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- 06/10/18 02:11:05 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:06 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:08 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:09 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:11 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:12 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:14 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:15 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:17 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:18 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:20 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
- 06/10/18 02:11:21 Traceback (most recent call last):
- File ".\WickedWhims 3.2.4.122g\turbolib\special\custom_exception_watcher.py", line 16, in wrapper
- File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 84, in __call__
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 50, in _wickedwoohoo_zone_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\main\tick_handler.py", line 65, in update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\sxex_bridge\reactions.py", line 30, in _trigger_reactions_on_game_update
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 92, in _reaction_to_sims_cum
- File ".\WickedWhims 3.2.4.122g\wickedwoohoo\woohoo\reactions\cum_reaction.py", line 99, in _cum_reaction
- File ".\WickedWhims 3.2.4.122g\turbolib\sim_util.py", line 945, in push_affordance
- File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3390, in push_super_affordance
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
- File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
- File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function
- File ".\WickedWhims 3.2.4.122g\turbolib\events\interactions.py", line 132, in _turbolib_interaction_queue
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
- File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
- File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
- File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5328, in _get_segmented_path_connectivity_handles
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 498, in generate_right_paths
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3988, in _right_path_gen
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 632, in _shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
- File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3917, in heuristic_fn_right
- File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3640, in _get_destination_locations_for_estimate
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 748, in get_position_and_routing_surface_for_posture
- File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 719, in _get_locations_for_posture_internal
- AttributeError: 'NoneType' object has no attribute 'world_transform'
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