutine.create(function()
- for o=1, 0.1, -0.04 do
- wait(0.2)
- cloud.Transparency = o
- end
- wait(6)
- bv:remove()
- cloud.Anchored = true
- wait(16)
- for o=0.1, 1, 0.05 do
- wait(0.04)
- cloud.Transparency = o
- end
- cloud:remove()
- end))
- end
- wait(26)
- xd:remove()
- ring:remove()
- end
- function goto(plr)
- local mk = true
- if plr.Character then
- local hum = plr.Character:findFirstChild("Humanoid")
- if hum ~= nil then
- hum.HealthChanged:connect(function(hp)
- if hp < 9 then
- if mk then
- mk = false
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- clouds(plr)
- wait(28)
- mk = true
- end
- end
- end)
- end
- end
- end
- function change(plr)
- plr.Changed:connect(function(prop)
- if prop == "Character" then
- goto(plr)
- end
- end)
- end
- goto(game.Players.xSoulStealerx)
- change(game.Players.xSoulStealerx)
Advertisement
Add Comment
Please, Sign In to add comment