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- if aircraft_spaceage_easier_behavior and mods["space-age"] and mods["Aircraft-space-age"] then
- --energy shield stays how it is, i think that's fair
- data.raw["technology"]["jets"].unit = {
- count = 1000,
- ingredients = {
- {"automation-science-pack", 1},
- {"logistic-science-pack", 1},
- {"chemical-science-pack", 1},
- {"military-science-pack", 1},
- {"production-science-pack", 1},
- {"space-science-pack", 1},
- },
- time = 75
- --get rid of carbon fiber. Using carbon fiber makes logical sense but its a little too hard for how not very useful the jet is
- }
- data.raw["technology"]["jets"].prerequisites = {"gunships", "explosive-rocketry", "military-4","space-science-pack"}
- --the flying fortress shouldn't require 2 exstraterrestial sciences in easy mode
- data.raw["technology"]["flying-fortress"].unit = {
- count = 3000,
- ingredients = {
- {"automation-science-pack", 1},
- {"logistic-science-pack", 1},
- {"chemical-science-pack", 1},
- {"military-science-pack", 1},
- {"utility-science-pack", 1},
- {"production-science-pack", 1},
- {"space-science-pack", 1},
- {"metallurgic-science-pack", 1}
- --just get rid of agricultural
- },
- time = 120
- }
- data.raw["technology"]["flying-fortress"].prerequisites = {"gunships", "cargo-planes", "jets", "space-science-pack","metallurgic-science-pack"}
- --afterburner is fine how it is
- --table.insert(data.raw["technology"]["afterburner"].prerequisites,"carbon-fiber")
- --high explosive shells aren't that good for how hard they are to get
- data.raw["technology"]["high-explosive-cannon-shells"].unit = {
- count = 350,
- ingredients = {
- {"automation-science-pack", 1},
- {"logistic-science-pack", 1},
- {"chemical-science-pack", 1},
- {"military-science-pack", 1},
- --{"space-science-pack", 1},--thermobarics don't need space science in True Nukes which are better than high explosives
- {"production-science-pack", 1},--change the extraterrestial science project to a nauvis one.
- {"utility-science-pack", 1},
- },
- time = 45
- }
- --high explosives should just be a standard military 4 research project in easy mode like so
- data.raw["technology"]["high-explosive-cannon-shells"].prerequisites = { "tank", "military-4" }
- --revert the jet to vanilla
- data.raw.recipe["jet"].ingredients = {
- {type = "item", name = "electric-engine-unit", amount = 256},
- {type = "item", name = "electronic-circuit", amount = 120},
- {type = "item", name = "advanced-circuit", amount = 50},
- {type = "item", name = "low-density-structure", amount = 200},
- {type = "item", name = "submachine-gun", amount = 3},
- {type = "item", name = "rocket-launcher", amount = 3},
- }
- --i have the flying fortress recipe at vanilla for now but maybe i'll change it back, idk
- data.raw.recipe["flying-fortress"].ingredients = {
- {type = "item", name = "electric-engine-unit", amount = 100},
- {type = "item", name = "steel-plate", amount = 2000},
- {type = "item", name = "advanced-circuit", amount = 80},
- {type = "item", name = "processing-unit", amount = 40},
- {type = "item", name = "submachine-gun", amount = 15},
- {type = "item", name = "rocket-launcher", amount = 15},
- }
- end
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