Xurrion

Arrow_Davinci

Aug 26th, 2025
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  1. {
  2. Tools = ordered() {
  3. Background1 = Background {
  4. Inputs = {
  5. GlobalOut = Input { Value = 253, },
  6. Width = Input { Value = 1080, },
  7. Height = Input { Value = 1920, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. Type = Input { Value = FuID { "Gradient" }, },
  11. GradientType = Input { Value = FuID { "Radial" }, },
  12. Start = Input { Value = { 0.5, 0.5 }, },
  13. End = Input { Value = { 1.5096463022508, 0.502714932126697 }, },
  14. Gradient = Input {
  15. Value = Gradient {
  16. Colors = {
  17. [0.199004975124378] = { 0.129411764705882, 0.129411764705882, 0.129411764705882, 1 },
  18. [1] = { 0, 0, 0, 1 }
  19. }
  20. },
  21. }
  22. },
  23. ViewInfo = OperatorInfo { Pos = { 495, -181.5 } },
  24. },
  25. Merge5 = Merge {
  26. Inputs = {
  27. Background = Input {
  28. SourceOp = "Background1",
  29. Source = "Output",
  30. },
  31. Foreground = Input {
  32. SourceOp = "Glow1",
  33. Source = "Output",
  34. },
  35. PerformDepthMerge = Input { Value = 0, }
  36. },
  37. ViewInfo = OperatorInfo { Pos = { 495, 82.5 } },
  38. },
  39. Glow1 = Glow {
  40. Inputs = {
  41. Blend = Input { Value = 0.2, },
  42. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  43. Input = Input {
  44. SourceOp = "ColorCorrector2",
  45. Source = "Output",
  46. }
  47. },
  48. ViewInfo = OperatorInfo { Pos = { 660, 82.5 } },
  49. },
  50. Merge4 = Merge {
  51. Inputs = {
  52. Background = Input {
  53. SourceOp = "Merge5",
  54. Source = "Output",
  55. },
  56. Foreground = Input {
  57. SourceOp = "Displace1_3",
  58. Source = "Output",
  59. },
  60. PerformDepthMerge = Input { Value = 0, }
  61. },
  62. ViewInfo = OperatorInfo { Pos = { 495, 181.5 } },
  63. },
  64. Background5 = Background {
  65. Inputs = {
  66. EffectMask = Input {
  67. SourceOp = "Polygon1_3",
  68. Source = "Mask",
  69. },
  70. GlobalOut = Input { Value = 253, },
  71. Width = Input { Value = 1080, },
  72. Height = Input { Value = 1920, },
  73. UseFrameFormatSettings = Input { Value = 1, },
  74. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  75. TopLeftRed = Input { Value = 0.0235294117647059, },
  76. TopLeftGreen = Input { Value = 0.725490196078431, },
  77. TopLeftBlue = Input { Value = 0.831372549019608, }
  78. },
  79. ViewInfo = OperatorInfo { Pos = { 715, 181.5 } },
  80. },
  81. Displace1_3 = Displace {
  82. Inputs = {
  83. Input = Input {
  84. SourceOp = "Background5",
  85. Source = "Output",
  86. },
  87. Foreground = Input {
  88. SourceOp = "FastNoise1_2",
  89. Source = "Output",
  90. }
  91. },
  92. ViewInfo = OperatorInfo { Pos = { 605, 181.5 } },
  93. },
  94. FastNoise1_2 = FastNoise {
  95. Inputs = {
  96. GlobalOut = Input { Value = 253, },
  97. Width = Input { Value = 1080, },
  98. Height = Input { Value = 1920, },
  99. UseFrameFormatSettings = Input { Value = 1, },
  100. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  101. Detail = Input { Value = 9.06, },
  102. Contrast = Input { Value = 3.92, },
  103. XScale = Input { Value = 18.74, },
  104. Angle = Input { Value = 12.4, },
  105. Seethe = Input { Value = 0.964, },
  106. SeetheRate = Input { Value = 0.327, }
  107. },
  108. ViewInfo = OperatorInfo { Pos = { 605, 214.5 } },
  109. },
  110. Polygon1_3 = PolylineMask {
  111. DrawMode = "InsertAndModify",
  112. DrawMode2 = "InsertAndModify",
  113. Inputs = {
  114. MotionBlur = Input { Value = 1, },
  115. Quality = Input { Value = 10, },
  116. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  117. SoftEdge = Input { Value = 0.006, },
  118. BorderWidth = Input { Value = 0.0126, },
  119. Solid = Input { Value = 0, },
  120. MaskWidth = Input { Value = 1080, },
  121. MaskHeight = Input { Value = 1920, },
  122. PixelAspect = Input { Value = { 1, 1 }, },
  123. UseFrameFormatSettings = Input { Value = 1, },
  124. ClippingMode = Input { Value = FuID { "None" }, },
  125. Center = Input {
  126. SourceOp = "Path1_2",
  127. Source = "Position",
  128. },
  129. Polyline = Input {
  130. Value = Polyline {
  131. Closed = true,
  132. Points = {
  133. { Linear = true, X = 0.0803858520900321, Y = -0.204072398190045, LX = 0.256698821007503, LY = -0.253859791238793, RX = 0.22508038585209, RY = -0.267718109639182 },
  134. { Linear = true, X = 0.755627009646302, Y = -1.00722672710759, LX = -0.22508038585209, LY = 0.267718109639182, RX = 0.0316184351554127, RY = 0.0138583184003884 },
  135. { Linear = true, X = 0.85048231511254, Y = -0.965651771906426, LX = -0.0316184351554127, LY = -0.0138583184003884, RX = -0.256698821007503, RY = 0.253859791238793 }
  136. }
  137. },
  138. },
  139. Polyline2 = Input {
  140. Value = Polyline {
  141. },
  142. Disabled = true,
  143. }
  144. },
  145. ViewInfo = OperatorInfo { Pos = { 715, 148.5 } },
  146. },
  147. Path1_2 = PolyPath {
  148. DrawMode = "InsertAndModify",
  149. CtrlWZoom = false,
  150. Inputs = {
  151. Displacement = Input {
  152. SourceOp = "Path1_2Displacement",
  153. Source = "Value",
  154. },
  155. PolyLine = Input {
  156. Value = Polyline {
  157. Points = {
  158. { Linear = true, LockY = true, X = 0.072347266881029, Y = 0.00180831826401462, RX = -0.116333422293676, RY = 0.0969998939119951 },
  159. { Linear = true, LockY = true, X = -0.276653, Y = 0.292808, LX = 0.116333422293676, LY = -0.0969998939119951 }
  160. }
  161. },
  162. }
  163. },
  164. },
  165. Path1_2Displacement = BezierSpline {
  166. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  167. CtrlWZoom = false,
  168. KeyFrames = {
  169. [0] = { 0, RH = { 84.3333333333334, 0 }, Flags = { LockedY = true } },
  170. [253] = { 1, LH = { 168.666666666667, 1 }, Flags = { LockedY = true } }
  171. }
  172. },
  173. ColorCorrector2 = ColorCorrector {
  174. Inputs = {
  175. WheelTintAngle1 = Input { Value = 1.05213350018568, },
  176. WheelTintLength1 = Input { Value = 1, },
  177. ColorRanges = Input {
  178. Value = ColorCurves {
  179. Curves = {
  180. {
  181. Points = {
  182. { 0, 1 },
  183. { 0.4, 0.2 },
  184. { 0.6, 0 },
  185. { 1, 0 }
  186. }
  187. },
  188. {
  189. Points = {
  190. { 0, 0 },
  191. { 0.4, 0 },
  192. { 0.6, 0.2 },
  193. { 1, 1 }
  194. }
  195. }
  196. }
  197. },
  198. },
  199. HistogramIgnoreTransparent = Input { Value = 1, },
  200. Input = Input {
  201. SourceOp = "pRender1",
  202. Source = "Output",
  203. }
  204. },
  205. ViewInfo = OperatorInfo { Pos = { 770, 82.5 } },
  206. },
  207. pRender2_1 = pRender {
  208. CtrlWZoom = false,
  209. Inputs = {
  210. _MotionBlurWarning = Input { Disabled = true, },
  211. GlobalOut = Input { Value = 253, },
  212. Width = Input { Value = 1080, },
  213. Height = Input { Value = 1920, },
  214. UseFrameFormatSettings = Input { Value = 1, },
  215. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  216. OutputMode = Input {
  217. Value = FuID { "TwoD" },
  218. Disabled = true,
  219. },
  220. KillParticlesThatLeaveTheView = Input { Value = 1, },
  221. ["MaterialID.MaterialID"] = Input { Value = 2, },
  222. ["ObjectID.ObjectID"] = Input { Value = 2, },
  223. Input = Input {
  224. SourceOp = "pTurbulence2_1",
  225. Source = "Output",
  226. }
  227. },
  228. ViewInfo = OperatorInfo { Pos = { 605, 379.5 } },
  229. },
  230. Polygon1_1 = PolylineMask {
  231. DrawMode = "InsertAndModify",
  232. DrawMode2 = "InsertAndModify",
  233. Inputs = {
  234. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  235. BorderWidth = Input { Value = 0.0263, },
  236. Invert = Input { Value = 1, },
  237. MaskWidth = Input { Value = 1080, },
  238. MaskHeight = Input { Value = 1920, },
  239. PixelAspect = Input { Value = { 1, 1 }, },
  240. UseFrameFormatSettings = Input { Value = 1, },
  241. ClippingMode = Input { Value = FuID { "None" }, },
  242. Center = Input {
  243. SourceOp = "Path1_1",
  244. Source = "Position",
  245. },
  246. Polyline = Input {
  247. SourceOp = "Polygon1_1Polyline",
  248. Source = "Value",
  249. },
  250. Polyline2 = Input {
  251. Value = Polyline {
  252. },
  253. Disabled = true,
  254. }
  255. },
  256. ViewInfo = OperatorInfo { Pos = { 385, 379.5 } },
  257. },
  258. Path1_1 = PolyPath {
  259. DrawMode = "InsertAndModify",
  260. CtrlWZoom = false,
  261. Inputs = {
  262. Displacement = Input {
  263. SourceOp = "Path1_1Displacement",
  264. Source = "Value",
  265. },
  266. PolyLine = Input {
  267. Value = Polyline {
  268. Points = {
  269. { Linear = true, LockY = true, X = 0.072347266881029, Y = 0.00180831826401462, RX = -0.116333422293676, RY = 0.0969998939119951 },
  270. { Linear = true, LockY = true, X = -0.276653, Y = 0.292808, LX = 0.116333422293676, LY = -0.0969998939119951 }
  271. }
  272. },
  273. }
  274. },
  275. },
  276. Path1_1Displacement = BezierSpline {
  277. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  278. CtrlWZoom = false,
  279. KeyFrames = {
  280. [0] = { 0, RH = { 84.3333333333334, 0 }, Flags = { LockedY = true } },
  281. [253] = { 1, LH = { 168.666666666667, 1 }, Flags = { LockedY = true } }
  282. }
  283. },
  284. Polygon1_1Polyline = BezierSpline {
  285. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  286. CtrlWZoom = false,
  287. KeyFrames = {
  288. [44] = { 0, RH = { 113.666666666667, 0 }, Flags = { LockedY = true }, Value = Polyline {
  289. Closed = true,
  290. Points = {
  291. { Linear = true, X = 0.0803858520900321, Y = -0.204072398190045, LX = 0.256698821007503, LY = -0.253859791238793, RX = 0.22508038585209, RY = -0.267718109639182 },
  292. { Linear = true, X = 0.755627009646302, Y = -1.00722672710759, LX = -0.22508038585209, LY = 0.267718109639182, RX = 0.0316184351554127, RY = 0.0138583184003884 },
  293. { Linear = true, X = 0.85048231511254, Y = -0.965651771906426, LX = -0.0316184351554127, LY = -0.0138583184003884, RX = -0.256698821007503, RY = 0.253859791238793 }
  294. }
  295. } },
  296. [253] = { 1, LH = { 183.333333333333, 1 }, Flags = { LockedY = true }, Value = Polyline {
  297. Closed = true,
  298. Points = {
  299. { Linear = true, X = 0.0803858520900321, Y = -0.204072398190045, LX = 0.364951768488746, LY = -0.223721153505219, RX = 0.0932475884244372, RY = -0.296048429108742 },
  300. { Linear = true, X = 0.360128617363344, Y = -1.09221768551627, LX = -0.0932475884244372, LY = 0.296048429108742, RX = 0.271704180064309, RY = 0.0723272756035224 },
  301. { Linear = true, X = 1.17524115755627, Y = -0.875235858705703, LX = -0.271704180064309, LY = -0.0723272756035224, RX = -0.364951768488746, RY = 0.223721153505219 }
  302. }
  303. } }
  304. }
  305. },
  306. pTurbulence2_1 = pTurbulence {
  307. ID = 226,
  308. Inputs = {
  309. StrengthOverLifeLUT = Input {
  310. SourceOp = "pTurbulence2StrengthOverLifeLUT_1",
  311. Source = "Value",
  312. },
  313. Input = Input {
  314. SourceOp = "pImageEmitter1_1",
  315. Source = "Output",
  316. }
  317. },
  318. ViewInfo = OperatorInfo { Pos = { 715, 379.5 } },
  319. },
  320. pTurbulence2StrengthOverLifeLUT_1 = LUTBezier {
  321. KeyColorSplines = {
  322. [0] = {
  323. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  324. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  325. }
  326. },
  327. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  328. CtrlWZoom = false,
  329. },
  330. Merge1 = Merge {
  331. Inputs = {
  332. EffectMask = Input {
  333. SourceOp = "Polygon1_1",
  334. Source = "Mask",
  335. },
  336. Background = Input {
  337. SourceOp = "Merge4",
  338. Source = "Output",
  339. },
  340. Foreground = Input {
  341. SourceOp = "pRender2_1",
  342. Source = "Output",
  343. },
  344. PerformDepthMerge = Input { Value = 0, }
  345. },
  346. ViewInfo = OperatorInfo { Pos = { 495, 379.5 } },
  347. },
  348. pImageEmitter1_1 = pImageEmitter {
  349. ID = 229,
  350. Inputs = {
  351. Lifespan = Input { Value = 254, },
  352. Input = Input {
  353. SourceOp = "Background2_1_1",
  354. Source = "Output",
  355. },
  356. Style = Input { Value = FuID { "ParticleStyleBlob" }, },
  357. ["ParticleStyle.ColorControls"] = Input { Value = 1, },
  358. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  359. ["ParticleStyle.Size"] = Input { Value = 0.3071, },
  360. ["ParticleStyle.SizeOverLife"] = Input {
  361. SourceOp = "pImageEmitter1_1SizeOverLife",
  362. Source = "Value",
  363. },
  364. ["ParticleStyle.BlurOverLife"] = Input {
  365. SourceOp = "pImageEmitter1BlurOverLife2D_1",
  366. Source = "Value",
  367. }
  368. },
  369. ViewInfo = OperatorInfo { Pos = { 825, 379.5 } },
  370. },
  371. pImageEmitter1_1SizeOverLife = LUTBezier {
  372. KeyColorSplines = {
  373. [0] = {
  374. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  375. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  376. }
  377. },
  378. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  379. CtrlWZoom = false,
  380. },
  381. pImageEmitter1BlurOverLife2D_1 = LUTBezier {
  382. KeyColorSplines = {
  383. [0] = {
  384. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  385. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  386. }
  387. },
  388. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  389. CtrlWZoom = false,
  390. },
  391. pRender1 = pRender {
  392. Inputs = {
  393. _MotionBlurWarning = Input { Disabled = true, },
  394. GlobalOut = Input { Value = 253, },
  395. Width = Input { Value = 1080, },
  396. Height = Input { Value = 1920, },
  397. UseFrameFormatSettings = Input { Value = 1, },
  398. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  399. OutputMode = Input {
  400. Value = FuID { "TwoD" },
  401. Disabled = true,
  402. },
  403. ["MaterialID.MaterialID"] = Input { Value = 1, },
  404. ["ObjectID.ObjectID"] = Input { Value = 1, },
  405. Input = Input {
  406. SourceOp = "pTurbulence1",
  407. Source = "Output",
  408. }
  409. },
  410. ViewInfo = OperatorInfo { Pos = { 880, 82.5 } },
  411. },
  412. Polygon1 = PolylineMask {
  413. DrawMode = "InsertAndModify",
  414. DrawMode2 = "InsertAndModify",
  415. Inputs = {
  416. MotionBlur = Input { Value = 1, },
  417. Quality = Input { Value = 10, },
  418. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  419. MaskWidth = Input { Value = 1080, },
  420. MaskHeight = Input { Value = 1920, },
  421. PixelAspect = Input { Value = { 1, 1 }, },
  422. UseFrameFormatSettings = Input { Value = 1, },
  423. ClippingMode = Input { Value = FuID { "None" }, },
  424. Center = Input {
  425. SourceOp = "Path1",
  426. Source = "Position",
  427. },
  428. Polyline = Input {
  429. Value = Polyline {
  430. Closed = true,
  431. Points = {
  432. { Linear = true, X = 0.0803858520900321, Y = -0.204072398190045, LX = 0.256698821007503, LY = -0.253859791238793, RX = 0.22508038585209, RY = -0.267718109639182 },
  433. { Linear = true, X = 0.755627009646302, Y = -1.00722672710759, LX = -0.22508038585209, LY = 0.267718109639182, RX = 0.0316184351554127, RY = 0.0138583184003884 },
  434. { Linear = true, X = 0.85048231511254, Y = -0.965651771906426, LX = -0.0316184351554127, LY = -0.0138583184003884, RX = -0.256698821007503, RY = 0.253859791238793 }
  435. }
  436. },
  437. },
  438. Polyline2 = Input {
  439. Value = Polyline {
  440. },
  441. Disabled = true,
  442. }
  443. },
  444. ViewInfo = OperatorInfo { Pos = { 715, 445.5 } },
  445. },
  446. Path1 = PolyPath {
  447. DrawMode = "InsertAndModify",
  448. CtrlWZoom = false,
  449. Inputs = {
  450. Displacement = Input {
  451. SourceOp = "Path1Displacement",
  452. Source = "Value",
  453. },
  454. PolyLine = Input {
  455. Value = Polyline {
  456. Points = {
  457. { Linear = true, LockY = true, X = 0.072347266881029, Y = 0.00180831826401462, RX = -0.116333422293676, RY = 0.0969998939119951 },
  458. { Linear = true, LockY = true, X = -0.276653, Y = 0.292808, LX = 0.116333422293676, LY = -0.0969998939119951 }
  459. }
  460. },
  461. }
  462. },
  463. },
  464. Path1Displacement = BezierSpline {
  465. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  466. CtrlWZoom = false,
  467. KeyFrames = {
  468. [0] = { 0, RH = { 84.3333333333334, 0 }, Flags = { LockedY = true } },
  469. [253] = { 1, LH = { 168.666666666667, 1 }, Flags = { LockedY = true } }
  470. }
  471. },
  472. Background3 = Background {
  473. Inputs = {
  474. EffectMask = Input {
  475. SourceOp = "Polygon1",
  476. Source = "Mask",
  477. },
  478. GlobalOut = Input { Value = 253, },
  479. Width = Input { Value = 1080, },
  480. Height = Input { Value = 1920, },
  481. UseFrameFormatSettings = Input { Value = 1, },
  482. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  483. Type = Input { Value = FuID { "Gradient" }, },
  484. Start = Input { Value = { 0.469453376205788, -0.015370705244123 }, },
  485. Gradient = Input {
  486. Value = Gradient {
  487. Colors = {
  488. [0] = { 0.129411764705882, 0, 0, 1 },
  489. [1] = { 1, 0, 0, 1 }
  490. }
  491. },
  492. }
  493. },
  494. ViewInfo = OperatorInfo { Pos = { 715, 478.5 } },
  495. },
  496. Merge2 = Merge {
  497. Inputs = {
  498. Background = Input {
  499. SourceOp = "Merge1",
  500. Source = "Output",
  501. },
  502. Foreground = Input {
  503. SourceOp = "Background3",
  504. Source = "Output",
  505. },
  506. PerformDepthMerge = Input { Value = 0, }
  507. },
  508. ViewInfo = OperatorInfo { Pos = { 495, 478.5 } },
  509. },
  510. Background2_1_1 = Background {
  511. Inputs = {
  512. EffectMask = Input {
  513. SourceOp = "Ellipse1_1_1",
  514. Source = "Mask",
  515. },
  516. GlobalOut = Input { Value = 253, },
  517. Width = Input { Value = 1080, },
  518. Height = Input { Value = 1920, },
  519. UseFrameFormatSettings = Input { Value = 1, },
  520. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  521. Type = Input { Value = FuID { "Gradient" }, },
  522. Start = Input { Value = { 0.234679133332602, 0.718831982815273 }, },
  523. End = Input {
  524. SourceOp = "Path3_1_1",
  525. Source = "Position",
  526. },
  527. Gradient = Input {
  528. Value = Gradient {
  529. Colors = {
  530. [0] = { 0.0823529411764706, 0.0705882352941176, 0, 1 },
  531. [1] = { 1, 0.835294117647059, 0, 1 }
  532. }
  533. },
  534. }
  535. },
  536. ViewInfo = OperatorInfo { Pos = { 935, 379.5 } },
  537. },
  538. Path3_1_1 = PolyPath {
  539. DrawMode = "InsertAndModify",
  540. CtrlWZoom = false,
  541. Inputs = {
  542. Displacement = Input {
  543. SourceOp = "Path3_1_1Displacement",
  544. Source = "Value",
  545. },
  546. PolyLine = Input {
  547. Value = Polyline {
  548. Points = {
  549. { Linear = true, LockY = true, X = 0.237942122186495, Y = -0.323076923076923, RX = -0.181266590822905, RY = -0.0108765195137556 },
  550. { Linear = true, LockY = true, X = -0.305857650282219, Y = -0.35570648161819, LX = 0.181266590822905, LY = 0.0108765195137556 }
  551. }
  552. },
  553. }
  554. },
  555. },
  556. Path3_1_1Displacement = BezierSpline {
  557. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  558. CtrlWZoom = false,
  559. KeyFrames = {
  560. [0] = { 0, RH = { 84.3333333333333, 0.333333333333333 }, Flags = { LockedY = true } },
  561. [253] = { 1, LH = { 168.666666666667, 0.666666666666667 }, Flags = { Linear = true, LockedY = true } }
  562. }
  563. },
  564. Ellipse1_1_1 = EllipseMask {
  565. Inputs = {
  566. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  567. MaskWidth = Input { Value = 1080, },
  568. MaskHeight = Input { Value = 1920, },
  569. PixelAspect = Input { Value = { 1, 1 }, },
  570. UseFrameFormatSettings = Input { Value = 1, },
  571. ClippingMode = Input { Value = FuID { "None" }, },
  572. Center = Input { Value = { 0.42604501607717, 0.5 }, },
  573. Width = Input { Value = 0.81927500018945, },
  574. Height = Input { Value = 0.81927500018945, }
  575. },
  576. ViewInfo = OperatorInfo { Pos = { 935, 346.5 } },
  577. },
  578. Ellipse2 = EllipseMask {
  579. Inputs = {
  580. MotionBlur = Input { Value = 1, },
  581. Quality = Input { Value = 10, },
  582. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  583. MaskWidth = Input { Value = 1080, },
  584. MaskHeight = Input { Value = 1920, },
  585. PixelAspect = Input { Value = { 1, 1 }, },
  586. UseFrameFormatSettings = Input { Value = 1, },
  587. ClippingMode = Input { Value = FuID { "None" }, },
  588. Center = Input {
  589. SourceOp = "Path2",
  590. Source = "Position",
  591. },
  592. Width = Input { Value = 0.0277952793097009, },
  593. Height = Input { Value = 0.0277952793097009, }
  594. },
  595. ViewInfo = OperatorInfo { Pos = { 715, 544.5 } },
  596. },
  597. Path2 = PolyPath {
  598. DrawMode = "InsertAndModify",
  599. CtrlWZoom = false,
  600. Inputs = {
  601. Displacement = Input {
  602. SourceOp = "Path2Displacement",
  603. Source = "Value",
  604. },
  605. PolyLine = Input {
  606. Value = Polyline {
  607. Points = {
  608. { Linear = true, LockY = true, X = 0.154885886841595, Y = -0.206059728506787, RX = -0.115851346226773, RY = 0.0974933333333333 },
  609. { Linear = true, LockY = true, X = -0.192668151838723, Y = 0.0864202714932126, LX = 0.115851346226773, LY = -0.0974933333333333 }
  610. }
  611. },
  612. }
  613. },
  614. },
  615. Path2Displacement = BezierSpline {
  616. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  617. CtrlWZoom = false,
  618. KeyFrames = {
  619. [0] = { 0, RH = { 84.3333333333334, 0 }, Flags = { LockedY = true } },
  620. [253] = { 1, LH = { 168.666666666667, 1 }, Flags = { LockedY = true } }
  621. }
  622. },
  623. pTurbulence1 = pTurbulence {
  624. ID = 46,
  625. Inputs = {
  626. StrengthOverLifeLUT = Input {
  627. SourceOp = "pTurbulence1StrengthOverLifeLUT_1",
  628. Source = "Value",
  629. },
  630. Input = Input {
  631. SourceOp = "pEmitter1",
  632. Source = "Output",
  633. }
  634. },
  635. ViewInfo = OperatorInfo { Pos = { 990, 82.5 } },
  636. },
  637. pTurbulence1StrengthOverLifeLUT_1 = LUTBezier {
  638. KeyColorSplines = {
  639. [0] = {
  640. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  641. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  642. }
  643. },
  644. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  645. CtrlWZoom = false,
  646. },
  647. Background4 = Background {
  648. Inputs = {
  649. EffectMask = Input {
  650. SourceOp = "Ellipse2",
  651. Source = "Mask",
  652. },
  653. GlobalOut = Input { Value = 253, },
  654. Width = Input { Value = 1080, },
  655. Height = Input { Value = 1920, },
  656. UseFrameFormatSettings = Input { Value = 1, },
  657. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  658. TopLeftRed = Input { Value = 0.27843137254902, },
  659. TopLeftGreen = Input { Value = 0.917647058823529, },
  660. TopLeftBlue = Input { Value = 1, }
  661. },
  662. ViewInfo = OperatorInfo { Pos = { 715, 577.5 } },
  663. },
  664. Merge3 = Merge {
  665. Inputs = {
  666. Background = Input {
  667. SourceOp = "Merge2",
  668. Source = "Output",
  669. },
  670. Foreground = Input {
  671. SourceOp = "Displace1",
  672. Source = "Output",
  673. },
  674. PerformDepthMerge = Input { Value = 0, }
  675. },
  676. ViewInfo = OperatorInfo { Pos = { 495, 577.5 } },
  677. },
  678. Displace1 = Displace {
  679. Inputs = {
  680. Input = Input {
  681. SourceOp = "Background4",
  682. Source = "Output",
  683. },
  684. Foreground = Input {
  685. SourceOp = "FastNoise1",
  686. Source = "Output",
  687. }
  688. },
  689. ViewInfo = OperatorInfo { Pos = { 605, 577.5 } },
  690. },
  691. FastNoise1 = FastNoise {
  692. Inputs = {
  693. GlobalOut = Input { Value = 253, },
  694. Width = Input { Value = 1080, },
  695. Height = Input { Value = 1920, },
  696. UseFrameFormatSettings = Input { Value = 1, },
  697. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  698. Detail = Input { Value = 9.06, },
  699. Contrast = Input { Value = 3.92, },
  700. XScale = Input { Value = 18.74, },
  701. Angle = Input { Value = 12.4, },
  702. Seethe = Input { Value = 0.964, },
  703. SeetheRate = Input { Value = 0.327, }
  704. },
  705. ViewInfo = OperatorInfo { Pos = { 605, 610.5 } },
  706. },
  707. SoftGlow2_1 = SoftGlow {
  708. Inputs = {
  709. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  710. Threshold = Input { Value = 0.076, },
  711. Gain = Input { Value = 2.24, },
  712. XGlowSize = Input { Value = 24.2, },
  713. Input = Input {
  714. SourceOp = "Merge3",
  715. Source = "Output",
  716. }
  717. },
  718. ViewInfo = OperatorInfo { Pos = { 495, 709.5 } },
  719. },
  720. pEmitter1 = pEmitter {
  721. ID = 53,
  722. Inputs = {
  723. Number = Input { Value = 36.2, },
  724. NumberVariance = Input { Value = 7.6, },
  725. VelocityControls = Input { Value = 1, },
  726. Velocity = Input { Value = 0.004, },
  727. VelocityVariance = Input { Value = 0.012, },
  728. InheritVelocity = Input { Value = -0.078, },
  729. InheritVelocityVariance = Input { Value = 0.069, },
  730. Angle = Input { Value = -2.2, },
  731. AngleVariance = Input { Value = 25.7, },
  732. Style = Input { Value = FuID { "ParticleStyleBlob" }, },
  733. ["SphereRgn.Translate.X"] = Input {
  734. SourceOp = "pEmitter1XOffset",
  735. Source = "Value",
  736. },
  737. ["SphereRgn.Translate.Y"] = Input {
  738. SourceOp = "pEmitter1YOffset",
  739. Source = "Value",
  740. },
  741. ["ParticleStyle.SizeOverLife"] = Input {
  742. SourceOp = "pEmitter1SizeOverLife",
  743. Source = "Value",
  744. },
  745. ["ParticleStyle.BlurOverLife"] = Input {
  746. SourceOp = "pEmitter1BlurOverLife2D",
  747. Source = "Value",
  748. }
  749. },
  750. ViewInfo = OperatorInfo { Pos = { 1100, 82.5 } },
  751. },
  752. pEmitter1XOffset = BezierSpline {
  753. SplineColor = { Red = 250, Green = 59, Blue = 49 },
  754. CtrlWZoom = false,
  755. KeyFrames = {
  756. [0] = { 0.17292377701934, RH = { 84.3333333333333, 0.0511945392491467 }, Flags = { Linear = true } },
  757. [253] = { -0.19226393629124, LH = { 168.666666666667, -0.0705346985210467 }, Flags = { Linear = true } }
  758. }
  759. },
  760. pEmitter1YOffset = BezierSpline {
  761. SplineColor = { Red = 252, Green = 131, Blue = 47 },
  762. CtrlWZoom = false,
  763. KeyFrames = {
  764. [0] = { -0.400455062571104, RH = { 84.3333333333333, -0.223739097459234 }, Flags = { Linear = true } },
  765. [253] = { 0.129692832764505, LH = { 168.666666666667, -0.0470231323473647 }, Flags = { Linear = true } }
  766. }
  767. },
  768. pEmitter1SizeOverLife = LUTBezier {
  769. KeyColorSplines = {
  770. [0] = {
  771. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  772. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  773. }
  774. },
  775. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  776. CtrlWZoom = false,
  777. },
  778. pEmitter1BlurOverLife2D = LUTBezier {
  779. KeyColorSplines = {
  780. [0] = {
  781. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  782. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  783. }
  784. },
  785. SplineColor = { Red = 0, Green = 0, Blue = 0 },
  786. CtrlWZoom = false,
  787. },
  788. FilmGrain1_1 = FilmGrain {
  789. Inputs = {
  790. Input = Input {
  791. SourceOp = "SoftGlow2_1",
  792. Source = "Output",
  793. }
  794. },
  795. ViewInfo = OperatorInfo { Pos = { 495, 775.5 } },
  796. },
  797. MediaOut1 = MediaOut {
  798. Inputs = {
  799. Index = Input { Value = "0", },
  800. Input = Input {
  801. SourceOp = "FilmGrain1_1",
  802. Source = "Output",
  803. }
  804. },
  805. ViewInfo = OperatorInfo { Pos = { 495, 874.5 } },
  806. }
  807. }
  808. }
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