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  1. [General]
  2. bAllowMultipleMasterFiles=1
  3. bUseVersionControl=0
  4. bUseMyGamesDirectory=0
  5. SLocalSavePath=Saves\
  6. SLocalMasterPath=Data\
  7. SLocalBackupPath=Data\CheckInBackup
  8. uiFaceGenMaxEGTDataSize=67108864
  9. uiFaceGenMaxEGMDataSize=67108864
  10. bUseEyeEnvMapping=1
  11. bFixFaceNormals=0
  12. bUseFaceGenHeads=1
  13. bFaceMipMaps=1
  14. bExternalLODDataFiles=1
  15. bOnlyActiveFileForRefFix=1
  16. bForceCheckOutOnRefFix=0
  17. bFixPersistenceOnRefInit=0
  18. bFixBadLocRefsOnInit=0
  19. iCheckCellRegionsOnInit=0
  20. bCheckDoorCollisionOnInit=0
  21. bWarnOnGameSettingLoad=0
  22. bFaceGenTexturing=1
  23. bCheckHairOnInit=0
  24. bKeepHeadOnRaceChange=0
  25. bCreateShaderPackage=0
  26. uGridDistantTreeRangeCity=4
  27. uGridDistantCountCity=4
  28. uGridDistantTreeRange=15
  29. uGridDistantCount=25
  30. uGridsToLoad=5
  31. bAnimationUseBlendFromPose=0
  32. fAnimationDefaultBlend=0.2000
  33. fAnimationMult=1.0000
  34. iCheckOutOnBoundChange=2
  35. bFixAIPackagesOnLoad=0
  36. bKeepPluginWhenMerging=0
  37. bLoadTheUserPlugin=0
  38. bCreate Maps Enable=0
  39. bDisableDuplicateReferenceCheck=1
  40. bCheckForMultiFileForms=1
  41. bCheckForRefCellChanges=0
  42. bTintMipMaps=0
  43. uExterior Cell Buffer=36
  44. uInterior Cell Buffer=3
  45. bPreemptivelyUnloadCells=0
  46. SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  47. iTextColorRegionFormB=160
  48. iTextColorRegionFormG=160
  49. iTextColorRegionFormR=160
  50. iTextColorLockedChildFormB=0
  51. iTextColorLockedChildFormG=255
  52. iTextColorLockedChildFormR=255
  53. iTextColorLockedFormB=0
  54. iTextColorLockedFormG=0
  55. iTextColorLockedFormR=255
  56. iTextColorMyFormB=0
  57. iTextColorMyFormG=120
  58. iTextColorMyFormR=0
  59. bClearPersistenceOnVCSort=0
  60. bAllowNonGroupedVersionControl=0
  61. iFullSaveCellThreshhold=20
  62. iNPCCheckOutCount=500
  63. iLandCheckOutCount=1024
  64. fPathGridAutoConnectRadius=512.0000
  65. SFile Path=
  66. bLight Radius=0
  67. bMaximize Editor=0
  68. bPreview=0
  69. bAllowUnsafeSave=0
  70. bAllowMultipleEditors=1
  71. bSkipValidateForms=1
  72. bAllowMultipleMasterLoads=1
  73. sLanguage=RUSSIAN
  74.  
  75. [Audio]
  76. iMaxSizeForCachedSound=256
  77. iAudioCacheSize=2048
  78. bEnableAudioCache=0
  79. fAudioDebugDelay=0.0000
  80. bUseAudioDebugInformation=1
  81. fDefaultMasterVolume=1.0000
  82. fDialogMaxDistance=50000.0000
  83. fDialogMinDistance=70.0000
  84. bEnableAudio=1
  85. sDefaultLocalSoundFXPath=Data\Sound\FX
  86.  
  87. [Imagespace]
  88. bDoDepthOfField=1
  89. bDoMotionBlur=1
  90. bDoRadialBlur=1
  91.  
  92. [DistantLOD]
  93. iDistantLODGroupWidth=8
  94. bUseLODLandData=0
  95. fFadeDistance=12288.0000
  96. bUpdateDistantRefDataOnLoad=0
  97.  
  98. [BackgroundLoad]
  99. iPostProcessMillisecondsEditor=50
  100. iPostProcessMillisecondsLoadingQueuedPriority=20
  101. iPostProcessMilliseconds=5
  102. bLoadBackgroundFaceGen=0
  103. bUseMultiThreadedFaceGen=1
  104. bBackgroundCellLoads=1
  105. bLoadHelmetsInBackground=1
  106. iAnimationClonePerLoop=5
  107. bSelectivePurgeUnusedOnFastTravel=0
  108. bUseMultiThreadedTrees=1
  109. bUseBackgroundFileLoader=0
  110.  
  111. [HAVOK]
  112. iNumThreads=1
  113. fMaxTime=0.0167
  114. bHavokDebug=1
  115. bTreeTops=0
  116. iSimType=1
  117. bPreventHavokAddAll=0
  118. bPreventHavokAddClutter=0
  119. fRF=1000.0000
  120. fOD=0.9000
  121. fSE=0.3000
  122. fSD=0.9800
  123. fChaseDeltaMult=0.0500
  124. iEntityBatchRemoveRate=100
  125. iMaxPicks=40
  126. bAddBipedWhenKeyframed=0
  127. fMoveLimitMass=95.0000
  128. iUpdateType=0
  129.  
  130. [HeightMapEditor]
  131. uPreviewSize=512
  132. uBrushSetting11=52531250
  133. uBrushSetting10=52531250
  134. uBrushSetting9=52531250
  135. uBrushSetting8=52531250
  136. uBrushSetting7=52531250
  137. uBrushSetting6=52531250
  138. uBrushSetting5=52531250
  139. uBrushSetting4=52531250
  140. uBrushSetting3=52531250
  141. uBrushSetting2=52531250
  142. uBrushSetting1=52531250
  143. uBrushSetting0=52531250
  144. iColorSchemeHeight9=65535
  145. iColorSchemeHeight8=57344
  146. iColorSchemeHeight7=49152
  147. iColorSchemeHeight6=40960
  148. iColorSchemeHeight5=32768
  149. iColorSchemeHeight4=24576
  150. iColorSchemeHeight3=16384
  151. iColorSchemeHeight2=8192
  152. iColorSchemeHeight1=4096
  153. iColorSchemeHeight0=0
  154. rColorSchemeBrush=0,255,0
  155. rColorSchemeGrid=0,255,0
  156. rColorScheme9=128,128,128
  157. rColorScheme8=102,255,51
  158. rColorScheme7=128,0,128
  159. rColorScheme6=255,128,192
  160. rColorScheme5=255,0,0
  161. rColorScheme4=255,255,0
  162. rColorScheme3=128,0,0
  163. rColorScheme2=0,255,255
  164. rColorScheme1=0,0,128
  165. rColorScheme0=0,0,0
  166.  
  167. [TerrainManager]
  168. fBlockLevel0Distance=18432.0
  169. fBlockLevel1Distance=34816.0
  170. fBlockLevel2Distance=67584.0
  171. fBlockLevel3Distance=262192.0
  172. fBlockLoadDistance=100000.0000
  173. fBlockMorphDistanceMult=0.5000
  174. fSplitDistanceMult=0.7500
  175. bUseDistantObjectBlocks=1
  176. bUseNewTerrainSystem=1
  177.  
  178. [Pathfinding]
  179. fObstacleUpdateDeltaWhenUnknown=5.0000
  180. fObstacleUpdateDeltaWhenMoving=1.0000
  181. bBackgroundNavmeshUpdate=1
  182. bDrawPathBounds=0
  183. bBackgroundPathing=1
  184. bRebuildPathIfSmootherFailed=1
  185. bCreateDebugInfo=0
  186. bUsePathSmoothing=1
  187. bUseObstacleAvoidance=1
  188. bUseStraightLineCheckFirst=1
  189.  
  190. [NavMeshGeneration]
  191. bFinalizeNavMesh2=1
  192. fMaxXYThreshold2=8.0000
  193. fStepHeight2=25.0000
  194. fCornerSimplifyThreshold2=0.9000
  195. fLongestEdge2=512.0000
  196. fShortestEdgeLength2=10.0000
  197. fMinIntersectionLength2=0.1000
  198. fSimplifyEdgeSwapAngle2=3.5000
  199. fMaxWalkableAngle2=45.0000
  200. fSimplificationLevel2=2.5000
  201. fMinIslandArea2=150.0000
  202. fOverlapDistance2=128.0000
  203. fWieldVertexDistance2=0.1000
  204. bFinalizeNavMesh1=1
  205. fMaxXYThreshold1=8.0000
  206. fStepHeight1=25.0000
  207. fCornerSimplifyThreshold1=0.9000
  208. fLongestEdge1=512.0000
  209. fShortestEdgeLength1=10.0000
  210. fMinIntersectionLength1=0.1000
  211. fSimplifyEdgeSwapAngle1=3.5000
  212. fMaxWalkableAngle1=45.0000
  213. fSimplificationLevel1=2.5000
  214. fMinIslandArea1=150.0000
  215. fOverlapDistance1=128.0000
  216. fWieldVertexDistance1=0.1000
  217.  
  218. [SpeedTree]
  219. fCanopyShadowGrassMult=1.0000
  220. iCanopyShadowScale=512
  221. fTreeForceMaxBudAngle=-1.0000
  222. fTreeForceMinBudAngle=-1.0000
  223. fTreeForceLeafDimming=-1.0000
  224. fTreeForceBranchDimming=-1.0000
  225. fTreeForceCS=-1.0000
  226. fTreeForceLLA=-1.0000
  227. fTreeLODExponent=1.0000
  228. bForceFullLOD=0
  229. bEnableTrees=1
  230.  
  231. [Trees]
  232. bPickSkinnedTrees=0
  233.  
  234. [Debug]
  235. bDebugFaceGenCriticalSection=0
  236. bDebugFaceGenMultithreading=0
  237.  
  238. [LOD]
  239. fTalkingDistance=2000.0000
  240. fLodDistance=500.0000
  241. bUseFaceGenLOD=0
  242. bLODUseCombinedLandNormalMaps=1
  243. bForceHideLODLand=0
  244. iLODTextureTiling=2
  245. iLODTextureSizePow2=8
  246. fLODQuadMinLoadDistance=65536.0000
  247. bDisplayLODTrees=1
  248. bDisplayLODBuildings=1
  249. bLODPopTrees=0
  250. bLODPopActors=0
  251. bLODPopItems=0
  252. bLODPopObjects=0
  253. fLODFadeOutMultActors=5.0000
  254. fLODFadeOutMultItems=2.0000
  255. fLODFadeOutMultObjects=5.0000
  256. fLODMultLandscape=1.0000
  257. fLODMultTrees=1.2000
  258. fLODMultActors=1.0000
  259. fLODMultItems=1.0000
  260. fLODMultObjects=1.0000
  261. iFadeNodeMinNearDistance=400
  262. fLODFadeOutPercent=0.9000
  263. fLODBoundRadiusMult=3.0000
  264.  
  265. [Weather]
  266. fSunGlareSize=350.0000
  267. fSunBaseSize=250.0000
  268. bPrecipitation=1
  269. fAlphaReduce=1.0000
  270. SBumpFadeColor=255,255,255,255
  271. SLerpCloseColor=255,255,255,255
  272. SEnvReduceColor=255,255,255,255
  273.  
  274. [Landscape]
  275. fLandFriction=2.5000
  276. iLandBorder2B=0
  277. iLandBorder2G=0
  278. iLandBorder2R=0
  279. iLandBorder1B=0
  280. iLandBorder1G=255
  281. iLandBorder1R=255
  282. bCurrentCellOnly=0
  283. bPreventSafetyCheck=0
  284. fLandTextureTilingMult=3.0000
  285. uDefColor15=0
  286. uDefColor14=0
  287. uDefColor13=0
  288. uDefColor12=0
  289. uDefColor11=0
  290. uDefColor10=0
  291. uDefColor09=0
  292. uDefColor08=0
  293. uDefColor07=0
  294. uDefColor06=0
  295. uDefColor05=0
  296. uDefColor04=0
  297. uDefColor03=0
  298. uDefColor02=0
  299. uDefColor01=0
  300. uDefColor00=0
  301. fRColorB=1.0000
  302. fRColorG=1.0000
  303. fRColorR=1.0000
  304. fLColorB=0.0000
  305. fLColorG=0.0000
  306. fLColorR=0.0000
  307. iOpacity=100
  308. iFalloff=75
  309. iRadius=5
  310. iFlags=1
  311. SDefaultLandDiffuseTexture=Dirt02.dds
  312. SDefaultLandNormalTexture=Dirt02_N.dds
  313.  
  314. [Grass]
  315. iMinGrassSize=20
  316. bGrassPointLighting=0
  317. bDrawShaderGrass=1
  318. iGrassDensityEvalSize=2
  319. iMaxGrassTypesPerTexure=2
  320. fWaveOffsetRange=1.7500
  321. fGrassWindMagnitudeMax=125.0000
  322. fGrassWindMagnitudeMin=5.0000
  323. fTexturePctThreshold=0.0000
  324. fGrassMinStartFadeDistance=0.0
  325. fGrassMaxStartFadeDistance=7000.0
  326. fGrassDefaultStartFadeDistance=3500.0
  327. fGrassFadeRange=1000.0
  328. bAllowCreateGrass=1
  329.  
  330. [MAIN]
  331. bPrimitivesOn=0
  332. bDrawWaterRefLinks=1
  333. iLastHDRSetting=-1
  334. bShowDynamics=1
  335. bShowMultibounds=1
  336. bShowActors=1
  337. bShowStatics=1
  338. bShowWater=1
  339. bShowTerrain=1
  340. bShowDoors=1
  341. bShowActivators=1
  342. bShowHelperObjects=1
  343. bShowMarkers=1
  344. bShowLights=1
  345.  
  346. [bLightAttenuation]
  347. fQuadraticRadiusMult=1.0000
  348. fLinearRadiusMult=1.0000
  349. bOutQuadInLin=0
  350. fConstantValue=0.0000
  351. fQuadraticValue=16.0000
  352. fLinearValue=3.0000
  353. uQuadraticMethod=2
  354. uLinearMethod=1
  355. fFlickerMovement=8.0000
  356. bUseQuadratic=1
  357. bUseLinear=0
  358. bUseConstant=0
  359.  
  360. [Localization]
  361. iExtendedResponseLength=255
  362. iExtendedTopicLength=50
  363. bAllowExtendedText=0
  364.  
  365. [Voice]
  366. SFileTypeLTF=ltf
  367. SFileTypeLip=lip
  368. SFileTypeSource=wav
  369. SFileTypeGame=xwm
  370. iWaveFormat=5
  371. bWarnMissingSource=1
  372.  
  373. [Water]
  374. fRefractionWaterPlaneBias=3.0000
  375. SSurfaceTexture=water
  376. uRefractionResolution=128
  377. uReflectionResolution=128
  378. bUseObliqueFrustumCulling=1
  379. bUseWaterReflectionsMisc=0
  380. bUseWaterReflectionsStatics=0
  381. bUseWaterReflectionsTrees=0
  382. bUseWaterReflectionsActors=0
  383. bUseWaterReflections=1
  384. bUseWaterHiRes=0
  385. bUseWaterShader=1
  386. fTileTextureDivisor=4.7500
  387. fSurfaceTileSize=2048.0000
  388. bUpdateRenderWindowWater=1
  389.  
  390. [Display]
  391. bDynamicWindowReflections=1
  392. fShadowFadeTime=1.0000
  393. iPresentInterval=1
  394. fGamma=1.0000
  395. bDecalsOnSkinnedGeometry=1
  396. uVideoDeviceIdentifierPart4=0
  397. uVideoDeviceIdentifierPart3=0
  398. uVideoDeviceIdentifierPart2=0
  399. uVideoDeviceIdentifierPart1=0
  400. bUseFakeFullScreenMotionBlur=0
  401. bUseResolvableDepth=1
  402. iShadowFilter=3
  403. bAllowPartialPrecision=1
  404. iShadowMapResolutionPrimary=2048
  405. iShadowMapResolutionSecondary=1024
  406. bShadowsOnGrass=0
  407. bActorSelfShadowing=0
  408. iActorShadowCountInt=4
  409. iActorShadowCountExt=2
  410. fEyeEnvMapLOD2=65.0000
  411. fEyeEnvMapLOD1=45.0000
  412. fEnvMapLOD2=1800.0000
  413. fEnvMapLOD1=1500.0000
  414. fSpecularLOD2=800.0000
  415. fSpecularLOD1=500.0000
  416. fShadowLOD2=400.0000
  417. fShadowLOD1=200.0000
  418. fLightLOD2=1500.0000
  419. fLightLOD1=1000.0000
  420. bEquippedTorchesCastShadows=0
  421. bReportBadTangentSpace=0
  422. bStaticMenuBackground=1
  423. bForcePow2Textures=0
  424. bForce1XShaders=0
  425. bAllow30Shaders=0
  426. bAllow20HairShader=1
  427. iTexMipMapMinimum=0
  428. iTexMipMapSkip=0
  429. bAllowScreenShot=0
  430. iMultiSample=0
  431. bDoTallGrassEffect=1
  432. bForceMultiPass=1
  433. bDoStaticAndArchShadows=0
  434. bDoActorShadows=1
  435. bDoTexturePass=1
  436. bDoSpecularPass=1
  437. bDoDiffusePass=1
  438. bDoAmbientPass=1
  439. bDoCanopyShadowPass=1
  440. bDrawShadows=1
  441. fShadowLODDefaultStartFade=5000.0000
  442. fShadowLODStartFade=5000.0000
  443. fLightLODStartFade=5000.0000
  444. bUseRefractionShader=1
  445. bUse Shaders=1
  446. iNPatchNOrder=0
  447. iNPatchPOrder=0
  448. iNPatches=0
  449. iLocation Y=0
  450. iLocation X=0
  451. bFull Screen=0
  452. bIgnoreResolutionCheck=0
  453. iSize H=300
  454. iSize W=467
  455. iAdapter=0
  456. iMaxDecalsPerFrame=10
  457. fDecalLifetime=10.0000
  458.  
  459. [Interface]
  460. fInterfaceTintB=0.8824
  461. fInterfaceTintG=0.9843
  462. fInterfaceTintR=0.6314
  463. fMenuModeAnimBlend=0.0000
  464.  
  465. [BlurShaderHDRInterior]
  466. fTargetLUM=1.0000
  467. fUpperLUMClamp=1.0000
  468. fEmissiveHDRMult=1.0000
  469. fEyeAdaptSpeed=0.5000
  470. fBrightScale=2.2500
  471. fBrightClamp=0.2250
  472. fBlurRadius=7.0000
  473. iNumBlurpasses=1
  474.  
  475. [BlurShaderHDR]
  476. fTargetLUM=1.2000
  477. fUpperLUMClamp=1.0000
  478. fGrassDimmer=1.3000
  479. fTreeDimmer=1.2000
  480. fEmissiveHDRMult=1.0000
  481. fEyeAdaptSpeed=0.7000
  482. fSunlightDimmer=1.3000
  483. fSIEmmisiveMult=1.0000
  484. fSISpecularMult=1.0000
  485. fSkyBrightness=0.5000
  486. fSunBrightness=0.0000
  487. fBrightScale=1.5000
  488. fBrightClamp=0.3500
  489. fBlurRadius=4.0000
  490. iNumBlurpasses=2
  491. iBlendType=2
  492. bDoHighDynamicRange=1
  493.  
  494. [BlurShader]
  495. fSunlightDimmer=1.0000
  496. fSIEmmisiveMult=1.0000
  497. fSISpecularMult=1.0000
  498. fSkyBrightness=0.5000
  499. fSunBrightness=0.0000
  500. fAlphaAddExterior=0.2000
  501. fAlphaAddInterior=0.5000
  502. iBlurTexSize=256
  503. fBlurRadius=0.0300
  504. iNumBlurpasses=1
  505. iBlendType=2
  506. bUseBlurShader=1
  507.  
  508. [GethitShader]
  509. fBlurAmmount=0.5000
  510. fBlockedTexOffset=0.0010
  511. fHitTexOffset=0.0050
  512.  
  513. [Decals]
  514. bDecalMultithreaded=0
  515. bDecalOcclusionQuery=1
  516. bDebugDecals=0
  517. bProfileDecals=0
  518. uMaxDecalCount=100
  519.  
  520. [AnimationWarning]
  521. bPriorityWarning=0
  522. bClampWarning=0
  523.  
  524. [TestAllCells]
  525. bFileShowTextures=1
  526. bFileShowIcons=1
  527. bFileSkipIconChecks=0
  528. bFileTestLoad=0
  529. bFileNeededMessage=1
  530. bFileGoneMessage=1
  531. bFileCheckModelCollision=0
  532. bFileSkipModelChecks=0
  533.  
  534. [GeneralWarnings]
  535. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  536.  
  537.  
  538. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  539.  
  540. [OPENMP]
  541. iThreads=3
  542. iOpenMPLevel=10
  543.  
  544. [PreviewMovement]
  545. bRecreateEveryUpdate=1
  546. fPreviewLandTextureTiles=8.0000
  547. SPreviewLandTexture=Landscape\DirtWasteland01.dds
  548. SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
  549. iPreviewTextureSize=256
  550. iLightAmbientColor=8421504
  551. iLightDiffuseColor=16777215
  552. fCamera Pan=1.0000
  553. fCamera Zoom Ortho=0.0010
  554. fCamera Zoom=0.2500
  555. fCamera Rotate=0.7500
  556.  
  557. [MESSAGES]
  558. bSkipInitializationFlows=1
  559. bSkipProgramFlows=1
  560. bAllowYesToAll=1
  561. bBlockMessageBoxes=1
  562. iFileLogging=1
  563.  
  564. [Movement]
  565. iAutoSave Time=0
  566. fClip Dist=300000.0000
  567. fLand Mult=1.0000
  568. fCamera Pan=5.0000
  569. fCamera Zoom Ortho=0.0010
  570. fCamera Zoom=2.0000
  571. fCamera Rotate=1.0000
  572. fObj Move=1.0000
  573. fObj Rotate=1.0000
  574. iSnap Angle=45
  575. iSnap Grid=64
  576. uFlags=60
  577.  
  578. [Archive]
  579. bInvalidateOlderFiles=1
  580. SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
  581. SInvalidationFile=ArchiveInvalidation.txt
  582. iRetainFilenameOffsetTable=1
  583. iRetainFilenameStringTable=1
  584. iRetainDirectoryStringTable=1
  585. bCheckRuntimeCollisions=0
  586. bUseArchives=1
  587. SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
  588. SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa
  589.  
  590. [Sound]
  591. SFaceFXLanguage=USEnglish
  592. fDialogueGestureExaggeration=1.0000
  593. SFaceFXPath=Data\Sound\Voice\Processing
  594.  
  595. [SpellCheck]
  596. SUserSelLexiconFile=userdic.tlx
  597. SUserLexiconFiles=userdic.tlx,correct.tlx
  598. SUserLexiconDir=Lex\User
  599. SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
  600. SLexiconDir=Lex
  601.  
  602. [BudgetCaps]
  603. uLoadedAreaNonActorMemoryBudgetCap=164626432
  604. uTWeightLightsPerGeometry=1
  605. uTWeightLightCount=1
  606. uTWeightTextureMemory=3
  607. uTWeightGeometryMemory=3
  608. uTWeightTriangleCount=5
  609. uTWeightGeometryCount=3
  610. uTWeightEmittersCount=1
  611. uTWeightParticlesCount=1
  612. uTWeightAnimatedObjectsCount=2
  613. uTWeightActiveRefCount=1
  614. uTWeightActorRefCount=1
  615. uTWeightRefCount=5
  616. uLightsPerGeometryInterior=5
  617. uLightCountInterior=10
  618. uTextureMemoryInterior=104857600
  619. uGeometryMemoryInterior=10485760
  620. uTriangleCountInterior=100000
  621. uGeometryCountInterior=1000
  622. uEmittersCountInterior=50
  623. uParticlesCountInterior=5000
  624. uAnimatedObjectsCountInterior=50
  625. uActiveRefCountInterior=100
  626. uActorRefCountInterior=20
  627. uRefCountInterior=1000
  628. uLightsPerGeometry=5
  629. uLightCount=10
  630. uTextureMemory=20971520
  631. uGeometryMemory=5242880
  632. uTriangleCount=100000
  633. uGeometryCount=1000
  634. uEmittersCount=50
  635. uParticlesCount=5000
  636. uAnimatedObjectsCount=50
  637. uActiveRefCount=100
  638. uActorRefCount=20
  639. uRefCount=700
  640.  
  641. [Papyrus]
  642. sScriptSourceFolder = "Data\Scripts\Source"
  643. sScriptCompiledFolder = "Data\Scripts\"
  644. sCompilerFolder = "Papyrus Compiler\"
  645. bPerforceEnabled = 0
  646. iMinMemoryPageSize = 128
  647. iMaxMemoryPageSize = 512
  648. iMaxAllocatedMemoryBytes = 76800 ;75kb
  649.  
  650. [Flowchart]
  651. bPerforceEnabled = 0
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