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- Initialize engine version: 2019.4.7f1 (e992b1a16e65)
- [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Rust/RustClient_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
- Vendor:
- VRAM: 12243 MB
- Driver: 31.0.12029.10015
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- UnloadTime: 3.035400 ms
- Bootstrap Startup
- Loading maps/maps.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/audio.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/content.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/items.preload.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/monuments.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/skinnables.preload.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/textures.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/textures.split.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading shared/textures.split.split.bundle
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AssetBundleBackend:Load(String)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- System
- Name: ZED
- OS: Windows 10 (10.0.0) 64bit
- CPU
- Model: 12th Gen Intel(R) Core(TM) i7-12700F
- Cores: 20
- Memory: 65370 MB
- GPU
- Model: AMD Radeon RX 6700 XT
- API: Direct3D 11.0 [level 11.1]
- Memory: 12243 MB
- SM: 50
- Process
- Memory: 991 MB
- Mono
- Collects: 28
- Memory: 12 MB
- SteamID: 76561197975079952 (BetterDeadThanZed)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks)
- PlatformService:Initialize(IPlatformHooks)
- <Start>d__18:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Manifest Metadata Loaded
- 23790 pooled strings
- 10521 prefab properties
- 410 effect categories
- 1456 entity names
- Command Line: "E:\SteamLibrary\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" "-forceUnloadBundles" "0" "-gc.buffer" "4096" "-window-mode" "exclusive" "-forcee-feature-level-11-0" "-malloc=system" "-maxMem=16384" "-cpuCount=12" "-exThreads=20"
- Command 'logfile' not found
- global.forceunloadbundles: "False"
- gc.buffer: "4096"
- Command 'window-mode' not found
- Command 'forcee-feature-level-11-0' not found
- Command 'malloc=system' not found
- Command 'maxMem=16384' not found
- Command 'cpuCount=12' not found
- Command 'exThreads=20' not found
- Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
- Loading Items Took: 2.9951912 seconds
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemManager:Initialize()
- RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
- Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Epic.OnlineServices.Platform.ReleaseMemoryFunc:Invoke(IntPtr)
- Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
- Steamworks.Dispatch:Frame(HSteamPipe)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Building Items Took: 3.0149986 seconds / Items: 787 / Blueprints: 465
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemManager:Initialize()
- RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
- Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Epic.OnlineServices.Platform.ReleaseMemoryFunc:Invoke(IntPtr)
- Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
- Steamworks.Dispatch:Frame(HSteamPipe)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Command 'logfile' not found
- global.forceunloadbundles: "False"
- gc.buffer: "4096"
- Command 'window-mode' not found
- Command 'forcee-feature-level-11-0' not found
- Command 'malloc=system' not found
- Command 'maxMem=16384' not found
- Command 'cpuCount=12' not found
- Command 'exThreads=20' not found
- Config Loaded
- [EAC] Loading EasyAntiCheat
- FAccountPortalBrowserManager::Init: Failed to register overlay: EOS_NotConfigured
- EOS SDK Analytics disabled for route [1].
- got title filename: E:\SteamLibrary\steamapps\common\Rust\temp\0a1b6eb5f96ffb783796f0bbcc703fd5.png
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Rust.UI.<CaptureScreenshot>d__21:System.Collections.IEnumerator.Reset()
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.UpdatedEventHandler:Invoke()
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Threading.AsyncLocal`1:set_Value(T)
- TimeUntil:op_Implicit(TimeUntil)
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.UpdatedEventHandler:Invoke()
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- UnityEngine.WaitUntil:get_keepWaiting()
- UnityEngine.UnitySynchronizationContext:Exec()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Manifest Assets Loaded
- 115 skinnable objects
- Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
- UnloadTime: 3.134500 ms
- Playing Video E:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/arcticlabs.mp4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- MenuBackgroundVideo:NextVideo()
- MenuBackgroundVideo:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 92685.
- Total: 129.406600 ms (FindLiveObjects: 3.314800 ms CreateObjectMapping: 1.714100 ms MarkObjects: 124.159100 ms DeleteObjects: 0.218200 ms)
- Connecting: 173.208.144.130:29015 (Raknet)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Texture2D4:.ctor()
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.UpdatedEventHandler:Invoke()
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Threading.AsyncLocal`1:set_Value(T)
- <DoEffectBenchmark>d__6:System.Collections.IEnumerator.Reset()
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.UpdatedEventHandler:Invoke()
- System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder)
- UnityEngine.WaitUntil:get_keepWaiting()
- UnityEngine.UnitySynchronizationContext:Exec()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
- Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
- Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 91]
- (Filename: Line: 91)
- Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 91]
- (Filename: Line: 91)
- Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 91]
- (Filename: Line: 91)
- Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 91]
- (Filename: Line: 91)
- The referenced script (UnityEngine.Timeline.MarkerTrack) on this Behaviour is missing!
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 199]
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script (UnityEngine.Timeline.TimelineAsset) on this Behaviour is missing!
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 199]
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabPreProcess:Process(String, GameObject)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabPreProcess:Process(String, GameObject)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabPreProcess:Process(String, GameObject)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 199]
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
- UnityEngine.AssetBundle:LoadAsset(String)
- AssetBundleBackend:LoadAsset(String)
- FileSystemBackend:Load(String)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabPreProcess:Process(String, GameObject)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 199]
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabPreProcess:Process(String, GameObject)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabPreProcess:Process(String, GameObject)
- GameManager:FindPrefab(String)
- <RunImpl>d__7:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 334]
- (Filename: Line: 334)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 59)
- UnloadTime: 43.610300 ms
- Unloading 120429 unused Assets to reduce memory usage. Loaded Objects now: 2802870.
- Total: 1653.750400 ms (FindLiveObjects: 114.742300 ms CreateObjectMapping: 88.564500 ms MarkObjects: 1428.785100 ms DeleteObjects: 21.657800 ms)
- WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- Loading custom map from https://www.dropbox.com/s/cebrus6l6cdntjd/SKIROW0-0Keanland02.6.5.map?dl=1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <InitCoroutine>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- <DoClientConnected>d__39:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [0.4s] Loading World
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TimerSwitch:get_HasMenuOptions()
- <InitCoroutine>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
- Disconnected (Exception (cs:77857): NullReferenceException: Object reference not set to an instance of an object.
- MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0)
- MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0)
- GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0)
- Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0)
- World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0)
- World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0)
- World+<Spawn>d__71.MoveNext () (at <00000000000000000000000000000000>:0)
- WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0)
- UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
- GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
- Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
- World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
- World:Spawn(PrefabData)
- <Spawn>d__71:MoveNext()
- <InitCoroutine>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- ) - returning to main menu
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Client:OnClientDisconnected(String)
- Network.Client:OnDisconnected(String)
- Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
- ErrorLogger:CaptureLog(String, String, LogType)
- System.Action`3:Invoke(T1, T2, T3)
- Facepunch.Output:LogHandler(String, String, LogType)
- UnityEngine.LogCallback:Invoke(String, String, LogType)
- UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
- GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
- Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
- World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
- World:Spawn(PrefabData)
- <Spawn>d__71:MoveNext()
- <InitCoroutine>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 59)
- got title filename: E:\SteamLibrary\steamapps\common\Rust\temp\3df83294ec7504109840e1f01159610e.png
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Rust.UI.<CaptureScreenshot>d__21:System.Collections.IEnumerator.Reset()
- System.Array:UnsafeStore(T[], Int32, T)
- Rust.UI.MainMenu.Hero:ShowAsync()
- Rust.UI.MainMenu.Hero:Roll()
- Client:OnClientDisconnected(String)
- Network.Client:OnDisconnected(String)
- Facepunch.Network.Raknet.Client:Disconnect(String, Boolean)
- ErrorLogger:CaptureLog(String, String, LogType)
- System.Action`3:Invoke(T1, T2, T3)
- Facepunch.Output:LogHandler(String, String, LogType)
- UnityEngine.LogCallback:Invoke(String, String, LogType)
- UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
- GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
- Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
- World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
- World:Spawn(PrefabData)
- <Spawn>d__71:MoveNext()
- <InitCoroutine>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- NullReferenceException: Object reference not set to an instance of an object.
- at MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at MaterialSetup.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
- at GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
- at Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
- at World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) [0x00000] in <00000000000000000000000000000000>:0
- at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <00000000000000000000000000000000>:0
- at World+<Spawn>d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean)
- Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean)
- World:Spawn(String, Prefab, Vector3, Quaternion, Vector3)
- World:Spawn(PrefabData)
- <Spawn>d__71:MoveNext()
- <InitCoroutine>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: currently not available on il2cpp Line: -1)
- UnloadTime: 753.527100 ms
- Playing Video E:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/xmas_sled.mp4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- MenuBackgroundVideo:NextVideo()
- MenuBackgroundVideo:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 5167553.
- Total: 2538.092400 ms (FindLiveObjects: 221.018800 ms CreateObjectMapping: 162.489700 ms MarkObjects: 2150.230300 ms DeleteObjects: 4.353100 ms)
- Quitting
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ConVar.Global:quit(Arg)
- System.Action`1:Invoke(T)
- ConsoleSystem:Internal(Arg)
- ConsoleSystem:Run(Option, String, Object[])
- RunConsoleCommand:ClientRun(String)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- UnityEngine.Events.InvokableCall`1:Invoke(T1)
- UnityEngine.Events.UnityEvent:Invoke()
- System.Net.DownloadStringCompletedEventHandler:Invoke(Object, DownloadStringCompletedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [AntiCheatClient] EOS_AntiCheatClient_EndSession: No session is active.
- Steam Client Shutdown
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Rust.Platform.Steam.SteamPlatform:Shutdown()
- Client:ShutdownClient()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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