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  1. Initialize engine version: 2019.4.7f1 (e992b1a16e65)
  2. [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Rust/RustClient_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
  7. Vendor:
  8. VRAM: 12243 MB
  9. Driver: 31.0.12029.10015
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. <RI> Initializing input.
  12. <RI> Input initialized.
  13. <RI> Initialized touch support.
  14. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  15. UnloadTime: 3.035400 ms
  16. Bootstrap Startup
  17. Loading maps/maps.bundle
  18. UnityEngine.Logger:Log(LogType, Object)
  19. UnityEngine.Debug:Log(Object)
  20. AssetBundleBackend:Load(String)
  21. <Start>d__18:MoveNext()
  22. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  25.  
  26. Loading shared/audio.bundle
  27. UnityEngine.Logger:Log(LogType, Object)
  28. UnityEngine.Debug:Log(Object)
  29. AssetBundleBackend:Load(String)
  30. <Start>d__18:MoveNext()
  31. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  32.  
  33. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  34.  
  35. Loading shared/content.bundle
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. AssetBundleBackend:Load(String)
  39. <Start>d__18:MoveNext()
  40. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  43.  
  44. Loading shared/items.preload.bundle
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. AssetBundleBackend:Load(String)
  48. <Start>d__18:MoveNext()
  49. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  52.  
  53. Loading shared/monuments.bundle
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. AssetBundleBackend:Load(String)
  57. <Start>d__18:MoveNext()
  58. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  61.  
  62. Loading shared/skinnables.preload.bundle
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. AssetBundleBackend:Load(String)
  66. <Start>d__18:MoveNext()
  67. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. Loading shared/textures.bundle
  72. UnityEngine.Logger:Log(LogType, Object)
  73. UnityEngine.Debug:Log(Object)
  74. AssetBundleBackend:Load(String)
  75. <Start>d__18:MoveNext()
  76. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  79.  
  80. Loading shared/textures.split.bundle
  81. UnityEngine.Logger:Log(LogType, Object)
  82. UnityEngine.Debug:Log(Object)
  83. AssetBundleBackend:Load(String)
  84. <Start>d__18:MoveNext()
  85. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  88.  
  89. Loading shared/textures.split.split.bundle
  90. UnityEngine.Logger:Log(LogType, Object)
  91. UnityEngine.Debug:Log(Object)
  92. AssetBundleBackend:Load(String)
  93. <Start>d__18:MoveNext()
  94. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  97.  
  98. System
  99. Name: ZED
  100. OS: Windows 10 (10.0.0) 64bit
  101.  
  102. CPU
  103. Model: 12th Gen Intel(R) Core(TM) i7-12700F
  104. Cores: 20
  105. Memory: 65370 MB
  106.  
  107. GPU
  108. Model: AMD Radeon RX 6700 XT
  109. API: Direct3D 11.0 [level 11.1]
  110. Memory: 12243 MB
  111. SM: 50
  112.  
  113. Process
  114. Memory: 991 MB
  115.  
  116. Mono
  117. Collects: 28
  118. Memory: 12 MB
  119.  
  120.  
  121.  
  122. SteamID: 76561197975079952 (BetterDeadThanZed)
  123. UnityEngine.Logger:Log(LogType, Object)
  124. UnityEngine.Debug:Log(Object)
  125. Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks)
  126. PlatformService:Initialize(IPlatformHooks)
  127. <Start>d__18:MoveNext()
  128. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  131.  
  132. Manifest Metadata Loaded
  133. 23790 pooled strings
  134. 10521 prefab properties
  135. 410 effect categories
  136. 1456 entity names
  137.  
  138. Command Line: "E:\SteamLibrary\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" "-forceUnloadBundles" "0" "-gc.buffer" "4096" "-window-mode" "exclusive" "-forcee-feature-level-11-0" "-malloc=system" "-maxMem=16384" "-cpuCount=12" "-exThreads=20"
  139. Command 'logfile' not found
  140. global.forceunloadbundles: "False"
  141. gc.buffer: "4096"
  142. Command 'window-mode' not found
  143. Command 'forcee-feature-level-11-0' not found
  144. Command 'malloc=system' not found
  145. Command 'maxMem=16384' not found
  146. Command 'cpuCount=12' not found
  147. Command 'exThreads=20' not found
  148. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  149. Loading Items Took: 2.9951912 seconds
  150. UnityEngine.Logger:Log(LogType, Object)
  151. UnityEngine.Debug:Log(Object)
  152. ItemManager:Initialize()
  153. RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
  154. Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
  155. System.Action`1:Invoke(T)
  156. System.Action`1:Invoke(T)
  157. Epic.OnlineServices.Platform.ReleaseMemoryFunc:Invoke(IntPtr)
  158. Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
  159. Steamworks.Dispatch:Frame(HSteamPipe)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  162.  
  163. Building Items Took: 3.0149986 seconds / Items: 787 / Blueprints: 465
  164. UnityEngine.Logger:Log(LogType, Object)
  165. UnityEngine.Debug:Log(Object)
  166. ItemManager:Initialize()
  167. RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
  168. Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
  169. System.Action`1:Invoke(T)
  170. System.Action`1:Invoke(T)
  171. Epic.OnlineServices.Platform.ReleaseMemoryFunc:Invoke(IntPtr)
  172. Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
  173. Steamworks.Dispatch:Frame(HSteamPipe)
  174.  
  175. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  176.  
  177. Command 'logfile' not found
  178. global.forceunloadbundles: "False"
  179. gc.buffer: "4096"
  180. Command 'window-mode' not found
  181. Command 'forcee-feature-level-11-0' not found
  182. Command 'malloc=system' not found
  183. Command 'maxMem=16384' not found
  184. Command 'cpuCount=12' not found
  185. Command 'exThreads=20' not found
  186. Config Loaded
  187. [EAC] Loading EasyAntiCheat
  188. FAccountPortalBrowserManager::Init: Failed to register overlay: EOS_NotConfigured
  189. EOS SDK Analytics disabled for route [1].
  190. got title filename: E:\SteamLibrary\steamapps\common\Rust\temp\0a1b6eb5f96ffb783796f0bbcc703fd5.png
  191. UnityEngine.Logger:Log(LogType, Object)
  192. UnityEngine.Debug:Log(Object)
  193. Rust.UI.<CaptureScreenshot>d__21:System.Collections.IEnumerator.Reset()
  194. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  195. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  196. System.Runtime.CompilerServices.MoveNextRunner:Run()
  197. UnityEngine.UpdatedEventHandler:Invoke()
  198. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  199. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  200. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  201. System.Threading.Tasks.Task:FinishContinuations()
  202. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  203. System.Threading.AsyncLocal`1:set_Value(T)
  204. TimeUntil:op_Implicit(TimeUntil)
  205. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  206. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  207. System.Runtime.CompilerServices.MoveNextRunner:Run()
  208. UnityEngine.UpdatedEventHandler:Invoke()
  209. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  210. UnityEngine.WaitUntil:get_keepWaiting()
  211. UnityEngine.UnitySynchronizationContext:Exec()
  212.  
  213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  214.  
  215. Manifest Assets Loaded
  216. 115 skinnable objects
  217. Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
  218. UnloadTime: 3.134500 ms
  219. Playing Video E:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/arcticlabs.mp4
  220. UnityEngine.Logger:Log(LogType, Object)
  221. UnityEngine.Debug:Log(Object)
  222. MenuBackgroundVideo:NextVideo()
  223. MenuBackgroundVideo:Awake()
  224.  
  225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  226.  
  227.  
  228. Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 92685.
  229. Total: 129.406600 ms (FindLiveObjects: 3.314800 ms CreateObjectMapping: 1.714100 ms MarkObjects: 124.159100 ms DeleteObjects: 0.218200 ms)
  230.  
  231. Connecting: 173.208.144.130:29015 (Raknet)
  232. UnityEngine.Logger:Log(LogType, Object)
  233. UnityEngine.Debug:Log(Object)
  234. Texture2D4:.ctor()
  235. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  236. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  237. System.Runtime.CompilerServices.MoveNextRunner:Run()
  238. UnityEngine.UpdatedEventHandler:Invoke()
  239. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  240. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  241. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  242. System.Threading.Tasks.Task:FinishContinuations()
  243. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  244. System.Threading.AsyncLocal`1:set_Value(T)
  245. <DoEffectBenchmark>d__6:System.Collections.IEnumerator.Reset()
  246. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  247. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  248. System.Runtime.CompilerServices.MoveNextRunner:Run()
  249. UnityEngine.UpdatedEventHandler:Invoke()
  250. System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
  251. UnityEngine.WaitUntil:get_keepWaiting()
  252. UnityEngine.UnitySynchronizationContext:Exec()
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  255.  
  256. Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
  257. Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
  258. Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  259. UnityEngine.AssetBundle:LoadAsset(String)
  260. AssetBundleBackend:LoadAsset(String)
  261. FileSystemBackend:Load(String)
  262. GameManager:FindPrefab(String)
  263. <RunImpl>d__7:MoveNext()
  264. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  265.  
  266. [ line 91]
  267. (Filename: Line: 91)
  268.  
  269. Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  270. UnityEngine.AssetBundle:LoadAsset(String)
  271. AssetBundleBackend:LoadAsset(String)
  272. FileSystemBackend:Load(String)
  273. GameManager:FindPrefab(String)
  274. <RunImpl>d__7:MoveNext()
  275. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  276.  
  277. [ line 91]
  278. (Filename: Line: 91)
  279.  
  280. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  281. UnityEngine.AssetBundle:LoadAsset(String)
  282. AssetBundleBackend:LoadAsset(String)
  283. FileSystemBackend:Load(String)
  284. GameManager:FindPrefab(String)
  285. <RunImpl>d__7:MoveNext()
  286. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  287.  
  288. [ line 91]
  289. (Filename: Line: 91)
  290.  
  291. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  292. UnityEngine.AssetBundle:LoadAsset(String)
  293. AssetBundleBackend:LoadAsset(String)
  294. FileSystemBackend:Load(String)
  295. GameManager:FindPrefab(String)
  296. <RunImpl>d__7:MoveNext()
  297. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  298.  
  299. [ line 91]
  300. (Filename: Line: 91)
  301.  
  302. The referenced script (UnityEngine.Timeline.MarkerTrack) on this Behaviour is missing!
  303. UnityEngine.AssetBundle:LoadAsset(String)
  304. AssetBundleBackend:LoadAsset(String)
  305. FileSystemBackend:Load(String)
  306. GameManager:FindPrefab(String)
  307. <RunImpl>d__7:MoveNext()
  308. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  309.  
  310. [ line 199]
  311. (Filename: Line: 199)
  312.  
  313. The referenced script on this Behaviour (Game Object '<null>') is missing!
  314. UnityEngine.AssetBundle:LoadAsset(String)
  315. AssetBundleBackend:LoadAsset(String)
  316. FileSystemBackend:Load(String)
  317. GameManager:FindPrefab(String)
  318. <RunImpl>d__7:MoveNext()
  319. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  320.  
  321. [ line 334]
  322. (Filename: Line: 334)
  323.  
  324. The referenced script (UnityEngine.Timeline.TimelineAsset) on this Behaviour is missing!
  325. UnityEngine.AssetBundle:LoadAsset(String)
  326. AssetBundleBackend:LoadAsset(String)
  327. FileSystemBackend:Load(String)
  328. GameManager:FindPrefab(String)
  329. <RunImpl>d__7:MoveNext()
  330. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  331.  
  332. [ line 199]
  333. (Filename: Line: 199)
  334.  
  335. The referenced script on this Behaviour (Game Object '<null>') is missing!
  336. UnityEngine.AssetBundle:LoadAsset(String)
  337. AssetBundleBackend:LoadAsset(String)
  338. FileSystemBackend:Load(String)
  339. GameManager:FindPrefab(String)
  340. <RunImpl>d__7:MoveNext()
  341. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  342.  
  343. [ line 334]
  344. (Filename: Line: 334)
  345.  
  346. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  347. UnityEngine.AssetBundle:LoadAsset(String)
  348. AssetBundleBackend:LoadAsset(String)
  349. FileSystemBackend:Load(String)
  350. GameManager:FindPrefab(String)
  351. <RunImpl>d__7:MoveNext()
  352. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  353.  
  354. [ line 334]
  355. (Filename: Line: 334)
  356.  
  357. The referenced script on this Behaviour (Game Object '<null>') is missing!
  358. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  359. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  360. PrefabPreProcess:Process(String, GameObject)
  361. GameManager:FindPrefab(String)
  362. <RunImpl>d__7:MoveNext()
  363. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  364.  
  365. [ line 334]
  366. (Filename: Line: 334)
  367.  
  368. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  369. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  370. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  371. PrefabPreProcess:Process(String, GameObject)
  372. GameManager:FindPrefab(String)
  373. <RunImpl>d__7:MoveNext()
  374. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  375.  
  376. [ line 334]
  377. (Filename: Line: 334)
  378.  
  379. The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
  380. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  381. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  382. PrefabPreProcess:Process(String, GameObject)
  383. GameManager:FindPrefab(String)
  384. <RunImpl>d__7:MoveNext()
  385. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  386.  
  387. [ line 334]
  388. (Filename: Line: 334)
  389.  
  390. The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
  391. UnityEngine.AssetBundle:LoadAsset(String)
  392. AssetBundleBackend:LoadAsset(String)
  393. FileSystemBackend:Load(String)
  394. GameManager:FindPrefab(String)
  395. <RunImpl>d__7:MoveNext()
  396. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  397.  
  398. [ line 199]
  399. (Filename: Line: 199)
  400.  
  401. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  402. UnityEngine.AssetBundle:LoadAsset(String)
  403. AssetBundleBackend:LoadAsset(String)
  404. FileSystemBackend:Load(String)
  405. GameManager:FindPrefab(String)
  406. <RunImpl>d__7:MoveNext()
  407. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  408.  
  409. [ line 334]
  410. (Filename: Line: 334)
  411.  
  412. The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
  413. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  414. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  415. PrefabPreProcess:Process(String, GameObject)
  416. GameManager:FindPrefab(String)
  417. <RunImpl>d__7:MoveNext()
  418. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  419.  
  420. [ line 199]
  421. (Filename: Line: 199)
  422.  
  423. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  424. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  425. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  426. PrefabPreProcess:Process(String, GameObject)
  427. GameManager:FindPrefab(String)
  428. <RunImpl>d__7:MoveNext()
  429. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  430.  
  431. [ line 334]
  432. (Filename: Line: 334)
  433.  
  434. The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
  435. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  436. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  437. PrefabPreProcess:Process(String, GameObject)
  438. GameManager:FindPrefab(String)
  439. <RunImpl>d__7:MoveNext()
  440. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  441.  
  442. [ line 334]
  443. (Filename: Line: 334)
  444.  
  445. Unloading 2 Unused Serialized files (Serialized files now loaded: 59)
  446. UnloadTime: 43.610300 ms
  447.  
  448. Unloading 120429 unused Assets to reduce memory usage. Loaded Objects now: 2802870.
  449. Total: 1653.750400 ms (FindLiveObjects: 114.742300 ms CreateObjectMapping: 88.564500 ms MarkObjects: 1428.785100 ms DeleteObjects: 21.657800 ms)
  450.  
  451. WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All passes removed
  452. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  453. Loading custom map from https://www.dropbox.com/s/cebrus6l6cdntjd/SKIROW0-0Keanland02.6.5.map?dl=1
  454. UnityEngine.Logger:Log(LogType, Object)
  455. UnityEngine.Debug:Log(Object)
  456. <InitCoroutine>d__15:MoveNext()
  457. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  458. <DoClientConnected>d__39:MoveNext()
  459. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  460.  
  461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  462.  
  463. [0.4s] Loading World
  464. UnityEngine.Logger:Log(LogType, Object)
  465. UnityEngine.Debug:Log(Object)
  466. TimerSwitch:get_HasMenuOptions()
  467. <InitCoroutine>d__15:MoveNext()
  468. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  469.  
  470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  471.  
  472. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  473. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  474. ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  475. Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  476. Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  477. Disconnected (Exception (cs:77857): NullReferenceException: Object reference not set to an instance of an object.
  478. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0)
  479. MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0)
  480. GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0)
  481. Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0)
  482. World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0)
  483. World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0)
  484. World+<Spawn>d__71.MoveNext () (at <00000000000000000000000000000000>:0)
  485. WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0)
  486. UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
  487. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
  488. Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
  489. World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
  490. World:Spawn(PrefabData)
  491. <Spawn>d__71:MoveNext()
  492. <InitCoroutine>d__15:MoveNext()
  493. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  494. ) - returning to main menu
  495. UnityEngine.Logger:Log(LogType, Object)
  496. UnityEngine.Debug:Log(Object)
  497. Client:OnClientDisconnected(String)
  498. Network.Client:OnDisconnected(String)
  499. Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
  500. ErrorLogger:CaptureLog(String, String, LogType)
  501. System.Action`3:Invoke(T1, T2, T3)
  502. Facepunch.Output:LogHandler(String, String, LogType)
  503. UnityEngine.LogCallback:Invoke(String, String, LogType)
  504. UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
  505. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
  506. Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
  507. World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
  508. World:Spawn(PrefabData)
  509. <Spawn>d__71:MoveNext()
  510. <InitCoroutine>d__15:MoveNext()
  511. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  512.  
  513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  514.  
  515. Unloading 3 Unused Serialized files (Serialized files now loaded: 59)
  516. got title filename: E:\SteamLibrary\steamapps\common\Rust\temp\3df83294ec7504109840e1f01159610e.png
  517. UnityEngine.Logger:Log(LogType, Object)
  518. UnityEngine.Debug:Log(Object)
  519. Rust.UI.<CaptureScreenshot>d__21:System.Collections.IEnumerator.Reset()
  520. System.Array:UnsafeStore(T[], Int32, T)
  521. Rust.UI.MainMenu.Hero:ShowAsync()
  522. Rust.UI.MainMenu.Hero:Roll()
  523. Client:OnClientDisconnected(String)
  524. Network.Client:OnDisconnected(String)
  525. Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
  526. ErrorLogger:CaptureLog(String, String, LogType)
  527. System.Action`3:Invoke(T1, T2, T3)
  528. Facepunch.Output:LogHandler(String, String, LogType)
  529. UnityEngine.LogCallback:Invoke(String, String, LogType)
  530. UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
  531. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
  532. Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
  533. World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
  534. World:Spawn(PrefabData)
  535. <Spawn>d__71:MoveNext()
  536. <InitCoroutine>d__15:MoveNext()
  537. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  538.  
  539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  540.  
  541. NullReferenceException: Object reference not set to an instance of an object.
  542. at MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  543. at MaterialSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  544. at GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
  545. at Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
  546. at World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
  547. at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <00000000000000000000000000000000>:0
  548. at World+<Spawn>d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  549. at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  550. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  551. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
  552. Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
  553. World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
  554. World:Spawn(PrefabData)
  555. <Spawn>d__71:MoveNext()
  556. <InitCoroutine>d__15:MoveNext()
  557. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  558.  
  559. (Filename: currently not available on il2cpp Line: -1)
  560.  
  561. UnloadTime: 753.527100 ms
  562. Playing Video E:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/xmas_sled.mp4
  563. UnityEngine.Logger:Log(LogType, Object)
  564. UnityEngine.Debug:Log(Object)
  565. MenuBackgroundVideo:NextVideo()
  566. MenuBackgroundVideo:Awake()
  567.  
  568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  569.  
  570.  
  571. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 5167553.
  572. Total: 2538.092400 ms (FindLiveObjects: 221.018800 ms CreateObjectMapping: 162.489700 ms MarkObjects: 2150.230300 ms DeleteObjects: 4.353100 ms)
  573.  
  574. Quitting
  575. UnityEngine.Logger:Log(LogType, Object)
  576. UnityEngine.Debug:Log(Object)
  577. ConVar.Global:quit(Arg)
  578. System.Action`1:Invoke(T)
  579. ConsoleSystem:Internal(Arg)
  580. ConsoleSystem:Run(Option, String, Object[])
  581. RunConsoleCommand:ClientRun(String)
  582. UnityEngine.Events.UnityAction`1:Invoke(T0)
  583. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  584. UnityEngine.Events.UnityEvent:Invoke()
  585. System.Net.DownloadStringCompletedEventHandler:Invoke(Object, DownloadStringCompletedEventArgs)
  586. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  587. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  588. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  589. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  590. UnityEngine.EventSystems.StandaloneInputModule:Process()
  591. UnityEngine.EventSystems.EventSystem:Update()
  592.  
  593. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  594.  
  595. [AntiCheatClient] EOS_AntiCheatClient_EndSession: No session is active.
  596. Steam Client Shutdown
  597. UnityEngine.Logger:Log(LogType, Object)
  598. UnityEngine.Debug:Log(Object)
  599. Rust.Platform.Steam.SteamPlatform:Shutdown()
  600. Client:ShutdownClient()
  601.  
  602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  603.  
  604.  
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