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  1. Setting breakpad minidump AppID = 560130
  2. Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198047023090 [API loaded no]
  3. ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  6. ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  7. ERROR: ld.so: object '/home/ysavov/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  8. pth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  9. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  10. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  11. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  12. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  13. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  14. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_
  15. raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_po
  16. int_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_condition
  17. al_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  18. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 63635336
  19. AudioManager: Using PulseAudio: Default Output Device
  20. Begin MonoManager ReloadAssembly
  21. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.dll (this message is harmless)
  22. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.dll into Unity Child Domain
  23. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  24. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  25. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  26. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  27. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  28. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  29. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  30. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  31. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  32. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  33. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/AssetPostprocessorsGame.dll (this message is harmless)
  34. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/AssetPostprocessorsGame.dll into Unity Child Domain
  35. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
  36. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
  37. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEICommon.dll (this message is harmless)
  38. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEICommon.dll into Unity Child Domain
  39. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEIFormats.dll (this message is harmless)
  40. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/OEIFormats.dll into Unity Child Domain
  41. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/GalaxyCSharp.dll (this message is harmless)
  42. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/GalaxyCSharp.dll into Unity Child Domain
  43. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/MsgPack.dll (this message is harmless)
  44. Loading /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/MsgPack.dll into Unity Child Domain
  45. - Completed reload, in  0.091 seconds
  46. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Core.dll (this message is harmless)
  47. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.dll (this message is harmless)
  48. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Xml.dll (this message is harmless)
  49. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Xml.Linq.dll (this message is harmless)
  50. New context 0x5180a48 created with attributes:
  51. Default vsync count 1
  52. requesting resize 1920 x 1080
  53. requesting fullscreen 1920 x 1080 at 0 Hz
  54. Setting up downscaled viewport at 1920 x 1080
  55. Desktop is 2560 x 1440 @ 59 Hz
  56. UnloadTime: 0.903000 ms
  57. Attempting to load override gamedatabundle files from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  58.  
  59. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  60.  
  61. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Data.dll (this message is harmless)
  62. Attempting to load override aidecisiontreebundle files from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  63.  
  64. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  65.  
  66. Attempting to load override aibehaviorbundle files from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  67.  
  68. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  69.  
  70. Attempting to load override globalscriptbundles from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  71.  
  72. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Transactions.dll (this message is harmless)
  75. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Mono.Data.Tds.dll (this message is harmless)
  76. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Mono.Security.dll (this message is harmless)
  77. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/System.Configuration.dll (this message is harmless)
  78. Precompiling 503 conditionals and 5 scripts...
  79.  
  80. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82. Precompiled scripts and conditionals (42ms)
  83.  
  84. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  85.  
  86. Pillars II saves cached.
  87.  
  88. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  89.  
  90. Pillars 1 saves cached.
  91.  
  92. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  93.  
  94.  
  95.  
  96.  
  97. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  98.  
  99. ---- GAME BUILD VERSION: 64 ----
  100.  
  101.  
  102. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  103.  
  104. GfxDevice: creating device client; threaded=1
  105. GfxDevice: creating device client; threaded=1
  106. requesting resize 1920 x 1080
  107. requesting fullscreen 1920 x 1080 at 0 Hz
  108. Setting up downscaled viewport at 1920 x 1080
  109. Desktop is 2560 x 1440 @ 59 Hz
  110. Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
  111. UnloadTime: 0.791000 ms
  112. Main Menu Awake - Begin
  113.  
  114. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  115.  
  116. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  117.  
  118. (Filename:  Line: 481)
  119.  
  120. -------- GLSL link error: Vertex info
  121. -----------
  122. error: unknown builtin vertex attribute (named gl_ViewID_OVR) encountered
  123.  
  124.  
  125.  
  126.  
  127. (Filename:  Line: 759)
  128.  
  129. Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed.
  130. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
  131.  
  132. (Filename:  Line: 450)
  133.  
  134. Shader warmup: 43 shaders 237 combinations 0.071s
  135. Main Menu Awake - Complete
  136.  
  137. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  138.  
  139.  
  140. Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 6680.
  141. Total: 126.223999 ms (FindLiveObjects: 0.875000 ms CreateObjectMapping: 0.105000 ms MarkObjects: 125.134003 ms  DeleteObjects: 0.110000 ms)
  142.  
  143. The referenced script on this Behaviour (Game Object 'level_up_character_light') is missing!
  144.  
  145. (Filename:  Line: 1744)
  146.  
  147. Main Menu Start - Begin
  148.  
  149. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  150.  
  151. Attempting to pop scripted music with no scripted music on the stack.
  152.  
  153. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  154.  
  155. Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
  156. Main Menu Start - Complete
  157.  
  158. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  159.  
  160. Ambient Music Transitioning (Instant = True) from None to Default
  161.  
  162. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  163.  
  164. Combat Music Transitioning (Instant = True) from None to Default
  165.  
  166. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  167.  
  168. GfxDevice: creating device client; threaded=1
  169.  
  170. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 71486.
  171. Total: 214.953003 ms (FindLiveObjects: 5.640000 ms CreateObjectMapping: 0.665000 ms MarkObjects: 208.546005 ms  DeleteObjects: 0.102000 ms)
  172.  
  173. GfxDevice: creating device client; threaded=1
  174. GfxDevice: creating device client; threaded=1
  175. requesting resize 2560 x 1440
  176. Using native desktop resolution 2560 x 1440
  177. requesting fullscreen 2560 x 1440 at 0 Hz
  178. Desktop is 2560 x 1440 @ 59 Hz
  179. GfxDevice: creating device client; threaded=1
  180. Attempting to load override questbundles from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  181.  
  182. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  183.  
  184. Attempting to load override chatterbundles from '/home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/override'.
  185.  
  186. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  187.  
  188. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  189.  
  190. (Filename:  Line: 481)
  191.  
  192. ERROR: Duplicate glossary entry 'Agracima' in entries 'glossaryentry_agricima' and 'GlossaryEntry_Agracima'.
  193.  
  194. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  195.  
  196. Attempting to pop scripted music with no scripted music on the stack.
  197.  
  198. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  199.  
  200. Setting up 6 worker threads for Enlighten.
  201.   Thread -> id: 7f11ce3fe700 -> priority: 1
  202.   Thread -> id: 7f11c4fc2700 -> priority: 1
  203.   Thread -> id: 7f11b3fff700 -> priority: 1
  204.   Thread -> id: 7f11b37fe700 -> priority: 1
  205.   Thread -> id: 7f11b2ffd700 -> priority: 1
  206.   Thread -> id: 7f11b27fc700 -> priority: 1
  207.  
  208.  
  209.  
  210. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  211.  
  212. ------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0908_Port_Maje_Beach.
  213.  
  214. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  215.  
  216. Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
  217.  
  218. Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 76270.
  219. Total: 296.406006 ms (FindLiveObjects: 5.276000 ms CreateObjectMapping: 0.596000 ms MarkObjects: 290.240997 ms  DeleteObjects: 0.293000 ms)
  220.  
  221. Serialization depth limit 7 exceeded at 'Node.NodeZoneObject'. There may be an object composition cycle in one or more of your serialized classes.
  222.  
  223. Serialization hierarchy:
  224. 8: Node.NodeZoneObject
  225. 7: NodeLink.NodeLinkedTo
  226. 6: Node.LinkedNodes
  227. 5: NodeLink.NodeLinkedTo
  228. 4: Node.LinkedNodes
  229. 3: NodeLink.NodeLinkedTo
  230. 2: Node.LinkedNodes
  231. 1: Game::ZoneGraph.m_graphNodes
  232. 0: Game::ZoneManager.m_zoneGraph
  233.  
  234.  
  235. (Filename:  Line: 84)
  236.  
  237. Unloading 37 Unused Serialized files (Serialized files now loaded: 17)
  238.  
  239. Unloading 3392 unused Assets to reduce memory usage. Loaded Objects now: 88403.
  240. Total: 454.066986 ms (FindLiveObjects: 6.386000 ms CreateObjectMapping: 1.316000 ms MarkObjects: 436.166992 ms  DeleteObjects: 10.197000 ms)
  241.  
  242. Ocean: SystemInfo.graphicsShaderLevel - 50
  243.  
  244. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  245.  
  246. Platform assembly: /home/ysavov/.steam/steam/steamapps/common/Pillars of Eternity II/PillarsOfEternityII_Data/Managed/Boo.Lang.dll (this message is harmless)
  247. GfxDevice: creating device client; threaded=1
  248. GfxDevice: creating device client; threaded=1
  249. GfxDevice: creating device client; threaded=1
  250. GfxDevice: creating device client; threaded=1
  251. GfxDevice: creating device client; threaded=1
  252. GfxDevice: creating device client; threaded=1
  253. GfxDevice: creating device client; threaded=1
  254. GfxDevice: creating device client; threaded=1
  255. GfxDevice: creating device client; threaded=1
  256. GfxDevice: creating device client; threaded=1
  257. GfxDevice: creating device client; threaded=1
  258. GfxDevice: creating device client; threaded=1
  259. GfxDevice: creating device client; threaded=1
  260. GfxDevice: creating device client; threaded=1
  261. GfxDevice: creating device client; threaded=1
  262. GfxDevice: creating device client; threaded=1
  263. GfxDevice: creating device client; threaded=1
  264. GfxDevice: creating device client; threaded=1
  265. GfxDevice: creating device client; threaded=1
  266. GfxDevice: creating device client; threaded=1
  267. GfxDevice: creating device client; threaded=1
  268. GfxDevice: creating device client; threaded=1
  269. GfxDevice: creating device client; threaded=1
  270. GfxDevice: creating device client; threaded=1
  271. GfxDevice: creating device client; threaded=1
  272. GfxDevice: creating device client; threaded=1
  273. GfxDevice: creating device client; threaded=1
  274. GfxDevice: creating device client; threaded=1
  275. GfxDevice: creating device client; threaded=1
  276. GfxDevice: creating device client; threaded=1
  277. Ambient Music Transitioning (Instant = True) from None to Default
  278.  
  279. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  280.  
  281. Ambient Music Transitioning (Instant = True) from Default to Default
  282.  
  283. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  284.  
  285. Combat Music Transitioning (Instant = True) from None to Default
  286.  
  287. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  288.  
  289. GfxDevice: creating device client; threaded=1
  290. GfxDevice: creating device client; threaded=1
  291. GfxDevice: creating device client; threaded=1
  292. GfxDevice: creating device client; threaded=1
  293. Ambient Music Transitioning (Instant = False) from Default to Conversation
  294.  
  295. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  296.  
  297. GfxDevice: creating device client; threaded=1
  298. GfxDevice: creating device client; threaded=1
  299. GfxDevice: creating device client; threaded=1
  300. GfxDevice: creating device client; threaded=1
  301. GfxDevice: creating device client; threaded=1
  302. NullReferenceException: Object reference not set to an instance of an object
  303.   at Game.UI.UIDropdownMenu.RefreshSelected () [0x00000] in <filename unknown>:0
  304.   at Game.UI.UIDropdownMenu.Start () [0x00000] in <filename unknown>:0
  305.  
  306. (Filename:  Line: -1)
  307.  
  308. NullReferenceException: Object reference not set to an instance of an object
  309.   at Game.UI.UIDropdownMenu.RefreshSelected () [0x00000] in <filename unknown>:0
  310.   at Game.UI.UIDropdownMenu.Start () [0x00000] in <filename unknown>:0
  311.  
  312. (Filename:  Line: -1)
  313.  
  314. Ambient Music Transitioning (Instant = False) from Conversation to Default
  315.  
  316. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  317.  
  318. Tutorial Trigger matched multiple items: CombatStart
  319.  
  320. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  321.  
  322. Ambient Music Transitioning (Instant = False) from Default to Default
  323.  
  324. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  325.  
  326. Tutorial Trigger matched multiple items: CombatStart
  327.  
  328. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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