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Adjustment Adventurers Guide Buffs

Aug 17th, 2019
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  1. ### Eclipse Workspace Patch 1.0
  2. #P L2J_Mobius_6.0_Fafurion
  3. Index: dist/game/data/stats/skills/15600-15699.xml
  4. ===================================================================
  5. --- dist/game/data/stats/skills/15600-15699.xml (revision 5802)
  6. +++ dist/game/data/stats/skills/15600-15699.xml (working copy)
  7. @@ -428,7 +428,7 @@
  8.         <isDebuff>true</isDebuff>
  9.     </skill>
  10.     <skill id="15642" toLevel="4" name="Horn Melody - Adventurer">
  11. -       <!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
  12. +       <!-- For 60 min., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
  13.         <icon>icon.skill11517</icon>
  14.         <abnormalLvl>
  15.             <value level="1">1</value>
  16. @@ -483,7 +483,7 @@
  17.         </effects>
  18.     </skill>
  19.     <skill id="15643" toLevel="4" name="Drum Melody - Adventurer">
  20. -       <!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->
  21. +       <!-- For 60 min., increases P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and decreases Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
  22.         <icon>icon.skill11522</icon>
  23.         <abnormalLvl>
  24.             <value level="1">1</value>
  25. @@ -549,7 +549,7 @@
  26.         </effects>
  27.     </skill>
  28.     <skill id="15644" toLevel="4" name="Pipe Organ Melody - Adventurer">
  29. -       <!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. -->
  30. +       <!-- For 60 min., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. -->
  31.         <icon>icon.skill11519</icon>
  32.         <abnormalLvl>
  33.             <value level="1">1</value>
  34. @@ -586,17 +586,13 @@
  35.             </effect>
  36.             <effect name="MaxMp">
  37.                 <amount>
  38. -                   <value level="1">37</value>
  39. -                   <value level="2">39</value>
  40. -                   <value level="3">41</value>
  41. -                   <value level="4">43</value>
  42. +                   <value level="1">62</value>
  43. +                   <value level="2">64</value>
  44. +                   <value level="3">66</value>
  45. +                   <value level="4">68</value>
  46.                 </amount>
  47.                 <mode>PER</mode>
  48.             </effect>
  49. -           <effect name="HpRegen">
  50. -               <amount>20</amount>
  51. -               <mode>PER</mode>
  52. -           </effect>
  53.             <effect name="MaxHp">
  54.                 <amount>
  55.                     <value level="1">37</value>
  56. @@ -613,7 +609,7 @@
  57.         </effects>
  58.     </skill>
  59.     <skill id="15645" toLevel="4" name="Guitar Melody - Adventurer">
  60. -       <!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4 and Skill MP Consumption -$s5. -->
  61. +       <!-- For 60 min., Atk. Spd. +60%, Casting Spd. +60%, and Speed +10 and Skill MP Consumption -10%. -->
  62.         <icon>icon.skill11520</icon>
  63.         <abnormalLvl>
  64.             <value level="1">1</value>
  65. @@ -643,8 +639,8 @@
  66.                 <amount>
  67.                     <value level="1">60</value>
  68.                     <value level="2">61</value>
  69. -                   <value level="3">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
  70. -                   <value level="4">61</value> <!-- FIXME: AUTO GENERATED LEVEL -->
  71. +                   <value level="3">62</value>
  72. +                   <value level="4">63</value>
  73.                 </amount>
  74.                 <mode>PER</mode>
  75.             </effect>
  76. @@ -652,8 +648,8 @@
  77.                 <amount>
  78.                     <value level="1">60</value>
  79.                     <value level="2">60</value>
  80. -                   <value level="3">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
  81. -                   <value level="4">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
  82. +                   <value level="3">61</value>
  83. +                   <value level="4">61</value>
  84.                 </amount>
  85.                 <mode>PER</mode>
  86.             </effect>
  87. @@ -661,8 +657,8 @@
  88.                 <amount>
  89.                     <value level="1">10</value>
  90.                     <value level="2">15</value>
  91. -                   <value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
  92. -                   <value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
  93. +                   <value level="3">20</value>
  94. +                   <value level="4">25</value>
  95.                 </amount>
  96.                 <mode>DIFF</mode>
  97.             </effect>
  98. @@ -689,7 +685,7 @@
  99.         </effects>
  100.     </skill>
  101.     <skill id="15646" toLevel="4" name="Harp Melody - Adventurer">
  102. -       <!-- For $s1, P. Accuracy +$s2, P. Evasion/ M. Evasion +$s3, and Speed +$s4. Also, Critical Damage Received -$s5. -->
  103. +       <!-- For 60 min., P. Accuracy +5, P. Evasion/ M. Evasion +5, and Speed +34. Also, Critical Damage Received -30%. -->
  104.         <icon>icon.skill11521</icon>
  105.         <abnormalLvl>
  106.             <value level="1">1</value>
  107. @@ -758,7 +754,7 @@
  108.         </effects>
  109.     </skill>
  110.     <skill id="15647" toLevel="4" name="Lute Melody - Adventurer">
  111. -       <!-- For $s1, Atk. Spd. and Casting Spd. +$s2 and $s3, respectively, and applies the Vampiric Rage effect for $s4 at a certain probability. -->
  112. +       <!-- For 60 min., Atk. Spd. and Casting Spd. +34% and 31%, respectively, and applies the Vampiric Rage effect for 9% at a certain probability. -->
  113.         <icon>icon.skill11518</icon>
  114.         <abnormalLvl>
  115.             <value level="1">1</value>
  116. @@ -830,14 +826,14 @@
  117.             <effect name="BlockAbnormalSlot">
  118.                 <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  119.             </effect>
  120. -           <effect name="PAtk">
  121. -               <amount>12</amount>
  122. -               <mode>PER</mode>
  123. -           </effect>
  124.             <effect name="PhysicalDefence">
  125.                 <amount>45</amount>
  126.                 <mode>PER</mode>
  127.             </effect>
  128. +           <effect name="MagicalDefence">
  129. +               <amount>15</amount>
  130. +               <mode>PER</mode>
  131. +           </effect>
  132.             <effect name="ShieldDefenceRate">
  133.                 <amount>30</amount>
  134.                 <mode>PER</mode>
  135. @@ -854,6 +850,10 @@
  136.                 <amount>100</amount>
  137.                 <mode>PER</mode>
  138.             </effect>
  139. +           <effect name="MagicCriticalRate">
  140. +               <amount>100</amount>
  141. +               <mode>PER</mode>
  142. +           </effect>
  143.         </effects>
  144.     </skill>
  145.     <skill id="15649" toLevel="1" name="Warrior's Harmony - Adventurer">
  146. @@ -879,27 +879,19 @@
  147.                 <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  148.             </effect>
  149.             <effect name="PAtk">
  150. -               <amount>35</amount>
  151. +               <amount>22</amount>
  152.                 <mode>PER</mode>
  153.             </effect>
  154. -           <effect name="MAtk">
  155. -               <amount>16</amount>
  156. -               <mode>PER</mode>
  157. -           </effect>
  158.             <effect name="Speed">
  159. -               <amount>8</amount>
  160. +               <amount>10</amount>
  161.                 <mode>DIFF</mode>
  162.             </effect>
  163.             <effect name="PhysicalAttackSpeed">
  164. -               <amount>8</amount>
  165. +               <amount>10</amount>
  166.                 <mode>PER</mode>
  167.             </effect>
  168. -           <effect name="MagicalAttackSpeed">
  169. -               <amount>8</amount>
  170. -               <mode>PER</mode>
  171. -           </effect>
  172.             <effect name="CriticalDamage">
  173. -               <amount>35</amount>
  174. +               <amount>70</amount>
  175.                 <mode>PER</mode>
  176.             </effect>
  177.             <effect name="CriticalRate">
  178. @@ -930,37 +922,27 @@
  179.             <effect name="BlockAbnormalSlot">
  180.                 <slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
  181.             </effect>
  182. -           <effect name="PAtk">
  183. -               <amount>8</amount>
  184. -               <mode>PER</mode>
  185. -           </effect>
  186.             <effect name="MAtk">
  187.                 <amount>40</amount>
  188.                 <mode>PER</mode>
  189.             </effect>
  190. -           <effect name="Speed">
  191. -               <amount>8</amount>
  192. +           <effect name="MagicCriticalRate">
  193. +               <amount>100</amount>
  194.                 <mode>PER</mode>
  195.             </effect>
  196. -           <effect name="MagicalDefence">
  197. -               <amount>14</amount>
  198. -               <mode>PER</mode>
  199. -           </effect>
  200. -           <effect name="PhysicalAttackSpeed">
  201. -               <amount>8</amount>
  202. -               <mode>PER</mode>
  203. -           </effect>
  204.             <effect name="MagicalAttackSpeed">
  205. -               <amount>8</amount>
  206. +               <amount>15</amount>
  207.                 <mode>PER</mode>
  208.             </effect>
  209. -           <effect name="MpRegen">
  210. -               <amount>20</amount>
  211. +           <effect name="Reuse">
  212. +               <amount>-20</amount>
  213.                 <mode>PER</mode>
  214. +           <magicType>0</magicType>
  215.             </effect>
  216. -           <effect name="MagicCriticalRate">
  217. -               <amount>100</amount>
  218. +           <effect name="Reuse">
  219. +               <amount>-20</amount>
  220.                 <mode>PER</mode>
  221. +           <magicType>1</magicType>
  222.             </effect>
  223.             <effect name="MagicMpCost">
  224.                 <amount>-15</amount>
  225. @@ -977,16 +959,6 @@
  226.                 <mode>PER</mode>
  227.                 <magicType>3</magicType>
  228.             </effect>
  229. -           <effect name="Reuse">
  230. -               <amount>-20</amount>
  231. -               <mode>PER</mode>
  232. -               <magicType>0</magicType>
  233. -           </effect>
  234. -           <effect name="Reuse">
  235. -               <amount>-20</amount>
  236. -               <mode>PER</mode>
  237. -               <magicType>1</magicType>
  238. -           </effect>
  239.         </effects>
  240.     </skill>
  241.     <skill id="15651" toLevel="1" name="Prevailing Sonata - Adventurer">
  242. @@ -1005,7 +977,7 @@
  243.         <effectPoint>687</effectPoint>
  244.         <effects>
  245.             <effect name="MaxHp">
  246. -               <amount>20</amount>
  247. +               <amount>30</amount>
  248.                 <mode>PER</mode>
  249.             </effect>
  250.             <effect name="DispelBySlotProbability">
  251. @@ -1015,35 +987,26 @@
  252.             <effect name="BlockAbnormalSlot">
  253.                 <slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
  254.             </effect>
  255. -           <effect name="PhysicalAttackSpeed">
  256. -               <amount>10</amount>
  257. +           <effect name="PAtk">
  258. +               <amount>25</amount>
  259.                 <mode>PER</mode>
  260.             </effect>
  261. -           <effect name="MagicalAttackSpeed">
  262. -               <amount>20</amount>
  263. +           <effect name="MAtk">
  264. +               <amount>30</amount>
  265.                 <mode>PER</mode>
  266.             </effect>
  267. -           <effect name="MpRegen">
  268. -               <amount>10</amount>
  269. -               <mode>PER</mode>
  270. -           </effect>
  271.             <effect name="ReduceCancel">
  272. -               <amount>-50</amount>
  273. +               <amount>-40</amount>
  274.                 <mode>DIFF</mode>
  275.             </effect>
  276. -           <effect name="MagicMpCost">
  277. -               <amount>-5</amount>
  278. -               <mode>PER</mode>
  279. -               <magicType>1</magicType>
  280. -           </effect>
  281.             <effect name="VampiricAttack">
  282. -               <amount>9</amount>
  283. +               <amount>8</amount>
  284.                 <chance>30</chance>
  285.             </effect>
  286.         </effects>
  287.     </skill>
  288.     <skill id="15652" toLevel="1" name="Daring Sonata - Adventurer">
  289. -       <!-- For 60 min., Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflectionion +10%, and Skill Cooldown -10%. -->
  290. +       <!-- For 60 min., Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflection +10%, and Skill Cooldown -10%. -->
  291.         <icon>icon.skill11530</icon>
  292.         <operateType>A2</operateType>
  293.         <targetType>ENEMY</targetType>
  294. @@ -1064,37 +1027,25 @@
  295.             <effect name="BlockAbnormalSlot">
  296.                 <slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
  297.             </effect>
  298. -           <effect name="PAtk">
  299. -               <amount>5</amount>
  300. +           <effect name="PhysicalAttackSpeed">
  301. +               <amount>25</amount>
  302.                 <mode>PER</mode>
  303.             </effect>
  304. -           <effect name="MAtk">
  305. -               <amount>10</amount>
  306. +           <effect name="MagicalAttackSpeed">
  307. +               <amount>25</amount>
  308.                 <mode>PER</mode>
  309.             </effect>
  310. -           <effect name="MagicalDefence">
  311. -               <amount>-4</amount>
  312. -               <mode>PER</mode>
  313. -           </effect>
  314. -           <effect name="PhysicalDefence">
  315. -               <amount>-4</amount>
  316. -               <mode>PER</mode>
  317. -           </effect>
  318. -           <effect name="PhysicalEvasion">
  319. -               <amount>-4</amount>
  320. +           <effect name="Speed">
  321. +               <amount>20</amount>
  322.                 <mode>DIFF</mode>
  323.             </effect>
  324. -           <effect name="PhysicalAttackSpeed">
  325. -               <amount>5</amount>
  326. -               <mode>PER</mode>
  327. +           <effect name="DamageShield">
  328. +               <amount>10</amount>
  329.             </effect>
  330. -           <effect name="MagicalAttackSpeed">
  331. -               <amount>5</amount>
  332. +           <effect name="Reuse">
  333. +               <amount>-10</amount>
  334.                 <mode>PER</mode>
  335.             </effect>
  336. -           <effect name="DamageShield">
  337. -               <amount>10</amount>
  338. -           </effect>
  339.         </effects>
  340.     </skill>
  341.     <skill id="15653" toLevel="1" name="Refreshing Sonata - Adventurer">
  342. @@ -1119,42 +1070,32 @@
  343.             <effect name="BlockAbnormalSlot">
  344.                 <slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
  345.             </effect>
  346. -           <effect name="Speed">
  347. -               <amount>10</amount>
  348. -               <mode>DIFF</mode>
  349. -           </effect>
  350.             <effect name="PhysicalEvasion">
  351. -               <amount>2</amount>
  352. +               <amount>5</amount>
  353.                 <mode>DIFF</mode>
  354.             </effect>
  355. -           <effect name="Accuracy">
  356. -               <amount>2</amount>
  357. +           <effect name="MagicalEvasion">
  358. +               <amount>5</amount>
  359.                 <mode>DIFF</mode>
  360.             </effect>
  361.             <effect name="HpRegen">
  362. -               <amount>10</amount>
  363. +               <amount>75</amount>
  364.                 <mode>PER</mode>
  365.             </effect>
  366. +           <effect name="MpRegen">
  367. +               <amount>50</amount>
  368. +               <mode>PER</mode>
  369. +               </effect>
  370.             <effect name="MagicMpCost">
  371. -               <amount>-10</amount>
  372. +               <amount>-20</amount>
  373.                 <mode>PER</mode>
  374.                 <magicType>1</magicType>
  375.             </effect>
  376.             <effect name="MagicMpCost">
  377. -               <amount>-10</amount>
  378. +               <amount>-20</amount>
  379.                 <mode>PER</mode>
  380.                 <magicType>0</magicType>
  381.             </effect>
  382. -           <effect name="Reuse">
  383. -               <amount>-5</amount>
  384. -               <mode>PER</mode>
  385. -               <magicType>0</magicType>
  386. -           </effect>
  387. -           <effect name="Reuse">
  388. -               <amount>-5</amount>
  389. -               <mode>PER</mode>
  390. -               <magicType>1</magicType>
  391. -           </effect>
  392.         </effects>
  393.     </skill>
  394.     <skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">
  395. Index: dist/game/data/scripts/ai/others/AdventurersGuide/AdventurersGuide.java
  396. ===================================================================
  397. --- dist/game/data/scripts/ai/others/AdventurersGuide/AdventurersGuide.java (revision 5802)
  398. +++ dist/game/data/scripts/ai/others/AdventurersGuide/AdventurersGuide.java (working copy)
  399. @@ -53,7 +53,7 @@
  400.     };
  401.     // Misc
  402.     private static int MAX_LEVEL_BUFFS = 99;
  403. -   private static int MIN_LEVEL_PROTECTION = 40;
  404. +   private static int MIN_LEVEL_PROTECTION = 1;
  405.    
  406.     private AdventurersGuide()
  407.     {
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