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Seiken Densetsu 2 WT

Oct 30th, 2020
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  1.  
  2. Seiken Densetsu 2 (Secret of Mana)
  3.  
  4. Platform: Snes / SFC
  5. Released (d.m.y):
  6. 06.08.1993 (J)
  7. 03.10.1993 (NA)
  8. 24.11.1994 (PAL)
  9.  
  10. Based on: NTSC-J-version (SHVC-K2)
  11.  
  12.  
  13.  
  14. - The game does not show you your play time. I recommend tracking it
  15. manually.
  16. - You can do a soft reset by hitting L, R, Select and Start.
  17. - The selling price of items is 2/3 of their retail price.
  18. - The game doesn't have actual save points. Instead, certain characters
  19. (typically innkeepers and Nikita) will offer to save your game. You
  20. will rarely be able to save the game in dungeons. This can lead to some
  21. frustration, as a game over means losing all your progress since the
  22. last save.
  23. - Healing items:
  24. Manmaru Drop | 100 HP Mahou no Kurumi | 50 MP
  25. Pakkun Choco | 250 HP Puipuisou | Heal status
  26. Royal Jelly | 999 HP Tenshi no Seihai | Revive with full HP
  27. - You can only carry up to 4 of each usable item.
  28. - You can carry up to 11 pieces of a particular armor type.
  29. - When you level up or defeat a boss, your HP is restored. Your MP,
  30. however, is not.
  31. - When taking damage, enemies will be either stunned or knocked down.
  32. The latter occurs when the damage is greater than 1/4 of their max HP.
  33. Your characters will be pretty much knocked down even when the damage
  34. is less than 25% of their max HP, but if it's greater than 25%, they'll
  35. be knocked down even harder. Knockdown recovery time will be extended
  36. if the damage is substantial enough.
  37. - Enemies are often immune to physical damage when stunned or knocked
  38. down (stun immunity being much more common).
  39. - Flying enemies can't be stunned and will be knocked down from any
  40. damage. Some enemies aren't visibly knocked down when you break the
  41. 25% threshold, but the usual knockdown rules still apply.
  42. - All characters will gain WSP (Weapon Skill Points) when an enemy is
  43. killed. The amount equals 9 - WLv for the character that deals the
  44. finishing blow and half of that for the other two characters. WSP is
  45. also halved if the character is at a higher level than the enemy.
  46. - There are six elements in the game in three opposing pairs: Fire and
  47. Water, Wind and Earth, Light and Dark. Eg. an enemy weak to Water will
  48. be resistant to Fire. Hitting an elemental weakness results in double
  49. damage, whereas resistance results in half damage.
  50. - Each enemy has two items they can drop: common and uncommon. The
  51. dropped chest may also give you a trap, in which case the content is
  52. lost. Traps vary depending on location and become more dangerous as
  53. you progress in the game. The odds of getting a trap are determined
  54. by a roll involving the character's Agility value. Since the Boy has
  55. the highest Agi, you should generally use him to open any dropped
  56. chests. If the character's Agi is high enough, there's no chance of
  57. getting a trap. There's also a spell that can be used to disable traps.
  58. - Enemies (including bosses) can have 99 MP at most.
  59. - Enemies have specific spawn points. An enemy won't spawn if the spawn
  60. point is within your field of view or very close to it. The exception
  61. is when you enter an area.
  62. - In addition to the PCs, only 3 "objects" (enemies, chests, NPCs,
  63. crystal orbs) can exist at a time on the battlefield. Even when you
  64. have fewer than 3 characters, the limit is three. Enemies that have
  65. spawned but are outside of your field of view will despawn in favor of
  66. other enemies. When this happens, the enemies may or may not respawn
  67. later (without refreshing the area). If I were to guess, I'd say the
  68. enemies won't respawn if they despawned within the spawn zone (ie.
  69. the area just outside your field of view where spawning occurs). Some
  70. areas have priority objects that always use one slot, leaving 2 slots
  71. for the enemies / chests.
  72. - Status ailments:
  73. × Poison | Gradually sustain 19 points of damage.
  74. × Unconscious | Unable to act or move for a while.
  75. × Confuse | Directional input is reversed.
  76. × Moogle | Unable to act for a while.
  77. × Chibikko | ATP & DFP down. Requires healing.
  78. × Yukidaruma | Unable to act or move.
  79. × Hidaruma | Unable to act or move. Gradually sustain 19 pod over 7s.
  80. × Sekika | Dead, basically.
  81.  
  82. - When buying the soundtrack, make sure you get an official release.
  83. - Upgrading a weapon that's equipped and then switching the weapon
  84. with someone will result in the new form not actually registering.
  85. Unequip the weapon to solve the issue.
  86. - Post-boss soft-lock: The game may soft-lock when fighting certain
  87. bosses. What happens is that, when the boss dies, the weapon power up
  88. message never appears. This can occur in at least the following bosses:
  89. Tiger Chimera, Axebeak, Hell Phoenix.
  90.  
  91.  
  92.  
  93.  
  94. Forest Path / Potos
  95. Pandora Fields North / Mizu no Shinden
  96. Pandora / Pandora Fields West / Kippo / Youma no Mori
  97. Gaia no Heso
  98. Youma no Mori / Majo no Shiro
  99. Waterfall Cave
  100. Chitei Shinden
  101. Pandora no Kodai Iseki
  102. Gaia no Heso / Mizu no Shinden
  103. Daishinrin / Kaze no Shinden
  104. Matango / Ryuu no Ana
  105. Kakkara Sabaku / Sand Ship
  106. Todo / Crystal Forest / Crystal Palace
  107. Hi no Shinden
  108. Teikoku Southtown / Gesui
  109. Teikoku Northtown / Kodai Iseki / Koutei no Oshiro
  110. Yami no Shinden / Ougon no Tou
  111. Tsuki no Shinden / Tasmanica / Manten Yama
  112. Underground City / Daishinden
  113. Mana no Seichi
  114. Mana no Yousai
  115.  
  116.  
  117.  
  118.  
  119.  
  120. Item: Sabita Seiken (Sword) \\\ Forest Path ||
  121. Default (Boy Lv1): Kawa no Tsunagi
  122. - When you start a new game, you'll be asked to name the main character
  123. (his semi-official name is Randi).
  124. - Grab the sword, then head towards the village.
  125. - After attacking, you have to wait about 1,8 seconds for the meter to
  126. charge. Attacking while the meter is still charging results in a severe
  127. ATP penalty.
  128. - Hold down the attack button (I set it to Y) to perform a charge attack.
  129. The character's weapon skill level determines how high you can charge
  130. it. A single charge takes about 1,5 seconds. Hold L or R while charging
  131. to hold the direction you're facing at.
  132. - I wouldn't really consider charge attacks worth using unless you're
  133. coming up to a particularly tough enemy that you want to take out as
  134. quickly as possible. You should also use them against bosses who are
  135. invulnerable or out of reach at times.
  136. - Many charge attacks feature more than one strike, but they can't
  137. actually hit a single enemy more than once.
  138.  
  139. Item: 50 Lucre \\\ Potos ||
  140. Shop: Kawa no Tsunagi - 20 Lucre, Bandana - 50 Lucre
  141. Boss: Mantis Ant
  142. - You'll fight the boss when you approach the elder in front of the
  143. northeast building, Before you do that, you should buy a Bandana and
  144. build up to Lv3.
  145. - Expect to do a fair bit of grinding on a somewhat regular basis (as
  146. is typical for a JRPG).
  147.  
  148. [Boss]
  149. - 150 HP, 10 Exp, 100 Lucre, Sword Power Up #1
  150.  
  151. - Get the chest from the elder's house, then leave. You will never be
  152. able to return to Potos once you do.
  153.  
  154. \\\ Pandora Fields North ||
  155. Shop: Pakkun Choco - 60 Lucre, Royal Jelly - 200 Lucre
  156. - Once you're on the field, it's time to head for the Water Palace
  157. (Mizu no Shinden). You can either walk or take the cannon (taihou).
  158. Don't bother heading south yet. They won't let you into Pandora until
  159. you've been to the palace.
  160. - Only two enemies spawn at most at the same time here because of the
  161. Banekujako (the yellow thing).
  162. - Getting the Girl to join before the Sprite is optional, but I'll
  163. be telling you how to do that.
  164. - You can stop by Neko's shop (aka Nikita) to save. She (/he?) has
  165. some new gear, but her prices are always double of what they normally
  166. are, so you should try and get it elsewhere if possible. Some of the
  167. stuff simply isn't available elsewhere, though (such as Royal Jelly
  168. or Taru). In any case, you'll be running into her on a number of
  169. occasions throughout the game.
  170. - You'll run into some soldiers near the palace. Make sure you talk
  171. to them until they leave (otherwise you can't get the Girl early).
  172.  
  173. Item: Bronze Lance (Spear / Yari) \\\ Mizu no Shinden ||
  174. Special: Mana Level Up (Lv1)
  175. - There will be some dialog options while talking with Luka. On the
  176. third one, you have to choose the second one.
  177. - You'll obtain your second weapon, the spear. It has a little more
  178. power and reach than the sword.
  179.  
  180. \\\ Pandora Fields North ||
  181. - As you head south past Nikita's shop, you should be ambushed by
  182. Goblins. The Girl will rescue you, then run off.
  183.  
  184. \\\ Pandora ||
  185. Default (Girl); Kaiser Knuckle (Glove), Kung Fu Dougi
  186. PC: Girl Lv1 (Purimu)
  187. Shop:
  188. Manmaru Drop 10 Lucre
  189. Puipui Sou 10 Lucre
  190. Tenshi no Seihai 150 Lucre
  191. Wristband 45 Lucre
  192. Kung Fu Dougi 25 Lucre
  193. Pretty Ribbon 55 Lucre
  194.  
  195. - Visit the castle and the Girl (aka Purimu) will join. Buy a Pretty
  196. Ribbon and a Wristband for her. (You can trigger this event even after
  197. the events at the Dwarf Village, but there's really no reason not to
  198. trigger it now.)
  199. - You can switch the character you control with Select.
  200. - Now that you have more than one character, you should have a look
  201. at the AI settings in the Act menu. The settings are represented by
  202. a grid, where up or left is more aggressive and down or right is more
  203. avoidant / less aggressive.
  204. ABCD
  205. 1
  206. 2
  207. 3
  208. 4
  209.  
  210. - I'd recommend B2 for the Boy and the Girl and B3 for the Sprite.
  211. - If you attack an enemy just as they're knocked down, you'll perform
  212. a different type of attack. It's just as powerful as a normal attack,
  213. however.
  214. - You can't use Cannon Travel if you have any dead characters.
  215. - Take the path heading west from the village. Before you reach the
  216. entrance to Gaia no Heso, you'll find another town.
  217.  
  218. Shop: \\\ Kippo ||
  219. Kusari no Choker 120 Lucre
  220. China Dress 350 Lucre
  221. Elbow Pad 90 Lucre
  222.  
  223. - China Dress, Kusari no Choker, (2 Elbow Pads) = 470 Lucre (+ 180)
  224.  
  225. - In order to actually keep the Girl in your party, you must *not*
  226. enter Gaia no Heso (Gaia's Navel) yet. You need to keep heading north
  227. to Youma no Mori. If you do enter the cave, you'll be given the choice
  228. to either keep going (in which case the Girl will leave) or turn back
  229. (if you enter while controlling the Girl, you'll turn back automatically).
  230. If she leaves, you can pick her up again at Youma no Mori, but you'll
  231. have to fight two Werewolves. These are normal enemies, but at this
  232. point they can be incredibly tough. This is also what happens if you
  233. never met the Girl or you didn't hook up with her at Pandora.
  234.  
  235. \\\ Youma no Mori ||
  236. - In the second area, try to attack the skull things blocking your
  237. way. After that, you can safely enter Gaia no Heso.
  238.  
  239. \\\ Gaia no Heso ||
  240. Items: Mahou no Rope, Poron no Yumiya (Bow), Dwarf no Ono (Axe)
  241. Default (Sprite): Boomerang, Chibikko Robe
  242. PC: Sprite Lv1
  243. Boss: Bud
  244. Shop:
  245. Punk Suit 260 Lucre
  246. Chibikko Robe 22 Lucre
  247. Headgear 70 Lucre
  248. Rabi no Boushi 45 Lucre
  249. Power Wrist 150 Lucre
  250.  
  251. - This is the first dungeon where you'll encounter switches that are
  252. triggered by attacking (instead of stepping on them).
  253. - The Mahou no Rope can be used to warp out of dungeons.
  254. - Hitting the second switch allows you to access the Dwarf Village.
  255. This is the one place in the game where you *might* want to hit that
  256. mute button.
  257. - 2 Punk Suits, Headgear, Rabi no Boushi, 3 Power Wrists = 1085 Lucre
  258. × You should also get at least a couple of Tenshi no Seihais.
  259. - Go talk to Watts and have him work on your sword (100 Lucre).
  260. - You can catch a show for 50 Lucre in one of the places. You'll
  261. have to give 100 Lucre more at the end of the show. Afterwards,
  262. go backstage to get your money back. The boss will then appear.
  263.  
  264. [Boss]
  265. - 315 HP, 80 Exp, 132 Lucre, Spear Power Up #1
  266.  
  267. - The Sprite (aka Popoi) will join after the battle and you'll also
  268. receive the Bow.
  269. - Talk to Watts and buy the Axe for 100 lucre. The axe can be used
  270. to smash rocks and those things that were blocking your path in Youma
  271. no Mori. Upgrade your spear before leaving. You can either take the
  272. shortcut or go back the way you came from. The Sprite could use a few
  273. levels, so I suggest the latter. Even then, though, you can expect him
  274. to deal the least damage while receiving the most. If you just can't
  275. keep him alive, then don't. Either way, you should level up near the
  276. area where you found the Magic Rope. Let the slimes divide as much as
  277. you can.
  278. - By now, you've certainly gotten some trapped chests. Seeing as the
  279. items are generally unimpressive, you may not want to open them.
  280.  
  281. PC: (Girl) \\\ Youma no Mori ||
  282. Boss: (2× Werewolf)
  283. - As I already explained, if you didn't get the Girl to join you, you'll
  284. fight two Werewolves when you take the teleporter to the second area,
  285. and she'll join after that.
  286.  
  287. Party: Lv11-13 \\\ Majo no Shiro ||
  288. Items: 50 Lucre, Kawa no Muchi (Whip)
  289. Boss: Tiger Chimera
  290. - You need to be careful with both the Werewolves and Magical Chairs.
  291. You have to fight two Werewolves at the same time in the area before
  292. the cells. You might want to just run past them if you see the opportunity.
  293. - Once you've saved the soldiers, you can activate the switch in the
  294. previous area. Buy some supplies from Nikita and have her save your
  295. game before venturing forth.
  296.  
  297. [Boss]
  298. - 520 HP, 210 Exp, 288 Lucre, Boomerang Power Up #1
  299.  
  300. - The enemies will be gone after the boss (happens a lot in this game).
  301. - Grab the two chests then talk to Eriniisu again to warp out.
  302. - The whip can be used to cross small gaps by attaching to a pole on
  303. the other side. This allows you to reach Mizu no Shinden from Youma
  304. no Mori
  305. - The game claims that certain weapons (such as the Chakram) are
  306. particularly effective against certain types of enemies. Not sure what
  307. it means, but it certainly doesn't affect the damage. I suspect that
  308. it merely gives you a hit rate bonus.
  309.  
  310. Item: Spear (Javelin) \\\ Waterfall Cave ||
  311. Special: Undine
  312. Boss: Pakkun Otama / Pakkun Tokage
  313. - Head to the cave east of the temple.
  314. - Get a few levels by fighting the Garfish (35 xp). They can be a bit
  315. on the tough side, but they're certainly easier than the enemies in
  316. the Underground Palace.
  317.  
  318. [Boss]
  319. - 600 HP | 770 HP, 210 Exp, 348 Lucre, Glove Power Up #1
  320.  
  321. - Afterwards, you'll meet the elemental spirit of water, Undine. With
  322. her powers, the Girl and the Sprite can now cast magic. Each spirit
  323. (Seirei) will usually give you 3 new spells for each character.
  324. × Girl: Heal Water, Refresh, Ice Saber
  325. × Sprite: Freeze, Acid Storm, Supoito
  326. - Magic skill levels increase from simply casting spells. The amount
  327. of MSP you gain from each casting is 9 - current level. The amount is
  328. halved in areas where your weapons aren't drawn.
  329. - Spamming any boss with the Sprite's offensive magic (and what few
  330. offensive spells the Girl learns) is a ticket to an easy victory. If
  331. you want a bit of a challenge, you could try using as little magic
  332. as you can (at least in bosses). Wouldn't recommend it for your first
  333. playthrough, though. Not that it's that hard (not if you can get past
  334. the next four bosses).
  335.  
  336. \\\ Chitei Shinden ||
  337. Special: Gnome, Mana Level Up (Lv2)
  338. Boss: Fire Gigas
  339. - This place can be accessed from the Dwarf Village.
  340. - Crystal Orbs can be activated with specific spells (this one with
  341. Freeze).
  342. - Again, some pretty tough enemies. Goblin Lords will spawn Goblin Guards,
  343. and both of them will spam you with their boomerangs. At worst, they'll
  344. stunlock you giving you no chance to respond. If you're having too much
  345. trouble, just make a run for it.
  346. - You can't trigger the boss if the Sprite isn't alive.
  347.  
  348. [Boss]
  349. - 850 HP, 326 Exp, 360 Lucre, Axe Power Up #1
  350. - If you're going for a no magic victory, this is going to be a bit of
  351. a challenge. Start by building up to Lv16 and getting all the healing
  352. items you can (including Chocolate and Jelly from Neko). Make sure the
  353. Boy and Girl can charge the sword and spear to Lv2.
  354. - Fire Gigas and some other bosses always multi-target their magic.
  355. When magic is multi-targeted, its power is reduced. With only one
  356. living character, the damage could easily kill you in one hit. With two
  357. living characters (the Boy and the Girl), you're looking at 50-75 pod.
  358. The Sprite has the lowest HP and lowest Magic Defense, so I do believe
  359. it's optimal to let him die.
  360. - The Gigas bosses follow a pattern of 'dematerialize, rematerialize,
  361. cast spell' pretty closely. You can't put up with those spells for long,
  362. so you need to capitalize on your main opportunity to deal damage, that
  363. being when he rematerializes. Don't attack right away, though. You need
  364. to wait until he's no longer blocking with his arms.
  365. - You'll want to optimize your healing as well. This involves letting
  366. a character die occasionally so you can make use of your Angel Grails.
  367. You can't save them for last, since you could easily end up dying at
  368. the same time. Also note that you can start charging your weapon after
  369. using a healing item without having to attack (just keep holding down
  370. the button).
  371.  
  372. - After the battle, you'll obtain Gnome.
  373. × Girl: Protect, Quick, Stone Saber
  374. × Sprite: Earthquake, Diamond Missile, Speed Down
  375. - Examine the seed (Shushi) before leaving (you'll need to do that in
  376. every palace). The enemies are gone, so you should use the Mahou no Rope.
  377.  
  378. \\\ Pandora ||
  379. - Talk to the blue-haired girl (Pamela) in the southern part of town.
  380. After she disappears, follow the southern path to the ruins.
  381.  
  382. \\\ Pandora no Kodai Iseki ||
  383. Boss: Room Guarder (+2× Guarder's Eyes)
  384. - The enemies in this dungeon are quite annoying. Dark Priests spawn
  385. Zombies and are virtually immune to physical attacks. I highly
  386. recommend you just run through the whole thing.
  387.  
  388. [Boss]
  389. - 920 HP (main), 300 HP (sub), 580 Exp, 720 Lucre, Bow Power Up #1
  390. - Without magic, this is going to be a bit tricky as well.
  391. - The left eye uses Heal Water (150 HP), the main eye uses Supoito
  392. (~45 pod, single) and Revive, and the right eye uses Freeze (~50 pod,
  393. single).
  394. - Keep taking out the right eye (from your perspective) in order to
  395. deplete the main eye's MP. At that point, you no longer have to worry
  396. about Freeze or Supoito. The physical attacks they use are nothing to
  397. worry about.
  398. - Leave the left eye alone. If you take out both the left one and the
  399. right one, the wall will start moving, and you'll have little time before
  400. you're crushed.
  401. - The main eye is invulnerable to physical attacks most of the time.
  402. You seem to get the best results if you time your attack to land just
  403. as it shifts from semi-open to open (or from open to semi-closed).
  404. - I had the AI using Lv1 charge attacks (the Girl with the sword, the
  405. Sprite with the boomerang).
  406.  
  407. - Talk to Jema after the battle.
  408.  
  409. \\\ Pandora ||
  410. Items: 50 Lucre, 50 Lucre, 50 Lucre, Sword Power Up #2,
  411. Spear Power Up #2, 50 Lucre
  412. Shop: Cobra no Udewa - 280 Lucre
  413. - You can now buy Cobra no Udewas from the other shop, although you
  414. may want to keep using the Power Wrists for a while longer because of
  415. the Str bonus.
  416. - Go talk to the king to gain access to some treasure.
  417.  
  418. Item: Whip Power Up #1 \\\ Gaia no Heso ||
  419. Boss: Guardian
  420. - Return to Gaia no Heso. Go down the hole in the Dwarf Village to
  421. reach a ship of some kind.
  422. - A few weapons (such as the Black Whip) entangle enemies, but I'm not
  423. sure what the effect is exactly. What it doesn't do is slow their
  424. movement (which is what happens when your characters get tangled).
  425.  
  426. [Boss]
  427. - 900 HP, 686 Exp, 650 Lucre, Javelin Power Up #1
  428. - Try to keep your distance. Don't let the AI engage.
  429.  
  430. Item: Whip Power Up #2 \\\ Mizu no Shinden ||
  431. Boss: Jabberwocky
  432. - Save your game at Nikita's place before heading into the palace.
  433.  
  434. [Boss]
  435. - 950 HP, 800 Exp, 768 Lucre, Bow Power Up #2
  436. - Another potentially tough one if you're not using magic. Acid Storm
  437. can hit for over 200 pod undivided, so you don't have much choice but
  438. to keep all characters alive (or at the very least the Boy and the Girl).
  439. With a full party, it's about 50 pod. Poison Gas does 30-50 pod to all
  440. characters (no increase with fewer targets) along with possibly
  441. inflicting Poison. To top it all off, he can use Heal Water to heal
  442. around 500 HP.
  443. - The key here is to be highly aggressive. Forget about charge attacks
  444. and ranged attacks. Just get up close and go all out with your strongest
  445. weapons. Doing so minimizes the odds of him using magic or Poison Gas.
  446. Indeed, there's a solid chance he won't use those at all.
  447.  
  448. - Talk to Jema to receive another power-up.
  449. - Talk to Luka and check the seed. The cannon near Potos can now take
  450. you to the Daishinrin, located in the Upper Land (Ue no Daichi).
  451. - Go through the Youma no Mori to get to Gaia's Navel (the cannon near
  452. Potos won't shoot you there anymore). You could also use the cannon in
  453. the Daishinrin.
  454.  
  455. Item: Chibikko Hammer \\\ Gaia no Heso ||
  456. - Talk to the elder to receive the Chibikko Hammer.
  457.  
  458. Party: Lv18 \\\ Daishinrin ||
  459. Items: Glove Power Up #2, Axe Power Up #2
  460. Shop: Haneboushi - 220 Lucre
  461. Special: Jinn, Mana Level Up (Lv3)
  462. Boss: Axebeak
  463.  
  464. A----B A: Winter E: Cannon A
  465. | | B: Fall F: Moogle Village
  466. |G F| C: Summer G: Wind Palace
  467. -D----C-E D: Spring
  468.  
  469. - The Exp is good here, so get a bunch of levels. Make good use of the
  470. Youma no Yari and you can take out the enemies without too much trouble
  471. (or don't, if you prefer the challenge).
  472. - Initially, you'll find Watts in A and Nikita in D (later in F).
  473. - Talk to one of the moogles in A, then go kill the Molebears in the
  474. Moogle Village (accessed from C). Talk to one of the moogles in the
  475. village and the Sprite will tell you how to reach the Yousei no Mura:
  476. "Walk the seasons from spring to winter, spring again and we can enter."
  477. In other words, just keep going counter-clockwise (DCBAD) and the path
  478. will open. Another boss awaits.
  479. - The Moogle no Tsume is pretty good, but you have to watch out for enemies
  480. that are immune to physical damage when knocked down (such as the Molebears).
  481.  
  482. [Boss]
  483. - 720 HP, 1090 Exp, 864 Lucre, Boomerang Power Up #2
  484. - Use the javelin. Don't let the AI engage.
  485.  
  486. - In the palace, you'll obtain Jinn. Don't forget to examine the seed
  487. to increase your Mana level.
  488. × Girl: Balloon, Detect, Thunder Saber
  489. × Sprite: Air Blast, Thunderbolt, Silence
  490. - Detect can be cast on
  491. × Enemies to reveal stats (HP, MP, Exp, Lucre) and elemental weakness
  492. × Treasure chests to disable traps (won't work if the spirit level is
  493. too low)
  494. × Crystal Orbs to clue you on which spell to use (it won't tell you
  495. exactly which spell needs to be used, but it tells you which spirit it is).
  496. - With Jinn's magic, you can proceed west from D.
  497.  
  498. Item: Javelin Power Up #2 \\\ Matango ||
  499. Shop;
  500. Hade na Tsunagi 675 Lucre Pakkun Choco 30 Lucre
  501. Tetsu no Kabuto 180 Lucre Mahou no Kurumi 500 Lucre
  502. Haneboushi 110 Lucre
  503. Wolf Band 400 Lucre
  504.  
  505. - 3 Hade na Tsunagis, Tetsu no Kabuto, 3 Wolf Bands = 3405 Lucre
  506. - Note that you can walk through the wall in the inn to get behind
  507. the counter. There's nothing there, though.
  508. - Talk to the king to gain access to Ryuu no Ana.
  509.  
  510. Party: Lv21-24 \\\ Ryuu no Ana ||
  511. Boss: Great Boa
  512.  
  513. [Boss]
  514. - 1330 HP, 1410 Exp, 1056 Lucre, Sword Power Up #3
  515. - Try to keep your distance, so you won't get chibified constantly.
  516.  
  517. - After finding Flammie, you can take the nearby cannon in the forest
  518. to either Kakkara Desert or the Ice Country (Koori no Koku). I suggest
  519. you visit Kakkara first.
  520.  
  521. \\\ Kakkara Sabaku ||
  522. Boss: Machine Rider
  523. - Wander around the desert and you'll eventually be picked up by a ship
  524. of some kind. You'll be separated from the other characters. Talk to
  525. Serge twice then talk to the guards. Find the Sprite then the Girl. A
  526. boss fight soon ensues.
  527.  
  528. [Boss]
  529. - 980 HP, 1595 Exp, 1055 Lucre, Whip Power Up #3
  530.  
  531. - After the battle, talk to one of the soldiers and choose 'yes,' then
  532. head north to find the town. Don't start wandering around the desert.
  533. - Shoot yourself to the Ice Country (Koori no Koku).
  534.  
  535. Shop: \\\ Todo ||
  536. Gin no Chest 1000 Lucre
  537. Ougon no Vest 2250 Lucre
  538. Kin no Kamikazari 350 Lucre
  539. Araiguma Hat 550 Lucre
  540. Gin no Udewa 525 Lucre
  541.  
  542. - 3 Ougon no Vests, 3 Araiguma Hats, 3 Gin no Udewas = 9975 Lucre
  543.  
  544. Items: Spear Power Up #3 \\\ Crystal Forest ||
  545. Special: Salamander
  546. Boss: Ochu Face
  547. - The first area of the forest is a good place to level up (240 xp
  548. for each Jackal).
  549. - I'd actually advise against upgrading the spear. The ability to
  550. inflict Fuusen is just too valuable.
  551. - This'll be your first encounter with enemies that are immune to
  552. physical attacks (unless you count the Dark Priests). However, you
  553. shouldn't waste your MP on them. Just run past them.
  554. - Farther into the forest, you'll encounter a boss.
  555.  
  556. [Boss]
  557. - 1100 HP, 2245 Exp, 1040 Lucre, Bow Power Up #3
  558.  
  559. - You'll find yourself in a town seemingly unaffected by the climate.
  560. Approach the guy by the stove, then open the stove to obtain Salamando.
  561. × Girl: Fire Coctail, Blaze Wall, Flame Saber
  562. × Sprite: Fireball, Lava Wave, Explode
  563. - In the next area, there are two paths north. Take the left one to
  564. find Nikita and the right one to reach the Crystal Palace.
  565.  
  566. Party: Lv35 \\\ Crystal Palace ||
  567. Item: Glove Power Up #3
  568. Bosses: 3× Pakkun Otamas / 3× Pakkun Tokages, Frost Gigas
  569. - The enemies will be gone once you complete the events here.
  570. - Don't fight the Blue Bavarois's. They're not worth it.
  571. - When you find two doors, take the right one to reach the Glove Orb.
  572.  
  573. [Boss]
  574. - 600 / 770 HP each, 630 Exp, 1044 Lucre in total
  575. - This is the same guy you fought back in the waterfall cave. They
  576. won't pose a threat. The actual boss is not far.
  577.  
  578. [Boss]
  579. - 1140 HP, 3045 Exp, 1200 Lucre, Boomerang Power Up #3
  580. - Don't worry, this one's much easier than Fire Gigas.
  581.  
  582. - You'll need to take the seed back to the Fire Palace. To get to the
  583. palace, start from the town of Kakkara and go south, south, west, north.
  584.  
  585. \\\ Hi no Shinden ||
  586. Items: 1000 Lucre, 1000 Lucre, Axe Power Up #3
  587. Special: Mana Level Up (Lv4)
  588. Boss: Minotauros
  589. - The enemies will be gone after you defeat the boss.
  590. - You'll need to use Salamander on the first two orbs, Undine on the
  591. last one.
  592.  
  593. [Boss]
  594. - 1200 HP, 3348 Exp, 1440 Lucre, Javelin Power Up #3
  595.  
  596. - Once you've received the seed's power, go back to town and take the
  597. cannon to the Empire (Teikoku).
  598.  
  599. Shop: \\\ Teikoku Southtown ||
  600. Ruby no Muneate 4500 Lucre
  601. Porobin Hood 700 Lucre
  602. Golem Ring 750 Lucre
  603.  
  604. - The shop is on the second floor of the inn, however I'd advise against
  605. upgrading your equipment. There's better stuff in the next town and all
  606. you need to do is get through the sewers (not that long).
  607. - Talk to the woman in the house on the west side. She'll give you the
  608. password (634) that allows you to access the sewers on the east side.
  609.  
  610. \\\ Gesui ||
  611. - As I said, not a long dungeon. The Youma no Yari should guarantee
  612. safe passage. The Trident is another weapon that balloons enemies.
  613. Of course, it only hits one enemy at a time, but it's not a bad choice.
  614.  
  615. Shop: \\\ Teikoku Northtown ||
  616. Tiger Bikini 7100 Lucre
  617. Tora no Nuigurumi 6375 Lucre
  618. Tiger Cap 1100 Lucre
  619. Snowman Ring 1200 Lucre
  620.  
  621. - 2 Tora no Nuigurumis, Tiger Bikini, 3 Tiger Caps, 3 Snowman Rings = 26 750 L
  622. - You'll find Watts downstairs in the inn.
  623.  
  624. \\\ Kodai Iseki (Teikoku) ||
  625. Items: Spear Power Up #4, Bow Power Up #4, Sword Power Up #4
  626. Bosses: Satan Wall (+ Satan's Eye a & b), Vampire
  627. - Once again, the enemies will be gone after the events here.
  628. - Be careful if you get a Mimic chest. Their ATP is very high. Unless
  629. you can balloon them right away, I suggest you flee.
  630.  
  631. [Boss]
  632. - 1180 HP, 4750 Exp, 648 Lucre, Whip Power Up #4
  633. - Again, the left eye is harmless, so leave that one alone.
  634.  
  635. [Boss]
  636. - 2550 HP, 5148 Exp, 696 Lucre, Boomerang Power Up #4
  637.  
  638. - Back in town, visit the resistance hideout then head for the castle.
  639.  
  640. \\\ Koutei no Oshiro ||
  641. Items: 1000 Lucre, Axe Power Up #4, Whip Power Up #5, Kaze no Taiko
  642. Bosses: Metal Mantis, Machine Rider 2
  643. - Once you talk to the emperor, you'll be stuck in the castle until
  644. you complete the events there. After that, you won't have access to
  645. the castle anymore, so don't miss any of the chests.
  646.  
  647. [Boss]
  648. - 1220 HP, 4749 Exp, 1464 Lucre, Glove Power Up #4
  649.  
  650. - I suggest you get some levels by fighting the Tarmen.
  651. - You don't actually have to free the resistance members.
  652. - Near the end, there's a switch on the wall you have to hit. A little
  653. hard to notice.
  654.  
  655. [Boss]
  656. - 1258 HP, 6013 Exp, 1500 Lucre, Javelin Power Up #4
  657.  
  658. - Drop off Truffle at Matango (in the southwest).
  659. - Now that you have Flammie, there are some new locations available.
  660. First, head to the island northeast of Matango.
  661.  
  662. Party: Lv45
  663. Shop: \\\ Golden City ||
  664. Battle Suit 30 000 Lucre
  665. Bara no Leotard 21 000 Lucre
  666. Duck Helmet 11 250 Lucre
  667. Dragon Helm 7500 Lucre
  668. Unicohelm 5625 Lucre
  669. Lapis no Udewa 8800 Lucre
  670. Protect Ring 5100 Lucre
  671.  
  672. - 3 Battle Suits, Dragon Helm, 2 Duck Helmets, 3 Lapis no Udewas = 146 400 L
  673. - Talk to the old man on the wall.
  674.  
  675. \\\ Southtown ||
  676. - Talk to Marista to obtain the key to the Golden Tower. You can now
  677. choose between that and the Palace of Darkness.
  678.  
  679. \\\ Kame no Tou ||
  680. - You'll find this small island south of Kakkara. Talk to one of the
  681. NPCs to obtain an Amefurashi no Shippo.
  682.  
  683. Item: Moogle Belt \\\ Kakkara ||
  684. - Give the Shippo to the king and you'll obtain the Moogle Belt.
  685.  
  686. Shop: \\\ Mandala ||
  687. Mahou no Yoroi 11 500 Lucre
  688. Circlet 2300 Lucre
  689. Ochu Ring 1875 Lucre
  690.  
  691. - This place is in the mountains west of Pandora.
  692. - The entrance to the palace is just outside of town. You can head up
  693. Manten Yama to see Joch, but nothing will happen there yet.
  694.  
  695. \\\ Yami no Shinden ||
  696. Items: 1000 Lucre, Glove Power Up #5
  697. Lost & Found: Mahou no Yoroi / Gauntlet (Dark Knight)
  698. Special: Shade, Mana Level Up (Lv5)
  699. Boss: Hyuupo Slime
  700. - This is where I get one Gauntlet. If you're interested, keep in mind
  701. that you have to get them before the boss (the enemies will be gone as
  702. usual).
  703.  
  704. [Boss]
  705. - 3470 HP, 8000 Exp, 3000 Lucre, Javelin Power Up #5
  706.  
  707. - Afterwards, you'll obtain Shade.
  708. × Sprite: Dark Force, Evil Gate, Anti-Magic
  709.  
  710. Items: Spear Power Up #5, Axe Power Up #5 \\\ Ougon no Tou ||
  711. Special: Will-o'-Wisp, Mana Level Up (Lv6)
  712. Bosses: Bio-Chimera, Gorgon Tauros
  713. - A very short dungeon, but the bosses might give you trouble.
  714.  
  715. [Boss]
  716. - 1980 HP, 9150 Exp, 3840 Lucre, Boomerang Power Up #5
  717.  
  718. [Boss]
  719. - 2470 HP, 9755 Exp, 4800 Lucre, Bow Power Up #5
  720.  
  721. - Afterwards, you'll obtain Wisp (aka Lumina).
  722. × Girl: Saint Beam, Tinkle Barrier, Holy Saber
  723.  
  724. \\\ Tsuki no Shinden ||
  725. Special: Luna, Mana Level Up (Lv7)
  726. - The Moon Palace is in Kakkara, surrounded by what looks like space.
  727. Land on the edge of it, then ride the ferry. Inside, find the Crystal
  728. Orb and cast Saint Beam on it. You'll then obtain Luna.
  729. × Girl: Rush, Lunacy Ball, Moon Saber
  730. × Sprite: Absorb, Body Change, Lunatic
  731.  
  732. Item: Sword Power Up #5 \\\ Tasmanica ||
  733. Shop:
  734. Tortoise Mail 14 850 Lucre Royal Jelly 100 Lucre
  735. Kin no Bracelet 3750 Lucre
  736.  
  737. - Go see the king, then defeat the Dark Stalker. Afterwards, you'll
  738. receive a Sword Orb.
  739.  
  740. Boss: Shadows \\\ Manten Yama ||
  741. - Climb Manten Yama near Mandala to meet Sage Joch. Assuming you've
  742. reached Mana Level 7 (by clearing Yami no Shinden, Ougon no Tou and
  743. Tsuki no Shinden) and resolved the situation at Tasmanica, he'll
  744. instruct you to complete a test of courage.
  745. - You're looking at some very resilient enemies I suggest you make
  746. a run for it.
  747.  
  748. [Boss]
  749. - 999 HP / 800 HP / 800 HP
  750.  
  751. Special: Dryad \\\ Daishinden ||
  752. Boss: Megazone
  753. - This place is northeast of Todo.
  754.  
  755. [Boss]
  756. - 3016 HP, 11 050 Exp, 1800 Lucre, Spear Power Up #6
  757.  
  758. - Go check the seed and you'll obtain Dryad.
  759. × Girl: Counter Magic, Revive
  760. × Sprite: Burst, Sleep Flower
  761.  
  762. \\\ Underground City ||
  763. Item: Boomerang Power Up #6
  764. Lost & Found: Mahou no Yoroi / Gauntlet (Dark Knight),
  765. Pakkun Choco / Gauntlet (Metal Crawler),
  766. Mahou no Kurumi / Cockatrice Helm (Basilisk),
  767. Pakkun Choco / Ninja no Kote (Dark Stalker),
  768. Tenshi no Seihai / Bairudaa Ring (Chaos Sorceror)
  769. Bosses: Hydra, Death Machine
  770. - It's time to head beneath the temple. Note that, although your Mana
  771. Level shows 0, it's still actually 7.
  772.  
  773. [Boss]
  774. - 3382 HP, 12 439 Exp, 3600 Lucre, Whip Power Up #6
  775.  
  776. - This is where I get a Cockatrice Helm. Once you're in the actual
  777. city, there's a Basilisk that spawns right next to you in the area
  778. before the second conveyor belt (escalator?).
  779. - The area with the subway platform is a good place to score a Ninja
  780. no Kote if you're interested.
  781. - If you want a Bairudaa Ring, get it from the Chaos Sorceror at the
  782. end of the sub (I usually don't get it myself). If they spawn a Needlion,
  783. you'll want to leave and try again. Even with the rare drops, they'll
  784. deal pretty heavy damage.
  785. - You'll fight the second boss soon after the sub.
  786.  
  787. [Boss]
  788. - 1230 HP, 15 555 Exp, 3360 Lucre, Bow Power Up #6
  789.  
  790. - Once you emerge, it's safe to leave and save. The landscape has
  791. changed a bit, so you can take the alternate entrance to the Grand
  792. Palace without going through the city again.
  793.  
  794. \\\ Daishinden ||
  795. Item: Sword Power Up #6
  796. Lost & Found: Tenshi no Seihai / Resist Ring (Element Sword),
  797. Mahou no Kurumi / Devil Cap (Hell Magazine),
  798. Bosses: Pakkun Dragon, Lamian Naga, Machine Rider 3
  799. - There are 7 Crystal Orbs here, each activated by a different element.
  800. - The Devil Cap is good, but you can soon buy something that's pretty
  801. much just as powerful, so I don't think it's really worth it. If you
  802. still want it, there's a good spot on the second floor.
  803. - Don't bother with the Resist Ring.
  804. - You can go south from the area with the switch on the wall.
  805.  
  806. [Boss]
  807. - 1215 HP, 19 200 Exp, 12 480 Lucre, Javelin Power Up #6
  808.  
  809. - You can use the main entrance now. One more time: once you defeat
  810. the remaining bosses, you will no longer have access to the previous
  811. two dungeons.
  812.  
  813. [Boss]
  814. - 3465 HP, 20 103 Exp, 14 400 Lucre, Whip Power Up #7
  815.  
  816. [Boss]
  817. - 4327 HP, 21 104 Exp, 16 000 Lucre, Spear Power Up #7
  818.  
  819. Shop: \\\ Daishinden ||
  820. Protector 65 500 Lucre
  821. Needle Helm 30 000 Lucre
  822. Gauntlet 37 500 Lucre
  823.  
  824. - Afterwards, you'll find Nikita outside the palace. This is the best
  825. gear you can buy.
  826. - Head to the island east of Todo.
  827.  
  828. Party: Lv~70 \\\ Mana no Seichi ||
  829. Lost & Found: Pakkun Choco / Griffin Helm (Griffin Hand),
  830. Royal Jelly / Dragon Ring (Puchi Poseidon),
  831. Royal Jelly / Chibi Devil Ring (Ghost),
  832. Tenshi no Seihai / Bairudaa Ring (Chaos Sorceror)
  833. Special: Mana Level Up (Lv8)
  834. Bosses: Dragon Worm, White Dragon, Hell Phoenix, Red Dragon,
  835. Thunder Gigas, Blue Dragon
  836. - You will no longer have access to this dungeon once you complete the
  837. events here.
  838. - Get a Griffin Helm for the Boy. The Dragon Ring isn't really necessary,
  839. but if you feel like it, then go for it.
  840.  
  841. [Boss: Dragon Worm]
  842. - 3525 HP, 24 290 Exp, 17 460 Lucre, Axe Power Up #7
  843.  
  844. - I recommend you get at *least* one Chibi Devil Ring. It prevents the
  845. wearer from being set ablaze (such as from the Hellhound's Blaze Wall).
  846. Ablaze isn't really dangerous, but it can certainly be annoying. If it
  847. doesn't bother you that much, then you can settle for just one. In any
  848. case, the best place to get them is near the first shrine. Lucent Beam
  849. takes them out in one hit. If you haven't got max MP yet, you should
  850. probably try and get some of the other drops first. Once you do have
  851. max, I suggest you keep resetting, so you don't have to fly out to rest
  852. and restock. Using the walnuts, you can take out 36 Ghosts before you
  853. have to reset. It's possible for a chest to end up out of reach if the
  854. Ghost dies when it's outside of the boundaries.
  855.  
  856. [Boss: White Dragon]
  857. - 2800 HP, 26 588 Exp, 18 360 Lucre, Bow Power Up #7
  858. - A pretty tough boss if you're not using magic. He's invincible when
  859. using his special attacks (he doesn't use his normal attack much). He'll
  860. fly off-screen, then come back and attack. He'll most likely target the
  861. character you're controlling, so you'll have to switch in order to hit
  862. him before he's gone. He'll attack again after getting hit. Don't bother
  863. keeping the Sprite alive.
  864.  
  865. [Boss: Hell Phoenix]
  866. - 2800 HP, 27 784 Exp, 20 400 Lucre, Javelin Power Up #7
  867.  
  868. - Second shrine.
  869.  
  870. [Boss: Red Dragon]
  871. - 3000 HP, 29 000 Exp, 21 800 Lucre, Glove Power Up #6
  872. - The boss may end up stuck, in which case you can take him out with no
  873. resistance.
  874.  
  875. [Boss: Thunder Gigas]
  876. - 4462 HP, 30 277 Exp, 30 600 Lucre, Sword Power Up #7
  877.  
  878. - Third shrine.
  879.  
  880. [Boss: Blue Dragon]
  881. - 3200 HP, 31 570 Exp, 28 560 Lucre, Boomerang Power Up #7
  882.  
  883. - Once you proceed past the third shrine, you can never return here.
  884. - After the events, you can access the final dungeon, the Mana Fortress.
  885. Just get Flammie close to it and stay still.
  886. - Spirits will gain SP even after reaching Lv8. Lv9 can never be reached,
  887. but the more SP the spirit has gained after reaching Lv8, the more likely
  888. you are to trigger the Lv9 version of a spell.
  889. - If you missed any Sword Orbs, you'll have all of them now.
  890.  
  891. \\\ Mana no Yousai ||
  892. Lost & Found: Pakkun Choco / Ninja no Kote (Dark Stalker),
  893. Vampire Manto / Axe Power Up (Satan Head),
  894. Protector / Bow Power Up (Metal Crab),
  895. Demon Ring / Spear Power Up (Hell Water),
  896. Plasma Suit / Javelin Power Up (Metal Bairudaa),
  897. Seirei no Udewa / Glove Power Up (Wolf Fiend),
  898. Seirei no Manto / Boomerang Power Up (Master Ninja),
  899. Seirei no Oukan / Whip Power Up (Terminator)
  900. Bosses: Vampire Lord, Wispo Slime, Dark Lich, Shinjuu
  901. - The final dungeon is no doubt the best place to level up. You can't
  902. move around very easily, though, because of the obstacles. As such, I'd
  903. say the best method would be to kill the first Hell Water and not go
  904. farther than that. Let it divide and keep picking them off with a long
  905. range weapon (such as the Javelin). You can get 250k in about 10 minutes.
  906. - I recommend you don't bother with the weapon orbs unless you're feeling
  907. obsessive.
  908. - The armor doesn't offer much of an improvement, but they're all common
  909. drops, so they're not hard to get.
  910. - There's one lone Basilisk in the final dungeon, so it's technically
  911. still possible to get a Cockatrice Helm. There are also Doom Swords and
  912. National Scars.
  913.  
  914. [Boss: Vampire Lord]
  915. - 4200 HP, 35 686 Exp, 22 200 Lucre
  916.  
  917. [Boss: Wispo Slime]
  918. - 5000 HP, 37 000 Exp, 26 400 Lucre
  919. - A fairly tough boss. Its defense is high and it keeps getting bigger,
  920. so eventually you won't be able to move.
  921.  
  922. - The next area is the only area where you'll find Master Ninjas and
  923. Terminators. After that, you'll reach the area where you fought Machine
  924. Rider 3. This is the point of no return. If you haven't done so after
  925. fighting Wispo Slime, leave to save the game.
  926. - Master Ninjas can cast Stone Saber. Do be careful if that happens.
  927.  
  928. [Boss: Dark Lich]
  929. - 6666 HP
  930. - Keep your distance and you should be fine.
  931.  
  932. [Boss: Shinjuu]
  933. - 9990 HP
  934. - You'll need to cast Dryad's Mana magic to resurrect the Mana Sword.
  935.  
  936.  
  937.  
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  940.  
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  969.  
  970. End of file.
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