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- Setting breakpad minidump AppID = 560130
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198047023090 [API loaded no]
- ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- pth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
- object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_
- raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_po
- int_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_condition
- al_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 63635336
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/AssetPostprocessorsGame.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/AssetPostprocessorsGame.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEICommon.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEICommon.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEIFormats.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEIFormats.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/GalaxyCSharp.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/MsgPack.dll (this message is harmless)
- Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/MsgPack.dll into Unity Child Domain
- - Completed reload, in 0.091 seconds
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Xml.Linq.dll (this message is harmless)
- New context 0x5180a48 created with attributes:
- Default vsync count 1
- requesting resize 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Setting up downscaled viewport at 1920 x 1080
- Desktop is 2560 x 1440 @ 59 Hz
- UnloadTime: 0.903000 ms
- Attempting to load override gamedatabundle files from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Data.dll (this message is harmless)
- Attempting to load override aidecisiontreebundle files from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override aibehaviorbundle files from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override globalscriptbundles from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Transactions.dll (this message is harmless)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Mono.Data.Tds.dll (this message is harmless)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Mono.Security.dll (this message is harmless)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Configuration.dll (this message is harmless)
- Precompiling 503 conditionals and 5 scripts...
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Precompiled scripts and conditionals (42ms)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Pillars II saves cached.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Pillars 1 saves cached.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ---- GAME BUILD VERSION: 64 ----
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- requesting resize 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Setting up downscaled viewport at 1920 x 1080
- Desktop is 2560 x 1440 @ 59 Hz
- Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 0.791000 ms
- Main Menu Awake - Begin
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- -------- GLSL link error: Vertex info
- -----------
- error: unknown builtin vertex attribute (named gl_ViewID_OVR) encountered
- (Filename: Line: 759)
- Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed.
- ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
- (Filename: Line: 450)
- Shader warmup: 43 shaders 237 combinations 0.071s
- Main Menu Awake - Complete
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6680.
- Total: 126.223999 ms (FindLiveObjects: 0.875000 ms CreateObjectMapping: 0.105000 ms MarkObjects: 125.134003 ms DeleteObjects: 0.110000 ms)
- The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
- (Filename: Line: 1744)
- Main Menu Start - Begin
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to pop scripted music with no scripted music on the stack.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
- Main Menu Start - Complete
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 71486.
- Total: 214.953003 ms (FindLiveObjects: 5.640000 ms CreateObjectMapping: 0.665000 ms MarkObjects: 208.546005 ms DeleteObjects: 0.102000 ms)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- requesting resize 2560 x 1440
- Using native desktop resolution 2560 x 1440
- requesting fullscreen 2560 x 1440 at 0 Hz
- Desktop is 2560 x 1440 @ 59 Hz
- GfxDevice: creating device client; threaded=1
- Attempting to load override questbundles from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to load override chatterbundles from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 481)
- ERROR: Duplicate glossary entry 'Agracima' in entries 'glossaryentry_agricima' and 'GlossaryEntry_Agracima'.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Attempting to pop scripted music with no scripted music on the stack.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 7f11ce3fe700 -> priority: 1
- Thread -> id: 7f11c4fc2700 -> priority: 1
- Thread -> id: 7f11b3fff700 -> priority: 1
- Thread -> id: 7f11b37fe700 -> priority: 1
- Thread -> id: 7f11b2ffd700 -> priority: 1
- Thread -> id: 7f11b27fc700 -> priority: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0908_Port_Maje_Beach.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 76270.
- Total: 296.406006 ms (FindLiveObjects: 5.276000 ms CreateObjectMapping: 0.596000 ms MarkObjects: 290.240997 ms DeleteObjects: 0.293000 ms)
- Serialization depth limit 7 exceeded at 'Node.NodeZoneObject'. There may be an object composition cycle in one or more of your serialized classes.
- Serialization hierarchy:
- 8: Node.NodeZoneObject
- 7: NodeLink.NodeLinkedTo
- 6: Node.LinkedNodes
- 5: NodeLink.NodeLinkedTo
- 4: Node.LinkedNodes
- 3: NodeLink.NodeLinkedTo
- 2: Node.LinkedNodes
- 1: Game::ZoneGraph.m_graphNodes
- 0: Game::ZoneManager.m_zoneGraph
- (Filename: Line: 84)
- Unloading 37 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 3392 unused Assets to reduce memory usage. Loaded Objects now: 88403.
- Total: 454.066986 ms (FindLiveObjects: 6.386000 ms CreateObjectMapping: 1.316000 ms MarkObjects: 436.166992 ms DeleteObjects: 10.197000 ms)
- Ocean: SystemInfo.graphicsShaderLevel - 50
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Boo.Lang.dll (this message is harmless)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Ambient Music Transitioning (Instant = True) from None to Default
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Ambient Music Transitioning (Instant = True) from Default to Default
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Combat Music Transitioning (Instant = True) from None to Default
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Ambient Music Transitioning (Instant = False) from Default to Conversation
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- NullReferenceException: Object reference not set to an instance of an object
- at Game.UI.UIDropdownMenu.RefreshSelected () [0x00000] in <filename unknown>:0
- at Game.UI.UIDropdownMenu.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Game.UI.UIDropdownMenu.RefreshSelected () [0x00000] in <filename unknown>:0
- at Game.UI.UIDropdownMenu.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Ambient Music Transitioning (Instant = False) from Conversation to Default
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tutorial Trigger matched multiple items: CombatStart
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Ambient Music Transitioning (Instant = False) from Default to Default
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Tutorial Trigger matched multiple items: CombatStart
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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