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Nov 3rd, 2024
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  1. if aircraft_spaceage_easier_behavior and mods["space-age"] and mods["Aircraft-space-age"] then
  2.  
  3. --energy shield stays how it is, i think that's fair
  4.  
  5.  
  6. data.raw["technology"]["jets"].unit = {
  7. count = 1000,
  8. ingredients = {
  9. {"automation-science-pack", 1},
  10. {"logistic-science-pack", 1},
  11. {"chemical-science-pack", 1},
  12. {"military-science-pack", 1},
  13. {"production-science-pack", 1},
  14. {"space-science-pack", 1},
  15. },
  16. time = 75
  17. --get rid of carbon fiber. Using carbon fiber makes logical sense but its a little too hard for how not very useful the jet is
  18. }
  19. data.raw["technology"]["jets"].prerequisites = {"gunships", "explosive-rocketry", "military-4","space-science-pack"}
  20.  
  21. --the flying fortress shouldn't require 2 exstraterrestial sciences in easy mode
  22. data.raw["technology"]["flying-fortress"].unit = {
  23. count = 3000,
  24. ingredients = {
  25. {"automation-science-pack", 1},
  26. {"logistic-science-pack", 1},
  27. {"chemical-science-pack", 1},
  28. {"military-science-pack", 1},
  29. {"utility-science-pack", 1},
  30. {"production-science-pack", 1},
  31. {"space-science-pack", 1},
  32. {"metallurgic-science-pack", 1}
  33. --just get rid of agricultural
  34. },
  35. time = 120
  36. }
  37. data.raw["technology"]["flying-fortress"].prerequisites = {"gunships", "cargo-planes", "jets", "space-science-pack","metallurgic-science-pack"}
  38.  
  39. --afterburner is fine how it is
  40. --table.insert(data.raw["technology"]["afterburner"].prerequisites,"carbon-fiber")
  41.  
  42. --high explosive shells aren't that good for how hard they are to get
  43. data.raw["technology"]["high-explosive-cannon-shells"].unit = {
  44.  
  45. count = 350,
  46. ingredients = {
  47. {"automation-science-pack", 1},
  48. {"logistic-science-pack", 1},
  49. {"chemical-science-pack", 1},
  50. {"military-science-pack", 1},
  51. --{"space-science-pack", 1},--thermobarics don't need space science in True Nukes which are better than high explosives
  52. {"production-science-pack", 1},--change the extraterrestial science project to a nauvis one.
  53. {"utility-science-pack", 1},
  54. },
  55. time = 45
  56.  
  57. }
  58. --high explosives should just be a standard military 4 research project in easy mode like so
  59. data.raw["technology"]["high-explosive-cannon-shells"].prerequisites = { "tank", "military-4" }
  60.  
  61. --revert the jet to vanilla
  62. data.raw.recipe["jet"].ingredients = {
  63. {type = "item", name = "electric-engine-unit", amount = 256},
  64. {type = "item", name = "electronic-circuit", amount = 120},
  65. {type = "item", name = "advanced-circuit", amount = 50},
  66. {type = "item", name = "low-density-structure", amount = 200},
  67. {type = "item", name = "submachine-gun", amount = 3},
  68. {type = "item", name = "rocket-launcher", amount = 3},
  69. }
  70.  
  71. --i have the flying fortress recipe at vanilla for now but maybe i'll change it back, idk
  72. data.raw.recipe["flying-fortress"].ingredients = {
  73. {type = "item", name = "electric-engine-unit", amount = 100},
  74. {type = "item", name = "steel-plate", amount = 2000},
  75. {type = "item", name = "advanced-circuit", amount = 80},
  76. {type = "item", name = "processing-unit", amount = 40},
  77. {type = "item", name = "submachine-gun", amount = 15},
  78. {type = "item", name = "rocket-launcher", amount = 15},
  79. }
  80. end
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