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IED Config

Sep 8th, 2014
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  1. class CfgPatches
  2. {
  3. class GIED
  4. {
  5. units[] = {
  6. "GIED_U_Big_R","GIED_U_Big_P","GIED_U_Small_R","GIED_U_Small_P","GIED_L_Big_R","GIED_L_Big_P","GIED_L_Small_R","GIED_L_Small_P",
  7. "GIED_Big_G_P","GIED_Big_G_R",
  8. "GIED_Big_C_P","GIED_Big_C_R",
  9. "GIED_Big_AC_R","GIED_Big_AC_P",
  10. "GIED_Shell_P","GIED_Shell_R",
  11. "GIED_Bottle_W",
  12. "GIED_Container_P","GIED_Container_R",
  13. "GIED_Barrel_P","GIED_Barrel_R",
  14. "GIED_Canteen_P","GIED_Canteen_R",
  15. "GIED_Junk_P","GIED_Junk_R",
  16. "Z_GIED_U_Big_R","Z_GIED_U_Big_P","Z_GIED_U_Small_R","Z_GIED_U_Small_P","Z_GIED_L_Big_R","Z_GIED_L_Big_P","Z_GIED_L_Small_R","Z_GIED_L_Small_P",
  17. "Z_GIED_Big_G_P","Z_GIED_Big_G_R",
  18. "Z_GIED_Big_C_P","Z_GIED_Big_C_R",
  19. "Z_GIED_Big_AC_R","Z_GIED_Big_AC_P",
  20. "Z_GIED_Shell_P","Z_GIED_Shell_R",
  21. "Z_GIED_Bottle_W",
  22. "Z_GIED_Container_P","Z_GIED_Container_R",
  23. "Z_GIED_Barrel_P","Z_GIED_Barrel_R",
  24. "Z_GIED_Canteen_P","Z_GIED_Canteen_R",
  25. "Z_GIED_Junk_P","Z_GIED_Junk_R"
  26. };
  27. weapons[] = {};
  28. requiredVersion = 0.1;
  29. requiredAddons[] = {"A3_Weapons_F","A3_Modules_F_Curator","A3_Weapons_F_Explosives"};
  30. };
  31. };
  32. class CfgWeapons
  33. {
  34. class Default;
  35. class Put: Default
  36. {
  37. scope = 2;
  38. value = 0;
  39. type = 0;
  40. canDrop = 0;
  41. muzzles[] = {"DemoChargeMuzzle","PipeBombMuzzle","MineMuzzle","DirectionalMineRemoteMuzzle","ClassicMineRangeMuzzle","BoundingMineRangeMuzzle","DirectionalMineRangeMuzzle","ClassicMineWireMuzzle","IEDMuzzle"};
  42. displayName = "$STR_A3_CfgWeapons_Put0";
  43. class PutMuzzle;
  44. class IEDMuzzle: PutMuzzle
  45. {
  46. autoreload = 0;
  47. displayName = "Standard IEDs";
  48. magazines[] = {
  49. "GIED_U_Big_Remote_mag","GIED_U_Big_Pressure_mag","GIED_U_Small_Remote_mag","GIED_U_Small_Pressure_mag",
  50. "GIED_L_Big_Remote_mag","GIED_L_Big_Pressure_mag","GIED_L_Small_Remote_mag","GIED_L_Small_Pressure_mag",
  51. "GIED_Garbage_Remote_Mag","GIED_Garbage_Pressure_mag",
  52. "GIED_Canister_Remote_Mag","GIED_Canister_Pressure_mag",
  53. "GIED_Ammocan_Remote_Mag","GIED_Ammocan_Pressure_Mag",
  54. "GIED_Shell_Remote_Mag","GIED_Shell_Pressure_Mag",
  55. "GIED_Bottle_Wire_Mag",
  56. "GIED_Container_Remote_Mag","GIED_Container_Pressure_Mag",
  57. "GIED_Barrel_Remote_Mag","GIED_Barrel_Pressure_Mag",
  58. "GIED_Canteen_Remote_Mag","GIED_Canteen_Pressure_Mag",
  59. "GIED_Junk_Remote_Mag","GIED_Junk_Pressure_Mag"
  60. };
  61. enableAttack = 1;
  62. showToPlayer = 0;
  63. };
  64. };
  65. };
  66. class CfgMineTriggers
  67. {
  68. class RangeTrigger;
  69. class WireTrigger;
  70. class IEDTripWire: WireTrigger
  71. {
  72. restrictZoneCenter[] = {0.1,0,0};
  73. restrictZoneRadius = 3;
  74. mineWireStart[] = {0,0.1,0};
  75. mineWireEnd[] = {5,0.1,0}; //Right Side - 2 Blocks in VR
  76. mineTriggerMass = 14;
  77. };
  78. };
  79. class cfgAmmo
  80. {
  81. class MineCore;
  82. class BoundingMineCore;
  83. class DirectionalBombCore;
  84. class PipeBombCore;
  85. class IEDBombBase: PipeBombCore
  86. {
  87. icon = "iconExplosiveGP";
  88. mapsize = 1;
  89. explosionType = "bomb";
  90. soundTrigger[] = {"A3\Sounds_F\weapons\mines\electron_trigger_1",0.56234133,1,50};
  91. soundActivation[] = {"A3\Sounds_F\weapons\mines\electron_activate_mine_1",0.56234133,1,50};
  92. soundDeactivation[] = {"A3\Sounds_F\weapons\mines\deactivate_mine_3a",0.56234133,1,50};
  93. triggerWhenDestroyed = 1;
  94. underwaterHitRangeCoef = 2;
  95. };
  96. class GIED_U_Big_Remote_Ammo: IEDBombBase
  97. {
  98. hit = 2000;
  99. indirectHit = 2000;
  100. indirectHitRange = 5;
  101. model = "\A3\Weapons_F\Explosives\IED_urban_big";
  102. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_urban_big_d";
  103. defaultMagazine = "GIED_U_Big_Remote_Mag";
  104. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  105. CraterEffects = "IEDMineBigGarbageCrater";
  106. explosionEffects = "IEDMineBigExplosion";
  107. whistleDist = 20;
  108. mineInconspicuousness = 3;
  109. mineTrigger = "RemoteTrigger";
  110. };
  111. class GIED_U_Big_Pressure_Ammo: GIED_U_Big_Remote_Ammo
  112. {
  113. hit = 2000;
  114. indirectHit = 2000;
  115. indirectHitRange = 5;
  116. model = "\A3\Weapons_F\Explosives\IED_urban_big";
  117. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_urban_big_d";
  118. defaultMagazine = "GIED_U_Big_Pressure_Mag";
  119. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  120. CraterEffects = "IEDMineBigGarbageCrater";
  121. explosionEffects = "IEDMineBigExplosion";
  122. whistleDist = 20;
  123. mineInconspicuousness = 3;
  124. mineTrigger = "RangeTriggerBounding";
  125. };
  126. class GIED_U_Small_Remote_Ammo: IEDBombBase
  127. {
  128. hit = 1000;
  129. indirectHit = 1000;
  130. indirectHitRange = 3;
  131. model = "\A3\Weapons_F\Explosives\IED_urban_small";
  132. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_urban_small_d";
  133. defaultMagazine = "GIED_U_Small_Remote_Mag";
  134. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_4",2.5118864,1,1600};
  135. CraterEffects = "IEDMineSmallGarbageCrater";
  136. explosionEffects = "IEDMineSmallExplosion";
  137. whistleDist = 12;
  138. cost = 200;
  139. mineInconspicuousness = 40;
  140. mineTrigger = "RemoteTrigger";
  141. };
  142. class GIED_U_Small_Pressure_Ammo: GIED_U_Small_Remote_Ammo
  143. {
  144. hit = 1000;
  145. indirectHit = 1000;
  146. indirectHitRange = 3;
  147. whistleDist = 12;
  148. cost = 200;
  149. mineInconspicuousness = 40;
  150. CraterEffects = "IEDMineSmallGarbageCrater";
  151. explosionEffects = "IEDMineSmallExplosion";
  152. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_4",2.5118864,1,1600};
  153. model = "\A3\Weapons_F\Explosives\IED_urban_small";
  154. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_urban_small_d";
  155. defaultMagazine = "GIED_U_Small_Pressure_Mag";
  156. mineTrigger = "RangeTriggerBounding";
  157. };
  158. class GIED_L_Big_Remote_Ammo: IEDBombBase
  159. {
  160. hit = 2000;
  161. indirectHit = 2000;
  162. indirectHitRange = 5;
  163. model = "\A3\Weapons_F\Explosives\IED_land_big";
  164. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_land_big_d";
  165. defaultMagazine = "GIED_L_Big_Remote_Mag";
  166. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_4",3.981072,1,1500};
  167. soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1",0.56234133,1,30};
  168. soundActivation[] = {"A3\Sounds_F\weapons\mines\mech_activate_mine_1",0.56234133,1,30};
  169. CraterEffects = "IEDMineBigLandCrater";
  170. explosionEffects = "IEDMineBigExplosion";
  171. whistleDist = 8;
  172. cost = 2000;
  173. mineInconspicuousness = 30;
  174. mineTrigger = "RemoteTrigger";
  175. };
  176. class GIED_L_Big_Pressure_Ammo: GIED_L_Big_Remote_Ammo
  177. {
  178. hit = 2000;
  179. indirectHit = 2000;
  180. indirectHitRange = 5;
  181. model = "\A3\Weapons_F\Explosives\IED_land_big";
  182. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_land_big_d";
  183. defaultMagazine = "GIED_L_Big_Pressure_Mag";
  184. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_4",3.981072,1,1500};
  185. soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1",0.56234133,1,30};
  186. soundActivation[] = {"A3\Sounds_F\weapons\mines\mech_activate_mine_1",0.56234133,1,30};
  187. CraterEffects = "IEDMineBigLandCrater";
  188. explosionEffects = "IEDMineBigExplosion";
  189. whistleDist = 8;
  190. cost = 2000;
  191. mineInconspicuousness = 30;
  192. mineTrigger = "RangeTriggerBounding";
  193. };
  194. class GIED_L_Small_Remote_Ammo: IEDBombBase
  195. {
  196. hit = 1000;
  197. indirectHit = 1000;
  198. indirectHitRange = 3;
  199. model = "\A3\Weapons_F\Explosives\IED_land_small";
  200. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_land_small_d";
  201. defaultMagazine = "GIED_L_Small_Remote_Mag";
  202. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_6",2.5118864,1,1500};
  203. soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1",0.56234133,1,40};
  204. soundActivation[] = {"A3\Sounds_F\weapons\mines\mech_activate_mine_1",0.56234133,1,40};
  205. CraterEffects = "IEDMineSmallLandCrater";
  206. explosionEffects = "IEDMineSmallExplosion";
  207. whistleDist = 6;
  208. cost = 200;
  209. mineInconspicuousness = 50;
  210. mineTrigger = "RemoteTrigger";
  211. };
  212. class GIED_L_Small_Pressure_Ammo: GIED_L_Small_Remote_Ammo
  213. {
  214. hit = 1000;
  215. indirectHit = 1000;
  216. indirectHitRange = 3;
  217. model = "\A3\Weapons_F\Explosives\IED_land_small";
  218. mineModelDisabled = "\A3\Weapons_F\Explosives\IED_land_small_d";
  219. defaultMagazine = "GIED_L_Small_Pressure_Mag";
  220. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_6",2.5118864,1,1500};
  221. soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1",0.56234133,1,40};
  222. soundActivation[] = {"A3\Sounds_F\weapons\mines\mech_activate_mine_1",0.56234133,1,40};
  223. CraterEffects = "IEDMineSmallLandCrater";
  224. explosionEffects = "IEDMineSmallExplosion";
  225. whistleDist = 6;
  226. cost = 200;
  227. mineInconspicuousness = 50;
  228. mineTrigger = "RangeTriggerBounding";
  229. };
  230. class GIED_Garbage_Pressure_Ammo: GIED_U_Big_Pressure_Ammo
  231. {
  232. hit = 2000;
  233. indirectHit = 2000;
  234. indirectHitRange = 5;
  235. model = "\A3\Structures_F\Civ\Garbage\GarbageBags_F.p3d";
  236. mineModelDisabled = "\A3\Structures_F\Civ\Garbage\GarbageBags_F.p3d";
  237. defaultMagazine = "GIED_Garbage_Pressure_Mag";
  238. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  239. CraterEffects = "IEDMineBigGarbageCrater";
  240. explosionEffects = "IEDMineBigExplosion";
  241. whistleDist = 20;
  242. mineInconspicuousness = 3;
  243. mineTrigger = "RangeTriggerBounding";
  244. };
  245. class GIED_Garbage_Remote_Ammo: GIED_Garbage_Pressure_Ammo
  246. {
  247. hit = 2000;
  248. indirectHit = 2000;
  249. indirectHitRange = 5;
  250. model = "\A3\Structures_F\Civ\Garbage\GarbageBags_F.p3d";
  251. mineModelDisabled = "\A3\Structures_F\Civ\Garbage\GarbageBags_F.p3d";
  252. defaultMagazine = "GIED_Garbage_Remote_Mag";
  253. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  254. CraterEffects = "IEDMineBigGarbageCrater";
  255. explosionEffects = "IEDMineBigExplosion";
  256. whistleDist = 20;
  257. mineInconspicuousness = 3;
  258. mineTrigger = "RemoteTrigger";
  259. };
  260. class GIED_Canister_Pressure_Ammo: GIED_U_Big_Pressure_Ammo
  261. {
  262. hit = 2000;
  263. indirectHit = 2000;
  264. indirectHitRange = 5;
  265. model = "\A3\Structures_F\Items\Vessels\CanisterPlastic_F.p3d";
  266. mineModelDisabled = "\A3\Structures_F\Items\Vessels\CanisterPlastic_F.p3d";
  267. defaultMagazine = "GIED_Canister_Pressure_mag";
  268. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  269. CraterEffects = "IEDMineBigGarbageCrater";
  270. explosionEffects = "IEDMineBigExplosion";
  271. whistleDist = 20;
  272. mineInconspicuousness = 3;
  273. mineTrigger = "RangeTriggerBounding";
  274. };
  275. class GIED_Canister_Remote_Ammo: GIED_Canister_Pressure_Ammo
  276. {
  277. hit = 2000;
  278. indirectHit = 2000;
  279. indirectHitRange = 5;
  280. model = "\A3\Structures_F\Items\Vessels\CanisterPlastic_F.p3d";
  281. mineModelDisabled = "\A3\Structures_F\Items\Vessels\CanisterPlastic_F.p3d";
  282. defaultMagazine = "GIED_Canister_Remote_mag";
  283. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  284. CraterEffects = "IEDMineBigGarbageCrater";
  285. explosionEffects = "IEDMineBigExplosion";
  286. whistleDist = 20;
  287. mineInconspicuousness = 3;
  288. mineTrigger = "RemoteTrigger";
  289. };
  290. class GIED_Ammocan_Remote_Ammo: GIED_Canister_Remote_Ammo
  291. {
  292. hit = 2000;
  293. indirectHit = 2000;
  294. indirectHitRange = 5;
  295. model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
  296. mineModelDisabled = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
  297. defaultMagazine = "GIED_Ammocan_Remote_mag";
  298. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  299. CraterEffects = "IEDMineBigGarbageCrater";
  300. explosionEffects = "IEDMineBigExplosion";
  301. whistleDist = 20;
  302. mineInconspicuousness = 3;
  303. mineTrigger = "RemoteTrigger";
  304. };
  305. class GIED_Ammocan_Pressure_Ammo: GIED_Canister_Pressure_Ammo
  306. {
  307. hit = 2000;
  308. indirectHit = 2000;
  309. indirectHitRange = 5;
  310. model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
  311. mineModelDisabled = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
  312. defaultMagazine = "GIED_Ammocan_Pressure_mag";
  313. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  314. CraterEffects = "IEDMineBigGarbageCrater";
  315. explosionEffects = "IEDMineBigExplosion";
  316. whistleDist = 20;
  317. mineInconspicuousness = 3;
  318. mineTrigger = "RangeTriggerBounding";
  319. };
  320. class GIED_Shell_Remote_Ammo: GIED_Canister_Remote_Ammo
  321. {
  322. hit = 2000;
  323. indirectHit = 2000;
  324. indirectHitRange = 5;
  325. model = "\A3\Weapons_f\ammo\shell";
  326. mineModelDisabled = "\A3\Weapons_f\ammo\shell";
  327. defaultMagazine = "GIED_Shell_Remote_mag";
  328. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  329. CraterEffects = "IEDMineBigGarbageCrater";
  330. explosionEffects = "IEDMineBigExplosion";
  331. whistleDist = 20;
  332. mineInconspicuousness = 3;
  333. mineTrigger = "RemoteTrigger";
  334. };
  335. class GIED_Shell_Pressure_Ammo: GIED_Canister_Pressure_Ammo
  336. {
  337. hit = 2000;
  338. indirectHit = 2000;
  339. indirectHitRange = 5;
  340. model = "\A3\Weapons_f\ammo\shell";
  341. mineModelDisabled = "\A3\Weapons_f\ammo\shell";
  342. defaultMagazine = "GIED_Shell_Pressure_mag";
  343. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  344. CraterEffects = "IEDMineBigGarbageCrater";
  345. explosionEffects = "IEDMineBigExplosion";
  346. whistleDist = 20;
  347. mineInconspicuousness = 3;
  348. mineTrigger = "RangeTriggerBounding";
  349. };
  350. class GIED_Bottle_Wire_Ammo: GIED_Canister_Pressure_Ammo
  351. {
  352. hit = 1000;
  353. indirectHit = 1000;
  354. indirectHitRange = 3;
  355. model = "\A3\Structures_F_EPA\Items\Food\BottlePlastic_V2_F.p3d";
  356. mineModelDisabled = "\A3\Structures_F_EPA\Items\Food\BottlePlastic_V2_F.p3d";
  357. defaultMagazine = "GIED_Bottle_Wire_Mag";
  358. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_6",2.5118864,1,1500};
  359. soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1",0.56234133,1,40};
  360. soundActivation[] = {"A3\Sounds_F\weapons\mines\mech_activate_mine_1",0.56234133,1,40};
  361. CraterEffects = "IEDMineSmallLandCrater";
  362. explosionEffects = "IEDMineSmallExplosion";
  363. whistleDist = 6;
  364. cost = 200;
  365. mineInconspicuousness = 50;
  366. mineTrigger = "IEDTripWire";
  367. };
  368. class GIED_Container_Pressure_Ammo: GIED_Shell_Pressure_Ammo
  369. {
  370. hit = 2000;
  371. indirectHit = 2000;
  372. indirectHitRange = 5;
  373. model = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  374. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  375. defaultMagazine = "GIED_Container_Pressure_mag";
  376. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  377. CraterEffects = "IEDMineBigGarbageCrater";
  378. explosionEffects = "IEDMineBigExplosion";
  379. whistleDist = 20;
  380. mineInconspicuousness = 3;
  381. mineTrigger = "RangeTriggerBounding";
  382. };
  383. class GIED_Container_Remote_Ammo: GIED_Shell_Remote_Ammo
  384. {
  385. hit = 2000;
  386. indirectHit = 2000;
  387. indirectHitRange = 5;
  388. model = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  389. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  390. defaultMagazine = "GIED_Container_Remote_mag";
  391. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  392. CraterEffects = "IEDMineBigGarbageCrater";
  393. explosionEffects = "IEDMineBigExplosion";
  394. whistleDist = 20;
  395. mineInconspicuousness = 3;
  396. mineTrigger = "RemoteTrigger";
  397. };
  398. class GIED_Barrel_Pressure_Ammo: GIED_Shell_Pressure_Ammo
  399. {
  400. hit = 2000;
  401. indirectHit = 2000;
  402. indirectHitRange = 5;
  403. model = "\A3\Structures_F\Items\Vessels\BarrelTrash_F.p3d";
  404. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  405. defaultMagazine = "GIED_Barrel_Pressure_mag";
  406. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  407. CraterEffects = "IEDMineBigGarbageCrater";
  408. explosionEffects = "IEDMineBigExplosion";
  409. whistleDist = 20;
  410. mineInconspicuousness = 3;
  411. mineTrigger = "RangeTriggerBounding";
  412. };
  413. class GIED_Barrel_Remote_Ammo: GIED_Shell_Remote_Ammo
  414. {
  415. hit = 2000;
  416. indirectHit = 2000;
  417. indirectHitRange = 5;
  418. model = "\A3\Structures_F\Items\Vessels\BarrelTrash_F.p3d";
  419. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  420. defaultMagazine = "GIED_Barrel_Remote_mag";
  421. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  422. CraterEffects = "IEDMineBigGarbageCrater";
  423. explosionEffects = "IEDMineBigExplosion";
  424. whistleDist = 20;
  425. mineInconspicuousness = 3;
  426. mineTrigger = "RemoteTrigger";
  427. };
  428. class GIED_Canteen_Pressure_Ammo: GIED_Shell_Pressure_Ammo
  429. {
  430. hit = 1000;
  431. indirectHit = 1000;
  432. indirectHitRange = 3;
  433. whistleDist = 12;
  434. cost = 200;
  435. mineInconspicuousness = 40;
  436. CraterEffects = "IEDMineSmallGarbageCrater";
  437. explosionEffects = "IEDMineSmallExplosion";
  438. model = "\A3\Structures_F_EPA\Items\Vessels\TinContainer_F.p3d";
  439. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  440. defaultMagazine = "GIED_Canteen_Pressure_mag";
  441. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  442. mineTrigger = "RangeTriggerBounding";
  443. };
  444. class GIED_Canteen_Remote_Ammo: GIED_Shell_Remote_Ammo
  445. {
  446. hit = 1000;
  447. indirectHit = 1000;
  448. indirectHitRange = 3;
  449. whistleDist = 12;
  450. cost = 200;
  451. mineInconspicuousness = 40;
  452. CraterEffects = "IEDMineSmallGarbageCrater";
  453. explosionEffects = "IEDMineSmallExplosion";
  454. model = "\A3\Structures_F_EPA\Items\Vessels\TinContainer_F.p3d";
  455. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  456. defaultMagazine = "GIED_Canteen_Remote_mag";
  457. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  458. mineTrigger = "RemoteTrigger";
  459. };
  460. class GIED_Junk_Pressure_Ammo: GIED_Shell_Pressure_Ammo
  461. {
  462. hit = 2000;
  463. indirectHit = 2000;
  464. indirectHitRange = 5;
  465. model = "\A3\Structures_F\Civ\Garbage\JunkPile_F.p3d";
  466. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  467. defaultMagazine = "GIED_Junk_Pressure_mag";
  468. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  469. CraterEffects = "IEDMineBigGarbageCrater";
  470. explosionEffects = "IEDMineBigExplosion";
  471. whistleDist = 20;
  472. mineInconspicuousness = 3;
  473. mineTrigger = "RangeTriggerBounding";
  474. };
  475. class GIED_Junk_Remote_Ammo: GIED_Shell_Remote_Ammo
  476. {
  477. hit = 2000;
  478. indirectHit = 2000;
  479. indirectHitRange = 5;
  480. model = "\A3\Structures_F\Civ\Garbage\JunkPile_F.p3d";
  481. mineModelDisabled = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  482. defaultMagazine = "GIED_Junk_Remote_mag";
  483. soundHit[] = {"A3\sounds_f\weapons\Mines\mine_debris_7",1.2589254,1,2000};
  484. CraterEffects = "IEDMineBigGarbageCrater";
  485. explosionEffects = "IEDMineBigExplosion";
  486. whistleDist = 20;
  487. mineInconspicuousness = 3;
  488. mineTrigger = "RemoteTrigger";
  489. };
  490. };
  491. class cfgMagazines
  492. {
  493. class CA_Magazine;
  494. class GIED_U_Big_Remote_Mag: CA_Magazine
  495. {
  496. scope = 2;
  497. displayName = "Urban IED - Large (Remote)";
  498. picture = "\GIED\data\UrbanLarge_D.paa";
  499. model = "\A3\Weapons_F\Explosives\IED_urban_big";
  500. descriptionShort = "Urban IED - Large (Remote)";
  501. class Library
  502. {
  503. libTextDesc = "Large IED designed for Urban Applications. Activated using a remote trigger";
  504. };
  505. descriptionUse = "$STR_A3_use_charge";
  506. type = "2* 256";
  507. value = 5;
  508. ammo = "GIED_U_Big_Remote_Ammo";
  509. mass = 1;
  510. count = 1;
  511. initSpeed = 0;
  512. maxLeadSpeed = 0;
  513. nameSoundWeapon = "satchelcharge";
  514. nameSound = "satchelcharge";
  515. weaponPoolAvailable = 1;
  516. useAction = 1;
  517. useActionTitle = "$STR_ACTION_PUTBOMB";
  518. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  519. };
  520. class GIED_U_Big_Pressure_Mag: GIED_U_Big_Remote_Mag
  521. {
  522. scope = 2;
  523. displayName = "Urban IED - Large (Pressure)";
  524. picture = "\GIED\data\UrbanLarge_D.paa";
  525. model = "\A3\Weapons_F\Explosives\IED_urban_big";
  526. descriptionShort = "Urban IED - Large (Pressure)";
  527. class Library
  528. {
  529. libTextDesc = "Large IED designed for Urban Applications. Activated using a pressure plate";
  530. };
  531. descriptionUse = "$STR_A3_use_charge";
  532. type = "2* 256";
  533. value = 5;
  534. ammo = "GIED_U_Big_Pressure_Ammo";
  535. mass = 1;
  536. count = 1;
  537. initSpeed = 0;
  538. maxLeadSpeed = 0;
  539. nameSoundWeapon = "satchelcharge";
  540. nameSound = "satchelcharge";
  541. weaponPoolAvailable = 1;
  542. useAction = 1;
  543. useActionTitle = "$STR_ACTION_PUTBOMB";
  544. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  545. };
  546. class GIED_U_Small_Remote_Mag: CA_Magazine
  547. {
  548. scope = 2;
  549. displayName = "Urban IED - Small (Remote)";
  550. picture = "\GIED\data\UrbanSmall_D.paa";
  551. model = "\A3\Weapons_F\Explosives\IED_urban_small";
  552. descriptionShort = "Urban IED - Small (Remote)";
  553. class Library
  554. {
  555. libTextDesc = "Small IED designed for Urban Applications. Activated using a remote trigger";
  556. };
  557. descriptionUse = "$STR_A3_use_charge";
  558. type = "2* 256";
  559. value = 5;
  560. ammo = "GIED_U_Small_Remote_Ammo";
  561. mass = 1;
  562. count = 1;
  563. initSpeed = 0;
  564. maxLeadSpeed = 0;
  565. nameSoundWeapon = "satchelcharge";
  566. nameSound = "satchelcharge";
  567. weaponPoolAvailable = 1;
  568. useAction = 1;
  569. useActionTitle = "$STR_ACTION_PUTBOMB";
  570. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  571. };
  572. class GIED_U_Small_Pressure_Mag: GIED_U_Small_Remote_Mag
  573. {
  574. scope = 2;
  575. displayName = "Urban IED - Small (Pressure)";
  576. picture = "\GIED\data\UrbanSmall_D.paa";
  577. model = "\A3\Weapons_F\Explosives\IED_urban_small";
  578. descriptionShort = "Urban IED - Small (Pressure)";
  579. class Library
  580. {
  581. libTextDesc = "Small IED designed for Urban Applications. Activated using a pressure plate";
  582. };
  583. descriptionUse = "$STR_A3_use_charge";
  584. type = "2* 256";
  585. value = 5;
  586. ammo = "GIED_U_small_Pressure_Ammo";
  587. mass = 1;
  588. count = 1;
  589. initSpeed = 0;
  590. maxLeadSpeed = 0;
  591. nameSoundWeapon = "satchelcharge";
  592. nameSound = "satchelcharge";
  593. weaponPoolAvailable = 1;
  594. useAction = 1;
  595. useActionTitle = "$STR_ACTION_PUTBOMB";
  596. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  597. };
  598. class GIED_L_Big_Remote_Mag: CA_Magazine
  599. {
  600. scope = 2;
  601. displayName = "Land IED - Large (Remote)";
  602. picture = "\GIED\data\LandLarge_D.paa";
  603. model = "\A3\Weapons_F\Explosives\IED_land_big";
  604. descriptionShort = "Land IED - Large (Remote)";
  605. class Library
  606. {
  607. libTextDesc = "Large IED buried in the ground. Activated using a remote trigger";
  608. };
  609. descriptionUse = "$STR_A3_use_charge";
  610. type = "2* 256";
  611. value = 5;
  612. ammo = "GIED_L_Big_Remote_Ammo";
  613. mass = 1;
  614. count = 1;
  615. initSpeed = 0;
  616. maxLeadSpeed = 0;
  617. nameSoundWeapon = "satchelcharge";
  618. nameSound = "satchelcharge";
  619. weaponPoolAvailable = 1;
  620. useAction = 1;
  621. useActionTitle = "$STR_ACTION_PUTBOMB";
  622. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  623. };
  624. class GIED_L_Big_Pressure_Mag: GIED_L_Big_Remote_Mag
  625. {
  626. scope = 2;
  627. displayName = "Land IED - Large (Pressure)";
  628. picture = "\GIED\data\LandLarge_D.paa";
  629. model = "\A3\Weapons_F\Explosives\IED_land_big";
  630. descriptionShort = "Urban IED - Large (Pressure)";
  631. class Library
  632. {
  633. libTextDesc = "Large IED buried in the ground. Activated using a pressure plate";
  634. };
  635. descriptionUse = "$STR_A3_use_charge";
  636. type = "2* 256";
  637. value = 5;
  638. ammo = "GIED_L_Big_Pressure_Ammo";
  639. mass = 1;
  640. count = 1;
  641. initSpeed = 0;
  642. maxLeadSpeed = 0;
  643. nameSoundWeapon = "satchelcharge";
  644. nameSound = "satchelcharge";
  645. weaponPoolAvailable = 1;
  646. useAction = 1;
  647. useActionTitle = "$STR_ACTION_PUTBOMB";
  648. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  649. };
  650. class GIED_L_Small_Remote_Mag: CA_Magazine
  651. {
  652. scope = 2;
  653. displayName = "Land IED - Small (Remote)";
  654. picture = "\GIED\data\LandSmall_D.paa";
  655. model = "\A3\Weapons_F\Explosives\IED_land_small";
  656. descriptionShort = "Land IED - Small (Remote)";
  657. class Library
  658. {
  659. libTextDesc = "Small IED buried in the ground. Activated using a remote trigger";
  660. };
  661. descriptionUse = "$STR_A3_use_charge";
  662. type = "2* 256";
  663. value = 5;
  664. ammo = "GIED_L_Small_Remote_Ammo";
  665. mass = 1;
  666. count = 1;
  667. initSpeed = 0;
  668. maxLeadSpeed = 0;
  669. nameSoundWeapon = "satchelcharge";
  670. nameSound = "satchelcharge";
  671. weaponPoolAvailable = 1;
  672. useAction = 1;
  673. useActionTitle = "$STR_ACTION_PUTBOMB";
  674. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  675. };
  676. class GIED_L_Small_Pressure_Mag: GIED_L_Small_Remote_Mag
  677. {
  678. scope = 2;
  679. displayName = "Land IED - Small (Pressure)";
  680. picture = "\GIED\data\LandSmall_D.paa";
  681. model = "\A3\Weapons_F\Explosives\IED_land_small";
  682. descriptionShort = "Land IED - Small (Pressure)";
  683. class Library
  684. {
  685. libTextDesc = "Small IED buried in the ground. Activated using a pressure plate";
  686. };
  687. descriptionUse = "$STR_A3_use_charge";
  688. type = "2* 256";
  689. value = 5;
  690. ammo = "GIED_L_small_Pressure_Ammo";
  691. mass = 1;
  692. count = 1;
  693. initSpeed = 0;
  694. maxLeadSpeed = 0;
  695. nameSoundWeapon = "satchelcharge";
  696. nameSound = "satchelcharge";
  697. weaponPoolAvailable = 1;
  698. useAction = 1;
  699. useActionTitle = "$STR_ACTION_PUTBOMB";
  700. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  701. };
  702. class GIED_Garbage_Pressure_Mag: GIED_U_Big_Remote_Mag
  703. {
  704. scope = 2;
  705. displayName = "Garbage IED - Large (Pressure)";
  706. picture = "\GIED\data\Garbage_D.paa";
  707. model = "\A3\Structures_F\Civ\Garbage\GarbageBags_F.p3d";
  708. descriptionShort = "Garbage IED - Large (Pressure)";
  709. class Library
  710. {
  711. libTextDesc = "A Large IED buried within a pile of Garbage. Activated via pressure plate";
  712. };
  713. descriptionUse = "$STR_A3_use_charge";
  714. type = "2* 256";
  715. value = 5;
  716. ammo = "GIED_Garbage_Pressure_Ammo";
  717. mass = 1;
  718. count = 1;
  719. initSpeed = 0;
  720. maxLeadSpeed = 0;
  721. nameSoundWeapon = "satchelcharge";
  722. nameSound = "satchelcharge";
  723. weaponPoolAvailable = 1;
  724. useAction = 1;
  725. useActionTitle = "$STR_ACTION_PUTBOMB";
  726. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  727. };
  728. class GIED_Garbage_Remote_Mag: GIED_Garbage_Pressure_Mag
  729. {
  730. scope = 2;
  731. displayName = "Garbage IED - Large (Remote)";
  732. picture = "\GIED\data\Garbage_D.paa";
  733. model = "\A3\Structures_F\Civ\Garbage\GarbageBags_F.p3d";
  734. descriptionShort = "Garbage IED - Large (Remote)";
  735. class Library
  736. {
  737. libTextDesc = "A Large IED buried within a pile of Garbage. Activated via remote";
  738. };
  739. descriptionUse = "$STR_A3_use_charge";
  740. type = "2* 256";
  741. value = 5;
  742. ammo = "GIED_Garbage_Remote_Ammo";
  743. mass = 1;
  744. count = 1;
  745. initSpeed = 0;
  746. maxLeadSpeed = 0;
  747. nameSoundWeapon = "satchelcharge";
  748. nameSound = "satchelcharge";
  749. weaponPoolAvailable = 1;
  750. useAction = 1;
  751. useActionTitle = "$STR_ACTION_PUTBOMB";
  752. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  753. };
  754. class GIED_Canister_Pressure_Mag: GIED_U_Big_Pressure_Mag
  755. {
  756. scope = 2;
  757. displayName = "Canister IED - Large (Pressure)";
  758. picture = "\GIED\data\Canister_D.paa";
  759. model = "\A3\Structures_F\Items\Vessels\CanisterPlastic_F.p3d";
  760. descriptionShort = "Canister IED - Large (Pressure)";
  761. class Library
  762. {
  763. libTextDesc = "A Large IED enclosed in a plastic canister. Activated via pressure plate";
  764. };
  765. descriptionUse = "$STR_A3_use_charge";
  766. type = "2* 256";
  767. value = 5;
  768. ammo = "GIED_Canister_Pressure_Ammo";
  769. mass = 1;
  770. count = 1;
  771. initSpeed = 0;
  772. maxLeadSpeed = 0;
  773. nameSoundWeapon = "satchelcharge";
  774. nameSound = "satchelcharge";
  775. weaponPoolAvailable = 1;
  776. useAction = 1;
  777. useActionTitle = "$STR_ACTION_PUTBOMB";
  778. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  779. };
  780. class GIED_Canister_Remote_Mag: GIED_Canister_Pressure_Mag
  781. {
  782. scope = 2;
  783. displayName = "Canister IED - Large (Remote)";
  784. picture = "\GIED\data\Canister_D.paa";
  785. model = "\A3\Structures_F\Items\Vessels\CanisterPlastic_F.p3d";
  786. descriptionShort = "Canister IED - Large (Remote)";
  787. class Library
  788. {
  789. libTextDesc = "A Large IED enclosed in a plastic canister. Activated via remote";
  790. };
  791. descriptionUse = "$STR_A3_use_charge";
  792. type = "2* 256";
  793. value = 5;
  794. ammo = "GIED_Canister_Remote_Ammo";
  795. mass = 1;
  796. count = 1;
  797. initSpeed = 0;
  798. maxLeadSpeed = 0;
  799. nameSoundWeapon = "satchelcharge";
  800. nameSound = "satchelcharge";
  801. weaponPoolAvailable = 1;
  802. useAction = 1;
  803. useActionTitle = "$STR_ACTION_PUTBOMB";
  804. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  805. };
  806. class GIED_Ammocan_Remote_Mag: GIED_Canister_Remote_Mag
  807. {
  808. scope = 2;
  809. displayName = "Ammocan IED - Large (Remote)";
  810. picture = "\GIED\data\Ammocan_D.paa";
  811. model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
  812. descriptionShort = "Ammocan IED - Large (Remote)";
  813. class Library
  814. {
  815. libTextDesc = "A Large IED hidden in an Ammo can. Activated via remote";
  816. };
  817. descriptionUse = "$STR_A3_use_charge";
  818. type = "2* 256";
  819. value = 5;
  820. ammo = "GIED_Ammocan_Remote_Ammo";
  821. mass = 1;
  822. count = 1;
  823. initSpeed = 0;
  824. maxLeadSpeed = 0;
  825. nameSoundWeapon = "satchelcharge";
  826. nameSound = "satchelcharge";
  827. weaponPoolAvailable = 1;
  828. useAction = 1;
  829. useActionTitle = "$STR_ACTION_PUTBOMB";
  830. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  831. };
  832. class GIED_Ammocan_Pressure_Mag: GIED_Canister_Pressure_Mag
  833. {
  834. scope = 2;
  835. displayName = "Ammocan IED - Large (Pressure)";
  836. picture = "\GIED\data\Ammocan_D.paa";
  837. model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
  838. descriptionShort = "Ammocan IED - Large (Pressure)";
  839. class Library
  840. {
  841. libTextDesc = "A Large IED hidden in an Ammo can. Activated via pressure plate";
  842. };
  843. descriptionUse = "$STR_A3_use_charge";
  844. type = "2* 256";
  845. value = 5;
  846. ammo = "GIED_Ammocan_Pressure_Ammo";
  847. mass = 1;
  848. count = 1;
  849. initSpeed = 0;
  850. maxLeadSpeed = 0;
  851. nameSoundWeapon = "satchelcharge";
  852. nameSound = "satchelcharge";
  853. weaponPoolAvailable = 1;
  854. useAction = 1;
  855. useActionTitle = "$STR_ACTION_PUTBOMB";
  856. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  857. };
  858. class GIED_Shell_Remote_Mag: GIED_Canister_Remote_Mag
  859. {
  860. scope = 2;
  861. displayName = "Shell IED - Large (Remote)";
  862. picture = "\GIED\data\Shell_D.paa";
  863. model = "\A3\Weapons_f\ammo\shell";
  864. descriptionShort = "Shell IED - Large (Remote)";
  865. class Library
  866. {
  867. libTextDesc = "A Large artillery shell rigged with explosives. Activated via remote";
  868. };
  869. descriptionUse = "$STR_A3_use_charge";
  870. type = "2* 256";
  871. value = 5;
  872. ammo = "GIED_Shell_Remote_Ammo";
  873. mass = 1;
  874. count = 1;
  875. initSpeed = 0;
  876. maxLeadSpeed = 0;
  877. nameSoundWeapon = "satchelcharge";
  878. nameSound = "satchelcharge";
  879. weaponPoolAvailable = 1;
  880. useAction = 1;
  881. useActionTitle = "$STR_ACTION_PUTBOMB";
  882. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  883. };
  884. class GIED_Shell_Pressure_Mag: GIED_Canister_Pressure_Mag
  885. {
  886. scope = 2;
  887. displayName = "Shell IED - Large (Pressure)";
  888. picture = "\GIED\data\Shell_D.paa";
  889. model = "\A3\Weapons_f\ammo\shell";
  890. descriptionShort = "Shell IED - Large (Pressure)";
  891. class Library
  892. {
  893. libTextDesc = "A Large artillery shell rigged with explosives. Activated via pressure plate";
  894. };
  895. descriptionUse = "$STR_A3_use_charge";
  896. type = "2* 256";
  897. value = 5;
  898. ammo = "GIED_Shell_Pressure_Ammo";
  899. mass = 1;
  900. count = 1;
  901. initSpeed = 0;
  902. maxLeadSpeed = 0;
  903. nameSoundWeapon = "satchelcharge";
  904. nameSound = "satchelcharge";
  905. weaponPoolAvailable = 1;
  906. useAction = 1;
  907. useActionTitle = "$STR_ACTION_PUTBOMB";
  908. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  909. };
  910. class GIED_Bottle_Wire_Mag: GIED_Canister_Pressure_Mag
  911. {
  912. scope = 2;
  913. displayName = "Bottle IED - Small (Wire)";
  914. picture = "\GIED\data\Bottle_D.paa";
  915. model = "\A3\Structures_F_EPA\Items\Food\BottlePlastic_V2_F.p3d";
  916. descriptionShort = "Bottle IED - Small (Wire)";
  917. class Library
  918. {
  919. libTextDesc = "A plastic bottle rigged with explosives. Activated via trip wire";
  920. };
  921. descriptionUse = "$STR_A3_use_charge";
  922. type = "2* 256";
  923. value = 5;
  924. ammo = "GIED_Bottle_Wire_Ammo";
  925. mass = 1;
  926. count = 1;
  927. initSpeed = 0;
  928. maxLeadSpeed = 0;
  929. nameSoundWeapon = "satchelcharge";
  930. nameSound = "satchelcharge";
  931. weaponPoolAvailable = 1;
  932. useAction = 1;
  933. useActionTitle = "$STR_ACTION_PUTBOMB";
  934. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  935. };
  936. class GIED_Container_Remote_Mag: GIED_Canister_Remote_Mag
  937. {
  938. scope = 2;
  939. displayName = "Food Container IED - Large (Remote)";
  940. picture = "\GIED\data\Container_D.paa";
  941. model = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  942. descriptionShort = "Food Container IED - Large (Remote)";
  943. class Library
  944. {
  945. libTextDesc = "A Large food container rigged with explosives. Activated via remote";
  946. };
  947. descriptionUse = "$STR_A3_use_charge";
  948. type = "2* 256";
  949. value = 5;
  950. ammo = "GIED_Container_Remote_Ammo";
  951. mass = 1;
  952. count = 1;
  953. initSpeed = 0;
  954. maxLeadSpeed = 0;
  955. nameSoundWeapon = "satchelcharge";
  956. nameSound = "satchelcharge";
  957. weaponPoolAvailable = 1;
  958. useAction = 1;
  959. useActionTitle = "$STR_ACTION_PUTBOMB";
  960. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  961. };
  962. class GIED_Container_Pressure_Mag: GIED_Canister_Pressure_Mag
  963. {
  964. scope = 2;
  965. displayName = "Food Container IED - Large (Pressure)";
  966. picture = "\GIED\data\Container_D.paa";
  967. model = "\A3\Structures_F_Bootcamp\Items\Food\FoodContainer_01_F.p3d";
  968. descriptionShort = "Food Container IED - Large (Pressure)";
  969. class Library
  970. {
  971. libTextDesc = "A Large food container rigged with explosives. Activated via pressure plate";
  972. };
  973. descriptionUse = "$STR_A3_use_charge";
  974. type = "2* 256";
  975. value = 5;
  976. ammo = "GIED_Container_Pressure_Ammo";
  977. mass = 1;
  978. count = 1;
  979. initSpeed = 0;
  980. maxLeadSpeed = 0;
  981. nameSoundWeapon = "satchelcharge";
  982. nameSound = "satchelcharge";
  983. weaponPoolAvailable = 1;
  984. useAction = 1;
  985. useActionTitle = "$STR_ACTION_PUTBOMB";
  986. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  987. };
  988. class GIED_Barrel_Remote_Mag: GIED_Canister_Remote_Mag
  989. {
  990. scope = 2;
  991. displayName = "Trash Barrel IED - Large (Remote)";
  992. picture = "\GIED\data\Barrel_D.paa";
  993. model = "\A3\Structures_F\Items\Vessels\BarrelTrash_F.p3d";
  994. descriptionShort = "Trash Barrel IED - Large (Remote)";
  995. class Library
  996. {
  997. libTextDesc = "A Large trash barrel rigged with explosives. Activated via remote";
  998. };
  999. descriptionUse = "$STR_A3_use_charge";
  1000. type = "2* 256";
  1001. value = 5;
  1002. ammo = "GIED_Barrel_Remote_Ammo";
  1003. mass = 1;
  1004. count = 1;
  1005. initSpeed = 0;
  1006. maxLeadSpeed = 0;
  1007. nameSoundWeapon = "satchelcharge";
  1008. nameSound = "satchelcharge";
  1009. weaponPoolAvailable = 1;
  1010. useAction = 1;
  1011. useActionTitle = "$STR_ACTION_PUTBOMB";
  1012. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  1013. };
  1014. class GIED_Barrel_Pressure_Mag: GIED_Canister_Pressure_Mag
  1015. {
  1016. scope = 2;
  1017. displayName = "Trash Barrel IED - Large (Pressure)";
  1018. picture = "\GIED\data\Barrel_D.paa";
  1019. model = "\A3\Structures_F\Items\Vessels\BarrelTrash_F.p3d";
  1020. descriptionShort = "Trash Barrel IED - Large (Pressure)";
  1021. class Library
  1022. {
  1023. libTextDesc = "A Large trash barrel rigged with explosives. Activated via pressure plate";
  1024. };
  1025. descriptionUse = "$STR_A3_use_charge";
  1026. type = "2* 256";
  1027. value = 5;
  1028. ammo = "GIED_Barrel_Pressure_Ammo";
  1029. mass = 1;
  1030. count = 1;
  1031. initSpeed = 0;
  1032. maxLeadSpeed = 0;
  1033. nameSoundWeapon = "satchelcharge";
  1034. nameSound = "satchelcharge";
  1035. weaponPoolAvailable = 1;
  1036. useAction = 1;
  1037. useActionTitle = "$STR_ACTION_PUTBOMB";
  1038. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  1039. };
  1040. class GIED_Canteen_Remote_Mag: GIED_Canister_Remote_Mag
  1041. {
  1042. scope = 2;
  1043. displayName = "Canteen IED - Small (Remote)";
  1044. picture = "\GIED\data\Canteen_D.paa";
  1045. model = "\A3\Structures_F_EPA\Items\Vessels\TinContainer_F.p3d";
  1046. descriptionShort = "Canteen IED - Small(Remote)";
  1047. class Library
  1048. {
  1049. libTextDesc = "A canteen rigged with explosives. Activated via remote";
  1050. };
  1051. descriptionUse = "$STR_A3_use_charge";
  1052. type = "2* 256";
  1053. value = 5;
  1054. ammo = "GIED_Canteen_Remote_Ammo";
  1055. mass = 1;
  1056. count = 1;
  1057. initSpeed = 0;
  1058. maxLeadSpeed = 0;
  1059. nameSoundWeapon = "satchelcharge";
  1060. nameSound = "satchelcharge";
  1061. weaponPoolAvailable = 1;
  1062. useAction = 1;
  1063. useActionTitle = "$STR_ACTION_PUTBOMB";
  1064. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  1065. };
  1066. class GIED_Canteen_Pressure_Mag: GIED_Canister_Pressure_Mag
  1067. {
  1068. scope = 2;
  1069. displayName = "Canteen IED - Small (Pressure)";
  1070. picture = "\GIED\data\Canteen_D.paa";
  1071. model = "\A3\Structures_F_EPA\Items\Vessels\TinContainer_F.p3d";
  1072. descriptionShort = "Canteen IED - Small (Pressure)";
  1073. class Library
  1074. {
  1075. libTextDesc = "A canteen rigged with explosives. Activated via pressure plate";
  1076. };
  1077. descriptionUse = "$STR_A3_use_charge";
  1078. type = "2* 256";
  1079. value = 5;
  1080. ammo = "GIED_Canteen_Pressure_Ammo";
  1081. mass = 1;
  1082. count = 1;
  1083. initSpeed = 0;
  1084. maxLeadSpeed = 0;
  1085. nameSoundWeapon = "satchelcharge";
  1086. nameSound = "satchelcharge";
  1087. weaponPoolAvailable = 1;
  1088. useAction = 1;
  1089. useActionTitle = "$STR_ACTION_PUTBOMB";
  1090. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  1091. };
  1092. class GIED_Junk_Remote_Mag: GIED_Canister_Remote_Mag
  1093. {
  1094. scope = 2;
  1095. displayName = "Junk Pile IED - Large (Remote)";
  1096. picture = "\GIED\data\Junk_D.paa";
  1097. model = "\A3\Structures_F\Civ\Garbage\JunkPile_F.p3d";
  1098. descriptionShort = "Junk Pile IED - Large (Remote)";
  1099. class Library
  1100. {
  1101. libTextDesc = "A Large junk pile rigged with explosives. Activated via remote";
  1102. };
  1103. descriptionUse = "$STR_A3_use_charge";
  1104. type = "2* 256";
  1105. value = 5;
  1106. ammo = "GIED_Junk_Remote_Ammo";
  1107. mass = 1;
  1108. count = 1;
  1109. initSpeed = 0;
  1110. maxLeadSpeed = 0;
  1111. nameSoundWeapon = "satchelcharge";
  1112. nameSound = "satchelcharge";
  1113. weaponPoolAvailable = 1;
  1114. useAction = 1;
  1115. useActionTitle = "$STR_ACTION_PUTBOMB";
  1116. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  1117. };
  1118. class GIED_Junk_Pressure_Mag: GIED_Canister_Pressure_Mag
  1119. {
  1120. scope = 2;
  1121. displayName = "Junk Pile IED - Large (Pressure)";
  1122. picture = "\GIED\data\Junk_D.paa";
  1123. model = "\A3\Structures_F\Civ\Garbage\JunkPile_F.p3d";
  1124. descriptionShort = "Junk Pile IED - Large (Pressure)";
  1125. class Library
  1126. {
  1127. libTextDesc = "A Large junk pile rigged with explosives. Activated via pressure plate";
  1128. };
  1129. descriptionUse = "$STR_A3_use_charge";
  1130. type = "2* 256";
  1131. value = 5;
  1132. ammo = "GIED_Junk_Pressure_Ammo";
  1133. mass = 1;
  1134. count = 1;
  1135. initSpeed = 0;
  1136. maxLeadSpeed = 0;
  1137. nameSoundWeapon = "satchelcharge";
  1138. nameSound = "satchelcharge";
  1139. weaponPoolAvailable = 1;
  1140. useAction = 1;
  1141. useActionTitle = "$STR_ACTION_PUTBOMB";
  1142. sound[] = {"A3\sounds_f\dummysound",0.00031622776,1,10};
  1143. };
  1144. };
  1145. class CfgVehicleClasses
  1146. {
  1147. class Greys_IEDs
  1148. {
  1149. displayName = "IEDs";
  1150. };
  1151. };
  1152. class CfgVehicles
  1153. {
  1154. class NATO_Box_Base;
  1155. class iedbox: NATO_Box_Base
  1156. {
  1157. scope = 2;
  1158. vehicleClass = "Ammo";
  1159. displayName = "IED Supply Box";
  1160. model = "\A3\weapons_F\AmmoBoxes\WpnsBox_F";
  1161. icon = "iconCrateWpns";
  1162. transportMaxWeapons = 100;
  1163. transportMaxMagazines = 1000;
  1164. class TransportMagazines
  1165. {
  1166. class _xx_GIED_U_Big_Remote_Mag
  1167. {
  1168. magazine = "GIED_U_Big_Remote_Mag";
  1169. count = 10;
  1170. };
  1171. class _xx_GIED_U_Big_Pressure_Mag
  1172. {
  1173. magazine = "GIED_U_Big_Pressure_Mag";
  1174. count = 10;
  1175. };
  1176. class _xx_GIED_U_Small_Remote_Mag
  1177. {
  1178. magazine = "GIED_U_Small_Remote_Mag";
  1179. count = 10;
  1180. };
  1181. class _xx_GIED_U_Small_Pressure_Mag
  1182. {
  1183. magazine = "GIED_U_Small_Pressure_Mag";
  1184. count = 10;
  1185. };
  1186. class _xx_GIED_L_Big_Remote_Mag
  1187. {
  1188. magazine = "GIED_L_Big_Remote_Mag";
  1189. count = 10;
  1190. };
  1191. class _xx_GIED_L_Big_Pressure_Mag
  1192. {
  1193. magazine = "GIED_L_Big_Pressure_Mag";
  1194. count = 10;
  1195. };
  1196. class _xx_GIED_L_Small_Remote_Mag
  1197. {
  1198. magazine = "GIED_L_Small_Remote_Mag";
  1199. count = 10;
  1200. };
  1201. class _xx_GIED_L_Small_Pressure_Mag
  1202. {
  1203. magazine = "GIED_L_Small_Pressure_Mag";
  1204. count = 10;
  1205. };
  1206. class _xx_GIED_Garbage_Pressure_Mag
  1207. {
  1208. magazine = "GIED_Garbage_Pressure_Mag";
  1209. count = 10;
  1210. };
  1211. class _xx_GIED_Garbage_Remote_Mag
  1212. {
  1213. magazine = "GIED_Garbage_Remote_Mag";
  1214. count = 10;
  1215. };
  1216. class _xx_GIED_Canister_Pressure_Mag
  1217. {
  1218. magazine = "GIED_Canister_Pressure_Mag";
  1219. count = 10;
  1220. };
  1221. class _xx_GIED_Canister_Remote_Mag
  1222. {
  1223. magazine = "GIED_Canister_Remote_Mag";
  1224. count = 10;
  1225. };
  1226. class _xx_GIED_Ammocan_Remote_Mag
  1227. {
  1228. magazine = "GIED_Ammocan_Remote_Mag";
  1229. count = 10;
  1230. };
  1231. class _xx_GIED_Ammocan_Pressure_Mag
  1232. {
  1233. magazine = "GIED_Ammocan_Pressure_Mag";
  1234. count = 10;
  1235. };
  1236. class _xx_GIED_Shell_Remote_Mag
  1237. {
  1238. magazine = "GIED_Shell_Remote_Mag";
  1239. count = 10;
  1240. };
  1241. class _xx_GIED_Shell_Pressure_Mag
  1242. {
  1243. magazine = "GIED_Shell_Pressure_Mag";
  1244. count = 10;
  1245. };
  1246. class _xx_GIED_Bottle_Wire_Mag
  1247. {
  1248. magazine = "GIED_Bottle_Wire_Mag";
  1249. count = 10;
  1250. };
  1251. class _xx_GIED_Container_Remote_Mag
  1252. {
  1253. magazine = "GIED_Container_Remote_Mag";
  1254. count = 10;
  1255. };
  1256. class _xx_GIED_Container_Pressure_Mag
  1257. {
  1258. magazine = "GIED_Container_Pressure_Mag";
  1259. count = 10;
  1260. };
  1261. class _xx_GIED_Barrel_Remote_Mag
  1262. {
  1263. magazine = "GIED_Barrel_Remote_Mag";
  1264. count = 10;
  1265. };
  1266. class _xx_GIED_Barrel_Pressure_Mag
  1267. {
  1268. magazine = "GIED_Barrel_Pressure_Mag";
  1269. count = 10;
  1270. };
  1271. class _xx_GIED_Canteen_Remote_Mag
  1272. {
  1273. magazine = "GIED_Canteen_Remote_Mag";
  1274. count = 10;
  1275. };
  1276. class _xx_GIED_Canteen_Pressure_Mag
  1277. {
  1278. magazine = "GIED_Canteen_Pressure_Mag";
  1279. count = 10;
  1280. };
  1281. class _xx_GIED_Junk_Remote_Mag
  1282. {
  1283. magazine = "GIED_Junk_Remote_Mag";
  1284. count = 10;
  1285. };
  1286. class _xx_GIED_Junk_Pressure_Mag
  1287. {
  1288. magazine = "GIED_Junk_Pressure_Mag";
  1289. count = 10;
  1290. };
  1291. };
  1292. class TransportWeapons{};
  1293. class TransportItems{};
  1294. };
  1295. class ModuleEmpty_F;
  1296. class MineGeneric;
  1297. class MineBase;
  1298. class ATMine;
  1299. class GIED_U_Big_R: ATMine
  1300. {
  1301. author = "Grey";
  1302. scope = 2;
  1303. ammo = "GIED_U_Big_Remote_Ammo";
  1304. icon = "\GIED\data\UrbanLarge_I_R.paa";
  1305. displayName = "Urban IED - Large (Remote)";
  1306. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1307. descriptionShort = "Large IED";
  1308. class Library
  1309. {
  1310. libTextDesc = "Large IED designed for Urban Applications. Activated using a remote trigger";
  1311. };
  1312. };
  1313. class GIED_U_Big_P: ATMine
  1314. {
  1315. author = "Grey";
  1316. scope = 2;
  1317. ammo = "GIED_U_Big_Pressure_Ammo";
  1318. icon = "\GIED\data\UrbanLarge_I_P.paa";
  1319. displayName = "Urban IED - Large (Pressure)";
  1320. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1321. descriptionShort = "Large IED";
  1322. class Library
  1323. {
  1324. libTextDesc = "Large IED designed for Urban Applications. Activated using a pressure plate";
  1325. };
  1326. };
  1327. class GIED_U_Small_R: ATMine
  1328. {
  1329. author = "Grey";
  1330. scope = 2;
  1331. ammo = "GIED_U_Small_Remote_Ammo";
  1332. icon = "\GIED\data\Icon.paa";
  1333. displayName = "Urban IED - Small (Remote)";
  1334. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1335. descriptionShort = "Small IED";
  1336. class Library
  1337. {
  1338. libTextDesc = "Small IED designed for Urban Applications. Activated using a remote trigger";
  1339. };
  1340. };
  1341. class GIED_U_Small_P: ATMine
  1342. {
  1343. author = "Grey";
  1344. scope = 2;
  1345. ammo = "GIED_U_Small_Pressure_Ammo";
  1346. icon = "\GIED\data\UrbanSmall_I_P.paa";
  1347. displayName = "Urban IED - Small (Pressure)";
  1348. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1349. descriptionShort = "Small IED";
  1350. class Library
  1351. {
  1352. libTextDesc = "Small IED designed for Urban Applications. Activated using a pressure plate";
  1353. };
  1354. };
  1355. class GIED_L_Big_R: ATMine
  1356. {
  1357. author = "Grey";
  1358. scope = 2;
  1359. ammo = "GIED_L_Big_Remote_Ammo";
  1360. icon = "\GIED\data\LandLarge_I_R.paa";
  1361. displayName = "Land IED - Large (Remote)";
  1362. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1363. descriptionShort = "Large IED";
  1364. class Library
  1365. {
  1366. libTextDesc = "Large IED buried in the ground. Activated using a remote trigger";
  1367. };
  1368. };
  1369. class GIED_L_Big_P: ATMine
  1370. {
  1371. author = "Grey";
  1372. scope = 2;
  1373. ammo = "GIED_L_Big_Pressure_Ammo";
  1374. icon = "\GIED\data\LandLarge_I_P.paa";
  1375. displayName = "Land IED - Large (Pressure)";
  1376. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1377. descriptionShort = "Large IED";
  1378. class Library
  1379. {
  1380. libTextDesc = "Large IED buried in the ground. Activated using a pressure plate";
  1381. };
  1382. };
  1383. class GIED_L_Small_R: ATMine
  1384. {
  1385. author = "Grey";
  1386. scope = 2;
  1387. ammo = "GIED_L_Small_Remote_Ammo";
  1388. icon = "\GIED\data\LandSmall_I_R.paa";
  1389. displayName = "Land IED - Small (Remote)";
  1390. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1391. descriptionShort = "Small IED";
  1392. class Library
  1393. {
  1394. libTextDesc = "Small IED buried in the ground. Activated using a remote trigger";
  1395. };
  1396. };
  1397. class GIED_L_Small_P: ATMine
  1398. {
  1399. author = "Grey";
  1400. scope = 2;
  1401. ammo = "GIED_L_Small_Pressure_Ammo";
  1402. icon = "\GIED\data\LandSmall_I_P.paa";
  1403. displayName = "Land IED - Small (Pressure)";
  1404. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1405. descriptionShort = "Small IED";
  1406. class Library
  1407. {
  1408. libTextDesc = "Small IED IED buried in the ground. Activated using a pressure plate";
  1409. };
  1410. };
  1411. class GIED_Big_G_P: ATMine
  1412. {
  1413. author = "Grey";
  1414. scope = 2;
  1415. ammo = "GIED_Garbage_Pressure_Ammo";
  1416. icon = "\GIED\data\Garbage_I_P.paa";
  1417. displayName = "Garbage IED - Large (Pressure)";
  1418. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1419. descriptionShort = "Large IED";
  1420. class Library
  1421. {
  1422. libTextDesc = "Large IED buried with a garbage pile. Activated using a pressure plate";
  1423. };
  1424. };
  1425. class GIED_Big_G_R: ATMine
  1426. {
  1427. author = "Grey";
  1428. scope = 2;
  1429. ammo = "GIED_Garbage_Remote_Ammo";
  1430. icon = "\GIED\data\Garbage_I_R.paa";
  1431. displayName = "Garbage IED - Large (Remote)";
  1432. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1433. descriptionShort = "Large IED";
  1434. class Library
  1435. {
  1436. libTextDesc = "Large IED buried with a garbage pile. Activated using a remote";
  1437. };
  1438. };
  1439. class GIED_Big_C_P: ATMine
  1440. {
  1441. author = "Grey";
  1442. scope = 2;
  1443. ammo = "GIED_Canister_Pressure_Ammo";
  1444. icon = "\GIED\data\Canister_I_P.paa";
  1445. displayName = "Canister IED - Large (Pressure)";
  1446. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1447. descriptionShort = "Large IED";
  1448. class Library
  1449. {
  1450. libTextDesc = "Large IED hidden in a plastic canister. Activated using a pressure plate";
  1451. };
  1452. };
  1453. class GIED_Big_C_R: ATMine
  1454. {
  1455. author = "Grey";
  1456. scope = 2;
  1457. ammo = "GIED_Canister_Remote_Ammo";
  1458. icon = "\GIED\data\Canister_I_R.paa";
  1459. displayName = "Canister IED - Large (Remote)";
  1460. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1461. descriptionShort = "Large IED";
  1462. class Library
  1463. {
  1464. libTextDesc = "Large IED hidden in a plastic canister. Activated using a remote";
  1465. };
  1466. };
  1467. class GIED_Big_AC_R: ATMine
  1468. {
  1469. author = "Grey";
  1470. scope = 2;
  1471. ammo = "GIED_Ammocan_Remote_Ammo";
  1472. icon = "\GIED\data\Ammocan_I_R.paa";
  1473. displayName = "Ammocan IED - Large (Remote)";
  1474. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1475. descriptionShort = "Large IED";
  1476. class Library
  1477. {
  1478. libTextDesc = "Large IED hidden in an Ammocan. Activated using a remote";
  1479. };
  1480. };
  1481. class GIED_Big_AC_P: ATMine
  1482. {
  1483. author = "Grey";
  1484. scope = 2;
  1485. ammo = "GIED_Ammocan_Pressure_Ammo";
  1486. icon = "\GIED\data\Ammocan_I_P.paa";
  1487. displayName = "Ammocan IED - Large (Pressure)";
  1488. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1489. descriptionShort = "Large IED";
  1490. class Library
  1491. {
  1492. libTextDesc = "Large IED hidden in an Ammocan. Activated using a pressure plate";
  1493. };
  1494. };
  1495. class GIED_Shell_P: ATMine
  1496. {
  1497. author = "Grey";
  1498. scope = 2;
  1499. ammo = "GIED_Shell_Pressure_Ammo";
  1500. icon = "\GIED\data\Shell_I_P.paa";
  1501. displayName = "Shell IED - Large (Pressure)";
  1502. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1503. descriptionShort = "Large IED";
  1504. class Library
  1505. {
  1506. libTextDesc = "Large artillery shell rigged with explosives. Activated using a pressure plate";
  1507. };
  1508. };
  1509. class GIED_Shell_R: ATMine
  1510. {
  1511. author = "Grey";
  1512. scope = 2;
  1513. ammo = "GIED_Shell_Remote_Ammo";
  1514. icon = "\GIED\data\Shell_I_R.paa";
  1515. displayName = "Shell IED - Large (Remote)";
  1516. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1517. descriptionShort = "Large IED";
  1518. class Library
  1519. {
  1520. libTextDesc = "Large artillery shell rigged with explosives. Activated using a remote";
  1521. };
  1522. };
  1523. class GIED_Bottle_W: ATMine
  1524. {
  1525. author = "Grey";
  1526. scope = 2;
  1527. ammo = "GIED_Bottle_Wire_Ammo";
  1528. icon = "\GIED\data\Bottle_I_W.paa";
  1529. displayName = "Bottle IED - Small (Wire)";
  1530. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1531. descriptionShort = "Small IED";
  1532. class Library
  1533. {
  1534. libTextDesc = "Plastic bottle rigged with explosives. Activated using a trip wire";
  1535. };
  1536. };
  1537. class GIED_Container_P: ATMine
  1538. {
  1539. author = "Grey";
  1540. scope = 2;
  1541. ammo = "GIED_Container_Pressure_Ammo";
  1542. icon = "\GIED\data\Container_I_P.paa";
  1543. displayName = "Food Container IED - Large (Pressure)";
  1544. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1545. descriptionShort = "Large IED";
  1546. class Library
  1547. {
  1548. libTextDesc = "Large food container rigged with explosives. Activated using a pressure plate";
  1549. };
  1550. };
  1551. class GIED_Container_R: ATMine
  1552. {
  1553. author = "Grey";
  1554. scope = 2;
  1555. ammo = "GIED_Container_Remote_Ammo";
  1556. icon = "\GIED\data\Container_I_R.paa";
  1557. displayName = "Food Container IED - Large (Remote)";
  1558. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1559. descriptionShort = "Large IED";
  1560. class Library
  1561. {
  1562. libTextDesc = "Large food container rigged with explosives. Activated using a remote";
  1563. };
  1564. };
  1565. class GIED_Barrel_P: ATMine
  1566. {
  1567. author = "Grey";
  1568. scope = 2;
  1569. ammo = "GIED_Barrel_Pressure_Ammo";
  1570. icon = "\GIED\data\Barrel_I_P.paa";
  1571. displayName = "Trash Barrel IED - Large (Pressure)";
  1572. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1573. descriptionShort = "Large IED";
  1574. class Library
  1575. {
  1576. libTextDesc = "Large trash barrel rigged with explosives. Activated using a pressure plate";
  1577. };
  1578. };
  1579. class GIED_Barrel_R: ATMine
  1580. {
  1581. author = "Grey";
  1582. scope = 2;
  1583. ammo = "GIED_Barrel_Remote_Ammo";
  1584. icon = "\GIED\data\Barrel_I_R.paa";
  1585. displayName = "Trash barrel IED - Large (Remote)";
  1586. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1587. descriptionShort = "Large IED";
  1588. class Library
  1589. {
  1590. libTextDesc = "Large trash barrel rigged with explosives. Activated using a remote";
  1591. };
  1592. };
  1593. class GIED_Canteen_P: ATMine
  1594. {
  1595. author = "Grey";
  1596. scope = 2;
  1597. ammo = "GIED_Canteen_Pressure_Ammo";
  1598. icon = "\GIED\data\Canteen_I_P.paa";
  1599. displayName = "Canteen IED - Small (Pressure)";
  1600. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1601. descriptionShort = "Small IED";
  1602. class Library
  1603. {
  1604. libTextDesc = "A canteen rigged with explosives. Activated using a pressure plate";
  1605. };
  1606. };
  1607. class GIED_Canteen_R: ATMine
  1608. {
  1609. author = "Grey";
  1610. scope = 2;
  1611. ammo = "GIED_Canteen_Remote_Ammo";
  1612. icon = "\GIED\data\Canteen_I_R.paa";
  1613. displayName = "Canteen IED - Small (Remote)";
  1614. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1615. descriptionShort = "Small IED";
  1616. class Library
  1617. {
  1618. libTextDesc = "A canteen rigged with explosives. Activated using a remote";
  1619. };
  1620. };
  1621. class GIED_Junk_P: ATMine
  1622. {
  1623. author = "Grey";
  1624. scope = 2;
  1625. ammo = "GIED_Junk_Pressure_Ammo";
  1626. icon = "\GIED\data\Junk_I_P.paa";
  1627. displayName = "Junk Pile IED - Small (Pressure)";
  1628. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1629. descriptionShort = "Large IED";
  1630. class Library
  1631. {
  1632. libTextDesc = "A junk pile rigged with explosives. Activated using a pressure plate";
  1633. };
  1634. };
  1635. class GIED_Junk_R: ATMine
  1636. {
  1637. author = "Grey";
  1638. scope = 2;
  1639. ammo = "GIED_Junk_Remote_Ammo";
  1640. icon = "\GIED\data\Junk_I_R.paa";
  1641. displayName = "Junk Pile IED - Large (Remote)";
  1642. picture = "\A3\Weapons_F\Data\clear_empty.paa";
  1643. descriptionShort = "Large IED";
  1644. class Library
  1645. {
  1646. libTextDesc = "A junk pile rigged with explosives. Activated using a remote";
  1647. };
  1648. };
  1649. class Z_ModuleMine_F: ModuleEmpty_F
  1650. {
  1651. author = "Grey";
  1652. scope = 1;
  1653. scopeCurator = 0;
  1654. faction = "Interactive_F";
  1655. vehicleClass = "Greys_IEDs";
  1656. function = "BIS_fnc_moduleMine";
  1657. };
  1658. class Z_GIED_U_Big_R: Z_ModuleMine_F
  1659. {
  1660. author = "Grey";
  1661. scopeCurator = 2;
  1662. displayName = "Urban- Large (Remote)";
  1663. explosive = "GIED_U_Big_Remote_Ammo";
  1664. icon = "\GIED\data\Icon.paa";
  1665. curatorCost = 1.5;
  1666. };
  1667. class Z_GIED_U_Big_P: Z_ModuleMine_F
  1668. {
  1669. author = "Grey";
  1670. scopeCurator = 2;
  1671. explosive = "GIED_U_Big_Pressure_Ammo";
  1672. icon = "\GIED\data\Icon.paa";
  1673. displayName = "Urban- Large (Pressure)";
  1674. };
  1675. class Z_GIED_U_Small_R: Z_ModuleMine_F
  1676. {
  1677. author = "Grey";
  1678. scopeCurator = 2;
  1679. explosive = "GIED_U_Small_Remote_Ammo";
  1680. icon = "\GIED\data\Icon.paa";
  1681. displayName = "Urban- Small (Remote)";
  1682. };
  1683. class Z_GIED_U_Small_P: Z_ModuleMine_F
  1684. {
  1685. author = "Grey";
  1686. scopeCurator = 2;
  1687. explosive = "GIED_U_Small_Pressure_Ammo";
  1688. icon = "\GIED\data\Icon.paa";
  1689. displayName = "Urban- Small (Pressure)";
  1690. };
  1691. class Z_GIED_L_Big_R: Z_ModuleMine_F
  1692. {
  1693. author = "Grey";
  1694. scopeCurator = 2;
  1695. explosive = "GIED_L_Big_Remote_Ammo";
  1696. icon = "\GIED\data\Icon.paa";
  1697. displayName = "Land- Large (Remote)";
  1698. };
  1699. class Z_GIED_L_Big_P: Z_ModuleMine_F
  1700. {
  1701. author = "Grey";
  1702. scopeCurator = 2;
  1703. explosive = "GIED_L_Big_Pressure_Ammo";
  1704. icon = "\GIED\data\Icon.paa";
  1705. displayName = "Land- Large (Pressure)";
  1706. };
  1707. class Z_GIED_L_Small_R: Z_ModuleMine_F
  1708. {
  1709. author = "Grey";
  1710. scopeCurator = 2;
  1711. explosive = "GIED_L_Small_Remote_Ammo";
  1712. icon = "\GIED\data\Icon.paa";
  1713. displayName = "Land- Small (Remote)";
  1714. };
  1715. class Z_GIED_L_Small_P: Z_ModuleMine_F
  1716. {
  1717. author = "Grey";
  1718. scopeCurator = 2;
  1719. explosive = "GIED_L_Small_Pressure_Ammo";
  1720. icon = "\GIED\data\Icon.paa";
  1721. displayName = "Land- Small (Pressure)";
  1722. };
  1723. class Z_GIED_Big_G_P: Z_ModuleMine_F
  1724. {
  1725. author = "Grey";
  1726. scopeCurator = 2;
  1727. explosive = "GIED_Garbage_Pressure_Ammo";
  1728. icon = "\GIED\data\Icon.paa";
  1729. displayName = "Garbage- Large (Pressure)";
  1730. };
  1731. class Z_GIED_Big_G_R: Z_ModuleMine_F
  1732. {
  1733. author = "Grey";
  1734. scopeCurator = 2;
  1735. explosive = "GIED_Garbage_Remote_Ammo";
  1736. icon = "\GIED\data\Icon.paa";
  1737. displayName = "Garbage- Large (Remote)";
  1738. };
  1739. class Z_GIED_Big_C_P: Z_ModuleMine_F
  1740. {
  1741. author = "Grey";
  1742. scopeCurator = 2;
  1743. explosive = "GIED_Canister_Pressure_Ammo";
  1744. icon = "\GIED\data\Icon.paa";
  1745. displayName = "Canister- Large (Pressure)";
  1746. };
  1747. class Z_GIED_Big_C_R: Z_ModuleMine_F
  1748. {
  1749. author = "Grey";
  1750. scopeCurator = 2;
  1751. explosive = "GIED_Canister_Remote_Ammo";
  1752. icon = "\GIED\data\Icon.paa";
  1753. displayName = "Canister- Large (Remote)";
  1754. };
  1755. class Z_GIED_Big_AC_R: Z_ModuleMine_F
  1756. {
  1757. author = "Grey";
  1758. scopeCurator = 2;
  1759. explosive = "GIED_Ammocan_Remote_Ammo";
  1760. icon = "\GIED\data\Icon.paa";
  1761. displayName = "Ammocan- Large (Remote)";
  1762. };
  1763. class Z_GIED_Big_AC_P: Z_ModuleMine_F
  1764. {
  1765. author = "Grey";
  1766. scopeCurator = 2;
  1767. explosive = "GIED_Ammocan_Pressure_Ammo";
  1768. icon = "\GIED\data\Icon.paa";
  1769. displayName = "Ammocan- Large (Pressure)";
  1770. };
  1771. class Z_GIED_Shell_P: Z_ModuleMine_F
  1772. {
  1773. author = "Grey";
  1774. scopeCurator = 2;
  1775. explosive = "GIED_Shell_Pressure_Ammo";
  1776. icon = "\GIED\data\Icon.paa";
  1777. displayName = "Shell- Large (Pressure)";
  1778. };
  1779. class Z_GIED_Shell_R: Z_ModuleMine_F
  1780. {
  1781. author = "Grey";
  1782. scopeCurator = 2;
  1783. explosive = "GIED_Shell_Remote_Ammo";
  1784. icon = "\GIED\data\Icon.paa";
  1785. displayName = "Shell- Large (Remote)";
  1786. };
  1787. class Z_GIED_Bottle_W: Z_ModuleMine_F
  1788. {
  1789. author = "Grey";
  1790. scopeCurator = 2;
  1791. explosive = "GIED_Bottle_Wire_Ammo";
  1792. icon = "\GIED\data\Icon.paa";
  1793. displayName = "Bottle- Small (Wire)";
  1794. };
  1795. class Z_GIED_Container_P: Z_ModuleMine_F
  1796. {
  1797. author = "Grey";
  1798. scopeCurator = 2;
  1799. explosive = "GIED_Container_Pressure_Ammo";
  1800. icon = "\GIED\data\Icon.paa";
  1801. displayName = "Container- Large (Pressure)";
  1802. };
  1803. class Z_GIED_Container_R: Z_ModuleMine_F
  1804. {
  1805. author = "Grey";
  1806. scopeCurator = 2;
  1807. explosive = "GIED_Container_Remote_Ammo";
  1808. icon = "\GIED\data\Icon.paa";
  1809. displayName = "Container- Large (Remote)";
  1810. };
  1811. class Z_GIED_Barrel_P: Z_ModuleMine_F
  1812. {
  1813. author = "Grey";
  1814. scopeCurator = 2;
  1815. explosive = "GIED_Barrel_Pressure_Ammo";
  1816. icon = "\GIED\data\Icon.paa";
  1817. displayName = "Barrel- Large (Pressure)";
  1818. };
  1819. class Z_GIED_Barrel_R: Z_ModuleMine_F
  1820. {
  1821. author = "Grey";
  1822. scopeCurator = 2;
  1823. explosive = "GIED_Barrel_Remote_Ammo";
  1824. icon = "\GIED\data\Icon.paa";
  1825. displayName = "Barrel- Large (Remote)";
  1826. };
  1827. class Z_GIED_Canteen_P: Z_ModuleMine_F
  1828. {
  1829. author = "Grey";
  1830. scopeCurator = 2;
  1831. explosive = "GIED_Canteen_Pressure_Ammo";
  1832. icon = "\GIED\data\Icon.paa";
  1833. displayName = "Canteen- Small (Pressure)";
  1834. };
  1835. class Z_GIED_Canteen_R: Z_ModuleMine_F
  1836. {
  1837. author = "Grey";
  1838. scopeCurator = 2;
  1839. explosive = "GIED_Canteen_Remote_Ammo";
  1840. icon = "\GIED\data\Icon.paa";
  1841. displayName = "Canteen- Small (Remote)";
  1842. };
  1843. class Z_GIED_Junk_P: Z_ModuleMine_F
  1844. {
  1845. author = "Grey";
  1846. scopeCurator = 2;
  1847. explosive = "GIED_Junk_Pressure_Ammo";
  1848. icon = "\GIED\data\Icon.paa";
  1849. displayName = "Junk- Large (Pressure)";
  1850. };
  1851. class Z_GIED_Junk_R: Z_ModuleMine_F
  1852. {
  1853. author = "Grey";
  1854. scopeCurator = 2;
  1855. explosive = "GIED_Junk_Remote_Ammo";
  1856. icon = "\GIED\data\Icon.paa";
  1857. displayName = "Junk- Large (Remote)";
  1858. };
  1859. };
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